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Immersive Melodies

Immersive Melodies

by Luke100000 • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions
Screenshot

Modrinth CurseForge Github Translate via Crowdin

Whether you want to create a band, annoy your friends or just want Skeletons playing Megalovania while storming your base, this mod got it all.

Play 25 bundled songs on 7 instruments, or upload your own melodies via simple drag and drop in-game or using datapacks. Works on multiplayer! Supports MIDI and ABC files, with several million of such available across the internet. Yes birbs dance.

Generated Atlas Image

<iframe allowfullscreen="allowfullscreen" src="https://www.youtube.com/embed/YW1wXcHp_nA?wmode=transparent" height="480" width="872">

<img width="872" src="https://goldmedia.top/uploads/gallery/immersive-melodies_desc_6_6c1fdf7b.jpg" alt="Screenshot"/> <img width="872" src="https://goldmedia.top/uploads/gallery/immersive-melodies_desc_7_5c15eee5.jpg" alt="Screenshot"/> <img width="872" src="https://goldmedia.top/uploads/gallery/immersive-melodies_desc_8_1b208353.jpg" alt="Screenshot"/>

Awesome paper texture by soytutta!

All recipes are unlocked and visible in the vanilla recipebook after collecting a copper ingot.

Generated Recipes Image

Immersive Collection

Immersive Armors Immersive Aircraft Immersive Paintings Immersive Optimization SelectiveBounds Man of Many Planes Immersive Machinery Immersive Furniture Immersive Gateways Immersive Pillagers

Addons

Arids Immersive Resprites

DatHost

The page hash for easier page deployment.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric
23h ago 1
26.2
Neoforge
23h ago 1
26.2
Fabric
23h ago 1
26.1.2
Neoforge
23h ago 1
26.1.2
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Fabric
23h ago 1
1.19.2
Forge
23h ago 1
1.19.2
Fabric
23h ago 1
1.19.2
Forge
23h ago 1
1.19.2
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Fabric
23h ago 1
1.19.2
Forge
23h ago 1
1.19.2
Fabric
23h ago 1
1.19.4
Forge
23h ago 1
1.19.4
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.19.2
Forge
23h ago 1
1.19.2
Fabric
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Fabric
23h ago 1
1.19.4
Forge
23h ago 1
1.19.4
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.19.4
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.19.4
Fabric
23h ago 1
1.19.2
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Fabric
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Fabric
23h ago 1
1.19.2
Forge
23h ago 1
1.19.2
Fabric
23h ago 1
1.19.4
Forge
23h ago 1
1.19.4
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Fabric
23h ago 1
1.19.4
Forge
23h ago 1
1.19.4
Fabric
23h ago 1
1.19.2
Forge
23h ago 1
1.19.2
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
1.19.2
Forge
23h ago 1
1.19.2
Fabric
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Fabric
23h ago 1
1.19.4
Forge
23h ago 1
1.19.4
Fabric
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric
23h ago 1
# 0.8.0

  • Added a upload screen mostly as a fallback for when drag and drop doesn't work
  • Free-playing now supports the mouse

# 0.7.1

  • Maybe fixed conflicts with GUI mods

# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released

# 0.8.0

  • Added a upload screen mostly as a fallback for when drag and drop doesn't work
  • Free-playing now supports the mouse

# 0.7.1

  • Maybe fixed conflicts with GUI mods

# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released

# 0.8.0

  • Added a upload screen mostly as a fallback for when drag and drop doesn't work
  • Free-playing now supports the mouse

# 0.7.1

  • Maybe fixed conflicts with GUI mods

# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released

# 0.8.0

  • Added a upload screen mostly as a fallback for when drag and drop doesn't work
  • Free-playing now supports the mouse

# 0.7.1

  • Maybe fixed conflicts with GUI mods

# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released

# 0.8.0

  • Added a upload screen mostly as a fallback for when drag and drop doesn't work
  • Free-playing now supports the mouse

# 0.7.1

  • Maybe fixed conflicts with GUI mods

# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released

# 0.8.0

  • Added a upload screen mostly as a fallback for when drag and drop doesn't work
  • Free-playing now supports the mouse

# 0.7.1

  • Maybe fixed conflicts with GUI mods

# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released

# 0.8.0

  • Added a upload screen mostly as a fallback for when drag and drop doesn't work
  • Free-playing now supports the mouse

# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Backported 1.21.1 changes
  • Added note humanization
  • Fixed first-person sound and bound sound instances to entities
  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.1

  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.8.0

  • Added a upload screen mostly as a fallback for when drag and drop doesn't work
  • Free-playing now supports the mouse

# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Backported 1.21.1 changes
  • Added note humanization
  • Fixed first-person sound and bound sound instances to entities
  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.1

  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.7.1

  • Maybe fixed conflicts with GUI mods

# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released

# 0.7.1

  • Maybe fixed conflicts with GUI mods

# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released

# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released

# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released

# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Backported 1.21.1 changes
  • Added note humanization
  • Fixed first-person sound and bound sound instances to entities
  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.1

  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

# 0.6.4

  • Backported 1.21.1 changes
  • Added note humanization
  • Fixed first-person sound and bound sound instances to entities
  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.1

  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.4

  • Backported 1.21.1 changes
  • Added note humanization
  • Fixed first-person sound and bound sound instances to entities
  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.1

  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.4

  • Backported 1.21.1 changes
  • Added note humanization
  • Fixed first-person sound and bound sound instances to entities
  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.1

  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released

# 0.6.4

  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released

# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.3

  • Fixed first-person sound and bound sound instances to entities
  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations
  • Added note humanization

# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.1

  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.1

  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.2

  • Fixed recipes, advancements, and tags not loading correctly
  • Fixed a crash

# 0.6.1

  • Fixed a crash

# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
# 0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
  • Switched to Mojmap (Might break addons!)
  • Retired cobalt networking and registration

# 0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

# 0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
  • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
  • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

# 0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
  • uploadPermissionLevel (2 for example, only allows OPs to upload)
  • loadInbuiltMidis To allow disabling the inbuilt midis
  • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
  • stopGameMusicForPlayers To pause the game music when a player is playing a melody
  • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
  • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

# 0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
  • E.g., Pillagers can now hold instruments

# 0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

# 0.1.2

  • Fixed dedicated server crash

# 0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

# 0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

# 0.0.5

  • Fixed some crashes
  • Fixed null textures

# 0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

# 0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
  • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
  • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

# 0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

# 0.0.1

  • Released
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