Immersive Storms
A small client-side mod that adds subtle and immersive fog and particle effects to various biomes, based on the weather.
Sandstorms
Deserts, Badlands, and Savannas are now affected by Sandstorms. When it rains in the world, a dense sandy fog will close in and a fierce wind will kick up new dust particles. When thunderstorms roll in, this fog will get even thicker, making it very difficult to see where you are going.
Snowy Fog
Fog is now whiter during snowy weather, and will get thicker during thunder storms, signalling a blizzard. While not as harsh as sandstorms, blizzards do still reduce visibility.
Foggy Swamps
A thick Fog now envelopes Swamps during rainy weather. This fog is as thick as the thickest sandstorms, but in all rainy weather, not just thunderstorms. This also applies in Pale Gardens, a much requested feature from the community.
Ambient Wind
Windswept hills and mountains have been made more windy in all weather conditions. A soft breeze will now carry bits of dust and rock with them. Deserts and badlands have been given this effect too (though the sound is a vanilla thing).
Compatibility
- Scorchful: This mod is a standalone extraction of the sandstorm feature from Scorchful and is bundled with that mod as of 1.21.5.
- Particle Rain: This mod is also compatible with Particle Rain. Sandstorm particles and sounds will be automatically disabled if Particle Rain is detected. Rain particles will also be made black in the Pale Gardens.
- Subtle Effects: Rain will be made black in the Pale Gardens.
- Shader Packs: The fog effects of this mod likely do not, and will not ever, work with most shaders packs as they have separate handling for fog. However, the particle and sound effects should work just fine.
- Neoforge (Connector): This mod may work with Neoforge via Sinytra connector on versions where it is available; but this will neither be tested for nor supported.
Help and Support
You can report any bugs or issues you find to: https://github.com/theDeathlyCow/immersive-storms/issues
You can also get technical support in my Discord at https://discord.thedeathlycow.com
All Versions
+ Add VersionImmersive Storms has undergone some major rewriting and refactoring to make its internal systems more configurable and data-driven. Users can now edit ALL visual and audio elements of Immersive Storms on a per-biome basis for each weather condition.
- Added NeoForge support via a universal jar and the Yumi MC Foundation Library.
- Rewrote all major systems to be set via config-based environment attributes instead of relying on hard-coded values in the advanced config.
- Removed the biome config.
- Sandstorm fog colour now respects other modifiers like day/night time.
- Sandstorm fog no longer creates blinding darkness when looking at the Sun during sunset
- Made sandstorm fog redder in Badlands biomes
- Added pink sandstorm fog to Drylands and Wooded Drylands when using Nature's Spirit
- Updated to Minecraft 26.3
Sandstorms are now more differentiated between rain and thunder.
- Sandstorm fog during 'rain' weather events is now lighter.
- Added a new quieter and softer wind sound.
- Sandstorm wind sounds during 'rain' weather events now use the soft wind sound.
- Dense fog in Swamps, Dark Forests, and Pale Gardens is now less oppressive.
Sandstorms are now more differentiated between rain and thunder.
- Sandstorm fog during 'rain' weather events is now lighter.
- Added a new quieter and softer wind sound.
- Sandstorm wind sounds during 'rain' weather events now use the soft wind sound.
- Dense fog in Swamps, Dark Forests, and Pale Gardens is now less oppressive.
- Update to 26.2
- Update Distant Horizons patch
- Updated Distant Horizons integration
- Updated to 26.1
- Fixed rain particles from Particle Rain not being black when in the Pale Gardens
- Fixed rain not being black in the Pale Gardens with Subtle Effects
- Added a new Black Rain weather effect to Pale Gardens
- This only affects Pale Gardens, and not other Dense Fog biomes
- Dark Forests, the Deep Dark, and other "Spooky" biomes are now affected by dense fog
- Strong wind from sandstorms and blizzards now plays slightly muffled when indoors
- Fog is now slightly less dense in most cases
- Migrated Immersive Storms codebase to Mojmap.
- Users can now configure the biomes that are affected weather effects using a new biomes config screen.
- This works in addition to the datapack tags originally provided for this purpose, but can be used more easily on the client.
- The fog colour changes from blizzards now apply only during thunderstorms
- Fog colour changes now blend more with the base fog colour
- Blizzards are now windy
- The "Enable sandstorm fog changes" config options no longer affects particles and sounds
- The "Enable sandstorm sounds" config option was moved to the general config and renamed to "Enable strong wind sounds"
- This change will be datafixed for users with existing configs.
- Replaced the version fields in the individual config files with a schema config file
- Reduce the large amount of flashing with Distant Horizons
- Updated to Minecraft 1.21.11
Immersive Storms has now been updated to Minecraft 1.21.9. This update also comes with an overhaul to the Config system, replacing Cloth Config with YACL. Existing configs will be automatically migrated to the new system, if they are found. No config options have been added or removed.
- Updated to Minecraft 1.21.9
- Migrated from Cloth Config to YACL
- Updated metadata to allow the latest version of Fabric API for 1.21.6 without needing to specify a dependency override
- Added an integration with Distant Horizons that allows this mod's fog changes to work with that mod.
- Marked as compatible with 1.21.8
- Updated to Minecraft 1.21.7.
- Likely works with 1.21.6, but untested.
- Storm fog has been made to look slightly "foggier", using new fog rendering functionality.
- Sandstorm fog has been made much more orange.
- Initial Release