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Immersive Weapons

Immersive Weapons

by AnonymousHacker1279 • Downloads: 0 • Followers: 0
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Immersive Weapons Logo 

CodeFactor Immersive Weapons is a weapons mod more than just a weapons mod aiming to spice up your combat skills.

Traverse the world, scavenging in destroyed factories or climbing to the pits of hell to collect new and powerful resources. Build stronger and more versatile weapons of war. Fortify your base and sound alarms at the first sign of intrusion by invaders. 

 

A few things that will be the highlight of your experience:

  • New and Powerful Swords
  • Mauls and Gauntlets
  • Flintlock Pistol, Blunderbuss, Musket, and more firearms
  • Medical Equipment
  • Environmental Traps
  • Accessories
  • A new dimension and biomes to explore

A few other notes:

  • I only intend to work on the latest versions of Minecraft. Please don't ask about porting to old versions.
  • This is for the NeoForge modloading platform. I have no plans to port to other modloaders.
  • Yes, you can include it in modpacks, provided it is open source and doesn't have an installer.
  • This is open source. If you want to port to old versions or to another loader, that's fine, but I cannot help with that.
  • This is NOT to be reposted to any mod reposting websites. The only places you should download this mod are the CurseForge page, the Modrinth page, or this GitHub repository. #StopModReposts

Interested in the development of this project, or just want to hang out? Join the official Immersive Weapons Discord server.

If you have questions, I highly recommend joining the Discord server. I respond much more quickly there.

  Active development will be focused on the latest Minecraft version. You should upgrade to newer versions of Immersive Weapons for bug fixes and new features. You can find more version support here.

Additionally, contribution and bug/feature report information can be found on my GitHub repository.

I recommend installing the Immersive Weapons Compatibility Bridge alongside IW for support with popular mods like JEI, WTHIT, and Curios.

How to Install Immersive Weapons (Mod)

Immersive Weapons by AnonymousHacker1279 is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.20.2, 1.20.4, 1.21.1, 1.21.10, 1.21.11, 1.21.5, 1.21.8 (latest release: v1.41.0, file size: 7.0 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1, 1.20.2, 1.20.4, 1.21.1, 1.21.10, 1.21.11, 1.21.5, 1.21.8) and platform (Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Forge, Neoforge.
  3. Move the downloaded Immersive Weapons file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Neoforge
14d ago 1
26.3
Neoforge
25d ago 1
26.2
Neoforge
2mo ago 1
26.1.2
Neoforge
3mo ago 1
26.1.2
Neoforge
6mo ago 1
1.21.11
Neoforge
7mo ago 1
1.21.11
Neoforge
9mo ago 1
1.21.10
Neoforge
11mo ago 1
1.21.8
Neoforge
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.2
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
[v1.41.0] Immersive Weapons - v1.41.0 by AnonymousHacker1279 on Oct 15, 2026
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This major update reworks firearms and ammunition: new firearm controls and animations, a Gunsmith villager, and the
Ammunition Forge.

  • GeckoLib and Player Animation Library are now required dependencies.**

### Feature Changes / Additions

  • Firearms have been reworked, and now work like a crossbow
  • Left click to fire, or to reload when empty. Reloading must be held for the full reload time, and ammunition
and gunpowder are only consumed when it completes
  • Right click to aim down the sights or scope. Aiming reduces inaccuracy by 65%, slows movement, and zooms the view
  • Firearms store their loaded ammunition, which is shown in the tooltip
  • Reload and fire animations for all firearms, for players (first and third person) and for mobs
  • Firing and aiming are rebindable keybinds, and a gun in the offhand is only used when the main hand is empty
  • Gunpowder smoke now uses a shader, and misfires show a flash in the pan
  • Added a client config option to always aim when crouching instead of interacting with blocks and entities
  • Added the Gunsmith villager profession, which sells firearms, scopes, molds, and ammunition
  • Gunsmith houses now generate in villages
  • Added the Ammunition Forge as the Gunsmith's workstation
  • Added the Ammunition Forge, which smelts ingots into musket balls using a mold
  • Basic molds forge Gold, Copper, Iron, and Cobalt balls, Advanced molds forge Netherite and Molten balls, and
Master molds forge Tesla, Astral, and Starstorm balls
  • Astral and Starstorm balls are now made in the Star Forge, and Wooden, Stone, Diamond, Ventus, and Void balls
are bought from the Gunsmith
  • Added a JEI category (via the Compatibility Bridge)
  • Smoke grenades and flashbangs are now sold by Weaponsmith villagers
  • Smoke grenades now use shaders when Fancy Smoke Grenades is enabled, flood-fill the area, and adapt to the
environment
  • Smoke grenades and flashbangs have improved throwing physics and a configurable fuse time
  • Flares now cast dynamic light using shaders (can be disabled in the client config)
  • Dying Soldiers and Minutemen now carry a supply of ammunition and powder, reload their firearms, pick up ammunition
from
the ground, and flee when out of ammunition
  • Ammunition regenerates over time
  • Bleed effect cooldown reduction per level has been reduced

### Bugfixes

  • Fixed bullets not removing invulnerability frames on impact, and the same for the Bleed and Hellfire effects

### Removals

  • Removed the Small Parts Table and Ammunition Table
  • Existing tables, and any density-modified musket balls, will disappear from old worlds
  • The density system has been removed entirely
  • Removed all Small Parts-related items
  • Scopes are now bought from the Gunsmith, and Pliers are a Toolsmith trade
  • Smoke grenades and flashbangs can no longer be crafted
[v1.40.0] Immersive Weapons - v1.40.0 by AnonymousHacker1279 on Oct 04, 2026
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This major update ports to MC 26.3, and fixes a large number of bugs found during a full codebase review.

### Feature Changes / Additions

  • Brewing recipes for IW potions are now standard datapack recipes, so they can be changed or removed by datapacks
  • Gunpowder is now consumed at its listed chance again
  • This had been inverted since v1.28.0, causing powder to be used up far more slowly than intended
  • Ore and vegetation generation now follows the vanilla placement order
  • Ore veins are now spread out as intended, which greatly increases the amount of Cobalt, Molten, Tesla, and Void
ore
  • Trees, flowers, and other features now generate at the correct height
  • Removed Mud, Dried Mud, and Hardened Mud (and their stairs, slabs, and windows), as vanilla has its own mud blocks
  • Existing blocks and items will disappear from old worlds. Mud Balls are now crafted from vanilla mud
  • Landmine Traps now use their own structure seed, so they no longer share placement with Abandoned Factories
  • Added armor trim palettes for IW materials

### Bugfixes

  • Fixed Cloud Marble Brick, Blood Sandstone, Burned Oak, and Stardust stairs, slabs, and walls using default block
properties
  • They broke instantly, and did not require a tool
  • Fixed Cut Blood Sandstone Slab using the wrong side texture
  • Fixed Stardust Leaves being tagged as requiring stone tools to harvest
  • Fixed a crash when the Bloody Sacrifice curse rolled a second set of drops
  • Fixed Scorch Shot igniting for 100 seconds per level instead of 5
  • Fixed Void Blessing warping to the wrong location, and not preventing the void damage
  • Fixed Broken Armor having no effect against attacks without a weapon
  • Fixed the Velocity enchantment stacking on arrows that were reloaded with their chunk
  • Fixed Barbed Wire only hurting when moving in one direction
  • Fixed the Mortar repairing the flint and steel, and landmines exploding twice
  • Fixed Celestial Lanterns being counted more than once, or never removed, which could prevent Celestial Towers from
spawning
  • Fixed several block bugs: Biodome Life Support Unit reactivating on every redstone update, Flags consuming the item
when misplaced, floating Mineral Deposits, and Teleporters not molding bread across dimensions
  • Fixed several mob bugs: Hans reacting to zero-damage hits, wave-summoning bosses not counting minions or targeting
players to the east, mobs staying frozen after escaping a Bear Trap, and the Field Medic ignoring line of sight
  • Fixed waterlogged blocks not updating flowing water, and several blocks not waterlogging when placed in water
  • Fixed bleed chance and knockback accessories not applying to mace and spear attacks
  • Fixed armor toggle keybinds and cooldowns being shared between players in multiplayer
  • The server now validates Void and Ventus armor abilities, Star Forge selections, and Ammunition Table density
  • This fixes a crash in the Star Forge caused by invalid selections
  • Reduced network tra
...
[v1.39.0] Immersive Weapons - v1.39.0 by AnonymousHacker1279 on Aug 30, 2026
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This major update ports to MC 26.2.

### Feature Changes / Additions

  • IW sulfur has been consolidated with Vanilla's concept
  • IW sulfur ores, and potassium nitrate ore, has been removed
  • Surface springs naturally generate "Mineral Deposit" blocks when geysers activate
  • When creating a continuous geyser via lava, the generation rate is reduced
  • "Mineral Deposit" when mined drops sulfur dust and potassium nitrate in small amounts
[v1.38.0] Immersive Weapons - v1.38.0 by AnonymousHacker1279 on Jul 31, 2026
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This update adds some new content and fixes some bugs.

### Feature Changes / Additions

  • Tesla has been entirely reworked
  • New textures
  • New recipes
  • New acquisition process
  • Abandoned Factory structure has been redesigned
  • Now also contains lorebooks explaining how to obtain Tesla
  • Added a Supercharged potion
  • Thorns-like effect when brewing Tesla Nuggets with Awkward potions

### Bugfixes

  • Fixed crashes when using a Neoforge version greater than 26.1.2.69-beta
  • Fixed a bug where the Dragon's Breath Bow GLM pointed to the wrong item
  • Added missing baby armor textures
[v1.37.0] Immersive Weapons - v1.37.0 by AnonymousHacker1279 on May 13, 2026
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This major update ports to MC 26.1.2.

### Feature Changes / Additions

  • Armor now supports Neo's dynamic trim system
  • This means it should automatically support trim materials from other mods
  • Moonglow flowers now use an emissive layer for improved visuals

### Bugfixes

  • Lava Revenants no longer appear fullbright
[v1.36.0] Immersive Weapons - v1.36.0 by AnonymousHacker1279 on Mar 31, 2026
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This updates adds some new content as well as fixing bugs. It will be the last major release for MC 1.21.11.

### Feature Changes / Additions

  • Redesigned Cloud Island structure
  • The structure has been completely rebuilt and is larger than before
  • Structure generation rates have been slightly reduced
  • Ventus Shard drop rates have been reduced to account for more ore present in the island
  • Ventus Smithing Templates drop from a vault
  • Ventus Staff changes
  • New textures for the staff and the staff core
  • Updated recipe for the staff
  • Staff Core now drops from a vault on the Cloud Island
  • Added Mauls
  • A new weapon type
  • Slow-swinging but high-damaging
  • Each tier bypasses a certain amount of armor
  • The Chinese translation has been updated

### Bugfixes

  • Fix Molten/Tesla/Ventus/Astral spears using the wrong handle texture
  • Fix the Iron Gauntlet's alternate model occasionally failing to load due to a race condition
[v1.35.0] Immersive Weapons - v1.35.0 by AnonymousHacker1279 on Jan 25, 2026
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This major update ports to MC 1.21.11.

### Feature Changes / Additions

  • Pikes have been removed since the vanilla spear is too similar
  • New spear tiers have been added as a replacement
  • Added ambience loops/additions/mood sounds to Tiltros biomes
  • Bear trap and landmine camouflage models have been updated
  • Super Hans now has self-preservation skills when the player is moving at sufficient speeds and is holding a spear
  • Ventus and Tesla recipes now require a smithing template, and are upgraded from Netherite gear
  • Replaced Void armor equip sounds
[v1.34.0] Immersive Weapons - v1.34.0 by AnonymousHacker1279 on Dec 09, 2025
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This major update ports to MC 1.21.10.

### Feature Changes / Additions

  • IW copper items have been removed as vanilla now includes them
  • Tiltros noise generation is now fully customized via datagenerators
  • This allows for a new floating island style generation that is much more vertical than before
  • Tiltros biomes have been reworked to better fit the new generation style
  • Added a deepslate variant of the Rock Spider when spawning at or below Y=0
  • Added a Mooglow entity that spawns in the Starlight Plains
  • Similar to the Mooshroom
  • Redesigned Evil Eye flight goals to be more natural and less jittery
  • Ventus armor now has a 15% fall damage reduction per armor piece, on top of the existing 10 blocks of safe fall distance
  • Slightly increased part sizes on the Lava Revenant to make it easier to hit
  • Added Wisp entities to the Tiltros Wastes
  • Nerfed pike damage and attack speed

### Bugfixes

  • Fix advancement window background being a missing texture
  • Fix pike and gauntlet attributes not being set as expected
  • Fix pixel color order in bullet impact particles
  • Fix bulletproof stained glass items not being translucent
[v1.33.0] Immersive Weapons - v1.33.0 by AnonymousHacker1279 on Aug 08, 2025
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This major update ports to MC 1.21.8.

### Feature Changes / Additions

  • Increased the vanilla armor cap from 30 to 100.
  • AttributeFix was previously used for this, but due to lack of updates it has been natively implemented.
  • Bumped Starstorm tool damage by 1 point.
  • Replaced the Debug Overlay
  • The debug overlay has been removed and replaced with separate features
  • Added damage indicator particles (disabled by default, configurable)
  • Added a player stats tooltip (accessible by holding shift while hovering over the player inventory model)

### Bugfixes

  • Fix Tesla Shovel damage being lower than expected.
[v1.32.1] Immersive Weapons - v1.32.1 by AnonymousHacker1279 on Jun 03, 2025
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This minor update fixes a handful of bugs discovered since the initial port to MC 1.21.5. It also adds support for the
stable release of NeoForge. The minimum required version is now 21.5.74.

### Feature Changes / Additions

  • Improved Molten Armor lava swimming mechanic.
  • Removed knockback from several categories of custom damage sources.

### Bugfixes

  • Fix camp chairs in some structures facing the wrong direction.
  • Fix the Copper Axe dealing less damage than intended.
  • Add missing recipes for bulletproof glass panes.
  • Add missing blast furnace recipe for raw cobalt.
  • Fix Starstorm Crystals being unable to be broken into shards.
  • Fix the Mortar and Pestle being consumed during crafting.
  • Fix Astral Crystals breaking when any item is dropped on them, rather than the correct catalyst.
  • Fix some entities being named incorrectly in the Champion Tower.
  • Fix Big Slime in the Champion Tower not shrinking when splitting and eventually becoming a massive headache for
performance.
  • Fix custom bows not being enchantable with durability type enchantments.
  • Fix barbed wire / wooden spikes not hurting players.
  • Fix the Skeleton Merchant playing villager sounds when trading.
[v1.32.0] Immersive Weapons - v1.32.0 by AnonymousHacker1279 on May 23, 2025
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This major update ports to MC 1.21.5.

### Feature Changes / Additions

  • Changes to Tiltros:
  • Increased Tiltros max logical height from 192 to 256 blocks.
  • Warmed up the Deadman's Desert slightly to reduce the amount of snow.
  • Skybox now has a different texture more similar to The End.
  • Portal has a new set of sound effects.
  • Ambient light has been disabled to allow glowing blocks to be more visible.
  • Firefly bushes naturally generate in Starlight Plains.
  • Adjusted various block models to consistently face the same direction in the inventory.
  • Flag blocks now check to ensure they have stable ground.
  • Changes to the scoped musket:
  • The zoom animation is smoother.
  • No longer a separate item; it is handled with a data component.
  • Adding a scope to the musket is now done via an anvil.
  • Changes to the Lava Revenant:
  • Hitboxes have been significantly adjusted.
  • A configuration option has been added to adjust the strength of blocks it can destroy.
  • Evil Eye attributes are now affected by their size.
  • Added the Dying Soldier and The Commander to the minecraft:raiders tag, allowing bells to identify them.
  • The explosive chocolate bar is now almost entirely indistinguishable from a normal chocolate bar.

### Bugfixes

  • Unclamped damage resistance attributes on accessories; this fixes the Berserker's Amulet not having a damage
vulnerability downside.
  • Fix occasional crashes when some soldier-type entities lose their firearms and try to perform melee attacks.
[v1.31.2] Immersive Weapons - v1.31.2 by AnonymousHacker1279 on Mar 02, 2025
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This minor update fixes a few bugs and improves performance.

### Feature Changes / Additions

  • Optimize render performance of bullet entities
  • Use a simplified model for musket balls/flares
  • Reduced the hitbox size of these projectiles from 0.25 to 0.15 blocks
  • Use a simplified (but identical) model for cannonballs
  • Reduced the hitbox size of these projectiles from 0.5 to 0.35 blocks
  • Optimize render performance of firearms
  • Cull hidden faces on firearm item models
  • New configuration option to allow bullet despawn time to be adjusted
  • Add crafting recipes to the Minuteman and Medic statues

### Bugfixes

  • Prevent the Velocity enchantment from being applied to staff items.
  • Items inside the Star Forge are now dropped when the controller is broken
[v1.31.1] Immersive Weapons - v1.31.1 by AnonymousHacker1279 on Feb 15, 2025
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This minor update swaps the biome library once more to improve compatibility in modpacks.

### Feature Changes / Additions

  • Replace overworld biome implementation (Battlefields)
  • Biolith has been replaced by TerraBlender (which had replaced BiomeSquisher previously)
  • This should improve compatibility with packs that are already using TerraBlender
[v1.31.0] Immersive Weapons - v1.31.0 by AnonymousHacker1279 on Feb 06, 2025
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This major update adds some new features after quite some time. It continues to target MC 1.21.1.

### Feature Changes / Additions

  • New material tier, Void
  • An End-themed set containing new tools, armor, weapons, and blocks
  • An upgrade to both Astral and Starstorm sets
  • Dragon's Breath Cannon
  • An upgrade to the Hand Cannon, launching Dragon Fireballs
  • Teleporter Block
  • Teleporters can be linked together using pliers, to instantly warp entities between two locations
  • Void Blessing accessory
  • Upgrade to Hans' Blessing, adding protection to falling into the void by warping the player back to their
spawn
  • Replace overworld biome implementation (Battlefields)
  • Replaced BiomeSquisher for Biolith due to lack of maintenance
  • Reimplemented MC 1.20.1-era surface rules for the Battlefield
  • Deep Dark biomes should now be discoverable again (an issue with the library
itself, [BiomeSquisher#47](https://github.com/lukebemishprojects/BiomeSquisher/issues/47)
and [BiomeSquisher#48](https://github.com/lukebemishprojects/BiomeSquisher/issues/48))
  • This can affect the generation of existing worlds

### Bugfixes

  • Add missing entries to ore tags
[v1.30.5] Immersive Weapons - v1.30.5 by AnonymousHacker1279 on Oct 29, 2024
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This minor update fixes one major bug.

### Bugfixes

  • Fix client disconnects on servers with multiple people due to datapack object syncing
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