
WIKI HERE
Introduction
Infinity Cave changes the world height from -64 to -128 and adds a new type of cave generation where it all interconnects into an absurdly giant cave system. There are 5 new cave biomes and additions to the Deep Dark biome, making it possible to explore 6 different biomes. Each biome has at least 1 structure with the help from Viavir who is a fantastic builder. However, regular Minecraft mobs do not spawn in these caves. Instead, there is a custom mob-spawning system which is very difficult compared to normal mobs. Infinity Cave is designed for later stages of the game and introduces roguelike mechanics to explore and conquer the caves. Be warned, due to its difficulty, it is suggested to play on Easy mode the first time playing.
Mobs come in 5 different tiers: Common, Uncommon, Rare, Epic and Legendary. Each mob has randomized stats making all of them unique to each other. Each mob will be assigned a random offhand item. These items have different mechanics that affect the mob's stats or behaviour. It is not possible for higher tiers to spawn right away as the player must defeat Common mobs and Uncommon mobs in order to progress. Infinity Cave has a progressive point system which is designed around groups, meaning if you play with your friends they will also progress with you while fighting in the caves. With this in mind there are several different items one can obtain and utilise to snowball into defeating higher tiers. When the Rare tier is unlocked, more custom mobs will spawn, such as the Magician and the Alchemist which differs from normal mobs, and more difficult. At last, probably the strongest mob; the Bomber. The Bomber can only spawn as an Epic or above, be careful when fighting it. Legendaries have their own bossbar and has a randomly assigned element to them which can be extremely deadly and requires good maneuverability.
Configuration
/function infinity_cave:settings shows a menu which give options such as disabling mob-spawning, tweaking the difficulty and mob behaviour. Difficulty is set to easy as default due to the difficulty this provides.
/scoreboard players set [PLAYER] ic.progression [AMOUNT] sets the progression stage of the user. Legendaries start spawning at 1000 progression for example.
/scoreboard objectives setdisplay list ic.progression will display a player's progression in tab, you can modify this to your will.
Custom Items

There are a plethora of custom items to be obtained with tons more items being planned in the future. Custom weapons and armor with special abilities are dropped from legendaries-only. Another custom item which is essential to Infinity Cave is Enchantlets. Enchantlets can enchant items with enchants which are not obtainable in vanilla Minecraft.
For more information, read the guidebook which is obtained by spawning a custom mob for the first time.
Compatibility (FOR TERRALITH COMPATIBILITY, USE THE MOD VERSION!!!!!!)
Infinity Cave is in early beta, it is probably incompatible with a lot of world generation mods and data pack which uses resource packs.
Credits
Supercrafter100, Sackred, PyroStunts, Daridon (for their awesome dynamic bossbars library https://github.com/Daridon6024/dynamic_bossbars) and Apollo (for the worldgen method under -52)
All Versions
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### Bugfixes
- Fixed Sulfur Caves not generating.
- Fixed Terralith compatibility, it is now compatible again.
### Bugfixes
- Fixed Sulfur Caves not generating.
- Fixed Terralith compatibility, it is now compatible again.
### Bugfixes
- Fixed Sulfur Caves not generating.
- Fixed Terralith compatibility, it is now compatible again.
- Updated to 26.2
- Updated to 26.2
- Updated to 26.2
- Updated to 26.1
- Wiki has been moved from an external website to an in-game guide using the dialog system, you can access this wiki by opening up the game menu and find "Infinity Cave Wiki"
- Added much more details in the wiki, it has been expanded quite a bit.
- Bastion Piercer's texture not loading
- Icicle Crossbow being bugged with the Homing enchantment
- Legendary Bomber now throws TNT forward
- Terralith compatibility is much better than it used to be.
- Updated to 26.1
- Wiki has been moved from an external website to an in-game guide using the dialog system, you can access this wiki by opening up the game menu and find "Infinity Cave Wiki"
- Added much more details in the wiki, it has been expanded quite a bit.
- Bastion Piercer's texture not loading
- Icicle Crossbow being bugged with the Homing enchantment
- Legendary Bomber now throws TNT forward
- Terralith compatibility is much better than it used to be.
- Updated to 26.1
- Wiki has been moved from an external website to an in-game guide using the dialog system, you can access this wiki by opening up the game menu and find "Infinity Cave Wiki"
- Added much more details in the wiki, it has been expanded quite a bit.
- Bastion Piercer's texture not loading
- Icicle Crossbow being bugged with the Homing enchantment
- Legendary Bomber now throws TNT forward
- Terralith compatibility is much better than it used to be.
> Terralith for 1.21.11 was released, now adjusted its changes to make it compatible with Infinity Cave
### Changes
- Added Terralith compatibility
- Fixed a jigsaw being named minecrat instead of minecraft
> Terralith for 1.21.11 was released, now adjusted its changes to make it compatible with Infinity Cave
### Changes
- Added Terralith compatibility
- Fixed a jigsaw being named minecrat instead of minecraft
- Dimension type was not defined (for some reason did not show for me while testing), resulting in a black skybox.
- Dimension type was not defined (for some reason did not show for me while testing), resulting in a black skybox.
- Dimension type was not defined (for some reason did not show for me while testing), resulting in a black skybox.
- Updated to 1.21.11
- Fixed a bug where right clicking items with cooldown, and quickly swapping them at high latency completely bricks the item (major rewrite of these items, old ones won't work, sorry about that).
- Updated to 1.21.11
- Fixed a bug where right clicking items with cooldown, and quickly swapping them at high latency completely bricks the item (major rewrite of these items, old ones won't work, sorry about that).
- Updated to 1.21.11
- Fixed a bug where right clicking items with cooldown, and quickly swapping them at high latency completely bricks the item (major rewrite of these items, old ones won't work, sorry about that).
> Oops, seems like 1.21.9 changed a lot more that I did not find during testing
### Bugfixes
- Amethyst Cave is used wrong noise
- Most caves filled with water
- Elements not being copied in the jar versions
> Oops, seems like 1.21.9 changed a lot more that I did not find during testing
### Bugfixes
- Amethyst Cave is used wrong noise
- Most caves filled with water
- Elements not being copied in the jar versions
> Oops, seems like 1.21.9 changed a lot more that I did not find during testing
### Bugfixes
- Amethyst Cave is used wrong noise
- Most caves filled with water
- Elements not being copied in the jar versions
- Updated to 1.21.9
- Updated to 1.21.9
- Updated to 1.21.9
### Changes
- Added achievement for obtaining a Katana
- Made music disc textures better
- Shockwave Arrow Enchantment
- No longer knocks back entities on direct hit, rather does extra damage (circumvents item being deleted upon kill), scales with level
- Fire Archer no longer makes a loud sound for every shot, only for the super explosive shot, this also applies to the Fire Bow
- Molten Hammer achievement not working
- Fire Bow achievement not working
- Ender Sword not working
- Epic Pillager in Sulfide Caves dropping rare loot
- Molten Hammer showing attributes that are supposed to be hidden
- Molten Hammer damaging bogged mobs and other living mobs
- Acid Shield having duplicate attributes in lore
- Bonding Sword showing attributes that are supposed to be hidden
- Bomber not shooting tnt, just dropping it
- Rare Ninja, Skeleton and Wither Skeleton having Deep Dark loot drops in Molten Caves
- Rares not being able to spawn in Limestone Grotto (fixes the Rare trial spawner as well)
### Changes
- Added achievement for obtaining a Katana
- Made music disc textures better
- Shockwave Arrow Enchantment
- No longer knocks back entities on direct hit, rather does extra damage (circumvents item being deleted upon kill), scales with level
- Fire Archer no longer makes a loud sound for every shot, only for the super explosive shot, this also applies to the Fire Bow
- Molten Hammer achievement not working
- Fire Bow achievement not working
- Ender Sword not working
- Epic Pillager in Sulfide Caves dropping rare loot
- Molten Hammer showing attributes that are supposed to be hidden
- Molten Hammer damaging bogged mobs and other living mobs
- Acid Shield having duplicate attributes in lore
- Bonding Sword showing attributes that are supposed to be hidden
- Bomber not shooting tnt, just dropping it
- Rare Ninja, Skeleton and Wither Skeleton having Deep Dark loot drops in Molten Caves
- Rares not being able to spawn in Limestone Grotto (fixes the Rare trial spawner as well)
### Changes
- Added achievement for obtaining a Katana
- Made music disc textures better
- Shockwave Arrow Enchantment
- No longer knocks back entities on direct hit, rather does extra damage (circumvents item being deleted upon kill), scales with level
- Fire Archer no longer makes a loud sound for every shot, only for the super explosive shot, this also applies to the Fire Bow
- Molten Hammer achievement not working
- Fire Bow achievement not working
- Ender Sword not working
- Epic Pillager in Sulfide Caves dropping rare loot
- Molten Hammer showing attributes that are supposed to be hidden
- Molten Hammer damaging bogged mobs and other living mobs
- Acid Shield having duplicate attributes in lore
- Bonding Sword showing attributes that are supposed to be hidden
- Bomber not shooting tnt, just dropping it
- Rare Ninja, Skeleton and Wither Skeleton having Deep Dark loot drops in Molten Caves
- Rares not being able to spawn in Limestone Grotto (fixes the Rare trial spawner as well)
### More Bugfixes
- Fixed high progression only spawning epics and above
- Fixed Magic Mushrooms dropped by mobs to scale with your progression
- Added appropriate Enchantment tags when Terralith is loaded
- Added a Limestone Sword, dropped from rares and above in Limestone Grotto
- Added Nunchucks, dropped from rares and above in Sulfide Caves
- Refined Chainmail has been buffed a little bit
- Certain custom items are marked as "important" and will glow when dropped by a mob
### More Bugfixes
- Fixed high progression only spawning epics and above
- Fixed Magic Mushrooms dropped by mobs to scale with your progression
- Added appropriate Enchantment tags when Terralith is loaded
- Added a Limestone Sword, dropped from rares and above in Limestone Grotto
- Added Nunchucks, dropped from rares and above in Sulfide Caves
- Refined Chainmail has been buffed a little bit
- Certain custom items are marked as "important" and will glow when dropped by a mob
