FOR FORGE 1.16.5, 1.18.2,1.19.2,1.20.1
NEOFORGE 1.21.1
Required Mods:
Integrated API
Create
Quark
Supplementaries
Optional Integrated Mods:
Biomes O’ Plenty
Alex’s Mobs
Guard Villagers
Artifacts
Biomes You'll Go
Regions Unexplored
Terralith
Waystones
Farmer's Delight
Ice and Fire
Ars Nouveau
Better Archeology

WHAT IS INTEGRATED DUNGEONS AND STRUCTURES?
Integrated Dungeons and Structures (aka IDAS) is a mod that adds heavily detailed structures using blocks and mobs from Quark, Alex’s Mobs, and Create, with optional integrated with many other mods. I got sick of installing structure mods into a pack and roaming the world, only to find vanilla items and nothing of difficulty anywhere. I love detailed builds and Create machines, so I decided to make a mod that adds exactly what I’ve been missing. Beautiful and challenging dungeons and structures packed with lore that are fully integrated into multiple core forge mods.
If you’re new to this mod I highly recommend locating a Labyrinth, Tinker’s Workshop, Ancient Mines or a Pillager Fortress and playing through it. Those took by FAR the most time to build and I believe they are genuinely very fun and rewarding. Good luck!
Check out my other projects!
- Integrated Minecraft, the official modpack for the Integrated Structures series
- Integrated Stronghold
- Integrated Villages
Configuration and optional Integration:
For 1.16
Edit the config files
IDAS automatically detects if Ice and Fire is installed and will change some structures loot and mobs
For 1.18 and above
To enable BOP integration, download this datapack.
To enable Alex's Mobs integrated, download this datapack
To configure anything else, download this datapack
- To change spawn rates change the spacing and separation in the structures sets. Spacing is the Average distance between two neighboring generation attempts. Value between 0 and 4096
Separation is the Minimum distance in chunks between two neighboring attempts. Value between 0 and 4096. Can't be bigger than spacing - To edit biomes, edit the biome files in tags/worldgen/biome/has structure
- To disable structures, remove all the biomes for their tag list or raise the separation and spacing to crazy high numbers
- To improve compatibility with other structure mods, add structures to the “structure set to avoid” list in each of the worldgen/configured_structure_feature files
Note: When using the global datapacks mod, if you’re using both the BOP and config data packs, you have to manually make sure that the data pack for bop integration is above the config data pack.
Features and Planned features:
Over 50 unique heavily detailed structures in the Overworld and Nether dimensions including:
- 20 unique small and detailed world building structures such as campsites, markets, animal dens, and more
- 7 Endgame level dungeons ranging from expansive dwarven mines to the desert Labyrinth to the Pillager Fortress
- Create themed Dungeons with spinning death traps such as the Tinker's Workshop
- 15 unique houses and inns for weary travelers
- 6 magical wizard and enchanting towers to explore
- Sunken pirate ships
- Villager Castles
- Magic towers and portals to explore in the nether
- Event based structures such as the Winter Wagon and Haunted Manor
Planned Features:
- Underground dungeon variants
- More Nether and End structures
- Join my discord to make suggestions and vote on what structures get added next!
If you have trouble finding one of these structures, just start typing `/locate idas` into the chat and you should find a list of all the structures. For example, typing `/locate idas:castle` will find the closest Castle to your location.
All Structure Images
The Mighty Labyrinth, designed by CraisinLord


The Pillager Fortress, designed by CraisinLord


Ancient Mines, designed by CraisinLord



Wizard Towers, designed by CraisinLord

Enchanting Towers, designed by CraisinLord

Abandoned Houses, designed by CraisinLord


Castles, designed by CraisinLord



Brick House, designed by CraisinLord

Cottage, designed by CraisinLord

Haunted Houses, designed by CraisinLord


The Bearclaw Inn, designed by Howester1984


Sunken Ships, designed by CraisinLord

Hunter's Cabin, designed by Howester1984
Farmhouse, designed by Howester1984



Witch's Treestump, designed by Howester1984


Hermit's Hollow, designed by Howester1984


Apothecary's Abode, designed by Howester1984


The Fisherman's Lodge, designed by Nirze


The Redhorn Guild, designed by Howester1984

Beekeeper's House, designed by Howester1984

The Treetop tavern, designed by Howester1984 and chloe2cu

The Ancient Portals, designed by CraisinLord and Nirze


The Tinker's Workshop, designed by CraisinLord and Howester1984


The Necromancer's Spire, designed by CraisinLord

Bazaar, designed by Howester1984

Haunted Manor, designed by Howester1984
Winter Wagon, designed by Howester1984
The Foreboding Dread Citadel, designed by CraisinLord (Ice and Fire only)

The Nexus, designed by Codex
The Portals in this structure are:
Aether
Twilight Forest
Atum
Nether
Erebus/Undergarden
Bumblezone
Eden ring






Tinker's Citadel, designed by Darth Trayus















Frequently Asked Questions:
Q: What biome mods are compatible?
A: Most biome mods are compatible including Terralith, BOP, and BYG.
Q: Why are there so many dependencies?
A: Yes.
Q: Will you backport/update to ___?
A: I will always keep the mod up to date with the newest versions of Minecraft as the dependencies update
Q: Does this mod work with other structures mods?
A: Yes all of Yung's mods, Repurposed Structures and more will all work with zero issue.
Q: Can I use this mod in a modpack?
A: Yes! I would love it if this mod gets used in packs.
Q: Can this mod be only on the server-side?
A: No, due to its custom music discs and soundtrack, and changes to client side structure blocks
Q: For everyone who wants to live in the structures: How do I get mobs to stop spawning?
A: Try using the Magnum Torch Mod
Q: What features from Quark can be disabled?
A: All of the technical changes and Redstone can be disabled without problem. IDAS uses all the building blocks though.
Here's an absolutely amazing video mod showcase of IDAS by KaupenJoe:
Click on the picture bellow for my patreon to directly support me. You'll get exclusive discord roles, chats, and get to directly influence the development of IDAS.
Special thanks to:
My Patrons!!!
Howester1984, Nirze, and the IDAS building team for building many of the beautiful structures you find in this mod!
Cama, the author of the incredible music discs you find in the mod
Nighthearted, I took the original shapes from their castle build and used them in the Pillager Fortress. The block palettes, interior, and all the detail are my own though.
The Bisect Hosting team and especially Perz for making the logo for this mod!
TelepathicGrunt the author of Repurposed Structures. I used the files from their mod a ton for coding references.
YUNGNICKYOUNG for his structure template manager.
My cat Fonzy for sitting on my lap while I coded this entire thing. Having weights on your lap really helps you stay focused
undefinedJoin the Discord by clicking on the image or link below if you run into an issue of any kind or have a suggestion, I'll try my best to respond to everyone and would absolutely love suggestions! Thanks for playing and supporting my mod! undefined
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I’ve spent over 1000 hours building and coding my mods. I learned Java specifically for this. A great way to support me is to get your server through Bisect, and use my code CraisinCraft. Click on the picture above, use my code CraisinCraft to get 25% off your first month and enjoy playing with your friends! Set up is so easy, it's basically one click.
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- <span style="font-size: 14px;"><strong>Added Pumpkin Cafe, by Howester</strong></span>
- <span style="font-size: 14px;"><strong>Fixed more missing texture books in Tinker's Citadel</strong></span>
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Fixed missing texture books
Fixed a bug with mining fatigue not going away in Labyrinth when Ice and Fire is not installed
I’ve spent over 1000 hours building and coding my mods. I learned Java specifically for this. A great way to support me is to get your server through Bisect, and use my code CraisinCraft. Click on the picture above, use my code CraisinCraft to get 25% off your first month and enjoy playing with your friends! Set up is so easy, it's basically one click.
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Fixed typo in modlist name
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- Fixed wizard tower crash
I’ve spent over 1000 hours building and coding my mods. I learned Java specifically for this. A great way to support me is to get your server through Bisect, and use my code CraisinCraft. Click on the picture above, use my code CraisinCraft to get 25% off your first month and enjoy playing with your friends! Set up is so easy, it's basically one click.
~~~~~~~~~~~~~~~~~
Fixed crashes in Farmhouse, Brickhouse, Ruins of the Deep, Witch's Treestump, and haunted manor
Fixed issue with bugged supplementaries book piles and doormats
- Added a new structure, the Desert Pyramid. A large abandoned pyramid with expansive catacombs underneath. Although you may need to dig your way there! Designed by BrickFarmer10
- By default IDAS now disables the vanilla Desert Pyramid. You can change this in the config (not the config datapack)
- Nerfed the loot in the Tinker's Citadel, specifically the mechanical crafters.
- Fixed the doors in the Tinker's Citadel
- Added the Tinker's Citadel by DarthTrayus. A grand mysterious tower that was abandoned. There are many secrets and Create contraptions to be found there.
- Added the Archmage's Tower by Cpt_Gloval. A foreboding and massive Ars Nouveau dungeon with a boss fight! This structure does require Ars Nouveau to appear.
- Added 2 archeological dig sites, a regular and desert variant, by Howester.
- Drastically improved terrain generation surrounding the Tree of Wisdom.
- REMEMBER TO UPDATE THE CONFIG DATAPACK (IF YOU USE IT, BOP and Alex's Mobs packs DO NOT need updating)
- Added a config with 2 options. You can turn off mining fatigue in the Labyrinth, and you can turn off disabling Ice and Fire structures.
- Fixed an issue with empty glass items frames in the Pillager Camps
- Reworked some of the terrain generation using the new API terrain gen
- REMEMBER TO UPDATE THE CONFIG DATAPACK
- Fixed an issue with the Tinker's Workshop traps breaking (again)
- Adding more optional integration with Alex's Mobs using the new API block replacing processor. It replaces blocks in structures based on if other mods are loaded.
- REMEMBER TO UPDATE THE CONFIG DATAPACK
- The Labyrinth no longer has elder guardians, IDAS will automatically detect if you've killed the boss (Pharaoh for base mod, Gorgon if Ice and Fire is installed) and apply mining fatigue based on that. HUGE thanks to YungNickYoung for letting me use some of his code to implement this.
- IDAS Structures will now AUTOMATICALLY start create contaptions through a new processor in Integrated API. This means the Labyrinth and Tinker's Workshop will always be activated and will not have to be activated by the player.
- Fixed an issue with a secret room being impossible to reach in the Labyrinth
- REMEMBER TO UPDATE THE CONFIG DATAPACK
- Backported the Ice and Fire update to 1.19
- The Labyrinth no longer has elder guardians, IDAS will automatically detect if you've killed the boss (Pharaoh for base mod, Gorgon if Ice and Fire is installed) and apply mining fatigue based on that. HUGE thanks to YungNickYoung for letting me use some of his code to implement this.
- IDAS Structures will now AUTOMATICALLY start create contaptions through a new processor in Integrated API. This means the Labyrinth and Tinker's Workshop will always be activated and will not have to be activated by the player.
- Fixed a typo in the name of the Pharaoh of the Labyrinth
- Fixed an issue with a secret room being impossible to reach in the Labyrinth
- REMEMBER TO UPDATE THE CONFIG DATAPACK
- Fixed an issue with traps in the Tinker's Workshop not activating
- REMEMBER TO UPDATE THE CONFIG DATAPACK IF YOU'RE USING IT
- Added a new structure, the Frozen Crypt. A mysterious pattern of rocks found in snowy areas with something hidden underneath... designed by Darth Trayus. This has Ice and Fire integration by default.
- The Labyrinth no longer has elder guardians, IDAS will automatically detect if you've killed the boss (Pharaoh for base mod, Gorgon if Ice and Fire is installed) and apply mining fatigue based on that. HUGE thanks to YungNickYoung for letting me use some of his code to implement this.
- IDAS Structures will now AUTOMATICALLY start create contaptions through a new processor in Integrated API. This means the Labyrinth and Tinker's Workshop will always be activated and will not have to be activated by the player.
- Fixed a typo in the name of the Pharaoh of the Labyrinth
- Fixed an issue with a secret room being impossible to reach in the Labyrinth
- Added compatibility with Regions Unexplored
- Adjusted rarities on all common and small structures, specifically making the Snifferhenge and Train Ruins more rare
- Added a new structure, the Train Ruins! Brush away this ruined train's mysteries!
- Added Ars Nouveau optional integration to the enchanting tower
- Made the Haunted Manor more rare
- Fixed an issue with empty space in the Beekeeper's house
- Added the Dread Citadel, a massive icy structure that replaces the mausoleum from Ice and Fire. IDAS will automatically detect if Ice and Fire is installed and will spawn the structure only if it is.
- Made new Ice and Fire versions of the Haunted Manor and Labyrinth. These structures with automatically change if Ice and Fire is installed.
- IDAS will remove the default Ice and Fire structures from the game. They are outdated and look horrible, so I decided to incorporate them into IDAS structures. The mausoleum is the Dread Citadel, graveyard is the Haunted Manor, and Gorgon Temple is the Labyrinth.
- Changed /locate command so if you want to locate and ice and fire structure it instead redirects you to the corresponding IDAS structure
- Added archeology to the Labyrinth
- Adjusted spawn rates, combining uncommon structure set and common structure set.
- Combined rare structure sets.
- Fixed an issue with game freezing over the pillager campsites
- IDAS now requires Int API 1.4.0 and you MUST update ALL datapacks for this update.
- Fixed an issue with music discs not working
- Added a new structure designed by BrickFarmer10, the snifferhenge! A stone henge around a cherry blossom with a secret to be uncovered...
- Added a new structure full of very powerful wisdom
- Added archeology and suspicious gravel to campsite and ancient statue structures
- Fixed an issue in the Beekeeper's House with parts of the floor missing
- Fixed an issue in the Bearclaw Inn with parts of the floor missing
- Fixed an issue with the latest Supplementaries breaking IDAS. It should be fixed now!
- Fixed an issue with log spam due to Integrated API
- Fixed crashing due to create fluid tanks in the Apothecary Abode and Beekeeper's House
- Fixed broken loot tables due to Supplementaries Lanterns being removed
- Fixed an issue with the tinker's workshop elevator
- Updated Alex's Mobs and BOP datapacks to 1.20
NOTE: This is a beta release and there are a few known issues, notably the Ice and Fire Dread Citadel is missing, and music discs don't work. If you find anything else, let me know on discord!
THANK YOU FOR BEING SO PATIENT!!
Includes
- Configuration Datapack
- BOP Datapack
- Alex's Mobs Datapack
Included Configuration Datapack and Biomes O Plenty Datapack Attached
The Alex's Mobs datapack curse page is not approved yet, the datapack will be available on the discord until it is
There may be things I missed in this transition, if you run into any problems use the issue tracker or message me on discord
