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Interactive Foliage

Interactive Foliage

by KartO • Downloads: 0 • Followers: 0
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Interactive Foliage

2.0 Update

Fabric 1.20.1 = SODIUM requires INDIUM


Info en español

Las plantas reaccionan físicamente a jugadores, mobs e items — no se requiere shaders.

Dale vida a la vegetación de Minecraft.

Interactive Foliage añade movimiento natural a la hierba, flores, cultivos y otros tipos de vegetación a medida que las entidades se desplazan por el mundo. El efecto es ligero, altamente compatible y está diseñado para sentirse como una extensión natural de Minecraft Vanilla.


🌿 Interacción Natural con la Vegetación

A medida que te mueves por el mundo, la vegetación cercana se aparta de tu presencia y vuelve suavemente a su posición original.

El efecto es sutil, inmersivo y está diseñado para integrarse naturalmente con el estilo visual de Minecraft.


🐑 Todas las Criaturas Vivas Afectan el Entorno

Los jugadores no son los únicos que interactúan con el mundo.

Los animales también apartan la vegetación a su paso, haciendo que bosques, llanuras y granjas se sientan más vivos y dinámicos.


📦 Incluso los Objetos en el Suelo Generan Reacciones

Interactive Foliage no solo responde a entidades vivas.

Los objetos arrojados también pueden influir en la vegetación cercana, añadiendo pequeños detalles ambientales que hacen que el mundo se sienta más reactivo y dinámico.


✨ Funciona con tu Shader Favorito

A diferencia de otras soluciones basadas en shaders, Interactive Foliage realiza sus deformaciones directamente dentro del sistema de renderizado de Minecraft.

Esto permite que el efecto funcione de forma natural con el renderizado Vanilla, Sodium, Iris y la mayoría de paquetes de shaders sin requerir ninguna configuración visual específica.

Instala tu shader favorito y disfruta del efecto al instante.


🌱 ¿Por Qué Interactive Foliage?

Existen varias soluciones que ofrecen físicas para la vegetación, pero muchas de ellas requieren shaders específicos o forman parte de sistemas de físicas mucho más grandes.

Interactive Foliage se enfoca en una sola cosa:

Hacer que la vegetación reaccione de forma natural mientras mantiene un excelente rendimiento, amplias opciones de configuración y una gran compatibilidad.

Característica Interactive Foliage
No requiere shaders ✔
Compatible con Sodium ✔
Compatible con Iris ✔
Funciona con shaders ✔
Compatible con multijugador ✔
Totalmente configurable ✔
Sistema dedicado para vegetación ✔
Instalación sencilla ✔

💡 Interactive Foliage no depende de ningún shader específico.

El efecto se renderiza directamente a través del pipeline de renderizado de Minecraft, permitiendo que funcione junto a prácticamente cualquier configuración de shaders.


⚙️ Diseñado para el Rendimiento

Interactive Foliage utiliza actualizaciones selectivas de chunks y técnicas de deformación de vértices para animar la vegetación directamente dentro del sistema de renderizado de Minecraft.

En lugar de renderizar modelos duplicados o depender de cálculos realizados por shaders, el mod únicamente actualiza la vegetación donde realmente ocurre una interacción.

El resultado es un efecto inmersivo y responsivo con un impacto mínimo en el rendimiento, haciéndolo ideal para una amplia variedad de modpacks y configuraciones de hardware.


🎛️ Totalmente Configurable

Cada jugador tiene preferencias diferentes cuando se trata de efectos visuales.

Interactive Foliage incluye una pantalla de configuración integrada que te permite personalizar la experiencia a tu gusto.

Opciones disponibles:

  • Radio de interacción
  • Intensidad del movimiento
  • Multiplicadores por bloque
  • Ajustes de rendimiento
  • Soporte para teclas rápidas

Ya sea que prefieras un movimiento sutil o una vegetación altamente reactiva, la decisión está en tus manos.

Pantalla de Configuración


🚀 Planes Futuros

Interactive Foliage continuará evolucionando con el tiempo.

Características planeadas:

  • Soporte para más versiones de Minecraft ✓
  • Compatibilidad con NeoForge / Forge ✓
  • Mayor cobertura de bloques con vegetación
  • Bloques solicitados por la comunidad

Las sugerencias, comentarios y propuestas de nuevas funciones siempre son bienvenidas.

Integrado en la futura experiencia de "MINECRAFT 2"

-karto

Bring Minecraft's vegetation to life.

Interactive Foliage adds natural movement to grass, flowers, crops and other foliage as entities move through the world. The effect is lightweight, highly compatible and designed to feel like a natural extension of vanilla Minecraft.


🌿 Natural Foliage Interaction

As you move through the world, nearby vegetation bends away from your presence and smoothly returns to its original position.

The effect is subtle, immersive and designed to blend naturally into Minecraft's visual style.


🐑 Every Living Creature Affects the Environment

Players aren't the only ones interacting with the world.

Animals naturally push vegetation aside as they move, making forests, plains and farms feel more alive and dynamic.


📦 Even Dropped Items Create Reactions

Interactive Foliage doesn't only respond to living entities.

Dropped items can also influence nearby vegetation, adding small environmental details that help the world feel more responsive.


✨ Works With Your Favorite Shader Pack

Unlike shader-based foliage solutions, Interactive Foliage performs its deformation directly within Minecraft's rendering pipeline.

This means the effect works naturally with vanilla rendering, Sodium, Iris and most shader packs without requiring a specific visual setup.

Install your preferred shader pack and enjoy the effect immediately.


🌱 Why Interactive Foliage?

Many existing solutions already offer vegetation physics, but often require specific shader packs or large-scale physics systems.

Interactive Foliage focuses on one thing:

Making vegetation react naturally while remaining lightweight, configurable and highly compatible.

Feature Interactive Foliage
No shaders required ✔
Sodium compatible ✔
Iris compatible ✔
Works with shaders ✔
Multiplayer friendly ✔
Fully configurable ✔
Dedicated foliage system ✔
Simple installation ✔

💡 Interactive Foliage does not depend on any specific shader pack.

The effect is rendered directly through Minecraft's rendering pipeline, allowing it to work alongside virtually any shader configuration.


⚙️ Built for Performance

Interactive Foliage uses selective chunk updates and vertex deformation techniques to animate vegetation directly inside Minecraft's rendering pipeline.

Instead of rendering duplicate models or relying on shader-side calculations, the mod only updates foliage where interaction actually occurs.

The result is a responsive and immersive effect with minimal overhead, making it suitable for a wide range of modpacks and hardware configurations.


🎛️ Fully Configurable

Every player has a different preference when it comes to visual effects.

Interactive Foliage includes an in-game configuration screen that allows you to customize the experience to your liking.

Available options include:

  • Interaction Radius
  • Foliage Strength
  • Block Multipliers
  • Performance Tweaks
  • Keybind Support

Whether you want subtle movement or highly reactive vegetation, the choice is yours.

Config Screen


🚀 Future Plans

Interactive Foliage will continue to evolve over time.

Planned features include:

  • Additional Minecraft versions ✓
  • NeoForge / Forge support ✓
  • Expanded foliage coverage
  • Community requested blocks

Suggestions, feedback and feature requests are always welcome.

Embedded in the future "MINECRAFT 2" experience

-karto

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Neoforge
1d ago 1
26.2
Neoforge
1d ago 1
26.3
Fabric
1d ago 1
26.2
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
26.1.x
Neoforge
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
26.3
Neoforge
1d ago 1
26.3
Fabric
1d ago 1
26.2
Neoforge
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Neoforge
1d ago 1
1.21.x
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Forge
1d ago 1
26.3
Neoforge
1d ago 1
26.2
Neoforge
1d ago 1
26.3
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Neoforge
1d ago 1
1.21.x
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
26.2
Neoforge
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Neoforge
1d ago 1
1.21.x
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
26.2
Neoforge
1d ago 1
26.2
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
26.1.x
Neoforge
1d ago 1
1.21.x
Neoforge
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Forge
1d ago 1
26.2
Fabric
1d ago 1
26.2
Neoforge
1d ago 1
1.21.x
Fabric
1d ago 1
26.1.x
Neoforge
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Forge
1d ago 1
26.2
Neoforge
1d ago 1
26.1.x
Neoforge
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
26.2
Neoforge
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Neoforge
1d ago 1
1.21.x
Neoforge
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
26.1.x
Neoforge
1d ago 1
1.21.x
Neoforge
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
## 2.2.0 INTERACTIVE FOLIAGE - Update

![2.2.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.2.0_teaser.gif)

### Added

  • VulkanMod support (Fabric 1.21.1, 1.21.11 and 26.1.2)
  • Beryl support: foliage lit and shadowed like the terrain (same versions)
  • Sable support (1.21.1): foliage on sub-levels (felled trees, ships) is drawn by the GPU renderer
  • Interaction with entities on sub-levels
  • Sable's dynamic shading
  • Works with Sodium and shader packs
  • Gravity, inertia and rebound: foliage hangs toward the real ground, lags behind a moving sub-level and bounces when it stops
  • Rain wind follows the sub-level's orientation
  • cbbg (Color Banding Be Gone) compat
  • Plants added by backport mods under vanilla ids now wave and interact
  • LambDynamicLights is followed on every version

### Fixed

  • Crash when turning a shader pack off with 'cbbg' installed
  • Light and block changes now show on the foliage on the same frame
  • Stutter when many light changes hit the foliage at once
  • Animated foliage textures stopped moving under Sodium
  • Interaction was lost without shaders when Sable (Veil) was installed
  • Layered plant models flickering at the same depth on 1.21.11

### Soon

  • More mods compatibility (Regions Unexplored, Oh The Biomes We've Gone, Sizeable Foliage, Vibrant Journeys, Cobblemon...)
  • Chunks Fade In / Chunk Animator support
  • Colorful Lighting
  • Nvidium support
  • Luxium support
karto
## 2.2.0 INTERACTIVE FOLIAGE - Update

![2.2.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.2.0_teaser.gif)

### Added

  • VulkanMod support (Fabric 1.21.1, 1.21.11 and 26.1.2)
  • Beryl support: foliage lit and shadowed like the terrain (same versions)
  • Sable support (1.21.1): foliage on sub-levels (felled trees, ships) is drawn by the GPU renderer
  • Interaction with entities on sub-levels
  • Sable's dynamic shading
  • Works with Sodium and shader packs
  • Gravity, inertia and rebound: foliage hangs toward the real ground, lags behind a moving sub-level and bounces when it stops
  • Rain wind follows the sub-level's orientation
  • cbbg (Color Banding Be Gone) compat
  • Plants added by backport mods under vanilla ids now wave and interact
  • LambDynamicLights is followed on every version

### Fixed

  • Crash when turning a shader pack off with 'cbbg' installed
  • Light and block changes now show on the foliage on the same frame
  • Stutter when many light changes hit the foliage at once
  • Animated foliage textures stopped moving under Sodium
  • Interaction was lost without shaders when Sable (Veil) was installed
  • Layered plant models flickering at the same depth on 1.21.11

### Soon

  • More mods compatibility (Regions Unexplored, Oh The Biomes We've Gone, Sizeable Foliage, Vibrant Journeys, Cobblemon...)
  • Chunks Fade In / Chunk Animator support
  • Colorful Lighting
  • Nvidium support
  • Luxium support
karto
## 2.2.0 INTERACTIVE FOLIAGE - Update

![2.2.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.2.0_teaser.gif)

### Added

  • VulkanMod support (Fabric 1.21.1, 1.21.11 and 26.1.2)
  • Beryl support: foliage lit and shadowed like the terrain (same versions)
  • Sable support (1.21.1): foliage on sub-levels (felled trees, ships) is drawn by the GPU renderer
  • Interaction with entities on sub-levels
  • Sable's dynamic shading
  • Works with Sodium and shader packs
  • Gravity, inertia and rebound: foliage hangs toward the real ground, lags behind a moving sub-level and bounces when it stops
  • Rain wind follows the sub-level's orientation
  • cbbg (Color Banding Be Gone) compat
  • Plants added by backport mods under vanilla ids now wave and interact
  • LambDynamicLights is followed on every version

### Fixed

  • Crash when turning a shader pack off with 'cbbg' installed
  • Light and block changes now show on the foliage on the same frame
  • Stutter when many light changes hit the foliage at once
  • Animated foliage textures stopped moving under Sodium
  • Interaction was lost without shaders when Sable (Veil) was installed
  • Layered plant models flickering at the same depth on 1.21.11

### Soon

  • More mods compatibility (Regions Unexplored, Oh The Biomes We've Gone, Sizeable Foliage, Vibrant Journeys, Cobblemon...)
  • Chunks Fade In / Chunk Animator support
  • Colorful Lighting
  • Nvidium support
  • Luxium support
karto
## 2.2.0 INTERACTIVE FOLIAGE - Update

![2.2.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.2.0_teaser.gif)

### Added

  • VulkanMod support (Fabric 1.21.1, 1.21.11 and 26.1.2)
  • Beryl support: foliage lit and shadowed like the terrain (same versions)
  • Sable support (1.21.1): foliage on sub-levels (felled trees, ships) is drawn by the GPU renderer
  • Interaction with entities on sub-levels
  • Sable's dynamic shading
  • Works with Sodium and shader packs
  • Gravity, inertia and rebound: foliage hangs toward the real ground, lags behind a moving sub-level and bounces when it stops
  • Rain wind follows the sub-level's orientation
  • cbbg (Color Banding Be Gone) compat
  • Plants added by backport mods under vanilla ids now wave and interact
  • LambDynamicLights is followed on every version

### Fixed

  • Crash when turning a shader pack off with 'cbbg' installed
  • Light and block changes now show on the foliage on the same frame
  • Stutter when many light changes hit the foliage at once
  • Animated foliage textures stopped moving under Sodium
  • Interaction was lost without shaders when Sable (Veil) was installed
  • Layered plant models flickering at the same depth on 1.21.11

### Soon

  • More mods compatibility (Regions Unexplored, Oh The Biomes We've Gone, Sizeable Foliage, Vibrant Journeys, Cobblemon...)
  • Chunks Fade In / Chunk Animator support
  • Colorful Lighting
  • Nvidium support
  • Luxium support
karto
## 2.2.0 INTERACTIVE FOLIAGE - Update

![2.2.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.2.0_teaser.gif)

### Added

  • VulkanMod support (Fabric 1.21.1, 1.21.11 and 26.1.2)
  • Beryl support: foliage lit and shadowed like the terrain (same versions)
  • Sable support (1.21.1): foliage on sub-levels (felled trees, ships) is drawn by the GPU renderer
  • Interaction with entities on sub-levels
  • Sable's dynamic shading
  • Works with Sodium and shader packs
  • Gravity, inertia and rebound: foliage hangs toward the real ground, lags behind a moving sub-level and bounces when it stops
  • Rain wind follows the sub-level's orientation
  • cbbg (Color Banding Be Gone) compat
  • Plants added by backport mods under vanilla ids now wave and interact
  • LambDynamicLights is followed on every version

### Fixed

  • Crash when turning a shader pack off with 'cbbg' installed
  • Light and block changes now show on the foliage on the same frame
  • Stutter when many light changes hit the foliage at once
  • Animated foliage textures stopped moving under Sodium
  • Interaction was lost without shaders when Sable (Veil) was installed
  • Layered plant models flickering at the same depth on 1.21.11

### Soon

  • More mods compatibility (Regions Unexplored, Oh The Biomes We've Gone, Sizeable Foliage, Vibrant Journeys, Cobblemon...)
  • Chunks Fade In / Chunk Animator support
  • Colorful Lighting
  • Nvidium support
  • Luxium support
karto
## 2.2.0 INTERACTIVE FOLIAGE - Update

![2.2.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.2.0_teaser.gif)

### Added

  • VulkanMod support (Fabric 1.21.1, 1.21.11 and 26.1.2)
  • Beryl support: foliage lit and shadowed like the terrain (same versions)
  • Sable support (1.21.1): foliage on sub-levels (felled trees, ships) is drawn by the GPU renderer
  • Interaction with entities on sub-levels
  • Sable's dynamic shading
  • Works with Sodium and shader packs
  • Gravity, inertia and rebound: foliage hangs toward the real ground, lags behind a moving sub-level and bounces when it stops
  • Rain wind follows the sub-level's orientation
  • cbbg (Color Banding Be Gone) compat
  • Plants added by backport mods under vanilla ids now wave and interact
  • LambDynamicLights is followed on every version

### Fixed

  • Crash when turning a shader pack off with 'cbbg' installed
  • Light and block changes now show on the foliage on the same frame
  • Stutter when many light changes hit the foliage at once
  • Animated foliage textures stopped moving under Sodium
  • Interaction was lost without shaders when Sable (Veil) was installed
  • Layered plant models flickering at the same depth on 1.21.11

### Soon

  • More mods compatibility (Regions Unexplored, Oh The Biomes We've Gone, Sizeable Foliage, Vibrant Journeys, Cobblemon...)
  • Chunks Fade In / Chunk Animator support
  • Colorful Lighting
  • Nvidium support
  • Luxium support
karto
## 2.2.0 INTERACTIVE FOLIAGE - Update

![2.2.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.2.0_teaser.gif)

### Added

  • VulkanMod support (Fabric 1.21.1, 1.21.11 and 26.1.2)
  • Beryl support: foliage lit and shadowed like the terrain (same versions)
  • Sable support (1.21.1): foliage on sub-levels (felled trees, ships) is drawn by the GPU renderer
  • Interaction with entities on sub-levels
  • Sable's dynamic shading
  • Works with Sodium and shader packs
  • Gravity, inertia and rebound: foliage hangs toward the real ground, lags behind a moving sub-level and bounces when it stops
  • Rain wind follows the sub-level's orientation
  • cbbg (Color Banding Be Gone) compat
  • Plants added by backport mods under vanilla ids now wave and interact
  • LambDynamicLights is followed on every version

### Fixed

  • Crash when turning a shader pack off with 'cbbg' installed
  • Light and block changes now show on the foliage on the same frame
  • Stutter when many light changes hit the foliage at once
  • Animated foliage textures stopped moving under Sodium
  • Interaction was lost without shaders when Sable (Veil) was installed
  • Layered plant models flickering at the same depth on 1.21.11

### Soon

  • More mods compatibility (Regions Unexplored, Oh The Biomes We've Gone, Sizeable Foliage, Vibrant Journeys, Cobblemon...)
  • Chunks Fade In / Chunk Animator support
  • Colorful Lighting
  • Nvidium support
  • Luxium support
karto
## 2.2.0 INTERACTIVE FOLIAGE - Update

![2.2.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.2.0_teaser.gif)

### Added

  • VulkanMod support (Fabric 1.21.1, 1.21.11 and 26.1.2)
  • Beryl support: foliage lit and shadowed like the terrain (same versions)
  • Sable support (1.21.1): foliage on sub-levels (felled trees, ships) is drawn by the GPU renderer
  • Interaction with entities on sub-levels
  • Sable's dynamic shading
  • Works with Sodium and shader packs
  • Gravity, inertia and rebound: foliage hangs toward the real ground, lags behind a moving sub-level and bounces when it stops
  • Rain wind follows the sub-level's orientation
  • cbbg (Color Banding Be Gone) compat
  • Plants added by backport mods under vanilla ids now wave and interact
  • LambDynamicLights is followed on every version

### Fixed

  • Crash when turning a shader pack off with 'cbbg' installed
  • Light and block changes now show on the foliage on the same frame
  • Stutter when many light changes hit the foliage at once
  • Animated foliage textures stopped moving under Sodium
  • Interaction was lost without shaders when Sable (Veil) was installed
  • Layered plant models flickering at the same depth on 1.21.11

### Soon

  • More mods compatibility (Regions Unexplored, Oh The Biomes We've Gone, Sizeable Foliage, Vibrant Journeys, Cobblemon...)
  • Chunks Fade In / Chunk Animator support
  • Colorful Lighting
  • Nvidium support
  • Luxium support
karto
## 2.2.0 INTERACTIVE FOLIAGE - Update

![2.2.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.2.0_teaser.gif)

### Added

  • VulkanMod support (Fabric 1.21.1, 1.21.11 and 26.1.2)
  • Beryl support: foliage lit and shadowed like the terrain (same versions)
  • Sable support (1.21.1): foliage on sub-levels (felled trees, ships) is drawn by the GPU renderer
  • Interaction with entities on sub-levels
  • Sable's dynamic shading
  • Works with Sodium and shader packs
  • Gravity, inertia and rebound: foliage hangs toward the real ground, lags behind a moving sub-level and bounces when it stops
  • Rain wind follows the sub-level's orientation
  • cbbg (Color Banding Be Gone) compat
  • Plants added by backport mods under vanilla ids now wave and interact
  • LambDynamicLights is followed on every version

### Fixed

  • Crash when turning a shader pack off with 'cbbg' installed
  • Light and block changes now show on the foliage on the same frame
  • Stutter when many light changes hit the foliage at once
  • Animated foliage textures stopped moving under Sodium
  • Interaction was lost without shaders when Sable (Veil) was installed
  • Layered plant models flickering at the same depth on 1.21.11

### Soon

  • More mods compatibility (Regions Unexplored, Oh The Biomes We've Gone, Sizeable Foliage, Vibrant Journeys, Cobblemon...)
  • Chunks Fade In / Chunk Animator support
  • Colorful Lighting
  • Nvidium support
  • Luxium support
karto
## 2.2.0 INTERACTIVE FOLIAGE - Update

![2.2.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.2.0_teaser.gif)

### Added

  • VulkanMod support (Fabric 1.21.1, 1.21.11 and 26.1.2)
  • Beryl support: foliage lit and shadowed like the terrain (same versions)
  • Sable support (1.21.1): foliage on sub-levels (felled trees, ships) is drawn by the GPU renderer
  • Interaction with entities on sub-levels
  • Sable's dynamic shading
  • Works with Sodium and shader packs
  • Gravity, inertia and rebound: foliage hangs toward the real ground, lags behind a moving sub-level and bounces when it stops
  • Rain wind follows the sub-level's orientation
  • cbbg (Color Banding Be Gone) compat
  • Plants added by backport mods under vanilla ids now wave and interact
  • LambDynamicLights is followed on every version

### Fixed

  • Crash when turning a shader pack off with 'cbbg' installed
  • Light and block changes now show on the foliage on the same frame
  • Stutter when many light changes hit the foliage at once
  • Animated foliage textures stopped moving under Sodium
  • Interaction was lost without shaders when Sable (Veil) was installed
  • Layered plant models flickering at the same depth on 1.21.11

### Soon

  • More mods compatibility (Regions Unexplored, Oh The Biomes We've Gone, Sizeable Foliage, Vibrant Journeys, Cobblemon...)
  • Chunks Fade In / Chunk Animator support
  • Colorful Lighting
  • Nvidium support
  • Luxium support
karto
## 2.2.0 INTERACTIVE FOLIAGE - Update

![2.2.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.2.0_teaser.gif)

### Added

  • VulkanMod support (Fabric 1.21.1, 1.21.11 and 26.1.2)
  • Beryl support: foliage lit and shadowed like the terrain (same versions)
  • Sable support (1.21.1): foliage on sub-levels (felled trees, ships) is drawn by the GPU renderer
  • Interaction with entities on sub-levels
  • Sable's dynamic shading
  • Works with Sodium and shader packs
  • Gravity, inertia and rebound: foliage hangs toward the real ground, lags behind a moving sub-level and bounces when it stops
  • Rain wind follows the sub-level's orientation
  • cbbg (Color Banding Be Gone) compat
  • Plants added by backport mods under vanilla ids now wave and interact
  • LambDynamicLights is followed on every version

### Fixed

  • Crash when turning a shader pack off with 'cbbg' installed
  • Light and block changes now show on the foliage on the same frame
  • Stutter when many light changes hit the foliage at once
  • Animated foliage textures stopped moving under Sodium
  • Interaction was lost without shaders when Sable (Veil) was installed
  • Layered plant models flickering at the same depth on 1.21.11

### Soon

  • More mods compatibility (Regions Unexplored, Oh The Biomes We've Gone, Sizeable Foliage, Vibrant Journeys, Cobblemon...)
  • Chunks Fade In / Chunk Animator support
  • Colorful Lighting
  • Nvidium support
  • Luxium support
karto
## 2.2.0 INTERACTIVE FOLIAGE - Update

![2.2.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.2.0_teaser.gif)

### Added

  • VulkanMod support (Fabric 1.21.1, 1.21.11 and 26.1.2)
  • Beryl support: foliage lit and shadowed like the terrain (same versions)
  • Sable support (1.21.1): foliage on sub-levels (felled trees, ships) is drawn by the GPU renderer
  • Interaction with entities on sub-levels
  • Sable's dynamic shading
  • Works with Sodium and shader packs
  • Gravity, inertia and rebound: foliage hangs toward the real ground, lags behind a moving sub-level and bounces when it stops
  • Rain wind follows the sub-level's orientation
  • cbbg (Color Banding Be Gone) compat
  • Plants added by backport mods under vanilla ids now wave and interact
  • LambDynamicLights is followed on every version

### Fixed

  • Crash when turning a shader pack off with 'cbbg' installed
  • Light and block changes now show on the foliage on the same frame
  • Stutter when many light changes hit the foliage at once
  • Animated foliage textures stopped moving under Sodium
  • Interaction was lost without shaders when Sable (Veil) was installed
  • Layered plant models flickering at the same depth on 1.21.11

### Soon

  • More mods compatibility (Regions Unexplored, Oh The Biomes We've Gone, Sizeable Foliage, Vibrant Journeys, Cobblemon...)
  • Chunks Fade In / Chunk Animator support
  • Colorful Lighting
  • Nvidium support
  • Luxium support
karto
## 2.1.1 INTERACTIVE FOLIAGE - Hotfix

![2.1.1_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.1_teaser.gif)

### Added

  • Neoforge 26.3 Iris support
  • 'Fast' Leaves rendering support
  • Carpets support on 'Waving Leaves'
  • A lot of optimizations

### Fixed

  • 'Waving Leaves' stuttering on modern versions (>= 1.21.11)
  • Iris 'Light shafts' (god rays) transparency
  • 'Snow! Real Magic' plants finally react to 'Weather Wind'
  • Vines rework
  • Minor code/method fixes

### Soon

  • More mods compatibility
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Colorful Lighting
  • Maybe Sable support
karto
## 2.1.1 INTERACTIVE FOLIAGE - Hotfix

![2.1.1_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.1_teaser.gif)

### Added

  • Neoforge 26.3 Iris support
  • 'Fast' Leaves rendering support
  • Carpets support on 'Waving Leaves'
  • A lot of optimizations

### Fixed

  • 'Waving Leaves' stuttering on modern versions (>= 1.21.11)
  • Iris 'Light shafts' (god rays) transparency
  • 'Snow! Real Magic' plants finally react to 'Weather Wind'
  • Vines rework
  • Minor code/method fixes

### Soon

  • More mods compatibility
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Colorful Lighting
  • Maybe Sable support
karto
## 2.1.1 INTERACTIVE FOLIAGE - Hotfix

![2.1.1_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.1_teaser.gif)

### Added

  • Neoforge 26.3 Iris support
  • 'Fast' Leaves rendering support
  • Carpets support on 'Waving Leaves'
  • A lot of optimizations

### Fixed

  • 'Waving Leaves' stuttering on modern versions (>= 1.21.11)
  • Iris 'Light shafts' (god rays) transparency
  • 'Snow! Real Magic' plants finally react to 'Weather Wind'
  • Vines rework
  • Minor code/method fixes

### Soon

  • More mods compatibility
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Colorful Lighting
  • Maybe Sable support
karto
## 2.1.1 INTERACTIVE FOLIAGE - Hotfix

![2.1.1_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.1_teaser.gif)

### Added

  • Neoforge 26.3 Iris support
  • 'Fast' Leaves rendering support
  • Carpets support on 'Waving Leaves'
  • A lot of optimizations

### Fixed

  • 'Waving Leaves' stuttering on modern versions (>= 1.21.11)
  • Iris 'Light shafts' (god rays) transparency
  • 'Snow! Real Magic' plants finally react to 'Weather Wind'
  • Vines rework
  • Minor code/method fixes

### Soon

  • More mods compatibility
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Colorful Lighting
  • Maybe Sable support
karto
## 2.1.1 INTERACTIVE FOLIAGE - Hotfix

![2.1.1_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.1_teaser.gif)

### Added

  • Neoforge 26.3 Iris support
  • 'Fast' Leaves rendering support
  • Carpets support on 'Waving Leaves'
  • A lot of optimizations

### Fixed

  • 'Waving Leaves' stuttering on modern versions (>= 1.21.11)
  • Iris 'Light shafts' (god rays) transparency
  • 'Snow! Real Magic' plants finally react to 'Weather Wind'
  • Vines rework
  • Minor code/method fixes

### Soon

  • More mods compatibility
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Colorful Lighting
  • Maybe Sable support
karto
## 2.1.1 INTERACTIVE FOLIAGE - Hotfix

![2.1.1_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.1_teaser.gif)

### Added

  • Neoforge 26.3 Iris support
  • 'Fast' Leaves rendering support
  • Carpets support on 'Waving Leaves'
  • A lot of optimizations

### Fixed

  • 'Waving Leaves' stuttering on modern versions (>= 1.21.11)
  • Iris 'Light shafts' (god rays) transparency
  • 'Snow! Real Magic' plants finally react to 'Weather Wind'
  • Vines rework
  • Minor code/method fixes

### Soon

  • More mods compatibility
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Colorful Lighting
  • Maybe Sable support
karto
## 2.1.1 INTERACTIVE FOLIAGE - Hotfix

![2.1.1_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.1_teaser.gif)

### Added

  • Neoforge 26.3 Iris support
  • 'Fast' Leaves rendering support
  • Carpets support on 'Waving Leaves'
  • A lot of optimizations

### Fixed

  • 'Waving Leaves' stuttering on modern versions (>= 1.21.11)
  • Iris 'Light shafts' (god rays) transparency
  • 'Snow! Real Magic' plants finally react to 'Weather Wind'
  • Vines rework
  • Minor code/method fixes

### Soon

  • More mods compatibility
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Colorful Lighting
  • Maybe Sable support
karto
## 2.1.1 INTERACTIVE FOLIAGE - Hotfix

![2.1.1_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.1_teaser.gif)

### Added

  • Neoforge 26.3 Iris support
  • 'Fast' Leaves rendering support
  • Carpets support on 'Waving Leaves'
  • A lot of optimizations

### Fixed

  • 'Waving Leaves' stuttering on modern versions (>= 1.21.11)
  • Iris 'Light shafts' (god rays) transparency
  • 'Snow! Real Magic' plants finally react to 'Weather Wind'
  • Vines rework
  • Minor code/method fixes

### Soon

  • More mods compatibility
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Colorful Lighting
  • Maybe Sable support
karto
## 2.1.1 INTERACTIVE FOLIAGE - Hotfix

![2.1.1_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.1_teaser.gif)

### Added

  • Neoforge 26.3 Iris support
  • 'Fast' Leaves rendering support
  • Carpets support on 'Waving Leaves'
  • A lot of optimizations

### Fixed

  • 'Waving Leaves' stuttering on modern versions (>= 1.21.11)
  • Iris 'Light shafts' (god rays) transparency
  • 'Snow! Real Magic' plants finally react to 'Weather Wind'
  • Vines rework
  • Minor code/method fixes

### Soon

  • More mods compatibility
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Colorful Lighting
  • Maybe Sable support
karto
## 2.1.1 INTERACTIVE FOLIAGE - Hotfix

![2.1.1_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.1_teaser.gif)

### Added

  • Neoforge 26.3 Iris support
  • 'Fast' Leaves rendering support
  • Carpets support on 'Waving Leaves'
  • A lot of optimizations

### Fixed

  • 'Waving Leaves' stuttering on modern versions (>= 1.21.11)
  • Iris 'Light shafts' (god rays) transparency
  • 'Snow! Real Magic' plants finally react to 'Weather Wind'
  • Vines rework
  • Minor code/method fixes

### Soon

  • More mods compatibility
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Colorful Lighting
  • Maybe Sable support
karto
## 2.1.1 INTERACTIVE FOLIAGE - Hotfix

![2.1.1_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.1_teaser.gif)

### Added

  • Neoforge 26.3 Iris support
  • 'Fast' Leaves rendering support
  • Carpets support on 'Waving Leaves'
  • A lot of optimizations

### Fixed

  • 'Waving Leaves' stuttering on modern versions (>= 1.21.11)
  • Iris 'Light shafts' (god rays) transparency
  • 'Snow! Real Magic' plants finally react to 'Weather Wind'
  • Vines rework
  • Minor code/method fixes

### Soon

  • More mods compatibility
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Colorful Lighting
  • Maybe Sable support
karto
## 2.1.1 INTERACTIVE FOLIAGE - Hotfix

![2.1.1_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.1_teaser.gif)

### Added

  • Neoforge 26.3 Iris support
  • 'Fast' Leaves rendering support
  • Carpets support on 'Waving Leaves'
  • A lot of optimizations

### Fixed

  • 'Waving Leaves' stuttering on modern versions (>= 1.21.11)
  • Iris 'Light shafts' (god rays) transparency
  • 'Snow! Real Magic' plants finally react to 'Weather Wind'
  • Vines rework
  • Minor code/method fixes

### Soon

  • More mods compatibility
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Colorful Lighting
  • Maybe Sable support
karto
## 2.1.0 INTERACTIVE FOLIAGE - Update

![2.1.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.0_teaser.gif)

### Added

  • 26.3 port
  • 'Snow! Real Magic' compat
  • 'Waving Leaves' option
  • Extended waving foliage/leaves blocks

### Removed
  • Blocks that shouldn't be interacting/waving

### Soon

  • More mods compatibility
  • Maybe Sable support
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Waving Leaves in FAST
karto
## 2.1.0 INTERACTIVE FOLIAGE - Update

![2.1.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.0_teaser.gif)

### Added

  • 26.3 port
  • 'Snow! Real Magic' compat
  • 'Waving Leaves' option
  • Extended waving foliage/leaves blocks

### Removed
  • Blocks that shouldn't be interacting/waving

### Soon

  • More mods compatibility
  • Maybe Sable support
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Waving Leaves in FAST
karto
## 2.1.0 INTERACTIVE FOLIAGE - Update

![2.1.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.0_teaser.gif)

### Added

  • 26.3 port
  • 'Snow! Real Magic' compat
  • 'Waving Leaves' option
  • Extended waving foliage/leaves blocks

### Removed
  • Blocks that shouldn't be interacting/waving

### Soon

  • More mods compatibility
  • Maybe Sable support
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Waving Leaves in FAST
karto
## 2.1.0 INTERACTIVE FOLIAGE - Update

![2.1.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.0_teaser.gif)

### Added

  • 26.3 port
  • 'Snow! Real Magic' compat
  • 'Waving Leaves' option
  • Extended waving foliage/leaves blocks

### Removed
  • Blocks that shouldn't be interacting/waving

### Soon

  • More mods compatibility
  • Maybe Sable support
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Waving Leaves in FAST
karto
## 2.1.0 INTERACTIVE FOLIAGE - Update

![2.1.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.0_teaser.gif)

### Added

  • 26.3 port
  • 'Snow! Real Magic' compat
  • 'Waving Leaves' option
  • Extended waving foliage/leaves blocks

### Removed
  • Blocks that shouldn't be interacting/waving

### Soon

  • More mods compatibility
  • Maybe Sable support
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Waving Leaves in FAST
karto
## 2.1.0 INTERACTIVE FOLIAGE - Update

![2.1.0_teaser](https://raw.githubusercontent.com/Kart0/mc2-interactivefoliage/refs/heads/yeh/media/interactive_foliage-2.1.0_teaser.gif)

### Added

  • 26.3 port
  • 'Snow! Real Magic' compat
  • 'Waving Leaves' option
  • Extended waving foliage/leaves blocks

### Removed
  • Blocks that shouldn't be interacting/waving

### Soon

  • More mods compatibility
  • Maybe Sable support
  • Luxium support
  • VulkanMod support
  • Nvidium support
  • Waving Leaves in FAST
karto
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