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Inventorio

Inventorio

by RubixDev • Downloads: 0 • Followers: 0
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Inventorio - An inventory enhancement mod for Minecraft

Showcase Video:

About

This is my vision of the Inventory Update for Minecraft. Of features I believe are in line with Mojang's vision and could be potentially added to the game.

Available for both Fabric and NeoForge.

"I press E but nothing happens"

This mod needs to be installed both on the server and on the client. Installing it just on one side will cause bugs.

Dependencies

Fabric

NeoForge

Features

Features

Global

Toolbelt

Instead of taking space in the Hotbar, tools are now stored in their own place. When you mine a block, a correct tool gets passively applied from the said Toolbelt.

  • Mending will mend tools in the Toolbelt before going into player's XP bar
  • Axe will be used as a melee weapon in the sword slot is empty
  • Hoe Toolbelt slot accepts shears. Sword Toolbelt slot accepts Trident.
  • Toolbelt slots accept modded tools as long as they inherit from vanilla tool classes.

Utility Belt

An Offhand replacement with a dedicated hotbar of 4 slots that can be scrolled through independently, and which skips the empty slots. You can use the selected Utility independently, which allows you to akimbo two types of blocks or two types of usable items.

Deep Pockets Enchantment

Each level of this enchantment adds an additional row to your inventory, up to 3 at max level. In addition, the first level adds 4 extra slots to the Utility Belt (from 4 to 8)

The Enchanted Book can be crafted from 2 shulker shells and a book, as well as traded from villagers or found in treasure chests.

Crafting Recipe: 2 Shulker Shells + Book

Increased Ender Chest Capacity

The capacity of the Ender Chest has been doubled. This can be disabled in the server-wide config, but you need to distribute the said config to all players if you edit it.

Infinity Bow Requires No Arrow

This mod fixes a Vanilla bug when you need an arrow to use the Infinity Bow.

Totems of Undying activate from the Utility Belt

Instead of being permanently stuck in the offhand, it will go off from any of 4 (8 with Deep Pockets) Utility Belt slots.

Player Settings

Segmented Hotbar

Accessing slots after 5 with a keyboard might be cumbersome because the keys are just too far away. This feature makes the first keystroke select a section, and the second keystroke will select an item inside that section.

There's a "Visual Only" option that keeps the default selection schema.

Firework Rocket Boost Button

A dedicated button to fire a boost rocket directly from your inventory while flying. Can be co-bound to Jump.

Trident Loyalty Check

This option prevents you from throwing a Trident without Loyalty.

"Use Item" Applies To Offhand

The original idea was to bind each hand to its own dedicated button, but some people found it confusing, and this option restores the vanilla behavior of vanilla "Use Item", while "Use Utility" applies only to the Utility Belt / Offhand.

Skip Empty Utility Slots

By default, scrolling and displaying the Utility Belt skips the empty slots, but you can set this behavior to false. There's also a keybind (not bound by default) that allows to scroll to the first empty Utility Belt slot.

Rebind Scroll Wheel to the Utility Belt

You can rebind the Scroll Wheel to scroll through the Utility Belt, while using the number keys to chose from the Hotbar slots.

Dark Inventorio Player UI

Compatibility with dark theme mods and resource packs.

Swapped Hands

This option allows to assign the vanilla Hotbar to your Offhand, and the Utility Belt to your Main Hand.

image

Global Settings

To improve mod compatibiltiy, some features can be disabled on a game-wide level for all players.

Global settings can be accessed with a keybind (only in a single player world) or directly at %root_folder%/config/inventorio_shared.json.

Joining a server (either dedicated or hosted from another client) with mismatching global settings will prompt a request to sync your settings and restart the game, but sharing the config beforehand is recommended.

For the list of settings please visit the GitHub page

Feedback, Use in Modpacks and Mod Compatibilty

Feel free to use this mod in a modpack.

If you encounter bugs or compatibilty issues with other mods, please report them on the Issue Tracker.

If you want to request a feature or modification, please use the Issue Tracker or make a Pull Request.

For technical information, such as InventorioAPI, custom ToolBelt slots and Mod Compatibility, please visit the GitHub page.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Fabric
2d ago 1
1.20.x
Neoforge
2d ago 1
1.21.x
Neoforge
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.2
Neoforge
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.x
Neoforge
2d ago 1
1.20.x
Forge
2d ago 1
1.20.2
Fabric
2d ago 1
1.20.2
Neoforge
2d ago 1
1.20.2
Fabric
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.x
Neoforge
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.x
Forge
2d ago 1
1.20.x
Neoforge
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.x
Forge
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.2
Neoforge
2d ago 1
1.20.2
Fabric
2d ago 1
1.20.2
Neoforge
2d ago 1
1.20.x
Neoforge
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.x
Forge
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.2
Fabric
2d ago 1
1.20.x
Forge
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.2
Fabric
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.2
Neoforge
2d ago 1
1.20.x
Neoforge
2d ago 1
1.20.x
Neoforge
2d ago 1
1.20.x
Forge
2d ago 1
1.19.4
Forge
2d ago 1
1.19.3
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.18.2
Forge
2d ago 1
1.18.x
Forge
2d ago 1
1.17.1
Forge
2d ago 1
1.16.5
Forge
2d ago 1
1.16.x
Forge
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.2
Fabric
2d ago 1
1.20.x
Fabric
2d ago 1
1.19.4
Fabric
2d ago 1
1.19.3
Fabric
2d ago 1
1.19.x
Fabric
2d ago 1
1.18.2
Fabric
2d ago 1
1.18.x
Fabric
2d ago 1
1.17.1
Fabric
2d ago 1
1.17
Fabric
2d ago 1
1.16.5
Fabric
2d ago 1
1.16.x
Fabric
2d ago 1
## What's Changed




Build Information

## What's Changed




Build Information

## What's Changed




Build Information

## What's Changed




Build Information

## What's Changed

## New Contributors



Build Information

## What's Changed

## New Contributors



Build Information

## What's Changed

## New Contributors



Build Information

## What's Changed

## New Contributors



Build Information

## What's Changed

## New Contributors



Build Information

## What's Changed

## New Contributors



Build Information

## Additions
  • option to center the Inventorio screen horizontally instead of aligning with vanilla inventory (#334)

## Changes
  • move multiple tool belt rows closer together

## Fixes
  • crash with Trinkets on Fabric servers (#329)
  • update conditional-mixin to 0.6.2 to fix crash on (Neo)Forge when running without Curios (#333)
  • bug with Quark's Pickerangs (#316)
  • hotbar addons (utility belt, tool belt/rocket item) rendered multiple times on (Neo)Forge (#332)
  • multiple tool belt rows render incorrectly with Deep Pockets
  • crash with Curios on NeoForge servers (#339)


Build Information

## Additions
  • option to center the Inventorio screen horizontally instead of aligning with vanilla inventory (#334)

## Changes
  • move multiple tool belt rows closer together

## Fixes
  • crash with Trinkets on Fabric servers (#329)
  • update conditional-mixin to 0.6.2 to fix crash on (Neo)Forge when running without Curios (#333)
  • bug with Quark's Pickerangs (#316)
  • hotbar addons (utility belt, tool belt/rocket item) rendered multiple times on (Neo)Forge (#332)
  • multiple tool belt rows render incorrectly with Deep Pockets
  • crash with Curios on NeoForge servers (#339)


Build Information

## Additions
  • option to center the Inventorio screen horizontally instead of aligning with vanilla inventory (#334)

## Changes
  • move multiple tool belt rows closer together

## Fixes
  • crash with Trinkets on Fabric servers (#329)
  • update conditional-mixin to 0.6.2 to fix crash on (Neo)Forge when running without Curios (#333)
  • bug with Quark's Pickerangs (#316)
  • hotbar addons (utility belt, tool belt/rocket item) rendered multiple times on (Neo)Forge (#332)
  • multiple tool belt rows render incorrectly with Deep Pockets
  • crash with Curios on NeoForge servers (#339)


Build Information

## Additions
  • option to center the Inventorio screen horizontally instead of aligning with vanilla inventory (#334)

## Changes
  • move multiple tool belt rows closer together

## Fixes
  • crash with Trinkets on Fabric servers (#329)
  • update conditional-mixin to 0.6.2 to fix crash on (Neo)Forge when running without Curios (#333)
  • bug with Quark's Pickerangs (#316)
  • hotbar addons (utility belt, tool belt/rocket item) rendered multiple times on (Neo)Forge (#332)
  • multiple tool belt rows render incorrectly with Deep Pockets
  • crash with Curios on NeoForge servers (#339)


Build Information

## Additions
  • option to center the Inventorio screen horizontally instead of aligning with vanilla inventory (#334)

## Changes
  • move multiple tool belt rows closer together

## Fixes
  • crash with Trinkets on Fabric servers (#329)
  • update conditional-mixin to 0.6.2 to fix crash on (Neo)Forge when running without Curios (#333)
  • bug with Quark's Pickerangs (#316)
  • hotbar addons (utility belt, tool belt/rocket item) rendered multiple times on (Neo)Forge (#332)
  • multiple tool belt rows render incorrectly with Deep Pockets
  • crash with Curios on NeoForge servers (#339)


Build Information

## Additions
  • option to center the Inventorio screen horizontally instead of aligning with vanilla inventory (#334)

## Changes
  • move multiple tool belt rows closer together

## Fixes
  • crash with Trinkets on Fabric servers (#329)
  • update conditional-mixin to 0.6.2 to fix crash on (Neo)Forge when running without Curios (#333)
  • bug with Quark's Pickerangs (#316)
  • hotbar addons (utility belt, tool belt/rocket item) rendered multiple times on (Neo)Forge (#332)
  • multiple tool belt rows render incorrectly with Deep Pockets
  • crash with Curios on NeoForge servers (#339)


Build Information

## Additions
  • option to center the Inventorio screen horizontally instead of aligning with vanilla inventory (#334)

## Changes
  • move multiple tool belt rows closer together

## Fixes
  • crash with Trinkets on Fabric servers (#329)
  • update conditional-mixin to 0.6.2 to fix crash on (Neo)Forge when running without Curios (#333)
  • bug with Quark's Pickerangs (#316)
  • hotbar addons (utility belt, tool belt/rocket item) rendered multiple times on (Neo)Forge (#332)
  • multiple tool belt rows render incorrectly with Deep Pockets
  • crash with Curios on NeoForge servers (#339)


Build Information

This is just a quick hotfix to update the bundled conditional-mixin to v0.6.1. This fixes compatibility with all other mods that use conditional-mixin such as Tweakermore (#328)


Build Information

This is just a quick hotfix to update the bundled conditional-mixin to v0.6.1. This fixes compatibility with all other mods that use conditional-mixin such as Tweakermore (#328)


Build Information

This is just a quick hotfix to update the bundled conditional-mixin to v0.6.1. This fixes compatibility with all other mods that use conditional-mixin such as Tweakermore (#328)


Build Information

This is just a quick hotfix to update the bundled conditional-mixin to v0.6.1. This fixes compatibility with all other mods that use conditional-mixin such as Tweakermore (#328)


Build Information

This is just a quick hotfix to update the bundled conditional-mixin to v0.6.1. This fixes compatibility with all other mods that use conditional-mixin such as Tweakermore (#328)


Build Information

This is just a quick hotfix to update the bundled conditional-mixin to v0.6.1. This fixes compatibility with all other mods that use conditional-mixin such as Tweakermore (#328)


Build Information

## Additions
  • proper integration with Trinkets and Curios (#318)
  • can be disabled in the global settings with TrinketsIntegration and CuriosIntegration respectively

## Changes
  • call vanillas inventoryTick function for stacks in added inventory slots. Other mods no longer have to register a custom tick handler unless they need to know where in the addon the stack is placed.
  • immediately deselect tools when hotbar slot is changed (#230, and prevents issues such as #316)

## Fixes
  • keep mouse position when toggling Inventorio screen (#267)
  • some parts of the UI didn't update properly when the deep pockets capacity changes
  • max stack size could be exceeded in the added slots (#190, #217, #314)
  • mods that are still using the old API should no longer crash the game
  • the Inventorio screen handler was also initialized for the creative inventory, which caused some issues (#322)
  • Inventorio's screen was slightly misaligned compared to vanilla's inventory screen
  • item duplication when quick crafting with "Origins: Classes" on Forge (#191)
  • missing German translation for 2x2_crafting_grid
  • Jade's "Harvest Tool" setting causing tools to be selected by just looking at blocks (#296)


Build Information

## Additions
  • proper integration with Trinkets and Curios (#318)
  • can be disabled in the global settings with TrinketsIntegration and CuriosIntegration respectively

## Changes
  • call vanillas inventoryTick function for stacks in added inventory slots. Other mods no longer have to register a custom tick handler unless they need to know where in the addon the stack is placed.
  • immediately deselect tools when hotbar slot is changed (#230, and prevents issues such as #316)

## Fixes
  • keep mouse position when toggling Inventorio screen (#267)
  • some parts of the UI didn't update properly when the deep pockets capacity changes
  • max stack size could be exceeded in the added slots (#190, #217, #314)
  • mods that are still using the old API should no longer crash the game
  • the Inventorio screen handler was also initialized for the creative inventory, which caused some issues (#322)
  • Inventorio's screen was slightly misaligned compared to vanilla's inventory screen
  • item duplication when quick crafting with "Origins: Classes" on Forge (#191)
  • missing German translation for 2x2_crafting_grid
  • Jade's "Harvest Tool" setting causing tools to be selected by just looking at blocks (#296)


Build Information

## Additions
  • proper integration with Trinkets and Curios (#318)
  • can be disabled in the global settings with TrinketsIntegration and CuriosIntegration respectively

## Changes
  • call vanillas inventoryTick function for stacks in added inventory slots. Other mods no longer have to register a custom tick handler unless they need to know where in the addon the stack is placed.
  • immediately deselect tools when hotbar slot is changed (#230, and prevents issues such as #316)

## Fixes
  • keep mouse position when toggling Inventorio screen (#267)
  • some parts of the UI didn't update properly when the deep pockets capacity changes
  • max stack size could be exceeded in the added slots (#190, #217, #314)
  • mods that are still using the old API should no longer crash the game
  • the Inventorio screen handler was also initialized for the creative inventory, which caused some issues (#322)
  • Inventorio's screen was slightly misaligned compared to vanilla's inventory screen
  • item duplication when quick crafting with "Origins: Classes" on Forge (#191)
  • missing German translation for 2x2_crafting_grid
  • Jade's "Harvest Tool" setting causing tools to be selected by just looking at blocks (#296)


Build Information

## Additions
  • proper integration with Trinkets and Curios (#318)
  • can be disabled in the global settings with TrinketsIntegration and CuriosIntegration respectively

## Changes
  • call vanillas inventoryTick function for stacks in added inventory slots. Other mods no longer have to register a custom tick handler unless they need to know where in the addon the stack is placed.
  • immediately deselect tools when hotbar slot is changed (#230, and prevents issues such as #316)

## Fixes
  • keep mouse position when toggling Inventorio screen (#267)
  • some parts of the UI didn't update properly when the deep pockets capacity changes
  • max stack size could be exceeded in the added slots (#190, #217, #314)
  • mods that are still using the old API should no longer crash the game
  • the Inventorio screen handler was also initialized for the creative inventory, which caused some issues (#322)
  • Inventorio's screen was slightly misaligned compared to vanilla's inventory screen
  • item duplication when quick crafting with "Origins: Classes" on Forge (#191)
  • missing German translation for 2x2_crafting_grid
  • Jade's "Harvest Tool" setting causing tools to be selected by just looking at blocks (#296)


Build Information

## Additions
  • proper integration with Trinkets and Curios (#318)
  • can be disabled in the global settings with TrinketsIntegration and CuriosIntegration respectively

## Changes
  • call vanillas inventoryTick function for stacks in added inventory slots. Other mods no longer have to register a custom tick handler unless they need to know where in the addon the stack is placed.
  • immediately deselect tools when hotbar slot is changed (#230, and prevents issues such as #316)

## Fixes
  • keep mouse position when toggling Inventorio screen (#267)
  • some parts of the UI didn't update properly when the deep pockets capacity changes
  • max stack size could be exceeded in the added slots (#190, #217, #314)
  • mods that are still using the old API should no longer crash the game
  • the Inventorio screen handler was also initialized for the creative inventory, which caused some issues (#322)
  • Inventorio's screen was slightly misaligned compared to vanilla's inventory screen
  • item duplication when quick crafting with "Origins: Classes" on Forge (#191)
  • missing German translation for 2x2_crafting_grid
  • Jade's "Harvest Tool" setting causing tools to be selected by just looking at blocks (#296)


Build Information

## Additions
  • proper integration with Trinkets and Curios (#318)
  • can be disabled in the global settings with TrinketsIntegration and CuriosIntegration respectively

## Changes
  • call vanillas inventoryTick function for stacks in added inventory slots. Other mods no longer have to register a custom tick handler unless they need to know where in the addon the stack is placed.
  • immediately deselect tools when hotbar slot is changed (#230, and prevents issues such as #316)

## Fixes
  • keep mouse position when toggling Inventorio screen (#267)
  • some parts of the UI didn't update properly when the deep pockets capacity changes
  • max stack size could be exceeded in the added slots (#190, #217, #314)
  • mods that are still using the old API should no longer crash the game
  • the Inventorio screen handler was also initialized for the creative inventory, which caused some issues (#322)
  • Inventorio's screen was slightly misaligned compared to vanilla's inventory screen
  • item duplication when quick crafting with "Origins: Classes" on Forge (#191)
  • missing German translation for 2x2_crafting_grid
  • Jade's "Harvest Tool" setting causing tools to be selected by just looking at blocks (#296)


Build Information

## Changes
  • some changes to the German translations
  • rename base package from me.lizardofoz to de.rubixdev. API users will get deprecation warnings and should update usages to the new package
  • moving items between the utility belt and main inventory in the screen will now search slots first to last instead of last to first

## Fixes
  • for Minecraft 1.20.2+
  • deep pockets book not craftable
  • 2x2 crafting grid not fully working
  • for NeoForge (#311)
  • server crash on startup
  • desync with swapped hands mode enabled
  • items never refill in added slots (#305)
  • vanilla items don't get ticked in the added inventory slots. caused maps to not work in the utility belt (#137)
  • client sync issues when switching dimensions
  • added slots weren't immediately synced to the client
  • selected utility belt slot got reset every time

## Additions
  • NeoForge support for 1.20.2



Build Information

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