Isometric Renders allows you to take isometric screenshots, or rather, create renders of game objects like parts of world, blocks, items and entities.
These are automatically keyed to have a transparent background and you can adjust scale, positioning and many more options right in-game in a fancy gui.
This was designed with modded wikis or similar documentation in mind, should be easy to use and mostly pretty performant.
In-Depth documentation is available on https://docs.wispforest.io/isometric-renders/home
🌟 Currently Supported Rendering Targets 🌟
- Items
- Blocks
- Entities
- Areas of the world
- Batch export of multiple blocks or items
- Item Atlases (Overviews)
The basic command is /isorender

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- Block renders are no longer misalinged
- Lighting (which was previously broken on most render types) now works correctly again (#127)
- Batch render tasks (like
/isorender namespaceor pressing ctrl+f12 in an inventory) can now render all item's tooltips in addition to the items or blocks themselves
### Fixes
- WorldMesher has been updated to fix compatibility with the latest Fabric API changes
- As a consequence of this update, side faces of fluid blocks touching the edge of an area render now show up
- Item renders now use the same transformation as the inventory and other GUIs - this should lead to generally more consistent and predictable results, although certain modded items could now be misaligned as a result
- The area selection hud now displays precisely which key must be pressed to clear the selection (#77)
### Fixes
- The internal WorldMesher library used for generating area renders has been updated, which should restore compatibility with ModernFix (#82)
- The internal representation of transform properties is now more accurate to make sure all values can be properly used
- Translucent visual elements in renders (like Slime Blocks in area renders) now work properly even with Fabulous Graphics enabled
- Players can now be rendered via
/isorender player. They currently do not support animations as that would require a more extensive fake player implementation than what this currently uses - When rendering entities, including players, you can now configure their pose with the new 'Yaw' and 'Pitch' sliders
### Fixes
- A semi-rare crash caused by a race condition when exporting renders should no longer occur
- Using Isometric Renders along with REI/Cloth Config no longer causes the game to crash when opening the REI config screen
Isometric Renders now utilizes owo-ui for the rendering screen. This brings a number of improvements but also means owo-lib is now a required dependency, installed automatically through sentinel. There is also a new HUD element for your current area selection and the render task screen (CTRL+F12 in any screen) has received a nice upgrade
### Fixes
As part of the UI overhaul, it now adapts dynamically to the amount of available screen space. First and foremost, this means that the mod is properly usable on larger GUI scale settings and smaller monitors while making no compromises with regards to accessibility. Even when not using the compact layout, the side panels are now scrollable.
- Use WorldMesher 0.2.12 to regain compatibility with Fabric API
- Update worldmesher to fix crash produced by an empty area render (#41)
- Backport AWT changes from 1.19 (#30)
- Backport tag batch-render fix (#37, #40)
- Do not load AWT if the system is running macOS ([30](https://github.com/gliscowo/isometric-renders/issues/30)). This also means that export to clipboard is not supported there
## Changes
- Allow disabling export to clipboard and thereby AWT initialization with the
isometric-renders.disableClipboardboolean system property
- Nothing but a small fix for the case where there is exactly 0 of either video or system memory available - this would have previously caused a crash
- Nothing but a small fix for the case where there is exactly 0 of either video or system memory available - this would have previously caused a crash
The mod has been largely rewritten, basically nothing remained untouched. Most, if not all, major issues and shortcomings of older versions have been fixed and improved - from UI being unclear over Area Renders being janky to the inability to export motion pictures. A small overview of the major changes is as follows
- Area Renders now include entities, block entities and particles. This means blocks like chests now render without needing additional mods like EBE. They also support Fabric Rendering API models when running with Indigo - Indium is currently not supported
- The ability to take snapshots of the viewport has been removed - everything is now rendered through the dedicated pipeline
- The contents of the viewport can now be moved and manipulated with your mouse - try dragging with your different mouse buttons
- Tags can now be exported as batches or atlases
- The Shift+F12, Ctrl+F12 and Alt+F12 shortcuts have all been merged into Ctrl+F12 which now opens a dedicated screen that lets you choose how the render the items of the inventory you're in
- The tooltips of items can now be rendered individually, they are exported with their transparency preserved
- You can now export the render to your clipboard instead of a file, useful for pasting into an image editor for example
## Fixes
- Images exported with the dedicated pipeline now always match up perfectly with what the viewport shows
- Item Atlases now render reliably and correctly aligned in all sitations
- Lighting now more closely matches the standard vanilla settings, and the angle can be adjusted for each render individually
The mod has been largely rewritten, basically nothing remained untouched. Most, if not all, major issues and shortcomings of older versions have been fixed and improved - from UI being unclear over Area Renders being janky to the inability to export motion pictures. A small overview of the major changes is as follows
- Area Renders now include entities, block entities and particles. This means blocks like chests now render without needing additional mods like EBE. They also support Fabric Rendering API models when running with Indigo - Indium is currently not supported
- The ability to take snapshots of the viewport has been removed - everything is now rendered through the dedicated pipeline
- The contents of the viewport can now be moved and manipulated with your mouse - try dragging with your different mouse buttons
- Tags can now be exported as batches or atlases
- The Shift+F12, Ctrl+F12 and Alt+F12 shortcuts have all been merged into Ctrl+F12 which now opens a dedicated screen that lets you choose how the render the items of the inventory you're in
- The tooltips of items can now be rendered individually, they are exported with their transparency preserved
- You can now export the render to your clipboard instead of a file, useful for pasting into an image editor for example
## Fixes
- Images exported with the dedicated pipeline now always match up perfectly with what the viewport shows
- Item Atlases now render reliably and correctly aligned in all sitations
- Lighting now more closely matches the standard vanilla settings, and the angle can be adjusted for each render individually