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Item interactions

Item interactions

by mineland • Downloads: 0 • Followers: 0
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Changes items in the inventory when grabbing them

Also changes the items according to their stored block state if given with one (a powered redstone lamp, a toggled copper bulb, etc)

V2.0 preview Item interactions!

(Particles need the Item interactions mod)

Currently implemented:

1.0

  • Chests and chest minecart (no chest boats yet)
  • Redstone lamp
  • All copper bulbs
  • Comparator, repeater, redstone torch and lever
  • The crafter
  • All furnaces
  • Pistons
  • Sculk sensors and the shrieker
  • Daylight sensor
  • Tnt and tnt minecart

1.1

  • Chest boats
  • All trapdoors
  • All fence gates
  • Enchanting table
  • Armor stand

1.2

  • All Doors

1.3

  • Chiseled bookshelves
  • Buttons
  • Fences
  • Walls
  • Sculk catalyst
  • Pressure plates
  • Small and big dripleaf
  • Lectern
  • Lightning rod

1.4

  • Observer
  • Mushroom blocks
  • Bells
  • All signs
  • Lantern and soul lantern
  • Snowy grass, mycelium and podzol blocks

1.5

  • Campfires
  • Creaking heart
  • Waterlogged and powered states
  • [POLYTONE ONLY] Custom creative tabs for certain items

1.6

  • Falling leaves
  • Spawn eggs

2.0

Particles (Requires the Item interactiions mod):

  • Leaves
  • Firefly bushes
  • Buckets
  • Torches, repeaters and comparato
  • Sculk sensors
  • Campfires
  • Note blocks and jukeboxes
  • Pots
  • Dispensers, droppers and crafter
  • Open Eyeblossom
  • Enchanting table
  • Brewing stand
  • End rod
  • Tnt and tnt minecart
  • End crystal
  • Firework rockets
  • Ender eyes
  • Soul sand and soil

V1

blockstates

bells

v1.5 items v1.5 custom items tab

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Minecraft
22h ago 1
1.21.5
Minecraft
22h ago 1
1.21.x
Minecraft
22h ago 1
1.21.4
Minecraft
22h ago 1
1.21.4
Minecraft
22h ago 1
1.21.4-pre1
Minecraft
22h ago 1
24w46a
Minecraft
22h ago 1
24w45a
Minecraft
22h ago 1
24w45a
Minecraft
22h ago 1
24w45a
Minecraft
22h ago 1
[2.0] v2.0 Vanilla by mineland on Oct 15, 2026
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This is the first Vanilla release of the pack. It doesn't have the particles of the regular counterpart. This will be updated eventually for parity

## Changelog
+ Fixed lightning rod missing its view angles
[2.0] v2.0 by mineland on Oct 15, 2026
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# Particle update

![V2.0 preview](https://raw.githubusercontent.com/mineland-2048/mineland-2048.github.io/refs/heads/main/other/texture%20packs/gallery/2.0%40preview.webp)

The texture pack will now be split into *Item interactions* and *Item interactions Vanilla*

The main pack will have compatibility with the Item interactions mod, while Vanilla will be strictly vanilla.

## Added particles:
+ Leaves
+ Firefly bushes
+ Buckets
+ Torches, repeaters and comparators
+ Sculk sensors
+ Campfires
+ Note blocks and jukeboxes
+ Pots
+ Dispensers, droppers and crafters
+ Open Eyeblossom
+ Enchanting table
+ Brewing stand
+ End rod
+ Tnt and tnt minecart
+ End crystal
+ Firework rockets
+ Ender eyes
+ Soul sand and soil



[1.6] 1.6 by mineland on Oct 15, 2026
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# Additions (1.21.5 only):
  • Spawn eggs interaction
+ Adding Grumm, Dinnerbone and jeb_ to spawn eggs will now flip them.
+ Setting the variant block_state to "warm" or "cold" will reflect its change on cow, pig and chicken spawn eggs.
+ Setting the Color (Uppercase C) block_state to the color strings or a number between 0-15 will also reflect on the sheep spawn egg
  • Leaves

If you want the new stuff in 1.21.4 you can change the pack.mcmeta to lower the bounds of the addition to the main version.

![v1.6](https://raw.githubusercontent.com/mineland-2048/mineland-2048.github.io/refs/heads/main/other/texture%20packs/gallery/6%40preview.webp)
[1.5] v1.5 by mineland on Oct 15, 2026
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This is a big one
## Additions
  • Campfires
  • Creaking heart
+ Slabs states
+ Stairs states
+ Waterlogging for stairs, walls, signs, ladders, chests, fences, slabs, campfires, big dripleaves and some others probably
+ Powered overlay for hoppers, note blocks, doors, trapdoors, fence gates, bells, observers, dispensers, droppers
  • [POLYTONE ONLY] Custom creative tab with certain blockstates and items. Currently only used for lit redstone lamp my beloved and the custom armor stands

## Changes
  • fixed brick and tile walls
  • changed tnt overlay so that its fullbright in the inventory


![v1.5 items](https://github.com/mineland-2048/mineland-2048.github.io/blob/main/other/texture%20packs/gallery/5@all.gif?raw=true)
![v1.5 custom items tab](https://github.com/mineland-2048/mineland-2048.github.io/blob/main/other/texture%20packs/gallery/5@tab.png?raw=true)
[1.4] v1.4 by mineland on Oct 15, 2026
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Added the following:
  • Observer (it works without any other resource packs, but preferably add one that changes the observer more when active to see changes in the gui)
  • Mushroom blocks
  • Bell
  • All signs
  • Lantern and soul lantern

Also added snowy grass, mycelium and podzol blocks. All of the above have their blockstates reflected (except signs since those are separate blocks)
![preview](https://github.com/mineland-2048/mineland-2048.github.io/blob/main/other/texture%20packs/gallery/4@all.gif?raw=true)
[1.3] v1.3 by mineland on Oct 15, 2026
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Added:
  • All Buttons and pressure plates
  • All fences, and walls (with their respective blockstates aswell)
  • Sculk catalyst
  • Big dripleaf and blockstate for the small dripleaf
  • Lectern
  • Lightning rod

Also changed the sculk sensor to also use its blockstates

With that, most of the redstone tab is now done

![All in v1.3-](https://cdn.modrinth.com/data/cached_images/80aa452a801c6872a064532770870b81e3796551.png)

[1.2.1] v1.2.1 by mineland on Oct 15, 2026
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  • fixed chests breaking due to christ

late because i didnt have internet
[1.2] 1.2 by mineland on Oct 15, 2026
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+ Added doors

Yes, all 17 of them, with their open, half, and hinge states (If i had a nickel for every time I've wrote a python script for a minecraft resource pack I'd have 2 nickels)

![This took like 1 whole day](https://cdn.modrinth.com/data/cached_images/7c10f8a33fda01ec9072e35f73802d09295ea435.png)
[1.1] v1.1 by mineland on Oct 15, 2026
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First update so far. Got into a nice workflow now, so things are going fast

## Changelog
### Added carry animations and blockstates if applicable for the following:
  • All boats
  • All trapdoors and fence gates
  • Structure blocks
  • Enchanting table
  • Armor stands

![Update 1.1](https://cdn.modrinth.com/data/cached_images/e12a8ed168dbadfcdb517961fb908d6191cfacfd.png)

For the armor stands, you can get the variants with the following commands:


``
/give @p armor_stand[minecraft:block_state={ShowArms:"false", NoBasePlate: "false"}, minecraft:entity_data={ShowArms:false, NoBasePlate: false, id: "armor_stand"}]
/give @p armor_stand[minecraft:block_state={ShowArms:"false", NoBasePlate: "true"}, minecraft:entity_data={ShowArms:false, NoBasePlate: true, id: "armor_stand"}, lore=['{color: gray, text: "No base plate"}']]
/give @p armor_stand[minecraft:block_state={ShowArms:"true", NoBasePlate: "false"}, minecraft:entity_data={ShowArms:true, NoBasePlate: false, id: "armor_stand"}, lore=['{color: gray, text: "Shows arms"}']]
/give @p armor_stand[minecraft:block_state={ShowArms:"true", NoBasePlate: "true" }, minecraft:entity_data={ShowArms:true, NoBasePlate: true, id: "armor_stand"}, lore=['{"text": "No base plate", color: gray}', '{color: gray, text: "Shows arms"}']]

/give @p armor_stand[minecraft:block_state={ShowArms:"false", NoBasePlate: "false", Invisible:"true"}, minecraft:entity_data={ShowArms:false, NoBasePlate: false, Invisible:true, id: "armor_stand"}, lore=['{color: gray, text: "Invisible"}']]
/give @p armor_stand[minecraft:block_state={ShowArms:"false", NoBasePlate: "true", Invisible:"true"}, minecraft:entity_data={ShowArms:false, NoBasePlate: true, Invisible:true, id: "armor_stand"}, lore=['{color: gray, text: "Invisible"}', '{"text": "No base plate", color: gray}']]
/give @p armor_stand[minecraft:block_state={ShowArms:"true", NoBasePlate: "false", Invisible:"true"}, minecraft:entity_data={ShowArms:true, NoBasePlate: false, Invisible:true, id: "armor_stand"}, lore=['{color: gray, text: "Invisible"}', '{color: gray, text: "Shows arms"}']]
/give @p armor_stand[minecraft:block_state={ShowArms:"true", NoBasePlate: "true", Invisible:"true"}, minecraft:entity_data={ShowArms:true, NoBasePlate: true, Invisible:true, id: "armor_stand"}, lore=['{color: gray, text: "Invisible"}', '{"text": "No base plate", color: gray}', '{color: gray, text: "Shows arms"}']]
`

There were also some internal changes. You can now get most carry textures by giving the item with
block_state={display: ui}`, mostly the ones that dont have a placed block model
[1] v1.0 by mineland on Oct 15, 2026
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Initial release
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