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JCRAFT: Eyes of Ender (JoJo)

JCRAFT: Eyes of Ender (JoJo)

by jcrafteyesofender β€’ Downloads: 0 β€’ Followers: 0
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Changelog
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Title

JCRAFT: Eyes of Ender is a Jojo's Bizarre Adventure themed Minecraft mod for Forge and Fabric 1.20.1.

JCRAFT is a combat mod that focuses on adding in depth combat and mechanics from the world of JJBA. This mod comes packaged with Stands from Parts 3 - 7, and Special Abilities like Vampirism, Anubis, and Brawler! Mix and match your Stand with Special Abilities to find your preferred playstyle and fight other players in an epic JoJo inspired battle!

JCRAFT focuses on paying homage to the long and storied history created by Hirohiko Araki!

Frequently Asked Questions

Q: How do I get a Stand?

A: You need to find/craft/obtain a stand arrow and right click.

Q: How do I figure out my Stand’s abilities?

A: Type /stand about

Q: How many specs are currently in the game?

A: Currently we have Brawler (obtained by crafting boxing gloves), Anubis (obtained by crafting Anubis), and VAMPIRISM (getting hurt while wearing the Stone Mask)

Q: How do I find out about my Spec Moves?

A: /spec about

Q: How do I get out of a combo?

A: Use Combo Breaker (Crouch + Jump)

Q: What are the dependencies for the mod?

A: For FABRIC: Architectury API and Fabric API

A: For FORGE: Architectury API, Azurelib, Cloth Config, Player Animator and Terrablender

Stands

Part 3

Shadow The World

Shadow The World

Star Platinum

Star Platinum

The World

The World

Magician's Red

Magicians Red

Silver Chariot

Silver Chariot

Hierophant Green

Hierophant Green

Cream

Cream

The Fool

The Fool

Horus

Horus

The Sun

The Sun Β 

Part 4

Killer Queen

Killer Queen

The Hand

The Hand

Star Platinum: The World

Star Platinum: The World

Killer Queen: Bites the Dust

Killer Queen: Bites The Dust

Part 5

Gold Experience

Gold Experience

Gold Experience Requiem

Gold Experience Requiem

King Crimson

King Crimson

Purple Haze / Purple Haze Distortion

Purple Haze

Metallica

Metallica

Part 6

Whitesnake

Whitesnake

C-Moon

C-Moon

Made in Heaven

Made In Heaven

Part 7

Dirty Deeds Done Dirt Cheap

Dirty Deeds Done Dirt Cheap

Miscellaneous

The World Over Heaven

The World Over Heaven

Links

Come check out our Discord here!

Look up information on our Trello!

Check out the YouTube here!

Staff

Head of Development

Arna

Project Manager

ccavet

Developers

PlanetTeamSpeak, MrSterner, Ayutac

Head of Art:

MrGarlic

Art:

Burrito, IvanTG, Sleeky, Record, Vaye, Truflie, and Bagwet

Balancing:

Kai, Arna

Sounds:

Record

Special Thanks to:

η²˜ε…½ for providing models, animations, and guidance! You can find their project; https://space.bilibili.com/15735362?spm_id_from=333.337.0.0

Special thanks to everyone who’s helped us along the way!

All Versions

+ Add Version
# Changelog
## General
  • new Ranger Spec**, use /spec about
  • Counters no longer trigger on projectiles, poisons and very weak non-stand attacks
### Stands & Specs
  • Ranger Spec:
  • Can roll and slide
  • Has a free item space (holster)
  • Use Holster item to unlock Spec
  • Focus move make all projectiles owned by the user homed in on the highlighted entity
  • Introduced Spec damage type
  • Nerfed HG heavy
  • Aerosmith:
  • Bomb inertia improved
  • Overheat is harsher now
  • Poison UI for PHD:
  • Purple indicates normal virus status effect
  • White indicates virus cleanse, removing the affected entity's virus effect
  • Black indicates blindness, weakness, and slowness
  • C-Moon:
  • Updated skins and animations
  • Buffed cr.H
  • GE:
  • New cr.S2 and cr.Hvy
  • Updated Tree and Vine models
  • Made Vine setups easier
  • Nerfed TW Donut
  • Nerfed MiH Speed
  • Buffed STW Special 3
  • Minor SC rework
  • Rebalanced the Sun
  • Vampire:
  • Nerfed Bloodsuck
  • Added cooldown to blood bottles
  • Buffed Hamon Wave
  • Nerfed Anubis damage
  • Colour corrections for SPTW Skin 1
  • New Mandom sounds
  • Force-feeding via Throwing now requires hunger on the target
  • Nerfed ts damage scaling
  • Increase starting gauge amount
  • Stands are now immune to cacti
  • Stand Disc image updates
### Blocks & Items
  • Fragile Discs introduced: Spec and Stand discs that can only be used once
  • Added recipe for Bullet item
  • Added Peacemaker item: it's a gun that needs Bullets
  • Added Holster item: use to get Ranger Spec
  • Guns share a cooldown now
  • Bullet projectiles are now armor-piercing
  • Added aiming to gun, reducing its spread
### Effects
  • Out-of-Body effect knocks camera out
### Languages
  • Added Italian and Chilean-Spanish translation
### Bug Fixes
  • Fixed Anubis infinite Combo
  • Fixed SHA dealing double damage
  • PH poison doesn't knock back
  • Fixed PH chasing Hamon Wave
  • Fixed Pointed Dripstone crash when dropped by AS
  • Fixed time-stopping remote stands
  • Fixed The Fool Ult erasing blocks
  • Fixed old particle velocity bug for BlockProjectile
  • Fixed Stand placement in north/south gravity
  • Play correct block break noise for BlockProjectile
  • Fixed some animation issues

## Known Bugs
# Changelog
## General
  • new Ranger Spec**, use /spec about
  • Counters no longer trigger on projectiles, poisons and very weak non-stand attacks
### Stands & Specs
  • Ranger Spec:
  • Can roll and slide
  • Has a free item space (holster)
  • Use Holster item to unlock Spec
  • Focus move make all projectiles owned by the user homed in on the highlighted entity
  • Introduced Spec damage type
  • Nerfed HG heavy
  • Aerosmith:
  • Bomb inertia improved
  • Overheat is harsher now
  • Poison UI for PHD:
  • Purple indicates normal virus status effect
  • White indicates virus cleanse, removing the affected entity's virus effect
  • Black indicates blindness, weakness, and slowness
  • C-Moon:
  • Updated skins and animations
  • Buffed cr.H
  • GE:
  • New cr.S2 and cr.Hvy
  • Updated Tree and Vine models
  • Made Vine setups easier
  • Nerfed TW Donut
  • Nerfed MiH Speed
  • Buffed STW Special 3
  • Minor SC rework
  • Rebalanced the Sun
  • Vampire:
  • Nerfed Bloodsuck
  • Added cooldown to blood bottles
  • Buffed Hamon Wave
  • Nerfed Anubis damage
  • Colour corrections for SPTW Skin 1
  • New Mandom sounds
  • Force-feeding via Throwing now requires hunger on the target
  • Nerfed ts damage scaling
  • Increase starting gauge amount
  • Stands are now immune to cacti
  • Stand Disc image updates
### Blocks & Items
  • Fragile Discs introduced: Spec and Stand discs that can only be used once
  • Added recipe for Bullet item
  • Added Peacemaker item: it's a gun that needs Bullets
  • Added Holster item: use to get Ranger Spec
  • Guns share a cooldown now
  • Bullet projectiles are now armor-piercing
  • Added aiming to gun, reducing its spread
### Effects
  • Out-of-Body effect knocks camera out
### Languages
  • Added Italian and Chilean-Spanish translation
### Bug Fixes
  • Fixed Anubis infinite Combo
  • Fixed SHA dealing double damage
  • PH poison doesn't knock back
  • Fixed PH chasing Hamon Wave
  • Fixed Pointed Dripstone crash when dropped by AS
  • Fixed time-stopping remote stands
  • Fixed The Fool Ult erasing blocks
  • Fixed old particle velocity bug for BlockProjectile
  • Fixed Stand placement in north/south gravity
  • Play correct block break noise for BlockProjectile
  • Fixed some animation issues

## Known Bugs
# Changelog
## General
  • Datapacks now throw errors if they configure moves wrongly during loading instead of during runtime
### Stands & Specs
  • Disabled damage scaling for bosses and horses
  • Throwing now force-feeds potions
  • Throwing items are now transparent while being hold by Stand
  • Breaking Blocks now only triggers when nothing else was hit
  • Aerosmith
  • now heats up blocks, i.e. makes them work temporarily like Magma Blocks
  • BreathXRay now respects Hypoxia levels
  • only displays landing gear when starting/landing
  • improved the Ult mechanics
  • added glowing to AS when it is out of sight for the user
  • getting stunned while AS is on Autopilot influences AS now
  • added particles to show which entity is targeted by AS
  • Made In Heaven
  • Sprinting while Stand is out
  • gives Speed 70
  • creates Hunger (configurable)
  • gives Water Walking and Dolphin's Grace
  • gives Exhaustion
  • improved Hit Detection for MiH Cr Sp 3
  • Added new m1 chain + skin1 for D4C
  • Whitesnake
  • nerved stand disc attack
  • buffed memory disc attack, now inflicts specless state
  • Added vamp cr.sp2, a feeding-oriented variant + new hitsparks for both
  • Added description for Hamon Charge in /spec about
  • Missing with Stands/Specs now makes miss sounds (whiff)
  • generalized a lot of moves to make it possible to be used by other stands via datapacks
### Effects
  • Exhaustion I to IV, works against regeneration from 25% to 100%
  • Specless, which disables your Spec
### Structures
  • made Vampire Lairs rarer
### Configs
  • mih_sprint_hunger_multiplier how much Hunger is created by MIH sprinting
  • Vampires taking extra damage by Hamon Users is now on by default
  • show_all_cosplay has been removed, as it doesn't serve any purpose anymore
  • Added tooltips to all server config options
  • block_breakage_multiplier to scale the effectiveness of Block Breaking
  • Server config is now part of the API (for add-ons)
  • String Option configs added (currently not used by us, but possible for add-ons)
  • Client config option to show MiH afterimages, off by default because it is buggy still
### Tags
  • jcraft:bosses describes what constitutes bosses for JCraft purposes (for now Ender Dragon, Wither, Warden, Elder Guardian and Tonpetty)
  • jcraft:ignores_damage_scaling describes which entities ignore Stand/Spec damage scaling (for now bosses and horses)
### Bug Fixes
  • Fixed missing translation for Anubis Special 2 and Hamon Charge
  • Fixed AS bomb double damage
  • Fixed AS detecting and following Spectators
  • Fixed AS getting stuck shooting on Multiplayer
  • Fixed PH Poison damage attribution
  • Fixed bound sounds lingering when spamming
  • Fixed Spec moves holding when Stand is out
  • Fixed Stand throwing into claims
  • Fixed an Item throwing bug
  • Fixed D4C explosions not respecting claims
  • Fixed an absurd jump boost by using The Fool with Elytra
  • Fixed GE Tree not launching the user
  • Disabled Pick Block only for stands with a Toss Move
  • Fixed an NPE

## Known Bugs
# Changelog
## General
  • Datapacks now throw errors if they configure moves wrongly during loading instead of during runtime
### Stands & Specs
  • Disabled damage scaling for bosses and horses
  • Throwing now force-feeds potions
  • Throwing items are now transparent while being hold by Stand
  • Breaking Blocks now only triggers when nothing else was hit
  • Aerosmith
  • now heats up blocks, i.e. makes them work temporarily like Magma Blocks
  • BreathXRay now respects Hypoxia levels
  • only displays landing gear when starting/landing
  • improved the Ult mechanics
  • added glowing to AS when it is out of sight for the user
  • getting stunned while AS is on Autopilot influences AS now
  • added particles to show which entity is targeted by AS
  • Made In Heaven
  • Sprinting while Stand is out
  • gives Speed 70
  • creates Hunger (configurable)
  • gives Water Walking and Dolphin's Grace
  • gives Exhaustion
  • improved Hit Detection for MiH Cr Sp 3
  • Added new m1 chain + skin1 for D4C
  • Whitesnake
  • nerved stand disc attack
  • buffed memory disc attack, now inflicts specless state
  • Added vamp cr.sp2, a feeding-oriented variant + new hitsparks for both
  • Added description for Hamon Charge in /spec about
  • Missing with Stands/Specs now makes miss sounds (whiff)
  • generalized a lot of moves to make it possible to be used by other stands via datapacks
### Effects
  • Exhaustion I to IV, works against regeneration from 25% to 100%
  • Specless, which disables your Spec
### Structures
  • made Vampire Lairs rarer
### Configs
  • mih_sprint_hunger_multiplier how much Hunger is created by MIH sprinting
  • Vampires taking extra damage by Hamon Users is now on by default
  • show_all_cosplay has been removed, as it doesn't serve any purpose anymore
  • Added tooltips to all server config options
  • block_breakage_multiplier to scale the effectiveness of Block Breaking
  • Server config is now part of the API (for add-ons)
  • String Option configs added (currently not used by us, but possible for add-ons)
  • Client config option to show MiH afterimages, off by default because it is buggy still
### Tags
  • jcraft:bosses describes what constitutes bosses for JCraft purposes (for now Ender Dragon, Wither, Warden, Elder Guardian and Tonpetty)
  • jcraft:ignores_damage_scaling describes which entities ignore Stand/Spec damage scaling (for now bosses and horses)
### Bug Fixes
  • Fixed missing translation for Anubis Special 2 and Hamon Charge
  • Fixed AS bomb double damage
  • Fixed AS detecting and following Spectators
  • Fixed AS getting stuck shooting on Multiplayer
  • Fixed PH Poison damage attribution
  • Fixed bound sounds lingering when spamming
  • Fixed Spec moves holding when Stand is out
  • Fixed Stand throwing into claims
  • Fixed an Item throwing bug
  • Fixed D4C explosions not respecting claims
  • Fixed an absurd jump boost by using The Fool with Elytra
  • Fixed GE Tree not launching the user
  • Disabled Pick Block only for stands with a Toss Move
  • Fixed an NPE

## Known Bugs
# Changelog
## General
  • Added Hamon**
  • Added Stand Throwing**
  • Added Block Breaker System**
  • Added Aerosmith**
  • Cosplay has been moved to its own mod**
  • "Kill Vampirism" has been renamed to "Heal On Kill" to reduce the confusion
  • updated Azurelib version to latest
### Blocks & Items
  • removed JCraft items being added to vanilla creative tabs because that led to a doubling in the search
  • removed items without any use from the creative tabs; they are still accessible via /give
  • removed Steel Ball recipe
  • added Rewind Mock Item
  • once a Mandom Rewind is over, can be used to be resolved
  • gets resolved to either air or its original form, depending if the block it spawned from was reset or not
  • added Matches and Gas Can (both can be crafted)
  • Road Roller Recipe now requires Gas Can
  • added recipes for Bullet and Peacemaker
  • added proper map colors for JCraft blocks
  • halved blood bottle gain/depletion rate
  • get GO or DO particles depending if stand user players or stand user mobs are nearby
### NPCs & Stands
  • Aerosmith
  • new Stand obtainable via usual methods like Stand Arrow
  • improved combat AI
  • Whitesnake
  • Poison Spew cooldowns increased by 4s
  • Poison Spew Projectile no longer interrupts moves
  • can now steal stands for real
  • Mandom
  • now also resets the air (bubbles) of entities
  • now also rewinds blocks (no dupes totally sure yes yes)
  • particle color changed according to skin and shader added
  • Sun respects build perms better now
  • added Monks (hamon_spec_user) and Tonpetty (see Hamon section)
  • D4C clones don't drop XP anymore if summoned by players
  • King Crimson
  • clones are now weaker and disappear more consistently
  • entities in Time Erase are not being affected by Acid Splatters, potions and effects anymore
  • Time Erase stops if you are using items of any kind or Stand Throwing
  • KQ bubble more transparent with distance, doubled cooldown
  • entities resurrected by Vampirism don't drop XP or loot anymore
  • Metallica
  • now has some sweet mosh particles
  • magnetic field rips out ferrous items from the ground when created
  • now has its own HUD icons
  • slight changes to Horus' and SHA's hitbox
  • Brawler
  • will fight Training Dummies on sight
  • taking away his dummy will aggro him
  • drops his Boxing Gloves on death
  • Anubis Spec User now drops Anubis on death
  • Drowned and Spec Users might now spawn with Stands by default
  • disabled item usage while Stand blocking
  • sounds heard by Stands are now redirected to the user
### Effects
  • new Flammable effect
  • obtained by being dowsed in gasoline
### Structures
  • added the Monastery
  • added Anubis Temple
  • improved Vampire Lair and fixed the broken loot tables
  • added proper placement tags for all JCraft structures, i.e. you can now choose their biomes via datapacks
  • added Boxing Ring to villages
  • Cartographer now sells maps to JCraft structures
### Game Rules
  • added game rule dropStandAsDisc (off by default) that makes Stand Users drop their Stand as a disc on death
### Configs
  • added different ways how long the Move UI should be displayed, including Always and Never (default as it was, client side)
  • Mandom can affect blocks or not (default it does, server config)
  • Whitesnake can steal stands from players or not (default it doesn't, server config)
### Compatibility
  • made the mod compatible with FTB Chunks
### Commands
  • /spec reset @s resets your spec as if you just first obtained it
  • /stand about now isn't global anymore when you have no stand summoned
  • added a notification to actually use /stand about when first stand is summoned, same for /stand about
  • added /jwiki command
### Tags
  • new tag jcraft:bloodless_entities for entities that cannot be bloodsucked by Vampires
  • new tag jcraft:ironless_entities for entities that cannot be ironsucked by Metallica
  • new tag jcraft:unaffected_by_epitaph for entites that don't show up on Epitaph
  • new tag jcraft:doesnt_breathe for entities not detectable by Aerosmith's BreathXRay
### Bug Fixes
  • Anvil cannot consume multiple Cinderella masks at once anymore
  • Cinderella Enchantments are no longer additive but behave like other enchantments now
  • fixed STW's desummon animation
  • fixed idle and blocking animations not playing sometimes
  • fixed Gold Experience's Snake not animating movement
  • Brawler spec user no longer attacks villagers
  • fixed Stone Mask not spawning in Vampire Lairs
  • Training Dummy can no longer be abused by Vampires and Metallica users
  • Leash of Training Dummy now drops if it is picked up
  • fixed rare crash with inhale attack
  • Road Roller can no longer get stands
  • added names to Brawler and Anubis Spec User
  • Horus Frostwalker now respects Stand Griefing rule
  • GE Berry Bush attack now respects Stand Griefing rule
  • Stands can no longer catch on fire (#95)
  • fixed The Hand rendering (#48)
  • fixed Stand Meteor not having an entity name (#108)
  • fixed an Armor dupe bug with The Fool
  • fixed Spec not clearing on Client when removed
  • fixed WS Acid Splatter affecting Creative players
  • fixed an invulnerability bug with Cream
  • fixed Lithium incompatibility
  • fixed shot Stand Arrows being invisible from certain angles (#88)
  • fixed Cream Ult being slowed down by blocks and improved its flight
  • fixed HG Ult icon not displaying
  • fixed the fish bucket bug
## Hamon
  • first spec to have progression (see Commands section to skip those)
  • Tonpetti is a Neutral Boss Mob
## Stand Throwing
  • Humanoid Stands can now throw items the player is holding
  • depending on the item and what is hit (block or entity) different things might happen
## Block Breaker System
  • barrage mining has been removed, all Stand/Spec attacks now do damage to blocks
## Cosplay
  • everything except red hat has been moved to its own mod, JJBA Cosplay
  • your cosplay shouldn't get lost **IF** you install the other mod together with 0.18.0
  • IF the cosplay mod is installed, Stand user mobs will spawn with cosplay on
  • for more news on cosplay see changelog of JJBA Cosplay
## Known Bugs

# Changelog
## General
  • Added Hamon**
  • Added Stand Throwing**
  • Added Block Breaker System**
  • Added Aerosmith**
  • Cosplay has been moved to its own mod**
  • "Kill Vampirism" has been renamed to "Heal On Kill" to reduce the confusion
  • updated Azurelib version to latest
### Blocks & Items
  • removed JCraft items being added to vanilla creative tabs because that led to a doubling in the search
  • removed items without any use from the creative tabs; they are still accessible via /give
  • removed Steel Ball recipe
  • added Rewind Mock Item
  • once a Mandom Rewind is over, can be used to be resolved
  • gets resolved to either air or its original form, depending if the block it spawned from was reset or not
  • added Matches and Gas Can (both can be crafted)
  • Road Roller Recipe now requires Gas Can
  • added recipes for Bullet and Peacemaker
  • added proper map colors for JCraft blocks
  • halved blood bottle gain/depletion rate
  • get GO or DO particles depending if stand user players or stand user mobs are nearby
### NPCs & Stands
  • Aerosmith
  • new Stand obtainable via usual methods like Stand Arrow
  • improved combat AI
  • Whitesnake
  • Poison Spew cooldowns increased by 4s
  • Poison Spew Projectile no longer interrupts moves
  • can now steal stands for real
  • Mandom
  • now also resets the air (bubbles) of entities
  • now also rewinds blocks (no dupes totally sure yes yes)
  • particle color changed according to skin and shader added
  • Sun respects build perms better now
  • added Monks (hamon_spec_user) and Tonpetty (see Hamon section)
  • D4C clones don't drop XP anymore if summoned by players
  • King Crimson
  • clones are now weaker and disappear more consistently
  • entities in Time Erase are not being affected by Acid Splatters, potions and effects anymore
  • Time Erase stops if you are using items of any kind or Stand Throwing
  • KQ bubble more transparent with distance, doubled cooldown
  • entities resurrected by Vampirism don't drop XP or loot anymore
  • Metallica
  • now has some sweet mosh particles
  • magnetic field rips out ferrous items from the ground when created
  • now has its own HUD icons
  • slight changes to Horus' and SHA's hitbox
  • Brawler
  • will fight Training Dummies on sight
  • taking away his dummy will aggro him
  • drops his Boxing Gloves on death
  • Anubis Spec User now drops Anubis on death
  • Drowned and Spec Users might now spawn with Stands by default
  • disabled item usage while Stand blocking
  • sounds heard by Stands are now redirected to the user
### Effects
  • new Flammable effect
  • obtained by being dowsed in gasoline
### Structures
  • added the Monastery
  • added Anubis Temple
  • improved Vampire Lair and fixed the broken loot tables
  • added proper placement tags for all JCraft structures, i.e. you can now choose their biomes via datapacks
  • added Boxing Ring to villages
  • Cartographer now sells maps to JCraft structures
### Game Rules
  • added game rule dropStandAsDisc (off by default) that makes Stand Users drop their Stand as a disc on death
### Configs
  • added different ways how long the Move UI should be displayed, including Always and Never (default as it was, client side)
  • Mandom can affect blocks or not (default it does, server config)
  • Whitesnake can steal stands from players or not (default it doesn't, server config)
### Compatibility
  • made the mod compatible with FTB Chunks
### Commands
  • /spec reset @s resets your spec as if you just first obtained it
  • /stand about now isn't global anymore when you have no stand summoned
  • added a notification to actually use /stand about when first stand is summoned, same for /stand about
  • added /jwiki command
### Tags
  • new tag jcraft:bloodless_entities for entities that cannot be bloodsucked by Vampires
  • new tag jcraft:ironless_entities for entities that cannot be ironsucked by Metallica
  • new tag jcraft:unaffected_by_epitaph for entites that don't show up on Epitaph
  • new tag jcraft:doesnt_breathe for entities not detectable by Aerosmith's BreathXRay
### Bug Fixes
  • Anvil cannot consume multiple Cinderella masks at once anymore
  • Cinderella Enchantments are no longer additive but behave like other enchantments now
  • fixed STW's desummon animation
  • fixed idle and blocking animations not playing sometimes
  • fixed Gold Experience's Snake not animating movement
  • Brawler spec user no longer attacks villagers
  • fixed Stone Mask not spawning in Vampire Lairs
  • Training Dummy can no longer be abused by Vampires and Metallica users
  • Leash of Training Dummy now drops if it is picked up
  • fixed rare crash with inhale attack
  • Road Roller can no longer get stands
  • added names to Brawler and Anubis Spec User
  • Horus Frostwalker now respects Stand Griefing rule
  • GE Berry Bush attack now respects Stand Griefing rule
  • Stands can no longer catch on fire (#95)
  • fixed The Hand rendering (#48)
  • fixed Stand Meteor not having an entity name (#108)
  • fixed an Armor dupe bug with The Fool
  • fixed Spec not clearing on Client when removed
  • fixed WS Acid Splatter affecting Creative players
  • fixed an invulnerability bug with Cream
  • fixed Lithium incompatibility
  • fixed shot Stand Arrows being invisible from certain angles (#88)
  • fixed Cream Ult being slowed down by blocks and improved its flight
  • fixed HG Ult icon not displaying
  • fixed the fish bucket bug
## Hamon
  • first spec to have progression (see Commands section to skip those)
  • Tonpetti is a Neutral Boss Mob
## Stand Throwing
  • Humanoid Stands can now throw items the player is holding
  • depending on the item and what is hit (block or entity) different things might happen
## Block Breaker System
  • barrage mining has been removed, all Stand/Spec attacks now do damage to blocks
## Cosplay
  • everything except red hat has been moved to its own mod, JJBA Cosplay
  • your cosplay shouldn't get lost **IF** you install the other mod together with 0.18.0
  • IF the cosplay mod is installed, Stand user mobs will spawn with cosplay on
  • for more news on cosplay see changelog of JJBA Cosplay
## Known Bugs

Changelog
General
Updated to the newest AzureLib version (3.1.2)
added a hidden advancement for the real hardcore players
players can no longer activate end portals in D4C's alt dimension
Blocks & Items
Added skins to Anubis Silver Chariot
added Jotaro Cosplay from Part 6 (thanks Bob)
Diego outfit has been updated
Thrown Knives no longer cancel moves
NPCs & Stands
Gold Experience: Requiem
Overhead Smash armor reduced from infinite to 1 point
(re)added max reach for Mandom, BTD Ult and GER RTZ teleport, all default to 200 blocks
Training Dummy is now vulnerable if below build height (to be able to die in the void) and killable via /kill
Configs
made Roadroller paving/destruction configurable via server config
made Stand Arrow Spawn Rate configurable via server config
C-Moon's Ult range is now configurable via its moveset
C-Moon's Ult can exclude entities via "gravitychanger:forbidden_entities" and "gravitychanger:forbidden_entity_rendering"; this is not new, but now item frames and paintings are included by default
D4C's Dimensional Hop duration is now configurable via its moveset
D4C's Dimensional Hop can now have blacklisted blocks via the block tag "jcraft:au_replaced_with_air"
Mandom, BTD Ult and GER RTZ max reach is configurable via their movesets
Bug Fixes
Mobs now drop XP and player-specific loot if killed by stands
Cinderella Mask works in an anvil again, though you might find that the enchantment costs have slightly changed
Mandom rewinds fall distance again
GER now uses same internal mechanism as Mandom, hence the backpack dupe is fixed
same for BTD Ult
Spec User NPCs don't try to attack creative players who attacked them any longer
Cream can no longer be cheesed to give you unending invulnerability
Training Dummy no longer has doubled knockback
some cosplay nitpicks
Known Bugs
Some items are duplicated in the Creative Menu
Silver Chariot's rapier doesn't render in first-person
Changelog
General
Updated to the newest AzureLib version (3.1.2)
added a hidden advancement for the real hardcore players
players can no longer activate end portals in D4C's alt dimension
Blocks & Items
Added skins to Anubis Silver Chariot
added Jotaro Cosplay from Part 6 (thanks Bob)
Diego outfit has been updated
Thrown Knives no longer cancel moves
NPCs & Stands
Gold Experience: Requiem
Overhead Smash armor reduced from infinite to 1 point
(re)added max reach for Mandom, BTD Ult and GER RTZ teleport, all default to 200 blocks
Training Dummy is now vulnerable if below build height (to be able to die in the void) and killable via /kill
Configs
made Roadroller paving/destruction configurable via server config
made Stand Arrow Spawn Rate configurable via server config
C-Moon's Ult range is now configurable via its moveset
C-Moon's Ult can exclude entities via "gravitychanger:forbidden_entities" and "gravitychanger:forbidden_entity_rendering"; this is not new, but now item frames and paintings are included by default
D4C's Dimensional Hop duration is now configurable via its moveset
D4C's Dimensional Hop can now have blacklisted blocks via the block tag "jcraft:au_replaced_with_air"
Mandom, BTD Ult and GER RTZ max reach is configurable via their movesets
Bug Fixes
Mobs now drop XP and player-specific loot if killed by stands
Cinderella Mask works in an anvil again, though you might find that the enchantment costs have slightly changed
Mandom rewinds fall distance again
GER now uses same internal mechanism as Mandom, hence the backpack dupe is fixed
same for BTD Ult
Spec User NPCs don't try to attack creative players who attacked them any longer
Cream can no longer be cheesed to give you unending invulnerability
Training Dummy no longer has doubled knockback
some cosplay nitpicks
Known Bugs
Some items are duplicated in the Creative Menu
Silver Chariot's rapier doesn't render in first-person
# Changelog

## Structures
  • Added Vampire Lair (found in Dark Oak Forests)
  • Added Arrow Ruins (found in Badlands)
  • Added structures around Cinderella's Parlor

## Blocks & Items
  • Slight touch-up to Blood Bottle texture

## NPCs & Stands
  • Vampires can now be encountered inside their Lairs
  • Added Brawler and Anubis Spec user mobs, but they do not yet spawn in Survival
  • Bites the Dust now does consistent damage

## Bug Fixes
  • Fixed client-side eternal Timestops
  • Fixed Purple Haze not attacking properly
  • Fixed Purple Haze not rendering properly
  • Resolved some Mixin conflicts
  • C-Moon cr.M1 does damage again

## Known Bugs
  • Enemies can attack through dimensions (hit something -> D4C ult -> attacked by out-of-world ent)
  • The Hand can erase Reinforced Deepslate
made Stand data, Spec data and advancements translatable
added a light-on-fire action
added (partial) translations for
German
Spanish
Persian
French
Japanese
Korean
Dutch
Norwegian
Polish
Russian
Turkish
Ukrainian
Chinese
overhauled the attack system
most attacks have lower or even no cooldown anymore
Cooldown Cancel is only accessible in creative now
lots of
updated internal Azurelib version, which should fix some rendering errors
Blocks & Items
added Training Dummy with damage indicators
cannot be destroyed, can only be picked up with both hands empty
damage indicator colors can be changed in client config
damage indicator display range can be changed in server config
like armor stand, can be equipped with a lobotomized Stand
added Vampire Spawn Egg
NPCs & Stands
updated JCraft AI
now supports Specs on mobs that can wield them
approaches combat differently, doing far less inhumanly quick blocking
added the Vampire, an example Spec user mob
currently not findable in Survival, but will be added shortly
can have its spec changed
added attack icons for Horus
Configs
Cream can be disabled to void the items it destroys in server config
added "Base AI Level" config option, which defaults to 15 (competitive level - knows all the game mechanics)
Commands
added /cooldown cancel, /cooldown reset, /cdc - all of which serve to reset the JCraft cooldowns of an entity
Bug Fixes
fixed game freezing issue and ree-nabled Stand user mobs in the nether
fixed using Spec discs not updating HUD bars
fixed crafting for Diego's Hat
fixed the exclusive stands bug
you should now be able to change your Stand skin when the option is enabled
fixed infinite flight bug with Cream
fixed the Iron's Spellbooks incompatibility
fixed recipe for Valentine's pants
fixed TW rotation bug
fixed minor Road Roller UV issue
fixed LifeGiver taking items from creative hotbar
fixed HG tentacles activating on creative or spectator player
fixed KC being able to create permanent Time Erase clones
Known Bugs
Enemies can attack through dimensions (hit something -> D4C ult -> attacked by out-of-world ent)
# Changelog: The Cosplay Update

## General
  • Road Roller now explodes into its ingredients when destroyed
  • overhauled the internal action and Stand Pose system, making development and datapacks easier
  • Stands, Specs and Moves now have their own registry, enabling the creation of Add-Ons
  • evolution items are now data driven as well
  • added a general item throwing mechanic
  • experimental and not accessible yet
  • extended documentation with UML
  • added Stand/Spec obtainment trigger, enabling new advancements
  • Stand user mob follow range is now based on local difficulty
  • Stand user mobs no longer drop diamond or netherite armor
  • added (partial) translations for
  • Arabic
  • Chinese
  • Dutch
  • English
  • German
  • Hebrew
  • Norwegian
  • Persian
  • Polish
  • Spanish
  • Turkish

### Blocks & Items
  • added craftable, non-functional steel ball
  • functionality will come with Spin in the future
  • added Compact Disc (burn a light blue glass pane)
  • added Spec Discs (Compact Disc + Experience Bottle)
  • made Stand Disc recipe much cheaper (Compact Disc + Stand Arrowhead + 7 polished meteorite blocks)
  • Discs as well as Cosplay now have their own tab in Creative Mode
  • updated model of DIO and Jotaro Cosplay
  • added Cosplay for
  • Johnny Joestar
  • Gyro Zeppeli
  • Pucci
  • Jotaro (from Part 4)
  • Heaven Attained DIO
  • Risotto
  • Kakyoin
  • Doppio
  • Diavolo
  • Giorno
  • Straizo
  • Funny Valentine
  • Diego
  • Ringo
  • Dio (from Part 1)
  • Kira (3 variants)
  • Cosplay is now fire-resistant if made from netherite
  • added animation for Stone Mask activation

### NPCs & Stands
  • generalized bones of all stand models for future animation purposes
  • C-Moon
  • Gravitational Hop move now configurable via datapacks
  • D4C
  • updated model
  • Horus
  • ice branches now turn much slower, but have consistent damage on hit
  • __Mandom added__ (thanks to Xirc)
  • only has two moves: countdown and rewind
  • player can use spec moves while Mandom is out
  • countdown can last between 6 and 30 seconds
  • rewind can only be activated when countdown has been active for at least 6 seconds
  • countdown saves entities within a 64 block radius and rewind resets them to their state they had when countdown activated
  • mobs who move 200 blocks away from their countdown position escape rewind
  • Metallica
  • given a unique, much quieter stand summoning sound
  • Invisibility move changed from crouch to aerial
  • Purple Haze + Distortion
  • updated model
  • Shadow The World
  • now has its own model
  • Star Platinum
  • updated model
  • Star Platinum The World
  • updated textures and animations

### Configs
  • added exclusive stands
  • if exclusiveStands in the server config is set to true, no two players can have the same stand
  • OFF by default
  • added stand user sight
  • if standUserSight in the server config is set to true, only players with stands can see other stands
  • OFF by default
  • added health to damage scaling
  • if healthToDamageScaling in the server config to true, JCraft damage scale with the opponent's maximum health
  • ON by default
  • added damage scaling factor against non stand users
  • vsStandlessDamageMultiplier in the server config which multiplies JCraft damage against standless __non-player__ opponents
  • 2x by default
  • added stand spawner option
  • if spawnerStands in the server config is set to true, mobs spawned by spawners can have stands
  • ON by default

### Commands
  • selection of Stands/Specs now are not of the form HORUS anymore, but horus or jcraft:horus
  • this is due to the use of the new registries
  • added jpose command (e.g. jpose help)
  • removed jcraft:none from /spec set, matching /stand set; use /spec clear instead

### Bug Fixes
  • fixed being able to jump while stunned
  • fixed Metallica animations
  • fixed stands passively being immune to arrows
  • fixed Coffin being in the wrong Creative Tab
  • Cinderella's Kiss enchantment is now undiscoverable
  • rain now freezes in Timestop
  • fixed Stands hitting creative/spectator players
  • spectators can no longer have stands out
  • fixed D4C's Dimension Hop return in other dimensions teleporting you below bedrock
  • fixed use of Stand arrows on some entities, including remotely active stands and Sheer Heart Attack
  • use tag can_never_have_stand to add living entities that shouldn't be able to have stands EVER
  • fixed problems with mods AdAstra and CarryOn via new stands tag

### Known Bugs
  • if exclusive stands are active, you can't change your stand skin via command
  • Enemies can attack through dimensions (hit something -> D4C ult -> attacked by out-of-world ent)
this bug is EVIL and has an unclear source >:(
in the future, try looking at what sets the enemies target to null
its obfuscated because of how goals are wrapped, but it's probably possible to figure out
To add to this, the loading of chunks in D4Cs dimension should be done with tickets instead of a mass forceload
  • Mobs don't spawn with stands in the Nether or End anymore; this is a stopgap solution to a bigger bug freezing the server
  • using a SpecDisc on Vampire doesn't remove the blood bar
  • using a SpecDisc on Anubis doesn't remove the bloodlust bar


## Forge

### Bug Fixes
  • fixed commands not autocompleting correctly
# Changelog: The Cosplay Update

## General
  • Road Roller now explodes into its ingredients when destroyed
  • overhauled the internal action and Stand Pose system, making development and datapacks easier
  • Stands, Specs and Moves now have their own registry, enabling the creation of Add-Ons
  • evolution items are now data driven as well
  • added a general item throwing mechanic
  • experimental and not accessible yet
  • extended documentation with UML
  • added Stand/Spec obtainment trigger, enabling new advancements
  • Stand user mob follow range is now based on local difficulty
  • Stand user mobs no longer drop diamond or netherite armor
  • added (partial) translations for
  • Arabic
  • Chinese
  • Dutch
  • English
  • German
  • Hebrew
  • Norwegian
  • Persian
  • Polish
  • Spanish
  • Turkish

### Blocks & Items
  • added craftable, non-functional steel ball
  • functionality will come with Spin in the future
  • added Compact Disc (burn a light blue glass pane)
  • added Spec Discs (Compact Disc + Experience Bottle)
  • made Stand Disc recipe much cheaper (Compact Disc + Stand Arrowhead + 7 polished meteorite blocks)
  • Discs as well as Cosplay now have their own tab in Creative Mode
  • updated model of DIO and Jotaro Cosplay
  • added Cosplay for
  • Johnny Joestar
  • Gyro Zeppeli
  • Pucci
  • Jotaro (from Part 4)
  • Heaven Attained DIO
  • Risotto
  • Kakyoin
  • Doppio
  • Diavolo
  • Giorno
  • Straizo
  • Funny Valentine
  • Diego
  • Ringo
  • Dio (from Part 1)
  • Kira (3 variants)
  • Cosplay is now fire-resistant if made from netherite
  • added animation for Stone Mask activation

### NPCs & Stands
  • generalized bones of all stand models for future animation purposes
  • C-Moon
  • Gravitational Hop move now configurable via datapacks
  • D4C
  • updated model
  • Horus
  • ice branches now turn much slower, but have consistent damage on hit
  • __Mandom added__ (thanks to Xirc)
  • only has two moves: countdown and rewind
  • player can use spec moves while Mandom is out
  • countdown can last between 6 and 30 seconds
  • rewind can only be activated when countdown has been active for at least 6 seconds
  • countdown saves entities within a 64 block radius and rewind resets them to their state they had when countdown activated
  • mobs who move 200 blocks away from their countdown position escape rewind
  • Metallica
  • given a unique, much quieter stand summoning sound
  • Invisibility move changed from crouch to aerial
  • Purple Haze + Distortion
  • updated model
  • Shadow The World
  • now has its own model
  • Star Platinum
  • updated model
  • Star Platinum The World
  • updated textures and animations

### Configs
  • added exclusive stands
  • if exclusiveStands in the server config is set to true, no two players can have the same stand
  • OFF by default
  • added stand user sight
  • if standUserSight in the server config is set to true, only players with stands can see other stands
  • OFF by default
  • added health to damage scaling
  • if healthToDamageScaling in the server config to true, JCraft damage scale with the opponent's maximum health
  • ON by default
  • added damage scaling factor against non stand users
  • vsStandlessDamageMultiplier in the server config which multiplies JCraft damage against standless __non-player__ opponents
  • 2x by default
  • added stand spawner option
  • if spawnerStands in the server config is set to true, mobs spawned by spawners can have stands
  • ON by default

### Commands
  • selection of Stands/Specs now are not of the form HORUS anymore, but horus or jcraft:horus
  • this is due to the use of the new registries
  • added jpose command (e.g. jpose help)
  • removed jcraft:none from /spec set, matching /stand set; use /spec clear instead

### Bug Fixes
  • fixed being able to jump while stunned
  • fixed Metallica animations
  • fixed stands passively being immune to arrows
  • fixed Coffin being in the wrong Creative Tab
  • Cinderella's Kiss enchantment is now undiscoverable
  • rain now freezes in Timestop
  • fixed Stands hitting creative/spectator players
  • spectators can no longer have stands out
  • fixed D4C's Dimension Hop return in other dimensions teleporting you below bedrock
  • fixed use of Stand arrows on some entities, including remotely active stands and Sheer Heart Attack
  • use tag can_never_have_stand to add living entities that shouldn't be able to have stands EVER
  • fixed problems with mods AdAstra and CarryOn via new stands tag

### Known Bugs
  • if exclusive stands are active, you can't change your stand skin via command
  • Enemies can attack through dimensions (hit something -> D4C ult -> attacked by out-of-world ent)
this bug is EVIL and has an unclear source >:(
in the future, try looking at what sets the enemies target to null
its obfuscated because of how goals are wrapped, but it's probably possible to figure out
To add to this, the loading of chunks in D4Cs dimension should be done with tickets instead of a mass forceload
  • Mobs don't spawn with stands in the Nether or End anymore; this is a stopgap solution to a bigger bug freezing the server
  • using a SpecDisc on Vampire doesn't remove the blood bar
  • using a SpecDisc on Anubis doesn't remove the bloodlust bar


## Forge

### Bug Fixes
  • fixed commands not autocompleting correctly
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