
Overview
Jello's main goal is to be a comprehensive implementation of the Gelatin Library. With it comes some bonus and special features unique to this mod:
Many New Colors
Jello adds 1000+ new colors to give you more options to color your base with a growing collective of available blocks! Currently, each color gets a dozen new blocks meaning you have around 12,000 new blocks to enhance your builds. This comes to little cost to memory or load times thanks to Gelatin's heavily optimize Cached Based loading System.

Various Ways of Coloring
Thanks to Gelatin, you have multiple ways of coloring blocks now either using Minecraft Cauldron to dye bulk amounts of blocks more efficiently to new Dye Tools allow you to change the various Compatible blocks to any of the new colors within the game or even the regular crafting methods.
Additional Slime Block Types
Jello adds new variants of vanilla slime blocks in the new colors available but also adds a new variant, the Slime Slab. This block has special properties that allow for finer control of what blocks stick to it. Once more is that each color can only stick to its corresponding colored slime blocks similar to honey and normal slime blocks within vanilla.
Other Features
By default, Gelatin adds the ability to Color any entity with any new DyeColorant added allowing you to have an orange pig, pink sheep, or even a blue cow just for fun.
Support
Should you have any questions, issues or comments, simply join the Wisp Forest Discord and we will try our best to help out
How to Install Jello (Mod)
Jello by Blodhgarm is verified for Fabric across Minecraft versions 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.4, 1.20.1 (latest release: 5.0.4+1.20.1, file size: 647 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.4, 1.20.1) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded Jello file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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### Features:
- Rework to DyeBundle with the inclusion of new way of interacting with the contents of the bundle
- Rework to how the new DyeColors are loaded by jello allowing for easier revisions to the list of colors.
- Color Deduplication: This was done due to how many colors (Roughly 500) were only off by 1-5 units away from each other in color space. I have a system inplace to properly remap these colors to the chose alternative meaning there should be no problems upgrading the world. This means that the amount of colors is around 1300 now instead of 1800.
- [NEW]** Jello Cups: These exist for a while within the creative screen but were not really finished. They act like stackable potions for Vanilla Status Effects meaning that you can stack them up to 16 but the downside is that you will need eat more often than a potion. Some even slightly better duration depending on the crafting item used. Info about making them can be found using REI.
- [NEW]** Dragon Health: Similar to Absorption but are permanent for the Potions duration. You need Condensed Dragons Breath to brew such a potion require both Ghast tear and 4 Dragons breath
### Fixes:
- Fix bug with sorting entries within condensed creative
### Features:
- Rework to DyeBundle with the inclusion of new way of interacting with the contents of the bundle
- Rework to how the new DyeColors are loaded by jello allowing for easier revisions to the list of colors.
- Color Deduplication: This was done due to how many colors (Roughly 500) were only off by 1-5 units away from each other in color space. I have a system inplace to properly remap these colors to the chose alternative meaning there should be no problems upgrading the world. This means that the amount of colors is around 1300 now instead of 1800.
- [NEW]** Jello Cups: These exist for a while within the creative screen but were not really finished. They act like stackable potions for Vanilla Status Effects meaning that you can stack them up to 16 but the downside is that you will need eat more often than a potion. Some even slightly better duration depending on the crafting item used. Info about making them can be found using REI.
- [NEW]** Dragon Health: Similar to Absorption but are permanent for the Potions duration. You need Condensed Dragons Breath to brew such a potion require both Ghast tear and 4 Dragons breath
### Fixes:
- Fix bug with sorting entries within condensed creative
### Features:
- Rework to DyeBundle with the inclusion of new way of interacting with the contents of the bundle
- Rework to how the new DyeColors are loaded by jello allowing for easier revisions to the list of colors.
- Color Deduplication: This was done due to how many colors (Roughly 500) were only off by 1-5 units away from each other in color space. I have a system inplace to properly remap these colors to the chose alternative meaning there should be no problems upgrading the world. This means that the amount of colors is around 1300 now instead of 1800.
- [NEW]** Jello Cups: These exist for a while within the creative screen but were not really finished. They act like stackable potions for Vanilla Status Effects meaning that you can stack them up to 16 but the downside is that you will need eat more often than a potion. Some even slightly better duration depending on the crafting item used. Info about making them can be found using REI.
- [NEW]** Dragon Health: Similar to Absorption but are permanent for the Potions duration. You need Condensed Dragons Breath to brew such a potion require both Ghast tear and 4 Dragons breath
### Fixes:
- Fix bug with sorting entries within condensed creative
##### Bug Fixes:
- Fix for Issue with Jello ItemGroup loading to early causing a crash within Polymer
- Fix Mixin Conflict with Critical Shearing
##### API Changes:
- [NEW]: Dynamic Block/Item Texture Grayscaling
- Feature allows for already existing Blocks and Items contained within the Block atlas to be copied and greyscaled for use within Colored Blocks
- Major Change certain Colored Registry's
- ColorizeRegistry is now ColorizeBlackListRegistry as Colorization is Dynamic without hardcoded textures meaning it should work on other modded entities
- GrayScaleRegistry is now GrayScaleEntityRegistry with some changes to the classes function
- API Note: Java docs will come within a future update*
##### Bug Fixes:
- Fix for Item count for DyeableBlockVariants being set to 1 due to vanilla logic issues in the base Item.Settings
- Fixes for the main Dyeing Variant Crafting Recipe:
- Fix issues with using the Wrong Dye Tag
- Fix issues with crafting logic not matching certain edge cases
##### API Changes:
- Change to how the override setting when registering Dyes to the DyeableVariantManager to only get the ItemGroup and Tab index if an OwoItemSettings
##### Bug Fixes:
- Fix for Custom Colored Shulker Boxes not dropping due to internal getItemStack method getting passed an invalid DyeColor
minor API changes, mod compatibility with REI and Condensed Creative, and lots of bug fixes.
#### Features:
- REI Support:
- Recipe support for recipes pertaining to the Artist Palette, Custom Dyed Blocks and there Dye item.
- Use Condensable Entries to cut down on the number of pages that jello adds.
- Condensed Entries Support:
- Clean up Jellos new Item Group tab where all the Block/Item variants are now stored.
#### Bug Fixes:
- Implement Mixin Plugin for Mixins used for Mod Compatibility.
- Fix Artist Palette Recipe allowing any Item to be used
- Fix Cauldron rendering without a bottom due to Mojang's Json Model culling the bottom due to water typically being Opaque
- Fix issue with sodium rendering Cauldron Water incorrectly
#### API Changes:
- Split DyeableBlockVariant into DyeableItemVariant now allowing for just Item Variants to be made, with
- This update has caused a lot of changes within the API and may still be broken with some JavaDocs being incorrect.
- All Variants now contain a builder to hold the methods needed to create the variants to remove clutter of
- [ NEW ]: LootTableInjectionEvent allows for someone to add new loot Tables during runtime of the game.
- [ NEW ]: TranslationInjectionEvent allows for someone to add new translations during runtime of the game.
- Minor Change to the LanguageProvider for more internal use within the TranslationInjectionEvent
- Implement a [Library](https://github.com/atteo/evo-inflector) for Algorithmic Pluralization of words.
- Minor shuffle of classes and methods within some internal classes
- Both new Events only allow for adding and not removal/replacement of the existing Data*
Features:
- Add support for Sheep Consistency
Bug Fixes:
- Finally fixed tag problems(I hope)
- Fix issue with NBT data not copying when Dyeing a item with such data (i.e. A Shulker box full of items)