This mod is an addon for Jujutsu Craft by Orca.
It was originally created to extend existing features and improve the gameplay experience when playing with friends, and was later released publicly. This addon adds adjustments that fill in missing systems, refine combat and domain behavior, and make the game more enjoyable in both solo and multiplayer.
Feature descriptions are listed on Here. Please check it for details.
Main Features
Skill Registration
You can register skills in advance and activate them without switching your selected technique, similar to Jujutsu Craft’s V key behavior.
Combat and Technique Adjustments
Adds Auto RCT, barrierless domains, and various other combat and technique adjustments.
Character Adjustments
Includes character-specific adjustments such as Gojo's teleport, Naoya's faster frame generation, and Kaori's flight.
Unique Features
Includes unique features such as revival, TPA, and small domains.
Commands and UI
Adds simple /jja commands, fixes an issue where the game language was forced to match the host's language in multiplayer, and includes several small UI and equipment-related adjustments.
Other Adjustments
Includes various gameplay, balance, and quality-of-life adjustments that do not fit neatly into the categories above. Try it out and see for yourself!
Other Notes
- The use of resources such as textures and models (including extraction, reuse, or redistribution) is prohibited.
- When using this mod, please include links to both Jujutsu Craft and this mod in your description.
- If you send requests on Discord, I may consider adding new features. Feel free to ask anything.
- You are free to port this addon's features into other addons; no permission is required.
Required Mods
Optional Mods
日本語説明
このMODは Orcaさんが制作した Jujutsu Craft のアドオンです。 元は友人と遊ぶために 既存機能の拡張やゲームプレイの改善 を目的に作成したMODであり、それを公開しました。 足りないシステムを補い、戦闘や領域の挙動を整えつつ、ソロでもマルチでも遊びやすくするための調整を追加しています。
ここ に機能の説明が書いてあります。 ぜひ確認してください。
主な機能
技登録機能
あらかじめ 技を登録 でき、選択中の技を切り替えずに発動できる(Vキーのような挙動)
戦闘・術式調整
オート反転術式、閉じない領域、その他さまざまな戦闘・術式の調整
キャラクター調整
五条のテレポート、直哉の高速フレーム生成、香織の飛行など、キャラクターの調整
独自機能
蘇生、TPA、小さい領域などの独自機能
コマンド・UI
/jja の簡単なコマンド、マルチプレイでの日本語対応などのいくつかの小さな UI や装備まわりの調整
その他いくつかの調整
上の分類に収まりきらない、戦闘・バランス・利便性の細かな調整も含まれています。 実際に遊んで確かめてみて!
その他
- テクスチャやモデルなどの資源の使用(抽出・流用・再配布等)は禁止されています。
- このMODを使用する際は、Jujutsu Craft 本体とこのMODのリンクを概要欄などに記載していただきたいです。
- Discordでリクエストを送ってくれれば、新機能を追加することもあるかもしれません。気軽に質問してください。
- このアドオンの機能は、他のアドオンに移植して使用しても構いません(許可は要りません)。
依存MOD
任意MOD
How to Install JujutsuAddon (Mod)
JujutsuAddon by arf8vhg7 is verified for Forge across Minecraft versions 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6 (latest release: 8.7, file size: 5.4 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded JujutsuAddon file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Fixed Simple Domain and Hollow Wicker Basket being canceled instead of extended when entered again through a Technique Setting branch, along with exposed translation keys in related messages.
- Rebuilt CE consumption, recovery, refund, and natural recovery accounting, fixing duplicate reductions, missing recovery, and CE disappearing when activating Simple Domain or Hollow Wicker Basket.
- Fixed SURE_HIT and SURE_KILL attacks being stopped by Infinity, allowing only attacks with a valid Domain, owner, and assignment to pass through on hit.
- Fixed startup and runtime crashes involving Copy technique items, Six Eyes items, and PlayerTick CE processing.
- Fixed Great Serpent attacks causing a server StackOverflowError through a recursive riding relationship.
- Rebuilt scaled Domains and synchronized portals, barriers, entities, and coordinates between interiors and exteriors.
- Overhauled JJC integration to prevent JJA from interrupting native processing and fixed defeat message formatting.
- Added CE upkeep and group recall for shikigami, removed Rozetsu and Dhruv summon limits, and fixed related AI and targeting issues.
- Fixed Ten Shadows shadow-dimension transfers, submersion, exits, damage, Curtain restoration, and barrier-breaking interactions.
- Corrected technique classification, mastery progression, and DAMAGE_BOOST support for Anti-Domain techniques and Unlimited Void.
- Fixed saved Domain techniques, sure-hit interactions, spawning, release origins, attacks, configuration, and cleanup.
- Corrected entity body scaling, regeneration, Body Health behavior, Revive cleanup, and detached body-part physics.
- Rebuilt the Registration GUI and fixed technique ordering, registration, scrolling, tooltips, and input detection.
- Six Eyes now grants a
forge:blindfolditem when first acquired in Survival or Adventure, if none is owned. - Fixed shikigami instructions, branches, cooldown icons, and several startup crashes.
- Changes the damage calculations for
CURSED_POISONandDEATH_PAINTING_BLOODwithout changing their DPS. - Changes Fester Life Blade to deal additional damage to the body part it hits.
- Preserves the Domain techniques assigned to each character and automatically restores saved selections when capacity becomes available again.
- Fixes Overhead Attack launching targets upward instead of applying their intended downward knockback.
- Adjusts Blue’s damage and extends its duration.
- Adjusts the damage, timing, duration, and steering behavior of Piercing Blood and Slicing Exorcism.
- Fixes Malevolent Shrine slash processing, Mahoraga adaptation checks, body recovery during Revive, and multiple startup/runtime crashes.
- Added
player_equivalent_entity_scaling. Default is false. - Fixed various domain-related issues, such as Hakari and clash display behavior.
- Made several Geto-related fixes.
- Improved Shikigami Enhancement behavior.
- Changed some Choso-related behavior (WIP).
- Also includes several other fixes.
- Improved domain-related behavior.
- Improved Mahoraga behavior.
- Improved RCT, Body Health, Revive, brain damage, and Auto RCT behavior.
- Improved non-player JujutsuCraft entities. They now use the same damage calculation formula as players.
- Fixed several combat and technique issues related to guard inputs, charge interruption, knockback, Malevolent Shrine, Yorozu, Blue, and Hollow Purple.
- Increased projectile speed for Piercing Blood, Hollow Purple, and Granite Blast.
- Changed Mahoraga’s adaptation behavior and wheel audio.
- Improved Technique Registration responsiveness.
- Several changes around Okkotsu.
- Several changes around Gojo, including the addition of Hollow Purple Seed.
- Improved handling for Infinity bypass.
- Changes to Mahoraga.
- Added selectable techniques that can be imbued into Domain Expansions, with refined sure-hit, sure-kill, and automatic in-domain activation behavior.
- Separated the internal domain space from the outer barrier size, improving domain expansion and contraction, clashes, boundary portals, and sure-hit checks.
- Updated Mahoraga so it can adapt not only to techniques, but also to phenomena such as slashes and fire, as well as the attacker's existence itself.
- Added and updated many character techniques, including Ishigori's
Granite Blast 3, Hanami'sFlower/Root/Wooden Ball, and Gojo'sTeleport/Hollow Purple. - Added many features and fixed many bugs.
- some bug fixes.
- Added JJA Hardmode with body-part health, a body-part HUD, and part-based recovery.
- Expanded Twinned Body with extra hand slots and sleeve/item rendering.
- Fixed RCT Output and added Ishigori’s RCT Granite Blast.
- Improved integration with Immersive Portals.
- Added Curios armor compatibility, Six Eyes body-part health display, Mahoraga adaptation messages, and Sukuna suppression/visibility features.
- Fixed domain pocket ticking when no players are inside.
- Reworked First Aid debuffs to apply only at 0 HP body parts.
- Fixed AutoRCT, RCT Output, and Malevolent Shrine stun/damage/sure-hit behavior.
- Improved compatibility with skin/model overrides and Six Eyes visuals.
- Fixed Kenjaku Body Takeover issues with inventory, Curios, First Aid, right-click completion, and extra techniques.
- Fixed Kenjaku Body Takeover's capturable HP bug.
- Fixed some bugs.
- Added "Return".
- Added Yaga Doll Summon / Cancel Cursed Technique and a shared Rika inventory.
- Fixed RCT core recovery, weakest player scaling, Rika's cursed energy color, and custom skin compatibility.
- Fixed cooldown behavior and cooldown effect icon rendering.
- Added Kenjaku.
- Added Cursed Technique Snatch for Rozetsu.
- Expanded Shikigami Control, allowing players to assign their shikigami and cursed spirits to allied players.
- Added the command feature
## Bug Fixes
- Fixed an issue where RCT Output could not be used on players or non-hostile entities
- Fixed an issue where a Cursed Spirit player would instantly die after being revived from the Revive Waiting state
- Fixed an issue where Blue would also pull the caster
- Set the activation cost of
Attack/Knockback Attack/Barrage Attackto 0 - Fixed an issue where untamed shikigami could not damage a Megumi player
- Fixed an issue where Megumi players could gain fame from entities defeated by untamed shikigami
- Fixed an issue where teleporting while a shikigami was summoned would prevent that shikigami from being summoned again
- Fixed an issue where shadow blocks would remain after Chimera Shadow Garden was deactivated
- Fixed an issue where HWB was automatically extended