KilaGraph builds on LDLib2's Node Graph Toolkit to provide in-game programmable graphs for mods. It is aimed at authors who want visual logic graphs, reusable graph resources, and ShaderGraph-style authoring for custom RenderTypes without writing every shader and editor workflow by hand.
Features
- Blueprint Graphs: general-purpose programmable node graphs for mod-side logic and data flow.
- RenderType Graphs: visual shader graphs that compile into Minecraft RenderType pipelines.
- Shader Function Graphs: reusable shader subgraphs that can be shared across RenderType graphs.
- Editor integration: LDLib2-powered graph editing, resource management, node libraries, settings panels, and live shader previews.
- Minecraft-aware nodes: utilities for items, blocks, fluids, entities, NBT, world queries, math, lists, maps, strings, and shader operations.
Requirements
- Minecraft / NeoForge
26.1 - LDLib2
26.1.2.20+
Exact dependency ranges are defined in gradle.properties.
Links
License
KilaGraph is licensed under the MIT license.
How to Install KilaGraph (Mod)
KilaGraph by KilaBash is verified for Neoforge across Minecraft versions 1.21.1, 26.1, 26.1.1, 26.1.2, 26.2, 26.3 (latest release: mc26.3-26.3.1.0-neoforge, file size: 2.7 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21.1, 26.1, 26.1.1, 26.1.2, 26.2, 26.3) and platform (Neoforge).
- Make sure you have the compatible loader or environment installed for Neoforge.
- Move the downloaded KilaGraph file into your Minecraft
.minecraft/modsfolder and launch the game.