This mod adds miniature cities, villages and structures to your world. Currently, there are several types of structures: city "USSR", city "Europe", village "Saman", village "Greeks", structure "Pyramid". These structures are generated in plain, birch forest, taiga and desert biomes. The buildings are generated in different ways, the layout of the rooms has many variations, there are also external decorations of the houses. The game itself chooses which variation to generate. Everything is assembled using jigsaw blocks into a single structure.
The theme of the USSR city - is old Soviet panel houses, with factories and stores, you can also find monuments, fountains, flowerbeds and parks. The cities were built up very densely. /locate ussr_medium_mix

Europe city theme - Old architectural houses from the Middle Ages, the cities are usually small in size, they have no factories and businesses, only small stores, fountains and markets. /locate europe

Pyramids theme - In them ancient people, before our era, hid a lot of mysterious treasures, which you will have to find. However, it is not so easy, as you will be waiting for a lot of obstacles and traps, which you will need to pass on the clues. Unfortunately not all the clues have survived to this day.

Theme Saman Village - This is a very dirty and poor settlements, in them houses are very small, cramped. You can find here and businesses of small size. There are also monuments, not big stores.

Theme Greece village - This is a rather old civilization, which is located in the birch forest. Their houses are mostly made of birch and calcite. Small stalls are common here, among the inhabitants who are engaged in various activities.

Join the discord server by mod: https://discord.gg/MzNSXxYcGQ
All Versions
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- Added taverns, with 2 variants: Saman and Siberian.
- Added new villager trades for all professions.
- Fixed bugs with roof generation on houses; roofs now match the color of the house.
- Fixed minor bugs that caused errors in the console.
- Added a recipe for crafting sticks from logs.
- (WARNING: This is the final version of the mod supporting Minecraft 26.1.2.)**
- Added taverns, with 2 variants: Saman and Siberian.
- Added new villager trades for all professions.
- Fixed bugs with roof generation on houses; roofs now match the color of the house.
- Fixed minor bugs that caused errors in the console.
- Added a recipe for crafting sticks from logs.
- (WARNING: This is the final version of the mod supporting Minecraft 26.1.2.)**
- Added taverns, with 2 variants: Saman and Siberian.
- Added new villager trades for all professions.
- Fixed bugs with roof generation on houses; roofs now match the color of the house.
- Fixed minor bugs that caused errors in the console.
- Added a recipe for crafting sticks from logs.
- (WARNING: This is the final version of the mod supporting Minecraft 26.1.2.)**
- Added taverns, with 2 variants: Saman and Siberian.
- Added new villager trades for all professions.
- Fixed bugs with roof generation on houses; roofs now match the color of the house.
- Fixed minor bugs that caused errors in the console.
- Added a recipe for crafting sticks from logs.
- (WARNING: This is the final version of the mod supporting Minecraft 26.1.2.)**
- Changed the furniture generator; it now generates furniture in a new way.
- Fixed many bugs related to empty plazl block pools.
- Fixed cities generating on top of each other. (OLD SEEDS NO LONGER WORK!!!)
- Changed the block filling underneath houses (foundations).
- Fixed the bell crafting recipe.
- Fixed the "Ring the Bell" advancement.
- Added a new experimental house type: Monika_corner_left.
- Improved /locate search (tags have been added).
- Minor technical fixes.
- Changed the furniture generator; it now generates furniture in a new way.
- Fixed many bugs related to empty plazl block pools.
- Fixed cities generating on top of each other. (OLD SEEDS NO LONGER WORK!!!)
- Changed the block filling underneath houses (foundations).
- Fixed the bell crafting recipe.
- Fixed the "Ring the Bell" advancement.
- Added a new experimental house type: Monika_corner_left.
- Improved /locate search (tags have been added).
- Minor technical fixes.
- Changed the furniture generator; it now generates furniture in a new way.
- Fixed many bugs related to empty plazl block pools.
- Fixed cities generating on top of each other. (OLD SEEDS NO LONGER WORK!!!)
- Changed the block filling underneath houses (foundations).
- Fixed the bell crafting recipe.
- Fixed the "Ring the Bell" advancement.
- Added a new experimental house type: Monika_corner_left.
- Improved /locate search (tags have been added).
- Minor technical fixes.
- Changed the furniture generator; it now generates furniture in a new way.
- Fixed many bugs related to empty plazl block pools.
- Fixed cities generating on top of each other. (OLD SEEDS NO LONGER WORK!!!)
- Changed the block filling underneath houses (foundations).
- Fixed the bell crafting recipe.
- Fixed the "Ring the Bell" advancement.
- Added a new experimental house type: Monika_corner_left.
- Improved /locate search (tags have been added).
- Minor technical fixes.
- Added African and desert cities and villages.
- Spawns in the desert and in Messa
- Consists of tall city buildings
- The first floors will always have shops
- Spacious apartments
- Spawns in the desert.
- Buildings look poor.
- Residents all wear green robes (nitwit).
- There are broken houses.
- spawns in the desert
- there are nice houses with columns decorated in birch style
- fixed the generation of some structures in ussr_colored_mix
- fixed minor bugs
- added new achievements for new cities
- Added African and desert cities and villages.
- Spawns in the desert and in Messa
- Consists of tall city buildings
- The first floors will always have shops
- Spacious apartments
- Spawns in the desert.
- Buildings look poor.
- Residents all wear green robes (nitwit).
- There are broken houses.
- spawns in the desert
- there are nice houses with columns decorated in birch style
- fixed the generation of some structures in ussr_colored_mix
- fixed minor bugs
- added new achievements for new cities
- Added African and desert cities and villages.
- Spawns in the desert and in Messa
- Consists of tall city buildings
- The first floors will always have shops
- Spacious apartments
- Spawns in the desert.
- Buildings look poor.
- Residents all wear green robes (nitwit).
- There are broken houses.
- spawns in the desert
- there are nice houses with columns decorated in birch style
- fixed the generation of some structures in ussr_colored_mix
- fixed minor bugs
- added new achievements for new cities
- Added African and desert cities and villages.
- Spawns in the desert and in Messa
- Consists of tall city buildings
- The first floors will always have shops
- Spacious apartments
- Spawns in the desert.
- Buildings look poor.
- Residents all wear green robes (nitwit).
- There are broken houses.
- spawns in the desert
- there are nice houses with columns decorated in birch style
- fixed the generation of some structures in ussr_colored_mix
- fixed minor bugs
- added new achievements for new cities
- Added a mini-village in the desert with poor houses, patterns and decor still need to be added, as well as resident generation.
- Added cities in the desert and badlands, fully refined cities, but temporarily without resident generation.
- Minor bug fixes
(PLEASE NOTE THAT THE UPDATE IS IN DEVELOPMENT!)
MAKE A BACKUP OF YOUR WORLD!!!
2. Fixed Greek spawn
3. Fixed transparent foundation cavity at “kogtyv_9_4/home_white”
4. Fixed the generation of 2 apartments “twobalkone_9”
5. “monikalong_9_4/home_mushroom_all” - fixed house generation
6. Fixed a bug with murals, they no longer replace house blocks with blocks from the standard template
2. Fixed Greek spawn
3. Fixed transparent foundation cavity at “kogtyv_9_4/home_white”
4. Fixed the generation of 2 apartments “twobalkone_9”
5. “monikalong_9_4/home_mushroom_all” - fixed house generation
6. Fixed a bug with murals, they no longer replace house blocks with blocks from the standard template
2. Fixed Greek spawn
3. Fixed transparent foundation cavity at “kogtyv_9_4/home_white”
4. Fixed the generation of 2 apartments “twobalkone_9”
5. “monikalong_9_4/home_mushroom_all” - fixed house generation
6. Fixed a bug with murals, they no longer replace house blocks with blocks from the standard template
- Mushroom houses have been added.
- Some houses have balconies made of white boards.
- Bug fixes
- Support for flat worlds. PLEASE NOTE! A minimum of 64 blocks is required to generate cities!
- Mushroom houses have been added.
- Some houses have balconies made of white boards.
- Bug fixes
- Support for flat worlds. PLEASE NOTE! A minimum of 64 blocks is required to generate cities!
- Mushroom houses have been added.
- Some houses have balconies made of white boards.
- Bug fixes
- Support for flat worlds. PLEASE NOTE! A minimum of 64 blocks is required to generate cities!
- fixed generation of apartments in the building “yuzhnoukrayinsk_svechka”
- fixed generation of apartments in the building “yuzhnoukrayinsk_svechka”
- fixed generation of apartments in the building “yuzhnoukrayinsk_svechka”
- fixed generation of apartments in the building “yuzhnoukrayinsk_svechka”
- Added colored cities, you can find them with the command /locate colored_mix
- Cities are spawned in biomes:
- Fixed a lot of bugs
- Fixed road generation in towns and villages. Now they do not overlap each other
- Added a very large number of new buildings
- Added a large number of new working buildings
- Added colored cities, you can find them with the command /locate colored_mix
- Cities are spawned in biomes:
- Fixed a lot of bugs
- Fixed road generation in towns and villages. Now they do not overlap each other
- Added a very large number of new buildings
- Added a large number of new working buildings
- Added colored cities, you can find them with the command /locate colored_mix
- Cities are spawned in biomes:
- Fixed a lot of bugs
- Fixed road generation in towns and villages. Now they do not overlap each other
- Added a very large number of new buildings
- Added a large number of new working buildings
- Added colored cities, you can find them with the command /locate colored_mix
- Cities are spawned in biomes:
- Fixed a lot of bugs
- Fixed road generation in towns and villages. Now they do not overlap each other
- Added a very large number of new buildings
- Added a large number of new working buildings
Added:
- A new structure called “Bunker”.
- Added new special loot to the “Bunker” structure.
- Added a new achievement related to the Bunker.
- Added variations of Soviet buildings, now with glazed balconies and not with glazed balconies.
- Added 3 new beds to European cities.
- Changed white glass panels on balconies in Soviet cities, replaced with white glass block.
- Changed the rarity of towns appearing between each other, now villages appear more often and towns less often.
- Fixed a bug with the Monikalong structure - this house simply did not generate in Soviet cities.
- Fixed a bug with loot in chests, earlier it simply did not appear.
- Fixed bug with half red beds in European cities in the taiga.
- Fixed the center of the structure “rondo_youipun”.
- Fixed camod generation in the structure “red_stalin_short”.
Added:
- A new structure called “Bunker”.
- Added new special loot to the “Bunker” structure.
- Added a new achievement related to the Bunker.
- Added variations of Soviet buildings, now with glazed balconies and not with glazed balconies.
- Added 3 new beds to European cities.
- Changed white glass panels on balconies in Soviet cities, replaced with white glass block.
- Changed the rarity of towns appearing between each other, now villages appear more often and towns less often.
- Fixed a bug with the Monikalong structure - this house simply did not generate in Soviet cities.
- Fixed a bug with loot in chests, earlier it simply did not appear.
- Fixed bug with half red beds in European cities in the taiga.
- Fixed the center of the structure “rondo_youipun”.
- Fixed camod generation in the structure “red_stalin_short”.