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KubeJS Create

KubeJS Create

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Create integration for KubeJS. This mod allows you to add and properly edit recipes of Create mod in KubeJS scripts. All supported recipe types and examples are below. See Recipes page for more info.

Supported recipe types:

  • createCrushing
  • createCutting
  • createMilling
  • createBasin
  • createMixing (supports .heated() and .superheated())
  • createCompacting (supports .heated() and .superheated())
  • createPressing
  • createSandpaperPolishing
  • createSplashing (Bulk Washing)
  • createDeploying
  • createFilling
  • createEmptying

Note: Bulk Smoking = vanilla smoking and Bulk Blasting = vanilla blasting recipe types.

event.recipes.createCrushing(output[], input[]) Output doesn't have to be an array. It can be either items or fluids Input doesn't have to be an array. It can be either ingredients or Fluid.of('minecraft:water', 1000) or {fluidTag: 'some:fluid_tag', amount: 1000}

createMechanicalCrafting

event.recipes.createMechanicalCrafting(output, pattern[], {patternKey: input})

This recipe type is the same as regular crafting table shaped recipe

event.recipes.createSequencedAssembly(output[], input, sequence[]) 
// output[] are your output items
// input is your input item
// sequence[] is an array of sequences. These sequences are "regular" recipes that are supported.

Examples

event.recipes.createCrushing([
  '2x minecraft:cobblestone',
  'minecraft:redstone',
  Item.of('minecraft:redstone').withChance(0.5)
], 'minecraft:redstone_ore')
event.recipes.createMixing('create:chromatic_compound', [
  '#forge:dusts/glowstone',
  '#forge:dusts/glowstone',
  '#forge:dusts/glowstone',
  'create:powdered_obsidian',
  'create:powdered_obsidian',
  'create:powdered_obsidian',
  'create:polished_rose_quartz'
]).superheated()
event.recipes.createFilling('create:blaze_cake', [
  'create:blaze_cake_base',
  Fluid.of('minecraft:lava', 250)
])
event.recipes.createEmptying([
  'minecraft:glass_bottle',
  Fluid.of('create:honey', 250)
], 'minecraft:honey_bottle')
event.recipes.createMechanicalCrafting('minecraft:piston', [
  'CCCCC',
  'CPIPC',
  'CPRPC'
], {
  C: '#forge:cobblestone',
  P: '#minecraft:planks',
  R: '#forge:dusts/redstone',
  I: '#forge:ingots/iron'
})
event.recipes.createSequencedAssembly([ // start the recipe
 Item.of('6x create:large_cogwheel').withChance(32.0), // have this item be an output with a certain chance
 Item.of('create:brass_ingot').withChance(2.0), // have this item be an output with a certain chance
 'minecraft:andesite', // have this item be a guaranteed output
 'create:cogwheel', // have this item be a guaranteed output
 'minecraft:stick', // have this item be a guaranteed output
 'minecraft:iron_nugget' // have this item be a guaranteed output
], 'create:brass_ingot', [ // 'create:brass_ingot' is the input.
// the transitional item set by "transitionalItem('create:incomplete_large_cogwheel')" is the item that will be used during the recipe as the item that the input is using to transition to the output.
 event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:planks']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
 event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:wooden_buttons']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
 event.recipes.createCutting('create:incomplete_large_cogwheel', 'create:incomplete_large_cogwheel').processingTime(50) // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
]).transitionalItem('create:incomplete_large_cogwheel').loops(6) // set the transitional item and the loops (amount of repetitions)

If you want to use your own transitional item in sequenced_assembly recipes, you must register it in startup event:

onEvent('item.registry', event => {
  // Texture for this item goes in kubejs/assets/kubejs/textures/item/my_part.png
  event.create('my_part', 'create:sequenced_assembly').displayName('My Part')
})

Then you would use ...transitionalItem('kubejs:my_part')...

Note! Mysterious Conversion recipes are client side only, so the only way to add them currently is using reflection with this code in client scripts (outside any event):

let MysteriousItemConversionCategory = java('com.simibubi.create.compat.jei.category.MysteriousItemConversionCategory')
let ConversionRecipe = java('com.simibubi.create.compat.jei.ConversionRecipe')

MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:apple', 'minecraft:carrot'))
MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:golden_apple', 'minecraft:golden_carrot'))

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Neoforge
13h ago 1
1.20.1
Forge
13h ago 1
1.20.1
Forge
13h ago 1
1.20.1
Forge
13h ago 1
1.18.2
Fabric
13h ago 1
1.19.2
Fabric
13h ago 1
1.18.2
Forge
13h ago 1
1.19.2
Fabric
13h ago 1
1.19.2
Forge
13h ago 1
1.18.2
Fabric
13h ago 1
1.19.2
Forge
13h ago 1
1.19.2
Fabric
13h ago 1
1.19.2
Fabric
13h ago 1
1.19.2
Forge
13h ago 1
1.19.2
Forge
13h ago 1
1.19.2
Fabric
13h ago 1
1.19.2
Fabric
13h ago 1
1.19.2
Forge
13h ago 1
1.19.2
Forge
13h ago 1
1.19.2
Fabric
13h ago 1
1.19.2
Fabric
13h ago 1
1.19.2
Fabric
13h ago 1
1.19.2
Forge
13h ago 1
1.19.2
Forge
13h ago 1
1.19.2
Fabric
13h ago 1
1.19.2
Fabric
13h ago 1
1.18.2
Fabric
13h ago 1
1.19.2
Forge
13h ago 1
1.19.2
Forge
13h ago 1
1.19.2
Fabric
13h ago 1
1.18.2
Forge
13h ago 1
1.18.2
Fabric
13h ago 1
1.19.2
Forge
13h ago 1
1.19.2
Fabric
13h ago 1
1.19.2
Forge
13h ago 1
1.19.2
Fabric
13h ago 1
1.18.2
Forge
13h ago 1
1.18.2
Fabric
13h ago 1
1.18.2
Forge
13h ago 1
1.18.2
Fabric
13h ago 1
1.18.2
Forge
13h ago 1
1.18.2
Fabric
13h ago 1
1.18.2
Forge
13h ago 1
1.18.1
Forge
13h ago 1
1.16.5
Forge
13h ago 1
1.16.5
Forge
13h ago 1
1.16.5
Forge
13h ago 1
1.16.5
Forge
13h ago 1
1.16.5
Forge
13h ago 1
1.16.x
Forge
13h ago 1
1.16.x
Forge
13h ago 1
<ul>
<li>Merge branch '1.19/dev' into 1.19/main - Max</li>
<li>Merge pull request #27 from enigmaquip/1.19/dev - Max</li>
<li>Fix fabric fluidstack parsing - enigmaquip</li>
</ul>

<ul>
<li>Merge branch '1.19/dev' into 1.19/main - Max</li>
<li>Merge pull request #27 from enigmaquip/1.19/dev - Max</li>
<li>Fix fabric fluidstack parsing - enigmaquip</li>
</ul>

<ul>
<li>Merge pull request #17 from KubeJS-Mods/1.18/dev - Max</li>
<li>v0.5 Update (#16) - Li Junyu</li>
</ul>

<ul>
<li>Merge pull request #17 from KubeJS-Mods/1.18/dev - Max</li>
<li>v0.5 Update (#16) - Li Junyu</li>
</ul>

<ul>
<li>Merge branch '1.18/dev' into 1.18/main - Max</li>
<li>Fix fluid deserialisation in ProcessingRecipeJS - Max</li>
<li>Remove unnecessary Flywheel dependency from fabric, update deps - Max</li>
</ul>

<ul>
<li>Merge branch '1.18/dev' into 1.18/main - Max</li>
<li>Fix fluid deserialisation in ProcessingRecipeJS - Max</li>
<li>Remove unnecessary Flywheel dependency from fabric, update deps - Max</li>
</ul>

<ul>
<li>Base update to 1.18.2 - Max</li>
</ul>

<ul>
<li>Added SequencedAssemblyItemType - LatvianModder</li>
<li>Add sequenced assembly item type - Max</li>
</ul>

<ul>
<li>Fix access to private serializer field - Max</li>
</ul>

<ul>
<li>Added Sequenced Assembly recipe support - LatvianModder</li>
</ul>

<ul>
<li>Update build.yml - Kristiāns Micītis</li>
</ul>

<ul>
<li>Added default processing time 100. This may break some recipes but fix others. You can add .processingTime(200) at end of your create recipes to override that - LatvianModder</li>
</ul>

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