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KubeJS Immersive Engineering

KubeJS Immersive Engineering

by Lat • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

KubeJS Immersive Engineering integration. See Recipes page for more info.

Supported recipe types:

  • immersiveengineeringAlloy

      event.recipes.immersiveengineeringAlloy(output, input1, input2)
  • immersiveengineeringBlastFurnace

      event.recipes.immersiveengineeringBlastFurnace(output, input)
      event.recipes.immersiveengineeringBlastFurnace(output, input, slag)
  • immersiveengineeringBlastFurnaceFuel

      event.recipes.immersiveengineeringBlastFurnaceFuel(input).time(300)
  • immersiveengineeringCokeOven

      event.recipes.immersiveengineeringCokeOven(output, input).creosote(250).time(900)
  • immersiveengineeringCloche

      event.recipes.immersiveengineeringCloche([outputs], input, soil)
      event.recipes.immersiveengineeringCloche([outputs], input, soil, render) // Render format: {type: 'crop', block: 'minecraft:wheat'}
  • immersiveengineeringFertilizer

      event.recipes.immersiveengineeringFertilizer(input).growthModifier(1.5)
  • immersiveengineeringMetalPress

      event.recipes.immersiveengineeringMetalPress(output, input, mold)
  • immersiveengineeringArcFurnace

      event.recipes.immersiveengineeringArcFurnace([outputs], input)
      event.recipes.immersiveengineeringArcFurnace([outputs], input, [additives])
      event.recipes.immersiveengineeringArcFurnace([outputs], input, [additives], slag)
  • immersiveengineeringCrusher

      event.recipes.immersiveengineeringCrusher(output, input)
      event.recipes.immersiveengineeringCrusher(output, input, [secondaries]) // Secondary output format: {chance: 0.5, output: 'item:id'}
  • immersiveengineeringSawmill

      event.recipes.immersiveengineeringSawmill(output, input)
      event.recipes.immersiveengineeringSawmill(output, input, [secondaries]) // Secondary output format: {stripping: true, output: 'item:id'}
      event.recipes.immersiveengineeringSawmill(output, input, [secondaries], stripped)

How to Install KubeJS Immersive Engineering (Mod)

KubeJS Immersive Engineering by Lat is verified for Forge across Minecraft versions 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.18.1, 1.18.2, 1.19.2 (latest release: 1902.2.3-build.18, file size: 52 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.18.1, 1.18.2, 1.19.2) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded KubeJS Immersive Engineering file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.1
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.18.1
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.18.1
Forge
last yr. 1
1.18.1
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.18.1
Forge
last yr. 1
1.18.1
Forge
last yr. 1
1.18.1
Forge
last yr. 1
1.18.1
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
<ul>
<li>Fixed wrong CF dependency - LatvianModder</li>
</ul>

<ul>
<li>Merge branch '1.18/dev' into 1.18/main - Max</li>
<li>Bump project metadata, refactor recipe type IDs - Max</li>
<li>Fix userdev - Max</li>
<li>Base update to 1.18.2 - Max</li>
</ul>

<ul>
<li>Merge branch '1.18/dev' into 1.18/main - Max</li>
<li>Update buildscripts, bump KubeJS version - Max</li>
</ul>

<ul>
<li>Merge branch '1.16/dev' into 1.16/main - Max</li>
<li>Move MultiblockFormEventJS to startup to fix client-server desyncs - Max</li>
</ul>

<ul>
<li>Merge branch '1.18/dev' into 1.18/main - Max</li>
<li>Move MultiblockFormEventJS to startup to fix client-server desyncs - Max</li>
</ul>

<ul>
<li>Merge branch '1.16/dev' into 1.16/main - Max</li>
<li>Turns out that getter only exists in 1.18, that's what I get for cherrypicking - Max</li>
<li>Only fire MultiblockFormEvent on logical server (closes #4, see also BluSunrize/ImmersiveEngineering#5180) - Max</li>
</ul>

<ul>
<li>Merge branch '1.18/dev' into 1.18/main - Max</li>
<li>Only fire MultiblockFormEvent on logical server (closes #4, see also BluSunrize/ImmersiveEngineering#5180) - Max</li>
</ul>

<ul>
<li>Merge branch '1.18/dev' into 1.18/main - Max</li>
<li>Update to KubeJS 4.1, add MultiblockFormEventJS - Max</li>
</ul>

<ul>
<li>Merge branch '1.16/dev' into 1.16/main - Max</li>
<li>Refactor and add MultiblockFormEventJS - Max</li>
</ul>

<ul>
<li>Merge branch '1.18/dev' into 1.18/main - Max</li>
<li>Fix squeezer recipes - Max</li>
</ul>

<ul>
<li>Merge branch '1.18/dev' into 1.18/main - Max</li>
<li>Add squeezer and mixer recipes - Max</li>
<li>Fix metal press mold - Max</li>
</ul>

<ul>
<li>Merge branch '1.18/dev' into 1.18/main - Max</li>
<li>Fix userdev launch and plugin loading, add REI to userdev - Max</li>
<li>Refactors and syntactic sugar (JDK 17 my beloved 😍) - Max</li>
</ul>

<ul>
<li>Fix CurseForge versions - Max</li>
</ul>

<ul>
<li>Fixed wrong CF dependency - LatvianModder</li>
</ul>

<ul>
<li>Updated mods, fixed crash - LatvianModder</li>
</ul>

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