
A smooth third person mod
一个丝滑的第三人称视角模组
Contributors 贡献者
ArctynFox, Flonja, Serrenos, avpbynf
Thanks 感谢
Perspective API Compatibility Matrix
| Third-Person | Perspective API |
|---|---|
3.0.0-beta.1 |
1.2.0-beta |
3.0.0-beta.2 |
1.3.0-beta |
3.0.1-beta |
1.4.0-beta |
3.0.2-beta |
1.5.0-beta |
3.0.3-beta |
1.5.0-beta |
Third-Person versions before 3.x do not depend on Perspective API.
All Versions
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- Port to 26.1 (Thanks to avpbynf)
- fix: swap mod issue and source URLs
- Port to 26.1 (Thanks to avpbynf)
- fix: swap mod issue and source URLs
- Port to 1.21.11 (Thanks to Flonja)
- Add mod icon
- fix: rotation not working
- Port to 1.21.11 (Thanks to Flonja)
- Add mod icon
- fix: rotation not working
- Port to 1.21.4 (Thanks to Flonja)
- Port to 1.21.4 (Thanks to Flonja)
- Support NeoForge
- Forge is no longer supported
- Port to 1.21(.1)
- Support NeoForge
- Forge is no longer supported
- Port to 1.21(.1)
- Port from v2.2.0-1.20-1.20.1
- Port from v2.2.0-1.20-1.20.1
- Port from v2.2.0-1.20-1.20.1
- Port from v2.2.0-1.20-1.20.1
- Port from v2.2.0-1.20-1.20.1
- Port from v2.2.0-1.20-1.20.1
- Port from v2.2.0-1.20.1
- Port from v2.2.0-1.20.1
- Add rotate mode: _Turn to Moving Direction_
- Reduce camera offset when looking up and down
- Update adjustable range of some config items
### Fixed
- Camera pitch set to zero when locked
- Add rotate mode: _Turn to Moving Direction_
- Reduce camera offset when looking up and down
- Update adjustable range of some config items
### Fixed
- Camera pitch set to zero when locked
- Issue url incorrect
- Errors in floating-point calculation (#173)
- Issue url incorrect
- Errors in floating-point calculation (#173)
- Enum config option to specify how player entity normally rotate:
normal_rotate_mode
enum values:
- Interest point
- Camera crosshair
- Parallel with camera
- None
- Allow disabling view bobbing in third person
- config option:
disable_third_person_bob_view
### Removed
- Replace multiple config options with one enum type option
player_rotate_to_interest_pointplayer_rotate_with_camera_when_not_aimingrotate_to_moving_direction
### Fixed
- Fov mixin incorrect
- Player entity rotation incorrect when enter third person
### Compatibility
- Basically compatible with _Valkyrien Skies_ if you set option _Normal rotate mode_ to _Camera crosshair_
- Enum config option to specify how player entity normally rotate:
normal_rotate_mode
enum values:
- Interest point
- Camera crosshair
- Parallel with camera
- None
- Allow disabling view bobbing in third person
- config option:
disable_third_person_bob_view
### Removed
- Replace multiple config options with one enum type option
player_rotate_to_interest_pointplayer_rotate_with_camera_when_not_aimingrotate_to_moving_direction
### Fixed
- Fov mixin incorrect
- Player entity rotation incorrect when enter third person
### Compatibility
- Basically compatible with _Valkyrien Skies_ if you set option _Normal rotate mode_ to _Camera crosshair_
- Change fov when aiming (Dolly zoom)
- Config option:
aiming_fov_divisor - Auto enter first person in narrow space
- Config option:
temp_first_person_in_narrow_space - Adjustable vertical offset of rotate center
- Config option:
rotate_center_height_offset
### Changed
- Update default value of config options
- Rename config category name: "Aiming Check" -> "Item Predicates"
- Change some default values of config options
- Change fov when aiming (Dolly zoom)
- Config option:
aiming_fov_divisor - Auto enter first person in narrow space
- Config option:
temp_first_person_in_narrow_space - Adjustable vertical offset of rotate center
- Config option:
rotate_center_height_offset
### Changed
- Update default value of config options
- Rename config category name: "Aiming Check" -> "Item Predicates"
- Change some default values of config options
- Add config:
camera_distance_mode - Allow item tag in item pattern
- Make it always use post effect of attached entity in spectator mode
- Disable double-tap sprinting in third person by default #153 #155
- config:
allow_double_tap_sprint
### Changed
- Support both 1.20 and 1.20.1
- Config
use_camera_pick_in_creative: - Disabled by default
- Moved to category _Other_
### Removed
- Remove config
sprint_impulse_threshold
### Fixed
- Camera slightly shakes when hitting wall
### Other
- Change package name to
com.github.leawind.thirdperson - Record stack trace when infinite value detected. Once player's rotation become NaN or infinity, it will log some information for debugging
- Add config:
camera_distance_mode - Allow item tag in item pattern
- Make it always use post effect of attached entity in spectator mode
- Disable double-tap sprinting in third person by default #153 #155
- config:
allow_double_tap_sprint
### Changed
- Support both 1.20 and 1.20.1
- Config
use_camera_pick_in_creative: - Disabled by default
- Moved to category _Other_
### Removed
- Remove config
sprint_impulse_threshold
### Fixed
- Camera slightly shakes when hitting wall
### Other
- Change package name to
com.github.leawind.thirdperson - Record stack trace when infinite value detected. Once player's rotation become NaN or infinity, it will log some information for debugging
- Update link https://afdian.com/a/Leawind
### Fixed
- Transition from third person to first person not smooth
- Update link https://afdian.com/a/Leawind
### Fixed
- Transition from third person to first person not smooth
- Update default values and adjustable ranges for config items
- Update translations
- Improve riding experience
- Calculate camera-to-player distance based on the total size of the player and vehicles #142
- Make "camera distance" starts from certain distance to eye
### Removed
- Unnecessary config item
- Unnecessary camera distance limitation in normal mode
### Fixed
- Sometimes player's head disappear #138
- Update default values and adjustable ranges for config items
- Update translations
- Improve riding experience
- Calculate camera-to-player distance based on the total size of the player and vehicles #142
- Make "camera distance" starts from certain distance to eye
### Removed
- Unnecessary config item
- Unnecessary camera distance limitation in normal mode
### Fixed
- Sometimes player's head disappear #138