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https://discord.gg/HXsBBYbQsE
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Mod Content:
Mobs:
Spoiler
<Skeletosaurus:
This is a prehistoric beast that lives in its nest in soul sand valley biome. if you manage to beat it you will be rewarded with minimum of 2 dinosaur bones, you can use these bones to craft The Dinosaur Bone Club, or Dinosaur Bone Shield
<Warped Fungussus:
Warped Fungussus is a warped mushroom like entity that lives in warped forest. It teleports after its attack, when beat it drops Warped Mushroom cap part, it can be used to create the entity warper item.
<Endersent:
Endersent is a very dangerous entity, it deals a lot of damage and teleports after the attack. It can also give chorus infection effect to players. As a reward player can get the Chorus Crystal. this item allows player to craft The Chorus Blade, or The Chorus Mask.
<Chorusling:
Chrosuling is a mob similar to Endersent but its much less dangerous, it can drop Infected Chorus Fruit, which can be used to craft Chorus Mask or Void Entity Warper.
<Lava Eater
Lava Eater is a big lizard that is immune to fire. It can set its enemies on fire and it drops 3 pieces of its skin, from these 3 pieces of lava eater's skin you can craft yourself the Fiery Jaw weapon.
<Shulker Mimic
Shulker Mimic is a big shulker - like mob that can be found in shulker tower structure. it gives levitation effect to its enemies. It drops large shulker shell item, from this item you can craft Shulker Helmet or A Shulker Shield. When he reaches 50% of health he starts applying Gravity Pull effect to his enemies. When he reaches 25% of health he will start applying levitation and Gravity Pull effect but stronger.
<Frostbitten Golem
Frostbitten Golem is a big frozen golem that can be found in snowy and cold biomes. When beat it drops Frozen Rune, which can be used to craft The Great Frost or Frostbitten Shield.
<Overgrown Colossus
Overgrown Colossus is is.. is just overgrown. it lives deep in the heart of the jungle. It can give posion effect to players. When killed it drops nature crystal, it can be used to craft Mossy Hammer or Mossy Chestplate, he will spawn Mossy Golem when he reaches 50% of health or 25%.
<Withered Abomination Withered Abomination is a big scary wither - like mob that lives in the forgotten long time ago Soul Fortress Remains Structure. it drops WIthered bones. The bones are used to make Withered Scythe or Withered Ribcage.
<Cloud Golem:
Cloud Golem is another golem in this mod. it summons big explosive clouds above its enemies. It has 2 phases. In the second phase it becomes more angry and starts fightning using its 2 arms and summoning lightning bolts. It drops Air Rune which can be used to craft Wand Of Clouds or Atmospheric Boots, or Axe of Lightning.
Ancient Guardian is a big and scary monster with many visible ribs. It deals a lot of damage and it can slow its enemies because of how hard its attacks are, be careful when hitting him because even when you hurt him it can hurt you. It drops Anchor Handle. Anchor Handle can be used to craft Monstrous Anchor or Spiky Shield.
<Ambusher
Ambusher is a mob that attacks players using its long tongue, when defeated it splits into 3 little worms. When defeated it also drops 1 piece of its tough skin, which can be used to craft Spiky Shield.
<Spiky Bug
Spiky bug is a small but very annoying worm that lurks around Ancient Stronghold structure, it drops Ancient Spike. Ancient Spike can be used to craft Spiky Shield.
<Haunted Knight
Haunted Knight is a living armor with a sword and shield. It spawns in Abandoned Crypt Structure.
<Haunted Guard
Haunted Guard is another living armor but it is using Golden Halberd as a weapon. He also spawns in abandoned crypt.
<Posessed Paladin
Posessed Paladin is a big Living armor with large netherite sword, Posessed paladin will stun you when you are not careful enought, it can apply Broken Armor Effect as well. Posessed Paladin has 2 phases,
in the first one he has normal texture, and in the second one he has golden texture and starts applying Bleeding effect to his enemies.
<Skeloraptor
Skeloraptor is a friendly creature that can be hatched from skeletosaurus egg. Once its hatched you have to tame it with Raw Beef and wait until it's fully grown to be able to ride it. It's a very fast transport, and it can jump higher than horses. To make Skeletosaurus egg hatch faster, you have to place it on soul sand. This mob is also regenerating naturally.
<Guard
Guard is a neutral creature that can be brought to life after defeating Posessed Paladin using Guard Summoner item. You have to tame it using iron ingots. Once its tamed it will attack every entity you want him to attack. You can also Change its armor colour by holding shift + right click and holding [Iron Ingot or Gold Ingot or Diamond, or Emerald, or Amethyst, or Copper, or Echo Shard, or Netherite Ingot] at the same time. you can make it stay or follow you by right clicking, its also regenerating naturally, it has less damage points than the Knight but it can perform attacks on longer distance, and it has big knockback.
<Knight
Knight is a neutral creature that can be brought to life after defeating Posessed Paladin using Knight Summoner item. You have to tame it using iron ingots. Once its tamed it will attack every entity you want him to attack. You can also Change its armor colour by holding shift + right click and holding [Iron Ingot or Gold Ingot or Diamond, or Emerald, or Amethyst, or Copper, or Echo Shard, or Netherite Ingot] at the same time. you can make it stay or follow you by right clicking, its also regenerating naturally, it has more damage points than the Guard, and he is performing attacks on shorter distances, and he has smaller knockback.
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Fixed a few bugs.
Fixed Create render issue
Fixed a few bugs.
Fixed Create render issue
Fixed empty suspicious sand and gravel in new structures.
- Updated Mini Boss Structures
- Updated some item and armor textures
- Changed Recipes of Mossy Chestplate, Mossy Hammer, Entity Warper
- Fixed Resurrected Javelin spam
- Updated Mini Boss Structures
- Updated some item and armor textures
- Changed Recipes of Mossy Chestplate, Mossy Hammer, Entity Warper
- Fixed Soul Great Sword parry crashing servers
- Fixed Empty ItemStack Projectiles
Added configs for projectile immunity of Obliterator and Cloud Golem
Fixed mini bosses not being affected by effects
Fixed Bombers spawn too frequently
Cloud Golem Laser VFX update
Added configs for projectile immunity of Obliterator and Cloud Golem
Fixed mini bosses not being affected by effects
Fixed Bombers spawn too frequently
Cloud Golem Laser VFX update
Fixed Annihilation Bottle Crash the game
Attempted to fix Tesseract not rendering on one side
Fixed ElectricityEntity Crash
Fixed Stratling wrong enchantment level on enchanted book trades
Fixed Shattered Greatsword config wrong comment
Fixed Flameborn wrong comments
Fixed Resurrected Javelin spam in logs
Attempted to fix Bosses not spawning
Attempted to fix Bosses heal up after death
Attempted to fix Tesseract not rendering on one side
Fixed ElectricityEntity Crash
Fixed Shattered Greatsword config wrong comment
Fixed Flameborn wrong comments
Fixed Resurrected Javelin spam in logs
Attempted to fix Bosses not spawning
Attempted to fix Bosses heal up after death
Fixed end features not generating
And more
Bosses can't be cheesed in blocks
Fixed Resurrected Javelin not being able to have mending
Fixed Tesseract cull face render
Fixed Enderitium Ore not dropping anything
Attempted to fix tesseract not rendering
Dynamic camera zoom
- Cloud Golem p2 crash
- Obliterator's bombs lag
- updated translations
- Custom Renderer crashing the game
- Obliterator's damage config
- and more
- Changing Knights Summons behavior state requires Shift + RMB
- New behavior state for Summons
- Configurable Mini boss DamageCap
- Improved Obliterator's ambush clones fading away animation
- Fixed Plasma Orb not dealing any damage (Again)
- Obliterator's quad laser speed now scales with player movement speed
- Fixed boss health config not working correctly with new damage system
- Random UUID is now forced for Annihilation Pursuer upon spawning
- You can craft iron/sticks from half items dropped by knights
- Bosses should now be immune to bypass damage cap techniques, design was added to prevent modded weapons from breaking boss experience.
- Fixed some chests in Collapsed Kingdom being empty
- Vanilla loot from Collapsed Kingdom mobs doesn't glow anymore
- Fixed Soul Great Sword Parry Particles not working
- Fixed Obliterator not dealing damage with plasma orbs
- Updated Translations
- Fixed Ancient Guardian block Breaking while
- Fixed Haunted knights drop vanilla drops even if mob drops gamerule is set to false
- Fixed Indestructible blocks being pushed by pistons
- Fixed 2 small air holes outside of collapsed kingdom
- Fixed Obliterator's laser damage not scale up with config
- Added config for Haunted Knight pets
- Buffed tamable Knights and Guards health from around 60 hp to 140 - 160hp
- Fixed wrong descriptions in resurrected knight config
- removed all abandoned crypt files
- Added description for Corrupted Soul
Fixed Player being able to hurt pets with LM weapons
Removed unnecessary Possessed Paladin stun config field.
Fixed Possessed paladin Invulnerablitiy time config not working