LemonyShaders
A lightweight shader pack that makes reflective surfaces actually feel reflective. Water, metal, ice, glass, honey, and slime each get their own screen-space reflections and material response, layered on a clean, close-to-vanilla lighting base — no heavy performance cost from volumetrics or path tracing.
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Author: SamHere
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License: MIT
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Requires: Iris or OptiFine
Features
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Screen-space reflections on water, metal, ice, glass, honey, and slime — each with its own roughness and reflectivity for a distinct look
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PBR-style specular highlights on metal blocks (iron, gold, copper) using a Cook-Torrance BRDF
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Two water modes — flat textured normals, or fully procedural animated wave ripples (no texture needed)
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Swaying leaves with per-block randomized motion
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Day/night light color shift
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Soft shadows with PCF filtering Good for: players who want realistic-looking water, glass, and metal without switching to a full graphics overhaul — light on performance, easy to run alongside resource packs.
License
MIT License, Copyright (c) 2026 SamHere. See LICENSE for full text.
- Lemony Shaders v1**
- v1 Release