LifeSteal Server-side
A fabric server side implementation of the LifeSteal SMP.
This mod was inspired by ModernAdventurer's LifeSteal Mod.
Config
Configuration is purely managed through gamerules, here is a list of gamerules and what they do.
| Gamerule | Type | Description | Default |
|---|---|---|---|
| lifesteal:death_criteria | DeathCriteria | What counts as a kill: player_only, any_death, or any_death_drop_heart |
player_only |
| lifesteal:altar_block | Block | The registry for the block to be the center of an altar | minecraft:netherite_block |
| lifesteal:enable_anti_heart_dupe | Boolean | Whether to prevent players from harvesting infinite hearts from weak players | true |
| lifesteal:revive_method | ReviveMethod | How to revive players: none, command, altar, or totem |
altar |
| lifesteal:death_action | DeathAction | Whether to ban, revive or spectator when they reach minimum health |
ban |
| lifesteal:gift_method | GiftMethod | How to gift hearts: manual or command |
manual |
| lifesteal:steal_amount | Integer | The number of hearts that should be stolen upon death | 1 |
| lifesteal:min_player_hearts | Integer | The minimum number of hearts a player can reach before being banned | 1 |
| lifesteal:max_player_hearts | Integer | The maximum number of hearts a player can reach | 10 |
| lifesteal:withdraw_method | WithdrawMethod | How to withdraw hearts: none, altar, or command |
altar |
| lifesteal:auto_revival_seconds | Integer | The number of seconds until a player is automatically revived. Set to 0 to disable. | 0 |
| lifesteal:revival_invulnerability_seconds | Integer | The amount of time a player is invulnerable after being revived in seconds. Set to 0 to disable. | 0 |
| lifesteal:heart_stack_size | Integer | The maximum stack size of the heart item | 1 |
| lifesteal:heart_craft_in_crafter | Boolean | If a heart item can be crafted in a crafter | false |
| lifesteal:limited_heart_crafting_type | LimitedCraftingType | How limited crafting works: until_banned, forever, heart_based, or none |
none |
| lifesteal:limited_heart_crafting_amount | Integer | The value/limit of limited crafting. It changes meaning depending on the limited crafting gamerule | 0 |
| lifesteal:altar_animations | Boolean | If animations should play when interacting with an altar | true |
| lifesteal:fallback_textures | Boolean | Whether to use Minecraft textures if the resourcepack isn't installed instead of missing texture | true |
| lifesteal:new_player_invulnerability_seconds | Integer | The number of seconds a player is invulnerable since they started playing | 0 |
Dead Player Json:
Located in config/lifesteal-deaths.json
[
{
"deadPlayerID": "uuid",
"deathTime": 100
}
]
Commands:
/gift <Player> <Health>- Gifts the specified player that amount of health if they can receive it/withdraw <Hearts>- Turns physical hearts into heart items/revive <Player>- Admin command to revive a player
Datapack Overriding:
More info can be found on the wiki page.
Additional Notes:
- In order to get the textures, run /polymer generate-pack. This will create the resourcepack in the main server's directory, which you can then put in your resourcepack folder
- For more information, visit the Wiki
Check out Tater Certified's other Lifesteal-compatible mods!
Are your players combat-logging so they don't lose hearts? Use Fair Fight to combat this problem entirely! It is available on all modding and plugin platforms!
How to Install LifeSteal Server-side (Mod)
LifeSteal Server-side by Unknown is verified for Fabric, Quilt across Minecraft versions 1.19.2, 1.20, 1.20.1, 1.20.2, 1.20.5, 1.20.6, 1.21, 1.21.10 (latest release: mc26.3-2.6.3, file size: 1.5 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.19.2, 1.20, 1.20.1, 1.20.2, 1.20.5, 1.20.6, 1.21, 1.21.10) and platform (Fabric, Quilt).
- Make sure you have the compatible loader or environment installed for Fabric, Quilt.
- Move the downloaded LifeSteal Server-side file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Fixed ores and loot tables not being properly registered on startup
- Updated to MC 26.3
- Removed old gametest code
- Updated to MC 26.2
- Added a way to revert to vanilla textures if the resourcepack isn't present on the client
- Decouple revive invulnerability with player joining
- Updated to 26.1.x
- Fixed multiple death sources not all being counted. Fixes fire aspect not counting as a player kill.
- Fix invulnerability status effect not being applied when enabled
- Apply invulnerability to new players if the gamerule is enabled
- Add admin command admin-vulnerable <player> to force invulnerable players to be vulnerable
- Fixed a bug where hearts could be duplicated when withdrawing hearts
- Added altar effects
- Altar creation animation
- Altar withdraw animation
- Altar reviving animation
- Can be disabled with the gamerule:
lifesteal:altar_animations - Readd Unruled API 2.1 as a dependency
- Updated to 1.21.11
- Switched default units to hearts for most commands and gamerules
- Temporarily removed Unruled API dependency
- Implemented limited crafting of hearts gamerule
- Limit crafting of hearts based on current max health
- Limit crafting to a set number of hearts that optionally reset when a player is "banned"
- Implemented preventing crafters from crafting hearts gamerule
- New textures for all blocks and items by @thomask3897
- Note:** All gamerules' names were updated. Some gamerules may have changed names. Please ensure that you check the wiki for the functions of all gamerules.
- Add the Totem of Rebirth
- Refactor gamerules
- Players can now drop hearts when dying to a non-player source
- Updated to 1.21.10
- Added a /revive command for reviving players when the altar feature is disabled
- Renamed the admin revive command to /admin-revive
- Migrated to the tatercertified group name
- Fix a duplication exploit with the
/withdrawcommand
- Updated to 1.21.6