Light Levels for Polytone / OptiFine
Colors different light levels (0, 7, 11) so you know where to put light sources to prevent mob spawning. Implemented using custom lightmaps.
Custom lightmap support is currently not available in Polytone for Minecraft 1.21.10 and later, so you may only be able to use the resource pack with OptiFine.
When using OptiFine, requires: Custom Colors: ON, Smooth Lighting: OFF, Dynamic Lights: OFF
Remember to check server rules before using resource packs like this in multiplayer.
All Versions
+ Add Version[GitHub Release](https://github.com/Luracasmus/light-levels/releases/tag/v2.0.1%2B42.0-97.1)
[GitHub Release](https://github.com/Luracasmus/light-levels/releases/tag/v2.0.1%2B42.84)
[GitHub Release](https://github.com/Luracasmus/light-levels/releases/tag/v2.0.1%2B42.75)
[GitHub Release](https://github.com/Luracasmus/light-levels/releases/tag/v2.0.1%2B42.69)
[GitHub Release](https://github.com/Luracasmus/light-levels/releases/tag/v2.0.1%2B42.64)
[GitHub Release](https://github.com/Luracasmus/light-levels/releases/tag/v2.0.1%2B42.63)
[GitHub Release](https://github.com/Luracasmus/light-levels/releases/tag/v2.0.1%2B42.55)
- Added proper support for [Polytone](https://modrinth.com/mod/polytone)
- Updated to [pack_format](https://minecraft.fandom.com/wiki/Pack_format) 42
- Compressed images with Oxipng
- Updated to [pack_format](https://minecraft.fandom.com/wiki/Pack_format) 34
- Updated to 1.20.1
- Added multiple colors for different [significant light levels](https://minecraft.fandom.com/wiki/Light#Mobs) (0, 7, 11)