A Light Overlay Mod that's efficient and powerful.
This mod adds a configurable, fully client-side Light Overlay to the game, showing you where mobs can spawn at night. Very useful for spawn-proofing.

Feature Requests & Bug Reports
Feature Requests / Bug Reports are always welcome and they typically get implemented in less than 2 days! To create one, you can simply open an issue and I'll look at it.
Translate Light Overlay to your language!
How to help: Guide
⚠️: Needs Update ✅: 100% translated | Language | Translators ♥️ | |----------|--------------| |✅ German|Kolpixx, Lugo_Sieben| |⚠️ Chinese (Simplified)|edeipici, OoxO0OxoO| |⚠️ Spanish|UnPanMuySaS| |⚠️ Hungarian|BigM| |⚠️ Japanese|sho-green| |⚠️ French|florianorineveu| |⚠️ Portuguese|renanclaudio0| |✅ Italian|heytittino|
Configuration
Use Mod Menu or /lightoverlay config to enter the config.
Usage
Use the keybind (F9 by default) or /lightoverlay to toggle the Light Overlay.
All Versions
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- update to overlaylib 0.12.1+26.3
- add Number Size config
- fix NPE with invalid config renderer mode
- italian translation by [@heytittino](https://github.com/heytittino)
- update to 26.3
- update to overlaylib 0.12.0+26.3
- allow for transparency in colors
- update to overlaylib 0.12.0+26.2
- update german translation
- upgrade to OverlayLib 0.11 -> Big performance upgrade
- bump default MAX_COMPUTATIONS_PER_TICK value
- "Enable Overlay" toggle in config screen
- Overlay Mode cycling keybind and command
- Config screen keybind
- Pin OverlayLib version automatically in mc-publish workflow
- add mc-publish workflow
- make showWhenPaused config actually work using OverlayLib's renderFilter
- make nearbyBlockDistanceSq configurable via OverlayLib's constructor parameter
- Add "Reconstruct Renderers"