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Litematica Bobby Fix Fork

Litematica Bobby Fix Fork

by Aell_ • Downloads: 0 • Followers: 0
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🧩 Litematica Bobby Fix Fork This is a fork of mod https://modrinth.com/mod/litematica-bobby-fix

Bobby shows you the world past the server's view distance, but Litematica ignored those chunks: the schematic broke off there, and the material list counted only the nearby part.

Now it doesn't. The schematic reaches as far as you can see, and the list covers the whole build.

Needs Litematica, MaLiLib and Bobby. No settings, no keys, client-side only.


💬 Questions, bugs or ideas? Join the Discord

How to Install Litematica Bobby Fix Fork (Mod)

Litematica Bobby Fix Fork by Aell_ is verified for Fabric across Minecraft versions 1.21.11, 26.2, 26.3 (latest release: 1.1.7+1.21.11, file size: 74 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21.11, 26.2, 26.3) and platform (Fabric).
  2. Make sure you have the compatible loader or environment installed for Fabric.
  3. Move the downloaded Litematica Bobby Fix Fork file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.11
Fabric
9d ago 1
26.2
Fabric
9d ago 1
26.3
Fabric
29d ago 1
26.3
Fabric
1mo ago 1
26.3
Fabric
1mo ago 1
26.2
Fabric
3mo ago 1
26.2
Fabric
3mo ago 1
26.2
Fabric
3mo ago 1
## 1.1.7 · Minecraft 1.21.11 — first build for 1.21.11

### Fixed
  • fix — **the schematic vanished in Bobby chunks about every other time.** When the server unloads a chunk, Bobby swaps in its cached chunk before Litematica unloads its own schematic chunk, and Litematica's background rebuild could load the schematic chunk too early — it then stayed missing until the next real chunk arrived (nothing rendered there, Material HUD lost banner patterns in those chunks). The load now waits until the server packet is fully handled and checks that the cached chunk is still there.

Same number as 1.1.7 for 26.3: versions 1.1.4–1.1.7 only changed the Bobby copy bundled into the 26.3 build. On 1.21.11 Bobby is not bundled — install the official Bobby.

  • RU.** fix — схема в чанках Bobby пропадала примерно через раз. Загрузка чанка схемы теперь ждёт конца обработки пакета сервера. Bobby в сборку 1.21.11 не вшит — нужен официальный Bobby.

## 📦 You need

Minecraft 1.21.11 · Fabric Loader · Bobby · Litematica · Java 21

## 1.1.7 · Minecraft 26.2

### Fixed
  • fix — **the schematic vanished in Bobby chunks about every other time.** When the server unloads a chunk, Bobby swaps in its cached chunk before Litematica unloads its own schematic chunk, and Litematica's background rebuild could load the schematic chunk too early — it then stayed missing until the next real chunk arrived (nothing rendered there, Material HUD lost banner patterns in those chunks). The load now waits until the server packet is fully handled and checks that the cached chunk is still there.

Same number as 1.1.7 for 26.3: versions 1.1.4–1.1.7 only changed the Bobby copy bundled into the 26.3 build. On 26.2 Bobby is not bundled — install the official Bobby.

  • RU.** fix — схема в чанках Bobby пропадала примерно через раз. Загрузка чанка схемы теперь ждёт конца обработки пакета сервера. Bobby в сборку 26.2 не вшит — нужен официальный Bobby.

## 📦 You need

Minecraft 26.2 · Fabric Loader · Bobby · Litematica · Java 25

## FIXES

  • fix — chunks flickered while flying or walking with Sodium, and terrain behind unexplored gaps vanished whenever you stopped. Sodium's visibility search cannot pass through chunk columns that neither the server nor the cache has, so everything behind such a gap was reachable only by detours that changed at every chunk-section border — and with the camera right above a gap the search did not start at all, so the whole view disappeared the moment you stood still. Such gaps are now reported to Sodium as empty air and the search passes straight through them.
  • fix — the set of rendered chunks differed between a still and a moving camera (Sodium switches to a stricter, ray-tested visibility tree a few frames after you stop). Rendering now always uses the regular tree, so stopping and starting no longer toggles distant chunks.
  • Both behaviours are options (on by default) and can be switched in-game for comparison: /bobby holes on|off, /bobby culling stable|stock.


## 📦 You need

Minecraft 26.3 · Fabric Loader · Litematica · Java 25

## Fixed: chunks behind unloaded areas flickered with Sodium

When there were areas the game had no chunks for at all, Sodium's culling treated them as solid: everything behind such an area was hidden, and while the camera moved it kept popping in and out (Sodium briefly falls back to a coarser visibility list). Those areas are now treated as empty space, so the terrain behind them stays visible and stable.

## Minecraft 26.3

Ported to Minecraft 26.3 (Fabric Loader 0.19.5, Fabric API 0.161.0+26.3), built against Litematica 0.29.1 / malilib 0.30.2.

## Fixed: the schematic vanished in cached chunks about every other time

Litematica 0.28+ rebuilds chunks on a worker thread, and that rebuild could load the schematic chunk before Litematica's own unload ran on the packet handler's return — the schematic was then gone from that chunk until the next real one arrived. The load is now queued on the client thread and runs after the packet handler.

  • RU.** Исправлено мерцание с Sodium: чанки за непрогруженными областями то пропадали, то появлялись при движении камеры — Sodium считал пустые области непрозрачными. Порт на Minecraft 26.3 (Litematica 0.29.1). Исправлено пропадание схемы в кэшированных чанках примерно через раз.

## 📦 You need

Minecraft 26.3 · Fabric Loader · Litematica · Java 25

[1.1.2+26.2] 1.1.2+26.2 by Aell_ on Aug 16, 2026
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