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Lithereal

Lithereal

by lightbluegamer • Downloads: 0 • Followers: 0
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Lithereal



Description


For centuries, stories have circulated about a mythical dimension that once flourished with wealth and power, but which was lost in the mists of time.

Despite countless attempts to find it, no one has ever been able to uncover any proof of its existence...until now.

Recently, a rare mineral known as Litherite has been discovered scattered throughout the Minecraft world.

This crystal is unlike any other substance found in the game, with the ability to be formed into a wide variety of different shapes and imbued with incredible magical powers.

As word of this new discovery spreads, a group of intrepid adventurers has set out on a quest to uncover the truth about Litherite and the lost dimension it may be connected to.

Along the way, they will explore ancient ruins, decipher cryptic inscriptions, and battle fierce monsters in their quest to uncover the secrets of this mysterious crystal.

But their journey will not be an easy one. They will need to navigate treacherous terrain, avoid deadly traps, and solve complex puzzles to unlock the secrets of Litherite and uncover the truth about the lost dimension.

And all the while, they will be pursued by rival factions who seek to claim the power of Litherite for themselves.

Will you join these brave adventurers on their quest to uncover the truth about Litherite and the lost dimension? Only time will tell if this ancient legend is true, but one thing is for certain: the power of Litherite is real, and it's up to you to unlock its full potential.

How to Install Lithereal (Mod)

Lithereal by lightbluegamer is verified for Fabric, Forge, Neoforge, Quilt across Minecraft versions 1.19.2, 1.19.4, 1.20, 1.20.1, 1.20.6, 1.21, 1.21.1, 26.1 (latest release: 1.6.0.beta.12-26.1.2-NeoForge, file size: 4.5 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.19.2, 1.19.4, 1.20, 1.20.1, 1.20.6, 1.21, 1.21.1, 26.1) and platform (Fabric, Forge, Neoforge, Quilt).
  2. Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge, Quilt.
  3. Move the downloaded Lithereal file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.2
Neoforge
17d ago 1
26.1.2
Fabric Quilt
17d ago 1
26.1.2
Fabric Quilt
17d ago 1
26.1.2
Neoforge
17d ago 1
26.1.x
Neoforge
4mo ago 1
26.1.x
Fabric Quilt
4mo ago 1
26.1.x
Neoforge
4mo ago 1
26.1.x
Fabric Quilt
4mo ago 1
26.1.x
Neoforge
4mo ago 1
26.1.x
Fabric Quilt
4mo ago 1
26.1.x
Neoforge
4mo ago 1
26.1.x
Fabric Quilt
4mo ago 1
26.1.x
Neoforge
4mo ago 1
26.1.x
Fabric Quilt
4mo ago 1
26.1.x
Neoforge
4mo ago 1
26.1.x
Fabric Quilt
4mo ago 1
1.21.x
Neoforge
5mo ago 1
1.21.x
Fabric Quilt
5mo ago 1
1.21.x
Neoforge
5mo ago 1
1.21.x
Fabric Quilt
5mo ago 1
1.21.x
Neoforge
10mo ago 1
1.21.x
Fabric Quilt
10mo ago 1
1.21.x
Fabric Quilt
10mo ago 1
1.21.x
Neoforge
10mo ago 1
1.21.1
Neoforge
10mo ago 1
1.21.1
Fabric Quilt
10mo ago 1
1.21.1
Fabric
last yr. 1
1.21.1
Forge Neoforge
last yr. 1
1.21.1
Forge Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Forge Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Forge Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Forge Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Forge Neoforge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.6
Fabric
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.6
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.19.4
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.20.x
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.20
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.19.4
Fabric
last yr. 1
### Changes
  • Removed the etherstone from global loot modifiers
#### === FROM BETA 11 ===
  • Updated to Defaulted 1.3.3
#### === FROM BETA 10 ===
  • Added hammers for all vanilla tool materials
  • Retextured Odysium Pickaxe, Shovel, Hoe, and Hammer to make them less awkward but more unique
  • Odysium Shovel and Odysium Hoe now have the ability to do multi-block interactions, Shovel can mine or path in its AOE while sneaking, while Hoe can till in a 3x3 area unless sneaking
  • Added tooltips for lithereal:special_ability component
  • Added lithereal:smelter data component, which makes the loot dropped when mining smelted; takes in a list of items or a tag defining what items cannot be smelted
  • Added lithereal:multi_miner data component, allowing an item it is on to mine multiple blocks at once, with the following fields:
  • shape_configs: A list or single entry of configurations for shapes to mine out, with format as follows:
  • shape: A shape to mine out, can be any registered miner shape.
  • radius: The "radius" of the shape, used by all shapes
  • depth: The length prism-like shapes will extend outwards in the view direction
  • center_offset: The offset of the center pos to provide to this shape, takes x, y, and z as value providers
  • total_speed_factor: The factor for mining speed which the total of all blocks mined will be multiplied by
  • min_speed_factor: Is multiplied by the immediate target block's speed to get the minimum speed for mining the block, if the total speed is less, this will be used
  • triggers_if: List of trigger conditions for this item, controls when it can be triggered
  • Possible values:
1. primary_action: Player must NOT be sneaking to trigger this
2. secondary_action: Player must be sneaking to trigger this
3. is_face_horizontal: Only triggers when interacting on a horizontal face of the block
4. is_face_vertical: Only triggers when interacting on a vertical face of the block
5. is_mining: Only triggers when using left-click functionality on the block
6. is_using: Only triggers when using right-click functionality on the block
  • Added lithereal:miner_shapes datapack registry, defines miner shapes to be used with the lithereal:multi_miner component
  • JSON files for this registry are located in <namespace>/lithereal/miner_shapes/<path>.json
  • These JSON files have the following format:
  • display_name: The component to display inside the tooltip
  • condition: The condition to match blocks inside the bounding box for, full format will be documented later
  • uses_depth: Whether the shape should make use of the depth field on the shape config, this should always match with if you actually utilize depth
  • Added built-in miner shapes:
1. rectangular_prism
2. cylinder
3. sphere
4. octahedron
5. diamond_prism
6. cross (a single cross shape aligned with t
...
### Changes
  • Removed the etherstone from global loot modifiers
#### === FROM BETA 11 ===
  • Updated to Defaulted 1.3.3
#### === FROM BETA 10 ===
  • Added hammers for all vanilla tool materials
  • Retextured Odysium Pickaxe, Shovel, Hoe, and Hammer to make them less awkward but more unique
  • Odysium Shovel and Odysium Hoe now have the ability to do multi-block interactions, Shovel can mine or path in its AOE while sneaking, while Hoe can till in a 3x3 area unless sneaking
  • Added tooltips for lithereal:special_ability component
  • Added lithereal:smelter data component, which makes the loot dropped when mining smelted; takes in a list of items or a tag defining what items cannot be smelted
  • Added lithereal:multi_miner data component, allowing an item it is on to mine multiple blocks at once, with the following fields:
  • shape_configs: A list or single entry of configurations for shapes to mine out, with format as follows:
  • shape: A shape to mine out, can be any registered miner shape.
  • radius: The "radius" of the shape, used by all shapes
  • depth: The length prism-like shapes will extend outwards in the view direction
  • center_offset: The offset of the center pos to provide to this shape, takes x, y, and z as value providers
  • total_speed_factor: The factor for mining speed which the total of all blocks mined will be multiplied by
  • min_speed_factor: Is multiplied by the immediate target block's speed to get the minimum speed for mining the block, if the total speed is less, this will be used
  • triggers_if: List of trigger conditions for this item, controls when it can be triggered
  • Possible values:
1. primary_action: Player must NOT be sneaking to trigger this
2. secondary_action: Player must be sneaking to trigger this
3. is_face_horizontal: Only triggers when interacting on a horizontal face of the block
4. is_face_vertical: Only triggers when interacting on a vertical face of the block
5. is_mining: Only triggers when using left-click functionality on the block
6. is_using: Only triggers when using right-click functionality on the block
  • Added lithereal:miner_shapes datapack registry, defines miner shapes to be used with the lithereal:multi_miner component
  • JSON files for this registry are located in <namespace>/lithereal/miner_shapes/<path>.json
  • These JSON files have the following format:
  • display_name: The component to display inside the tooltip
  • condition: The condition to match blocks inside the bounding box for, full format will be documented later
  • uses_depth: Whether the shape should make use of the depth field on the shape config, this should always match with if you actually utilize depth
  • Added built-in miner shapes:
1. rectangular_prism
2. cylinder
3. sphere
4. octahedron
5. diamond_prism
6. cross (a single cross shape aligned with t
...
### Changes
  • Removed the etherstone from global loot modifiers
#### === FROM BETA 11 ===
  • Updated to Defaulted 1.3.3
#### === FROM BETA 10 ===
  • Added hammers for all vanilla tool materials
  • Retextured Odysium Pickaxe, Shovel, Hoe, and Hammer to make them less awkward but more unique
  • Odysium Shovel and Odysium Hoe now have the ability to do multi-block interactions, Shovel can mine or path in its AOE while sneaking, while Hoe can till in a 3x3 area unless sneaking
  • Added tooltips for lithereal:special_ability component
  • Added lithereal:smelter data component, which makes the loot dropped when mining smelted; takes in a list of items or a tag defining what items cannot be smelted
  • Added lithereal:multi_miner data component, allowing an item it is on to mine multiple blocks at once, with the following fields:
  • shape_configs: A list or single entry of configurations for shapes to mine out, with format as follows:
  • shape: A shape to mine out, can be any registered miner shape.
  • radius: The "radius" of the shape, used by all shapes
  • depth: The length prism-like shapes will extend outwards in the view direction
  • center_offset: The offset of the center pos to provide to this shape, takes x, y, and z as value providers
  • total_speed_factor: The factor for mining speed which the total of all blocks mined will be multiplied by
  • min_speed_factor: Is multiplied by the immediate target block's speed to get the minimum speed for mining the block, if the total speed is less, this will be used
  • triggers_if: List of trigger conditions for this item, controls when it can be triggered
  • Possible values:
1. primary_action: Player must NOT be sneaking to trigger this
2. secondary_action: Player must be sneaking to trigger this
3. is_face_horizontal: Only triggers when interacting on a horizontal face of the block
4. is_face_vertical: Only triggers when interacting on a vertical face of the block
5. is_mining: Only triggers when using left-click functionality on the block
6. is_using: Only triggers when using right-click functionality on the block
  • Added lithereal:miner_shapes datapack registry, defines miner shapes to be used with the lithereal:multi_miner component
  • JSON files for this registry are located in <namespace>/lithereal/miner_shapes/<path>.json
  • These JSON files have the following format:
  • display_name: The component to display inside the tooltip
  • condition: The condition to match blocks inside the bounding box for, full format will be documented later
  • uses_depth: Whether the shape should make use of the depth field on the shape config, this should always match with if you actually utilize depth
  • Added built-in miner shapes:
1. rectangular_prism
2. cylinder
3. sphere
4. octahedron
5. diamond_prism
6. cross (a single cross shape aligned with t
...
### Changes
  • Removed the etherstone from global loot modifiers
#### === FROM BETA 11 ===
  • Updated to Defaulted 1.3.3
#### === FROM BETA 10 ===
  • Added hammers for all vanilla tool materials
  • Retextured Odysium Pickaxe, Shovel, Hoe, and Hammer to make them less awkward but more unique
  • Odysium Shovel and Odysium Hoe now have the ability to do multi-block interactions, Shovel can mine or path in its AOE while sneaking, while Hoe can till in a 3x3 area unless sneaking
  • Added tooltips for lithereal:special_ability component
  • Added lithereal:smelter data component, which makes the loot dropped when mining smelted; takes in a list of items or a tag defining what items cannot be smelted
  • Added lithereal:multi_miner data component, allowing an item it is on to mine multiple blocks at once, with the following fields:
  • shape_configs: A list or single entry of configurations for shapes to mine out, with format as follows:
  • shape: A shape to mine out, can be any registered miner shape.
  • radius: The "radius" of the shape, used by all shapes
  • depth: The length prism-like shapes will extend outwards in the view direction
  • center_offset: The offset of the center pos to provide to this shape, takes x, y, and z as value providers
  • total_speed_factor: The factor for mining speed which the total of all blocks mined will be multiplied by
  • min_speed_factor: Is multiplied by the immediate target block's speed to get the minimum speed for mining the block, if the total speed is less, this will be used
  • triggers_if: List of trigger conditions for this item, controls when it can be triggered
  • Possible values:
1. primary_action: Player must NOT be sneaking to trigger this
2. secondary_action: Player must be sneaking to trigger this
3. is_face_horizontal: Only triggers when interacting on a horizontal face of the block
4. is_face_vertical: Only triggers when interacting on a vertical face of the block
5. is_mining: Only triggers when using left-click functionality on the block
6. is_using: Only triggers when using right-click functionality on the block
  • Added lithereal:miner_shapes datapack registry, defines miner shapes to be used with the lithereal:multi_miner component
  • JSON files for this registry are located in <namespace>/lithereal/miner_shapes/<path>.json
  • These JSON files have the following format:
  • display_name: The component to display inside the tooltip
  • condition: The condition to match blocks inside the bounding box for, full format will be documented later
  • uses_depth: Whether the shape should make use of the depth field on the shape config, this should always match with if you actually utilize depth
  • Added built-in miner shapes:
1. rectangular_prism
2. cylinder
3. sphere
4. octahedron
5. diamond_prism
6. cross (a single cross shape aligned with t
...
### Changes
  • Updated to Defaulted 1.3.3
#### === FROM BETA 10 ===
  • Added hammers for all vanilla tool materials
  • Retextured Odysium Pickaxe, Shovel, Hoe, and Hammer to make them less awkward but more unique
  • Odysium Shovel and Odysium Hoe now have the ability to do multi-block interactions, Shovel can mine or path in its AOE while sneaking, while Hoe can till in a 3x3 area unless sneaking
  • Added tooltips for lithereal:special_ability component
  • Added lithereal:smelter data component, which makes the loot dropped when mining smelted; takes in a list of items or a tag defining what items cannot be smelted
  • Added lithereal:multi_miner data component, allowing an item it is on to mine multiple blocks at once, with the following fields:
  • shape_configs: A list or single entry of configurations for shapes to mine out, with format as follows:
  • shape: A shape to mine out, can be any registered miner shape.
  • radius: The "radius" of the shape, used by all shapes
  • depth: The length prism-like shapes will extend outwards in the view direction
  • center_offset: The offset of the center pos to provide to this shape, takes x, y, and z as value providers
  • total_speed_factor: The factor for mining speed which the total of all blocks mined will be multiplied by
  • min_speed_factor: Is multiplied by the immediate target block's speed to get the minimum speed for mining the block, if the total speed is less, this will be used
  • triggers_if: List of trigger conditions for this item, controls when it can be triggered
  • Possible values:
1. primary_action: Player must NOT be sneaking to trigger this
2. secondary_action: Player must be sneaking to trigger this
3. is_face_horizontal: Only triggers when interacting on a horizontal face of the block
4. is_face_vertical: Only triggers when interacting on a vertical face of the block
5. is_mining: Only triggers when using left-click functionality on the block
6. is_using: Only triggers when using right-click functionality on the block
  • Added lithereal:miner_shapes datapack registry, defines miner shapes to be used with the lithereal:multi_miner component
  • JSON files for this registry are located in <namespace>/lithereal/miner_shapes/<path>.json
  • These JSON files have the following format:
  • display_name: The component to display inside the tooltip
  • condition: The condition to match blocks inside the bounding box for, full format will be documented later
  • uses_depth: Whether the shape should make use of the depth field on the shape config, this should always match with if you actually utilize depth
  • Added built-in miner shapes:
1. rectangular_prism
2. cylinder
3. sphere
4. octahedron
5. diamond_prism
6. cross (a single cross shape aligned with the direction you are mining it across for length depth)
7. tricross (a cross shape across the 3 axes, centered
...
### Changes
  • Updated to Defaulted 1.3.3
#### === FROM BETA 10 ===
  • Added hammers for all vanilla tool materials
  • Retextured Odysium Pickaxe, Shovel, Hoe, and Hammer to make them less awkward but more unique
  • Odysium Shovel and Odysium Hoe now have the ability to do multi-block interactions, Shovel can mine or path in its AOE while sneaking, while Hoe can till in a 3x3 area unless sneaking
  • Added tooltips for lithereal:special_ability component
  • Added lithereal:smelter data component, which makes the loot dropped when mining smelted; takes in a list of items or a tag defining what items cannot be smelted
  • Added lithereal:multi_miner data component, allowing an item it is on to mine multiple blocks at once, with the following fields:
  • shape_configs: A list or single entry of configurations for shapes to mine out, with format as follows:
  • shape: A shape to mine out, can be any registered miner shape.
  • radius: The "radius" of the shape, used by all shapes
  • depth: The length prism-like shapes will extend outwards in the view direction
  • center_offset: The offset of the center pos to provide to this shape, takes x, y, and z as value providers
  • total_speed_factor: The factor for mining speed which the total of all blocks mined will be multiplied by
  • min_speed_factor: Is multiplied by the immediate target block's speed to get the minimum speed for mining the block, if the total speed is less, this will be used
  • triggers_if: List of trigger conditions for this item, controls when it can be triggered
  • Possible values:
1. primary_action: Player must NOT be sneaking to trigger this
2. secondary_action: Player must be sneaking to trigger this
3. is_face_horizontal: Only triggers when interacting on a horizontal face of the block
4. is_face_vertical: Only triggers when interacting on a vertical face of the block
5. is_mining: Only triggers when using left-click functionality on the block
6. is_using: Only triggers when using right-click functionality on the block
  • Added lithereal:miner_shapes datapack registry, defines miner shapes to be used with the lithereal:multi_miner component
  • JSON files for this registry are located in <namespace>/lithereal/miner_shapes/<path>.json
  • These JSON files have the following format:
  • display_name: The component to display inside the tooltip
  • condition: The condition to match blocks inside the bounding box for, full format will be documented later
  • uses_depth: Whether the shape should make use of the depth field on the shape config, this should always match with if you actually utilize depth
  • Added built-in miner shapes:
1. rectangular_prism
2. cylinder
3. sphere
4. octahedron
5. diamond_prism
6. cross (a single cross shape aligned with the direction you are mining it across for length depth)
7. tricross (a cr
...
### Changes
  • Added hammers for all vanilla tool materials
  • Retextured Odysium Pickaxe, Shovel, Hoe, and Hammer to make them less awkward but more unique
  • Odysium Shovel and Odysium Hoe now have the ability to do multi-block interactions, Shovel can mine or path in its AOE while sneaking, while Hoe can till in a 3x3 area unless sneaking
  • Added tooltips for lithereal:special_ability component
  • Added lithereal:smelter data component, which makes the loot dropped when mining smelted; takes in a list of items or a tag defining what items cannot be smelted
  • Added lithereal:multi_miner data component, allowing an item it is on to mine multiple blocks at once, with the following fields:
  • shape_configs: A list or single entry of configurations for shapes to mine out, with format as follows:
  • shape: A shape to mine out, can be any registered miner shape.
  • radius: The "radius" of the shape, used by all shapes
  • depth: The length prism-like shapes will extend outwards in the view direction
  • center_offset: The offset of the center pos to provide to this shape, takes x, y, and z as value providers
  • total_speed_factor: The factor for mining speed which the total of all blocks mined will be multiplied by
  • min_speed_factor: Is multiplied by the immediate target block's speed to get the minimum speed for mining the block, if the total speed is less, this will be used
  • triggers_if: List of trigger conditions for this item, controls when it can be triggered
  • Possible values:
1. primary_action: Player must NOT be sneaking to trigger this
2. secondary_action: Player must be sneaking to trigger this
3. is_face_horizontal: Only triggers when interacting on a horizontal face of the block
4. is_face_vertical: Only triggers when interacting on a vertical face of the block
5. is_mining: Only triggers when using left-click functionality on the block
6. is_using: Only triggers when using right-click functionality on the block
  • Added lithereal:miner_shapes datapack registry, defines miner shapes to be used with the lithereal:multi_miner component
  • JSON files for this registry are located in <namespace>/lithereal/miner_shapes/<path>.json
  • These JSON files have the following format:
  • display_name: The component to display inside the tooltip
  • condition: The condition to match blocks inside the bounding box for, full format will be documented later
  • uses_depth: Whether the shape should make use of the depth field on the shape config, this should always match with if you actually utilize depth
  • Added built-in miner shapes:
1. rectangular_prism
2. cylinder
3. sphere
4. octahedron
5. diamond_prism
6. cross (a single cross shape aligned with the direction you are mining it across for length depth)
7. tricross (a cross shape across the 3 axes, centered at the middle of its radius)
8. straight (just a
...
### Changes
  • Added hammers for all vanilla tool materials
  • Retextured Odysium Pickaxe, Shovel, Hoe, and Hammer to make them less awkward but more unique
  • Odysium Shovel and Odysium Hoe now have the ability to do multi-block interactions, Shovel can mine or path in its AOE while sneaking, while Hoe can till in a 3x3 area unless sneaking
  • Added tooltips for lithereal:special_ability component
  • Added lithereal:smelter data component, which makes the loot dropped when mining smelted; takes in a list of items or a tag defining what items cannot be smelted
  • Added lithereal:multi_miner data component, allowing an item it is on to mine multiple blocks at once, with the following fields:
  • shape_configs: A list or single entry of configurations for shapes to mine out, with format as follows:
  • shape: A shape to mine out, can be any registered miner shape.
  • radius: The "radius" of the shape, used by all shapes
  • depth: The length prism-like shapes will extend outwards in the view direction
  • center_offset: The offset of the center pos to provide to this shape, takes x, y, and z as value providers
  • total_speed_factor: The factor for mining speed which the total of all blocks mined will be multiplied by
  • min_speed_factor: Is multiplied by the immediate target block's speed to get the minimum speed for mining the block, if the total speed is less, this will be used
  • triggers_if: List of trigger conditions for this item, controls when it can be triggered
  • Possible values:
1. primary_action: Player must NOT be sneaking to trigger this
2. secondary_action: Player must be sneaking to trigger this
3. is_face_horizontal: Only triggers when interacting on a horizontal face of the block
4. is_face_vertical: Only triggers when interacting on a vertical face of the block
5. is_mining: Only triggers when using left-click functionality on the block
6. is_using: Only triggers when using right-click functionality on the block
  • Added lithereal:miner_shapes datapack registry, defines miner shapes to be used with the lithereal:multi_miner component
  • JSON files for this registry are located in <namespace>/lithereal/miner_shapes/<path>.json
  • These JSON files have the following format:
  • display_name: The component to display inside the tooltip
  • condition: The condition to match blocks inside the bounding box for, full format will be documented later
  • uses_depth: Whether the shape should make use of the depth field on the shape config, this should always match with if you actually utilize depth
  • Added built-in miner shapes:
1. rectangular_prism
2. cylinder
3. sphere
4. octahedron
5. diamond_prism
6. cross (a single cross shape aligned with the direction you are mining it across for length depth)
7. tricross (a cross shape across the 3 axes, centered at the middle of its radius)
8. straight (just a
...
### Changes
  • Burning, Smoldering, Frozen, and Frostbitten Litherite tools, as well as Enhanced Odysium tools, now use custom damage types.
  • Burning and Smoldering Litherite are now affected by fire resistance, fire prot, and natural fire immunity
  • Frozen and Frostbitten Litherite now affect Blazes, Striders, and Magma Cubes for extra damage
  • Frozen and Frostbitten Litherite now provide weaker freeze, in exchange for a new ability, causing chill for 5s and 7.5s upon hit, adding 2.5s and 3.75s if the entity is already chilled
  • Added Chill, a "status effect" which slows down entities while it is active
  • If Chill exceeds 9 seconds in duration with the attack, causes Freeze for 1.5s (immobilizes the affected entity)
  • Added Freeze Resistance Mob Effect, which makes the affected entity immune to Chill/Freeze status, freezing damage, and being frozen by powder snow
  • Added Freeze Resistance Potion, which can be made with a fermented spider eye on Fire Resistance
  • Added Frailness Potion, which can be made with a fermented spider eye on Sturdiness, takes armor instead of giving it
  • Frozen and Frostbitten Litherite armors now provide Freeze Resistance passively
#### === FROM BETA 8 ===
  • Buffed Litherite Armor durability
  • Electric Crucible and Fire Crucible now emit light while lit
  • Electric Crucible and Infusement Chamber's use of ether is now more intuitive
  • Added custom hearts to the Retribution effect
  • Custom recipe types are now synched to the client on Fabric, fixing issues with Fire Crucible & Electric Crucible, as well as them now appearing in JEI
#### === FROM BETA 7 ===
  • Added buttons for all existing block sets
  • Added Cracked Etherstone Bricks and Cracked Polished Pailite Bricks
  • Added brick variants for Verdone and Luminite, completing their block sets (including Cracked Verdone/Luminite Bricks)
#### === FROM BETA 6 ===
  • Port to 26.1
  • Redesigned Ethereal Core + Biome Tweaks
  • Added Ethereal Farmland
  • Added Phantom Oak, Fortshroom, and Malishroom Shelves
  • Added Spears for all equipment sets
  • Item Abilities have been moved into a new Data Component: lithereal:special_ability
  • Fields:
  • type: Either tool or armor, controls what effects will be triggered for the ability
  • ability: Object with fields:
  • type: One of lithereal:standard_ability, lithereal:infused_ability, or lithereal:thermal_ability, with unique fields for each, too much to get into here.
  • Added Phantom Zombie and Phantom Drowned Spawn Eggs
  • Add Baby models for Phantom Zombie, Phantom Drowned, and custom armor items
  • Add Odysium & Enhanced Odysium Horse & Nautilus Armor
  • Added Pocket Rifts, creates rifts when placed
  • War Hammer is now actually useful-ish
  • Fire Crucible will now only accept fuel in fuel slot, fuel can now be quick moved into the fuel slot, and recipe slots for all recipe containers can no longer be inserted into
  • Reworked Freezing Station, now can be provided with items in `#lithereal:chille
...
### Changes
  • Burning, Smoldering, Frozen, and Frostbitten Litherite tools, as well as Enhanced Odysium tools, now use custom damage types.
  • Burning and Smoldering Litherite are now affected by fire resistance, fire prot, and natural fire immunity
  • Frozen and Frostbitten Litherite now affect Blazes, Striders, and Magma Cubes for extra damage
  • Frozen and Frostbitten Litherite now provide weaker freeze, in exchange for a new ability, causing chill for 5s and 7.5s upon hit, adding 2.5s and 3.75s if the entity is already chilled
  • Added Chill, a "status effect" which slows down entities while it is active
  • If Chill exceeds 9 seconds in duration with the attack, causes Freeze for 1.5s (immobilizes the affected entity)
  • Added Freeze Resistance Mob Effect, which makes the affected entity immune to Chill/Freeze status, freezing damage, and being frozen by powder snow
  • Added Freeze Resistance Potion, which can be made with a fermented spider eye on Fire Resistance
  • Added Frailness Potion, which can be made with a fermented spider eye on Sturdiness, takes armor instead of giving it
  • Frozen and Frostbitten Litherite armors now provide Freeze Resistance passively
#### === FROM BETA 8 ===
  • Buffed Litherite Armor durability
  • Electric Crucible and Fire Crucible now emit light while lit
  • Electric Crucible and Infusement Chamber's use of ether is now more intuitive
  • Added custom hearts to the Retribution effect
  • Custom recipe types are now synched to the client on Fabric, fixing issues with Fire Crucible & Electric Crucible, as well as them now appearing in JEI
#### === FROM BETA 7 ===
  • Added buttons for all existing block sets
  • Added Cracked Etherstone Bricks and Cracked Polished Pailite Bricks
  • Added brick variants for Verdone and Luminite, completing their block sets (including Cracked Verdone/Luminite Bricks)
#### === FROM BETA 6 ===
  • Port to 26.1
  • Redesigned Ethereal Core + Biome Tweaks
  • Added Ethereal Farmland
  • Added Phantom Oak, Fortshroom, and Malishroom Shelves
  • Added Spears for all equipment sets
  • Item Abilities have been moved into a new Data Component: lithereal:special_ability
  • Fields:
  • type: Either tool or armor, controls what effects will be triggered for the ability
  • ability: Object with fields:
  • type: One of lithereal:standard_ability, lithereal:infused_ability, or lithereal:thermal_ability, with unique fields for each, too much to get into here.
  • Added Phantom Zombie and Phantom Drowned Spawn Eggs
  • Add Baby models for Phantom Zombie, Phantom Drowned, and custom armor items
  • Add Odysium & Enhanced Odysium Horse & Nautilus Armor
  • Added Pocket Rifts, creates rifts when placed
  • War Hammer is now actually useful-ish
  • Fire Crucible will now only accept fuel in fuel slot, fuel can now be quick moved into the fuel slot, and recipe slots for all recipe containers can no longer be inserted into
  • Reworked Freezing Station, now can be provided with items in `#lithereal:chille
...
### Changes
  • Buffed Litherite Armor durability
  • Electric Crucible and Fire Crucible now emit light while lit
  • Electric Crucible and Infusement Chamber's use of ether is now more intuitive
  • Added custom hearts to the Retribution effect
  • Custom recipe types are now synched to the client on Fabric, fixing issues with Fire Crucible & Electric Crucible, as well as them now appearing in JEI
#### === FROM BETA 7 ===
  • Added buttons for all existing block sets
  • Added Cracked Etherstone Bricks and Cracked Polished Pailite Bricks
  • Added brick variants for Verdone and Luminite, completing their block sets (including Cracked Verdone/Luminite Bricks)
#### === FROM BETA 6 ===
  • Port to 26.1
  • Redesigned Ethereal Core + Biome Tweaks
  • Added Ethereal Farmland
  • Added Phantom Oak, Fortshroom, and Malishroom Shelves
  • Added Spears for all equipment sets
  • Item Abilities have been moved into a new Data Component: lithereal:special_ability
  • Fields:
  • type: Either tool or armor, controls what effects will be triggered for the ability
  • ability: Object with fields:
  • type: One of lithereal:standard_ability, lithereal:infused_ability, or lithereal:thermal_ability, with unique fields for each, too much to get into here.
  • Added Phantom Zombie and Phantom Drowned Spawn Eggs
  • Add Baby models for Phantom Zombie, Phantom Drowned, and custom armor items
  • Add Odysium & Enhanced Odysium Horse & Nautilus Armor
  • Added Pocket Rifts, creates rifts when placed
  • War Hammer is now actually useful-ish
  • Fire Crucible will now only accept fuel in fuel slot, fuel can now be quick moved into the fuel slot, and recipe slots for all recipe containers can no longer be inserted into
  • Reworked Freezing Station, now can be provided with items in #lithereal:chillers as "fuel", instead of requiring them in the recipe, working more like Fire Crucible.
  • Added recipe to turn Molten Litherite Bucket back into a Litherite Crystal in the Crafting Table by combining it with water
  • Frozen and Burning Litherite Crystals can be converted back and forth using their opposite stations, but take longer to do than creating them
  • Added Honey Bottle infusing recipe, transmutes the potion effects onto the Honey Bottle
  • Fixed Lithereal Vaults
  • Fixed infused repairing through crafting table
#### === FROM BETA 5 ===
  • Fixed a bug with structure generation
#### === FROM BETA 4 ===
  • Retextured Odysium Axe & Enhanced Odysium tools/weapons
  • Retextured Fortshroom, Phantom Rose, Phantom Rose (Ethereal Core), and Phantom Ice Flower
  • Added Coarse Ethereal Dirt and Phantom Gravel
  • Phantom Gravel now generates in all Ethereal Core Biomes
  • Coarse Ethereal Dirt now generates replacing Ethereal Dirt and Ethereal Grass Blocks in patches across Ethereal Megagrowth
  • Added Fortshroom, Malishroom, and Red Malishroom Blocks
  • Added Fortshroom and Malishroom "wood" sets
  • Added Huge Fortshrooms and Huge Malishrooms, produced when bone-mealing Fortshrooms/Malishrooms or generat
...
### Changes
  • Buffed Litherite Armor durability
  • Electric Crucible and Fire Crucible now emit light while lit
  • Electric Crucible and Infusement Chamber's use of ether is now more intuitive
  • Added custom hearts to the Retribution effect
  • Custom recipe types are now synched to the client on Fabric, fixing issues with Fire Crucible & Electric Crucible, as well as them now appearing in JEI
#### === FROM BETA 7 ===
  • Added buttons for all existing block sets
  • Added Cracked Etherstone Bricks and Cracked Polished Pailite Bricks
  • Added brick variants for Verdone and Luminite, completing their block sets (including Cracked Verdone/Luminite Bricks)
#### === FROM BETA 6 ===
  • Port to 26.1
  • Redesigned Ethereal Core + Biome Tweaks
  • Added Ethereal Farmland
  • Added Phantom Oak, Fortshroom, and Malishroom Shelves
  • Added Spears for all equipment sets
  • Item Abilities have been moved into a new Data Component: lithereal:special_ability
  • Fields:
  • type: Either tool or armor, controls what effects will be triggered for the ability
  • ability: Object with fields:
  • type: One of lithereal:standard_ability, lithereal:infused_ability, or lithereal:thermal_ability, with unique fields for each, too much to get into here.
  • Added Phantom Zombie and Phantom Drowned Spawn Eggs
  • Add Baby models for Phantom Zombie, Phantom Drowned, and custom armor items
  • Add Odysium & Enhanced Odysium Horse & Nautilus Armor
  • Added Pocket Rifts, creates rifts when placed
  • War Hammer is now actually useful-ish
  • Fire Crucible will now only accept fuel in fuel slot, fuel can now be quick moved into the fuel slot, and recipe slots for all recipe containers can no longer be inserted into
  • Reworked Freezing Station, now can be provided with items in #lithereal:chillers as "fuel", instead of requiring them in the recipe, working more like Fire Crucible.
  • Added recipe to turn Molten Litherite Bucket back into a Litherite Crystal in the Crafting Table by combining it with water
  • Frozen and Burning Litherite Crystals can be converted back and forth using their opposite stations, but take longer to do than creating them
  • Added Honey Bottle infusing recipe, transmutes the potion effects onto the Honey Bottle
  • Fixed Lithereal Vaults
  • Fixed infused repairing through crafting table
#### === FROM BETA 5 ===
  • Fixed a bug with structure generation
#### === FROM BETA 4 ===
  • Retextured Odysium Axe & Enhanced Odysium tools/weapons
  • Retextured Fortshroom, Phantom Rose, Phantom Rose (Ethereal Core), and Phantom Ice Flower
  • Added Coarse Ethereal Dirt and Phantom Gravel
  • Phantom Gravel now generates in all Ethereal Core Biomes
  • Coarse Ethereal Dirt now generates replacing Ethereal Dirt and Ethereal Grass Blocks in patches across Ethereal Megagrowth
  • Added Fortshroom, Malishroom, and Red Malishroom Blocks
  • Added Fortshroom and Malishroom "wood" sets
  • Added Huge Fortshrooms and Huge Malishrooms, produced when bone-mealing Fortshrooms/Malishrooms or generat
...
### Changes
  • Added buttons for all existing block sets
  • Added Cracked Etherstone Bricks and Cracked Polished Pailite Bricks
  • Added brick variants for Verdone and Luminite, completing their block sets (including Cracked Verdone/Luminite Bricks)
#### === FROM BETA 6 ===
  • Port to 26.1
  • Redesigned Ethereal Core + Biome Tweaks
  • Added Ethereal Farmland
  • Added Phantom Oak, Fortshroom, and Malishroom Shelves
  • Added Spears for all equipment sets
  • Item Abilities have been moved into a new Data Component: lithereal:special_ability
  • Fields:
  • type: Either tool or armor, controls what effects will be triggered for the ability
  • ability: Object with fields:
  • type: One of lithereal:standard_ability, lithereal:infused_ability, or lithereal:thermal_ability, with unique fields for each, too much to get into here.
  • Added Phantom Zombie and Phantom Drowned Spawn Eggs
  • Add Baby models for Phantom Zombie, Phantom Drowned, and custom armor items
  • Add Odysium & Enhanced Odysium Horse & Nautilus Armor
  • Added Pocket Rifts, creates rifts when placed
  • War Hammer is now actually useful-ish
  • Fire Crucible will now only accept fuel in fuel slot, fuel can now be quick moved into the fuel slot, and recipe slots for all recipe containers can no longer be inserted into
  • Reworked Freezing Station, now can be provided with items in #lithereal:chillers as "fuel", instead of requiring them in the recipe, working more like Fire Crucible.
  • Added recipe to turn Molten Litherite Bucket back into a Litherite Crystal in the Crafting Table by combining it with water
  • Frozen and Burning Litherite Crystals can be converted back and forth using their opposite stations, but take longer to do than creating them
  • Added Honey Bottle infusing recipe, transmutes the potion effects onto the Honey Bottle
  • Fixed Lithereal Vaults
  • Fixed infused repairing through crafting table
#### === FROM BETA 5 ===
  • Fixed a bug with structure generation
#### === FROM BETA 4 ===
  • Retextured Odysium Axe & Enhanced Odysium tools/weapons
  • Retextured Fortshroom, Phantom Rose, Phantom Rose (Ethereal Core), and Phantom Ice Flower
  • Added Coarse Ethereal Dirt and Phantom Gravel
  • Phantom Gravel now generates in all Ethereal Core Biomes
  • Coarse Ethereal Dirt now generates replacing Ethereal Dirt and Ethereal Grass Blocks in patches across Ethereal Megagrowth
  • Added Fortshroom, Malishroom, and Red Malishroom Blocks
  • Added Fortshroom and Malishroom "wood" sets
  • Added Huge Fortshrooms and Huge Malishrooms, produced when bone-mealing Fortshrooms/Malishrooms or generating naturally in the Ethereal Megagrowth
  • Ethereal Core is now permanently dark
  • Added initial structures to Ethereal Core
#### === FROM BETA 3 ===
  • Fixed server crashes
#### === FROM BETA 2 ===
  • Infused Litherite Block and Infusement Chamber now use baked models for better performance
  • Fixed success rate being broken on Infusement Chamber
  • Last potion remaining in Infusement Chamber is no longer
...
### Changes
  • Added buttons for all existing block sets
  • Added Cracked Etherstone Bricks and Cracked Polished Pailite Bricks
  • Added brick variants for Verdone and Luminite, completing their block sets (including Cracked Verdone/Luminite Bricks)
#### === FROM BETA 6 ===
  • Port to 26.1
  • Redesigned Ethereal Core + Biome Tweaks
  • Added Ethereal Farmland
  • Added Phantom Oak, Fortshroom, and Malishroom Shelves
  • Added Spears for all equipment sets
  • Item Abilities have been moved into a new Data Component: lithereal:special_ability
  • Fields:
  • type: Either tool or armor, controls what effects will be triggered for the ability
  • ability: Object with fields:
  • type: One of lithereal:standard_ability, lithereal:infused_ability, or lithereal:thermal_ability, with unique fields for each, too much to get into here.
  • Added Phantom Zombie and Phantom Drowned Spawn Eggs
  • Add Baby models for Phantom Zombie, Phantom Drowned, and custom armor items
  • Add Odysium & Enhanced Odysium Horse & Nautilus Armor
  • Added Pocket Rifts, creates rifts when placed
  • War Hammer is now actually useful-ish
  • Fire Crucible will now only accept fuel in fuel slot, fuel can now be quick moved into the fuel slot, and recipe slots for all recipe containers can no longer be inserted into
  • Reworked Freezing Station, now can be provided with items in #lithereal:chillers as "fuel", instead of requiring them in the recipe, working more like Fire Crucible.
  • Added recipe to turn Molten Litherite Bucket back into a Litherite Crystal in the Crafting Table by combining it with water
  • Frozen and Burning Litherite Crystals can be converted back and forth using their opposite stations, but take longer to do than creating them
  • Added Honey Bottle infusing recipe, transmutes the potion effects onto the Honey Bottle
  • Fixed Lithereal Vaults
  • Fixed infused repairing through crafting table
#### === FROM BETA 5 ===
  • Fixed a bug with structure generation
#### === FROM BETA 4 ===
  • Retextured Odysium Axe & Enhanced Odysium tools/weapons
  • Retextured Fortshroom, Phantom Rose, Phantom Rose (Ethereal Core), and Phantom Ice Flower
  • Added Coarse Ethereal Dirt and Phantom Gravel
  • Phantom Gravel now generates in all Ethereal Core Biomes
  • Coarse Ethereal Dirt now generates replacing Ethereal Dirt and Ethereal Grass Blocks in patches across Ethereal Megagrowth
  • Added Fortshroom, Malishroom, and Red Malishroom Blocks
  • Added Fortshroom and Malishroom "wood" sets
  • Added Huge Fortshrooms and Huge Malishrooms, produced when bone-mealing Fortshrooms/Malishrooms or generating naturally in the Ethereal Megagrowth
  • Ethereal Core is now permanently dark
  • Added initial structures to Ethereal Core
#### === FROM BETA 3 ===
  • Fixed server crashes
#### === FROM BETA 2 ===
  • Infused Litherite Block and Infusement Chamber now use baked models for better performance
  • Fixed success rate being broken on Infusement Chamber
  • Last potion remaining in Infusement Chamber is no longer
...
### Changes
  • Port to 26.1
  • Redesigned Ethereal Core + Biome Tweaks
  • Added Ethereal Farmland
  • Added Phantom Oak, Fortshroom, and Malishroom Shelves
  • Added Spears for all equipment sets
  • Item Abilities have been moved into a new Data Component: lithereal:special_ability
  • Fields:
  • type: Either tool or armor, controls what effects will be triggered for the ability
  • ability: Object with fields:
  • type: One of lithereal:standard_ability, lithereal:infused_ability, or lithereal:thermal_ability, with unique fields for each, too much to get into here.
  • Added Phantom Zombie and Phantom Drowned Spawn Eggs
  • Add Baby models for Phantom Zombie, Phantom Drowned, and custom armor items
  • Add Odysium & Enhanced Odysium Horse & Nautilus Armor
  • Added Pocket Rifts, creates rifts when placed
  • War Hammer is now actually useful-ish
  • Fire Crucible will now only accept fuel in fuel slot, fuel can now be quick moved into the fuel slot, and recipe slots for all recipe containers can no longer be inserted into
  • Reworked Freezing Station, now can be provided with items in #lithereal:chillers as "fuel", instead of requiring them in the recipe, working more like Fire Crucible.
  • Added recipe to turn Molten Litherite Bucket back into a Litherite Crystal in the Crafting Table by combining it with water
  • Frozen and Burning Litherite Crystals can be converted back and forth using their opposite stations, but take longer to do than creating them
  • Added Honey Bottle infusing recipe, transmutes the potion effects onto the Honey Bottle
  • Fixed Lithereal Vaults
  • Fixed infused repairing through crafting table
#### === FROM BETA 5 ===
  • Fixed a bug with structure generation
#### === FROM BETA 4 ===
  • Retextured Odysium Axe & Enhanced Odysium tools/weapons
  • Retextured Fortshroom, Phantom Rose, Phantom Rose (Ethereal Core), and Phantom Ice Flower
  • Added Coarse Ethereal Dirt and Phantom Gravel
  • Phantom Gravel now generates in all Ethereal Core Biomes
  • Coarse Ethereal Dirt now generates replacing Ethereal Dirt and Ethereal Grass Blocks in patches across Ethereal Megagrowth
  • Added Fortshroom, Malishroom, and Red Malishroom Blocks
  • Added Fortshroom and Malishroom "wood" sets
  • Added Huge Fortshrooms and Huge Malishrooms, produced when bone-mealing Fortshrooms/Malishrooms or generating naturally in the Ethereal Megagrowth
  • Ethereal Core is now permanently dark
  • Added initial structures to Ethereal Core
#### === FROM BETA 3 ===
  • Fixed server crashes
#### === FROM BETA 2 ===
  • Infused Litherite Block and Infusement Chamber now use baked models for better performance
  • Fixed success rate being broken on Infusement Chamber
  • Last potion remaining in Infusement Chamber is no longer discarded
  • Burning, Smoldering, and Frostbitten Litherite now all speed up movement through lava
  • Buffed Odysium Bow enchantability
  • Added Netherite Fragments, used to craft Netherite Nuggets, obtainable in the Ethereal Core
  • Added Polished Pailite Bricks,
...
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