
Lodestone is a library used by all mods under the Lodestar team, containing important backend code mostly used for rendering.
Features:
A lot of shaders
Various helper classes & utilities
A simple screenshake implementation
Some commonly used attributes in our mods
A system allowing for custom fire effects applied to entities
A particle system with a huge amount of per-particle configuration
A simple system for multiblock structures & block entity inventory handlers
A system for onscreen GUI-side particles with similar configuration to our other particle system
A world event system, similar to entities but saved, rendered, and ticked per dimension, rather than per chunk
A texture loader implementation; allowing for duplicating vanilla assets at a new directory during runtime. Also allows modifying the copied texture in various ways
...And more things we can't be bothered to write down!

All Versions
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- Fixed some particle related crashes
- Reimplemented Screenshake Systems
- Internal Backend Changes in Preparation for Malum's 1.21.1 Release
- Fix Cached Block Entity Sounds being layered and turning rlly loud over time and stuff :(
- Ported to 1.21
- Fixed an issue causing particles to not render on certain specs
- Fixed some issues with one shader in particular
- Magic Damage dealt by melee weapons with the Magic Damage attribute is now scaled with the player's attack cooldown
Magic Damage is now only dealt when the player actually attacks something with their weapon, as opposed to let's say, holding a magic damage bearing weapon and using a bow
Internal Rendering Changes :3
- Modrinth release
- Modrinth release
- Modrinth release