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Lootables

Lootables

by fzzyhmstrs • Downloads: 0 • Followers: 0
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Lootables

Simple Data-Driven Loot API that add a more featureful loot system. Reward players with anything, not just items, and supply loot randomly or with a choice-based GUI.

Easy Table Creation

With a straightforward and well-documented Lootable Table json format, easily create and use your loot.

  • Reuse pools! Lootable pools have their own IDs, so can be referenced by that ID in multiple tables.
  • Add to and overwrite tables and pools. A frustration with loot tables is the inability to change content without overwriting the whole table. Lootable Tables are composed during loading like Tags. Add to an existing table, overwrite one pool in a table, even change one field in one pool in one table.
  • See the Wiki for details.

Diverse Rewards

Current reward types include

  • A Single Item
  • Roll a Loot Pool
  • Roll a Loot Table
  • Grant Player XP
  • Heal the Player
  • Attribute boost, temporary or permanent
  • Status effect buff
  • Grant an advancement
  • Apply item modifiers to player-equipped items
  • Custom pool types defined and registered in-code
  • Mix and match pools as you see fit
  • Intricate weighting system for carefully defining loot chances

Loot Choice GUI

Vanilla loot always rolls randomly. Lootables adds a loot-choice system like TFT augments, Slay the Spire deck upgrades, etc. Loot choice GUI. Three tooltip-like choice tiles are shown: gain 15 minutes of water breathing, or gain about 2 XP levels, or get 32 oak planks.

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How to Install Lootables (Mod)

Lootables by fzzyhmstrs is verified for Fabric, Neoforge across Minecraft versions 1.21, 1.21.1 (latest release: 0.2.0+1.21.1+neoforge, file size: 675 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21, 1.21.1) and platform (Fabric, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Fabric, Neoforge.
  3. Move the downloaded Lootables file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
## Changelog for 0.2.0+1.21.1+neoforge

### Additions
  • Multiloader now! Fabric and Neoforge 1.21.1 currently supported.
  • new command lootable pool. Runs the command provided with op level 2
  • Add a desc to your lootable pools that use this, otherwise the players won't know what the command does!
  • New resetKey methods in LootablsApi. These reset a specific IdKey, allowing player(s) to start rolling tables keyed to that id again.
  • Added LootablesDataProvider for generating Lootables data with datagen
  • This is currently untested! If you have any issues with it before I have a chance to get testing done myself, let me know and I'll get a patch out.

### Changes
  • the lootables command now has a keyed option, allowing for command-built keyed tables
  • Keyed tables can only be rolled by specific players a certain number of times
  • LootablesData has been made internal, as it should have been

### Fixes
  • Don't "offer" empty choice pools to a player (which resulted in a blank screen with no way to make a choice)
## Changelog for 0.2.0+1.21.1+fabric

### Additions
  • Multiloader now! Fabric and Neoforge 1.21.1 currently supported.
  • new command lootable pool. Runs the command provided with op level 2
  • Add a desc to your lootable pools that use this, otherwise the players won't know what the command does!
  • New resetKey methods in LootablsApi. These reset a specific IdKey, allowing player(s) to start rolling tables keyed to that id again.
  • Added LootablesDataProvider for generating Lootables data with datagen
  • This is currently untested! If you have any issues with it before I have a chance to get testing done myself, let me know and I'll get a patch out.

### Changes
  • the lootables command now has a keyed option, allowing for command-built keyed tables
  • Keyed tables can only be rolled by specific players a certain number of times
  • LootablesData has been made internal, as it should have been

### Fixes
  • Don't "offer" empty choice pools to a player (which resulted in a blank screen with no way to make a choice)
## Changelog for 0.1.4+1.21.1

### Additions
  • Added new Loader to LootableItem.LootableData for compositional loading as needed.

### Changes
  • None.

### Fixes
  • None.
## Changelog for 0.1.3+1.21.1

### Additions
  • Added canApplyKey method to LootablesApi. This method will check if the player provided can apply the given key, before attempting to roll loot.

### Changes
  • Elevated the CODEC and PACKET_CODEC of LootableItem.LootableData to public for use in codec construction outside of Lootables.

### Fixes
  • None.
## Changelog for 0.1.2+1.21.1

### Additions
  • Added ConfigLootableNumber for interaction with config values in Lootable Tables

### Changes
  • None.

### Fixes
  • Fix choice tiles not syncing properly to joining players.
  • Fix config not having translations.
### Additions
  • None.

### Changes
  • Lootable tables now reload (async) on /reload. Previously they only loaded on server start.
  • Sync data now supports player-specific client data

### Fixes
  • Fix loot table entries not loading properly.
  • Pool loot entries properly display their fallback description.
  • Fix potential sync issue on quit and rejoin thanks to stale registry references.
Initial release
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