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LootJS: KubeJS Addon

LootJS: KubeJS Addon

by Lytho • Downloads: 0 • Followers: 0
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📑 Overview

This is a mod for Neoforge, Forge or Fabric and needs KubeJS.

All Versions

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Name Game version Platforms Published Downloads Actions
26.1.2
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21
Neoforge
19h ago 1
1.21
Neoforge
19h ago 1
1.21
Neoforge
19h ago 1
1.21
Neoforge
19h ago 1
1.21
Neoforge
19h ago 1
1.21
Neoforge
19h ago 1
1.21
Neoforge
19h ago 1
1.20.1
Forge Neoforge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge Neoforge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge Neoforge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Fabric
19h ago 1
1.19.2
Forge
19h ago 1
1.19.2
Fabric
19h ago 1
1.19.2
Forge
19h ago 1
1.19.2
Fabric
19h ago 1
1.19.2
Forge
19h ago 1
1.19.2
Fabric
19h ago 1
1.19.2
Forge
19h ago 1
1.19.2
Fabric
19h ago 1
1.19.2
Forge
19h ago 1
1.19.2
Fabric
19h ago 1
1.19.2
Forge
19h ago 1
1.19.2
Fabric
19h ago 1
1.19.2
Forge
19h ago 1
1.19.2
Fabric
19h ago 1
1.19.2
Forge
19h ago 1
1.19.2
Fabric
19h ago 1
1.18.2
Forge
19h ago 1
1.18.2
Fabric
19h ago 1
1.19.2
Forge
19h ago 1
1.19.2
Fabric
19h ago 1
1.19.2
Forge
19h ago 1
1.19.2
Fabric
19h ago 1
1.18.2
Forge
19h ago 1
1.18.2
Fabric
19h ago 1
1.18.2
Forge
19h ago 1
1.18.2
Fabric
19h ago 1
1.18.2
Forge
19h ago 1
1.18.2
Fabric
19h ago 1
1.18.2
Forge
19h ago 1
1.18.2
Fabric
19h ago 1
1.18.2
Forge
19h ago 1
1.18.2
Fabric
19h ago 1
1.18.2
Fabric
19h ago 1
1.18.2
Forge
19h ago 1
  • Port to 26.1
  • Due to internal Minecraft changes Item.of does not work anymore inside LootJS.lootTables event. Use LootEntry.of
instead.

  • Allow composite loot entries like alternatives, sequences and groups in replaceLoot action

  • Fix addCondition not being visible for loot condition containers

  • Add ItemFilter.hasComponent()
  • Add .replaceLoot(filter, lootEntry, preserveCount, preserveComponentTypes)` action to allow preserving certain
component types when replacing loot

  • Update to KubeJS 7.2

  • Fix internal access to private constructor SetComponentsFunction

  • Refactor different ItemFilters into own classes

  • Added some access to private fields

  • Added getPools, modifyPool, getPool, modifyPoolByName, getPoolByName to loot tables
  • Added hasItem for pools and grouped loot entries

  • Added matchAnyInventorySlot(itemFilter) and matchAnyHotbarSlot(itemFilter)

  • Fix loot modification being skipped when loot table doesn't contain any entries

  • Fix print method for loot tables. Will now print the entries correctly.
  • Fix matchCustomCondition and jsonFunction using wrong codec.

  • Remove addItem for loot pools. Prefer to use addEntry
  • Deprecate addTypeModifier in LootJS.modifiers and will be removed in future updates, use addTableModifier with a
LootType instead.
  • Deprecate modifyLootTypeTables in LootJS.lootTables and will be removed in future updates, use modifyLootTables
with a LootType instead.

  • Fix .create in loot tables event

  • Bump kubejs version

  • Add quick way to negate simple ItemFilters like tag or id filter by using !, e.g. !#c:tools
  • Fix regex handling with id filters
  • Rename removeGlobalModifier to removeGlobalModifiers in LootJS.modifiers event.

### Fixes

  • Fix error Tag does not exist when using ItemPredicates with tags

### Changes

  • New wiki https://docs.almostreliable.com/lootjs/
  • Now on neoforge
  • Added LootJS.loot_tables event for direct loot table modification
  • Add LootBucket as wrapper class for loot for easier execute some helper functions
  • LootEntry does not only represent single items anymore. It now represents all different loot entries vanilla
minecraft has.
  • LootEntry.of(item): Single item
  • LootEntry.empty(): Empty entry
  • LootEntry.tag(tag): Tag entry
  • LootEntry.reference(lootTable): Reference to another loot table. For
example, LootEntry.reference("minecraft:chests/abandoned_mineshaft")
  • LootEntry.alternative(lootEntries...): Alternative loot
  • LootEntry.sequence(lootEntries...): Sequence loot
  • LootEntry.group(lootEntries...): Grouped loot
  • Changes to LootJS.modifiers event:
  • Loot modifiers are not executed in order anymore. It will now work like a loot table. First check for conditions
and if it contains matching loot, then apply all actions and then apply loot functions.
  • addLootTableModifier, addLootTypeModifier, addBlockLootModifier, addEntityLootModifier renamed
into addTableModifier, addTypeModifier, addBlockModifier, addEntityModifier
  • .functions(itemFilter, (f) => {}) removed. Better to just use group now
  • Added .group((group) => {...}) or .group(itemFilter, (item) => {...}). Second one will pre-filter current loot
for further modifications.
  • .group() can use .rolls(numberprovider) to execute the group multiple times
  • .pool() now actually consumes a vanilla LootPool
  • Removed addWeightedLoot(), use .pool() instead now
  • matchLoot renamed into containsLoot
  • .dropExperience can now use a number provider instead of a fixed amount
  • LootContextJS wrapper removed. Using LootContext instead but added all helper methods from LootContextJS too
  • Renamed some loot functions
  • Renamed some loot conditions
  • Changes to ItemFilter:
  • .hasEnchantments(...) only works for item enchantments now. For stored enchantments
use .hasStoredEnchantments(...)
  • Removed some filters as they are no longer needed with the new data components.
  • Renamed ALWAYS_TRUE into ALL and ALWAYS_FALSE into NONE
  • Added vault, block_use and shearing LootType
  • And probably more stuff I may missed, sorry! :D Feel free to ask in our discord.

### Added

  • Added randomTableBonus(enchantment, chances) for vanillas table_bonus condition

### Added

  • Added randomTableBonus(enchantment, chances) for vanillas table_bonus condition

### Added
  • Added LootEntry.of("#tag"), LootEntry.of("@modid") to select a random entry from a tag or modid.
  • Added LootEntry.ofJson(json) to create a loot entry from JSON to support custom entries from other mods

### Added
  • Added LootEntry.of("#tag"), LootEntry.of("@modid") to select a random entry from a tag or modid.
  • Added LootEntry.ofJson(json) to create a loot entry from JSON to support custom entries from other mods

### Fixed
  • Crash with newest kubejs version

### Fixed
  • Crash with newest kubejs version

### Fixed
  • Fixed null pointer exception when using addLootTableModifier and an entity dies

### Fixed
  • Fixed null pointer exception when using addLootTableModifier and an entity dies

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