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LTX Industries

LTX Industries

by liedge1013 • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

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Requirements

Version 0 for 1.21.1 is discontinued and will not receive fixes or updates!

  • LimaCore: Required library dependency.
  • (Optional) Just Enough Items/JEI
  • (Optional) GuideME
  • (Optional) AE2

Welcome to LTX Industries

Explore the world and collect resources, build infrastructure, and construct our best tools, gadgets, and weaponry.

Upgrade System

Your equipment grows with you! Upgrade modules are the key progression method of LTX Industries, meaning that same little starter lab in your basement can eventually become an ore processing beast or fluoropolymer mass production facility. Isn't that nice?

Machinery

A wide variety of resource processing, utility, and resource production machines are at available.

Defend yourself!

What good is a giant factory if you can't wipe the floor with the annoying enemies that made the early game a pain? Unleash the Hanabi 33/GL's electric shells in the rain, or casually tank the Warden with the Wonderland armor's bubble shield.


Additional Info

Licensing

For the full licensing detail, visit the repo. Short and sweet: The source code is licensed LGPL 3.0. Textures and models are all rights reserved and may not be reused/modified/redistributed without permission.

Localization

If you would like to help translate LTX Industries, visit our Crowdin page.

How to Install LTX Industries (Mod)

LTX Industries by liedge1013 is verified for Neoforge across Minecraft versions 1.21.1, 26.1.2 (latest release: 2.5.0, file size: 2.8 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21.1, 26.1.2) and platform (Neoforge).
  2. Make sure you have the compatible loader or environment installed for Neoforge.
  3. Move the downloaded LTX Industries file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.2
Neoforge
6d ago 1
26.1.2
Neoforge
10d ago 1
26.1.2
Neoforge
12d ago 1
26.1.2
Neoforge
15d ago 1
26.1.2
Neoforge
19d ago 1
26.1.2
Neoforge
25d ago 1
26.1.2
Neoforge
26d ago 1
26.1.2
Neoforge
29d ago 1
26.1.2
Neoforge
1mo ago 1
26.1.2
Neoforge
1mo ago 1
26.1.2
Neoforge
2mo ago 1
26.1.2
Neoforge
2mo ago 1
26.1.2
Neoforge
3mo ago 1
26.1.2
Neoforge
3mo ago 1
26.1.2
Neoforge
3mo ago 1
26.1.2
Neoforge
5mo ago 1
26.1.2
Neoforge
5mo ago 1
26.1.2
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
26.1.2
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
26.1.2
Neoforge
6mo ago 1
26.1.2
Neoforge
6mo ago 1
26.1.2
Neoforge
6mo ago 1
1.21.1
Neoforge
8mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Neoforge
10mo ago 1
1.21.1
Neoforge
10mo ago 1
1.21.1
Neoforge
10mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
[2.5.0] LTX Industries 2.5.0 by liedge1013 on Oct 31, 2026
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Internal LimaCore update for internal datagen use only. Update is not required.

## 2.5.0

  • Removed broken CTM texture
  • Removed the ltxi:ore_processing recipe mode entirely as well as all the ore processing gating upgrades. All ore processing stages can be used without further upgrading/unlocking now (consumables like acid still required).
  • Removed Wonderland armor and Epsilon tools from applicable enchantable tags
  • Removed Wonderland armor from trimmable armor tag
  • Added JEI upgrade users recipe category to display compatible upgrades for equipment items and block entities.
[2.4.3] LTX Industries 2.4.3 by liedge1013 on Oct 27, 2026
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## 2.4.3

  • Tagged Sulfuric Acid as #c:sulfuric_acid, replaced in recipes as needed
  • Tagged the Wonderland armor pieces as #c:armors and #c:armors/humanoid, and each individual piece with the respective #minecraft:[head/chest/leg/foot]_armor tag
[2.4.2] LTX Industries 2.4.2 by liedge1013 on Oct 25, 2026
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## 2.4.2

  • Made the Machine Housing and Small Voltaic Cell crafting table recipes cheaper
  • Swapped out the Slatesteel Gears in the first rank of the Sigma VM3 upgrade module for Titanium Gears and swapped the Slatesteel Plates for Slatesteel Ingots.
  • Increased Pyroxene drop rate in the 3rd stage of Olivine ore processing from 7.5% to 10%
  • Tungsten Trioxide now also drops from the 5th stage of Titanium ore processing at a 5% chance.
  • Doubled Raw Olivine and Raw Fluorite drop chances from 2.5% to 5% in the HydroSieve (water recipe variant)
  • Added Hydrochloric Acid recipe variants for Raw Olivine and Raw Fluorite at a 25% chance.
  • Reduced Titanium Plate costs for Assembler Machine Housing recipe to 6 from 8.
  • Dropped Silicon Ingot unshielded smelting time in the Arc Furnace from 600 to 400 ticks.
  • Brought down Sodium Dust and Slatesteel Ingot crafting times to the 10s baseline.
[2.4.1] LTX Industries 2.4.1 by liedge1013 on Oct 22, 2026
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## 2.4.1

  • Fixed two edge case desync bugs when spamming semi-auto weapons/firing on the same tick after switching hotbar slots... hopefully for good this time
  • The 'Always show upgrade icons without holding shift' client config option is now on by default
[2.4.0] LTX Industries 2.4.0 by liedge1013 on Oct 18, 2026
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## 2.4.0

  • Fixed Daybreak rocket colors not saving
  • New Crowdin updates: zh_cn
  • Damage types cleanup
  • Fix JEI fluid ingredient empty stack bug (by Saereth)
  • Touched up many of the mod's particles to look nicer... hopefully
  • Fixed turret owner not being synced to client in menu
  • Removed Hanabi explosive-type shells, replaced by Sparkler shells
  • Hanabi now has a customizable Energy light color channel, used only by Sparkler shells (other elements still force their elemental color)
  • Daybreak rockets spawn Homing Bomblets
  • A lot of behind the scenes cleanup and changes for entity logic
  • Certain particles should display a lot more consistently
  • Guidebook updates
[2.3.3] LTX Industries 2.3.3 by liedge1013 on Oct 12, 2026
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# 2.3.3

  • Critical hotfix: Atmospheric Scrubber not working
[2.3.2] LTX Industries 2.3.2 by liedge1013 on Oct 11, 2026
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## 2.3.2

Added input slot locking. Click the sidebar button to take a snapshot of the current contents OR use JEI's ghost ingredient drag feature.
[2.3.1] LTX Industries 2.3.1 by liedge1013 on Oct 08, 2026
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## 2.3.1

  • Fixed Upgrade record's stack overflow on toString
[2.3.0] LTX Industries 2.3.0 by liedge1013 on Oct 04, 2026
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## 2.3.0

  • Extensive rewrite of many internals, specifically block entity types and menus. This doesn't affect anything on the front end.
  • Update zh_cn translation (Crowdin)
  • Changed the way entity models are defined and submitted to fix longstanding rendering bug from the 1.21 -> 26.1 jump
  • Projectile lifetime logic fixed, now expire properly after 1 min (1200 ticks)
  • Turrets now only target living entities (just an additional check)
  • Normal vertex data submitted on block format rendering utility, should fix crashing with shaders for the Portable Tank
[2.2.4] LTX Industries 2.2.4 by liedge1013 on Sep 23, 2026
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  • 2.2.4**: Updated zh_cn translation
[2.2.3] LTX Industries 2.2.3 by liedge1013 on Sep 17, 2026
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  • 2.2.1**: Daybreak rockets use energy color for appearance and explosion particle
  • 2.2.2**: Reworked Repair Station, repairs things in 1 cycle with a variable time formula. 5 ticks per durability point needed, capped at 4 minutes (4800 t)
  • 2.2.3**: Added Jade integration
[2.2.0] LTX Industries 2.2.0 by liedge1013 on Sep 10, 2026
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## v2.2.0

  • Voxel shape refactors
  • Removed use of LimaColor data object in favor of int constants w/ ARGB helper class
  • Bubble shield loads as part of the new LTXIClientResources resource loading class and will not crash if failed to load.
  • Reworked the temp LinearAnimation into LimaKeyframe
  • Overhauled weapon item model rendering to be more inline with Mojang's item model practices
  • Energy Cell Array item model now displays charge levels like it does in-world (block entity).
  • Signature series equipment and ε-series tools can now have their emissive components tinted (with the exception of Hanabi's energy color).
  • Upgrade station menu now consists of a menu for selecting 2 sub-menus, the equipment upgrades sub-menu to manage upgrades like before, and the new light colors management sub-menu.
[2.1.3] LTX Industries 2.1.3 by liedge1013 on Aug 22, 2026
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## 2.1.1

  • Fixed accidental progression lockout for Small Voltaic Cells
  • Data generation cache caused some missed recipes, corrected.
  • Properly named polymer and fluoropolymer in lang

## 2.1.2

  • Updated JEI display style for variable count item results.
  • Reduced costs of some recipes as they were too punishing for early game.
  • Increased yield of many Bio/ARU Garden Recipes.
  • Added Evilcraft's vengeance spirits to the invalid target tag.
  • Added some vanilla recipe integrations for machines

## 2.1.3

  • Added guards to the armor damage reduction calculations against infinite values. This should fix a crash with Alex's Mobs Warped Toad & Crimson Mosquito, and any other situations with very high damage values.
[2.1.0] LTX Industries 2.1.0 by liedge1013 on Aug 13, 2026
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  • Internally removed 'ingot' from polymer and fluoropolymer bars, then renamed polymer/fluoropolymer plates to sheets to avoid problems with automated scripts checking for these names. This does not affect existing saves.
  • Tagged all ingots/dusts/plates
  • Replaced recipe item ingredients with tag ingredients where possible
[2.0.0] LTX Industries 2.0.0 by liedge1013 on Aug 13, 2026
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## New resources

  • Peridotite rock
  • Sodium, Phosphorus, Sulfur elemental dusts
  • Olivine, Fluorite, and Pyroxene gems
  • Methane, Sulphurine, Ammonia, Sulfuric Acid, Hydrochloric Acid, Hydrofluoric Acid, Silicone
  • Tungsten-Plated Slatesteel metal
  • Rhenium metal
  • Silicone Rubber
  • Fluoropolymer
  • Silver ores and metal
  • Basic Voltaic Cell, Voltaic Cell, and High-Energy Voltaic Cell crafting components
  • Added Copper, Gold, Titanium, Silver, Niobium, Rhenium, Silicon, Slatesteel, Tungsten-Plated Slatesteel, Polymer, and Fluoropolymer plates
  • Added Elite Circuit board, Logic Core, and Nano-Logic Core

## New machines

  • Material Press
  • Atmospheric Scrubber
  • HydroSieve
  • Arc Furnace (not really new, replaces the Material Fusing Chamber)

## Viridic Acid removal

Viridic Acid has been removed and replaced by Sulfuric Acid

## Ore Processing revamp

Ore Pebbles removed. There is a new 5-stage ore processing chain starting from the Grinder to HydroSieve to Voltaic Injector to Chem Lab and finally to the ElectroCentrifuge. Stages 2, 4, and 5 consume fluids, namely Water, Sulfuric Acid, and Hydrochloric Acid. All stages aside from the first (Grinder) requires unlock via upgrade module. The first stage always doubles, each subsequent stage has a 50% chance to double each item. On average this comes out to about 10 units per raw ore input if ran through all 5 stages.

## Weapon changes

  • Aurora and Daybreak fire rates buffed
  • Aurora, Serenity, and Nova ranges buffed
  • Stellar Reality Disruptor removed and merged with Nova's default upgrade.

  • Weapon energy items, Ammo Scavenger enchantment, and related upgrades have been removed!** Due to the difficulty spike in progression, all weapons now use the Common Energy reload source by default. As such, the weapon energy conversion upgrades have also been removed as they are redundant.
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