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Lumenfuchs' Dummy

Lumenfuchs' Dummy

by Unknown • Downloads: 0 • Followers: 0
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Changelog
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Lumenfuchs' Dummy

A humanoid shadow standing against a large wall of tinted glass.

Strange shadows walk upon once peaceful land...
Eldrith omens, brought forth by ignorance and recklessness.
Eons of peace, ultimately brought down by a creeping chaos.
Keep an eye out, practitioner, for the world has its many eyes upon you already.

About

Lumenfuchs' Dummy is a proof-of-concept datapack featuring multiple "pseudo-entities", beings of unusual composition which defy the laws of conventional "entity-like" behavior. With unique stalking abilities and odd interactions with the environment, these creatures will make their presence as strong as they are unavoidable.

As of today, two entities exist in this datapack. They are as follows:

The Dummy

The Dummy is a humanoid who closely observes players unaware of its presence. When not actively looked at, it slowly approaches its target, ignoring any obstacles or foes in its path. Upon getting close enough to a target (which usually involves the target approaching the Dummy on their own), it releases a powerful blast of grim energy, a near-unavoidable attack which leaves both the victim and the Dummy vulnerable to being easily killed.

The Dummy is said to haunt those who wander in darkness for too long, but reports of its presence in other dimensions suggest an even stronger presence outside of the Overworld. Another known way to summon a Dummy consists of mimicking an Iron Golem's summon procedure, by replacing the iron with a black-dyed material and the pumpkin with a Glowstone block. The Gods, however, do not take lightly upon this approach.

The Seeker

The Seeker is a lesser variant of the Dummy, easily distinguishable by its Pumpkin head. Unlike the Dummy, the Seeker specifically targets all non-player creatures, harming them with a weak but consistent thorns damage. Nonetheless, directly staring unto one will still direct its attention towards the player; As seemingly "harmless" as they may appear, caution is still advised.

The Seeker, unlike its stronger counterpart, does not spawn naturally. Instead, a defeated Dummy has a rare chance to yield a Seeker Spawn Egg, which summons a Seeker for a short amount of time. Strangely (or fortunately) enough, a slain Seeker may also yield a Seeker Spawn Egg with the same odds as a Dummy.

Installation

As a datapack

  • Download the version indicated by Modrinth.
  • Open your world's folder, then add the downloaded file (Lumenfuchs-Dummy_vX.Y.Z_1.21.2+.zip) to the datapacks folder.
  • Enter your world and the datapack should be automatically enabled.

[Optional] Add translations resource pack

  • In the same version previously downloaded, go to Files and download the "Optional Resource Pack" file.
  • Open your game folder, then add the downloaded file (Lumenfuchs-Dummy_RES_vX.Y.Z_1.21.2+.zip) to the resourcepacks folder.
  • Select and enable the new resource pack as usual.

As a mod

  • Download the version indicated by Modrinth.
  • Open the game with your preferred modloader; Forge, NeoForge, Fabric and Quilt are supported.
  • The mod should be automatically enabled and will be present in all of your worlds.

Settings

All behaviors of the datapack are configurable in-game by running /trigger lumenfuchs.settings; Customization, behavior and compatibility-affecting features may all be edited to one's liking within a "settings panel" in chat.

On rare occasions, upgrading your datapack or messing with its settings may cause things to stop working unexpectedly. In such cases, resetting some or all of its data may restore it to a functional state:

  • Running /trigger lumenfuchs.settings set 400 will set any missing setting, which helps in most cases where upgrading caused the issue.
  • Running /trigger lumenfuchs.settings set 500 will reset all settings to their default values; This is an extreme but effective option if a setting is set to an invalid value and can't be edited in the settings panel.

If neither of those fix your issue, consider reporting a bug on GitHub.

License

Lumenfuchs' Dummy is licensed under the MIT License -- Permission is granted to use, modify and redistribute the software, as long as its license is included in all copies of the software.

See Also

  • L. Dummy's Usage Manual, a comprehensive list of all settings and behaviors of the Dummy.
  • L. Dummy's Changelog, a complete list of all changes ever made to this datapack.
    • Includes technical changes which are often omitted from release descriptions.

📖 Lumenfuchs' Dummy now has a just-created wiki! Check it out here and help create the best resource of all knowledge on this cryptic entity.

🖌️ Resource pack featured in gallery screenshots: Clean Redstone Dust by Vanilla Tweaks.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Fabric Forge Neoforge Quilt
19h ago 1
1.21.x
Datapack
19h ago 1
1.21.x
Fabric Forge Neoforge Quilt
19h ago 1
1.21.x
Datapack
19h ago 1
1.21.5
Fabric Forge Neoforge Quilt
19h ago 1
1.21.5
Datapack
19h ago 1
1.21.x
Fabric Forge Neoforge Quilt
19h ago 1
1.21.x
Datapack
19h ago 1
1.21.5
Fabric Forge Neoforge Quilt
19h ago 1
1.21.5
Datapack
19h ago 1
1.21.x
Fabric Forge Neoforge Quilt
19h ago 1
1.21.x
Datapack
19h ago 1
1.21.x
Fabric Forge Neoforge Quilt
19h ago 1
1.21.x
Fabric Forge Neoforge Quilt
19h ago 1
1.21.x
Datapack
19h ago 1
1.21.x
Fabric Forge Neoforge Quilt
19h ago 1
1.21.x
Datapack
19h ago 1
1.21.x
Fabric Forge Neoforge Quilt
19h ago 1
1.21.x
Datapack
19h ago 1
1.21.x
Fabric Forge Neoforge Quilt
19h ago 1
1.21.x
Datapack
19h ago 1
1.21.x
Fabric Forge Neoforge Quilt
19h ago 1
1.21.x
Datapack
19h ago 1
1.21.x
Fabric Forge Neoforge Quilt
19h ago 1
1.21.x
Datapack
19h ago 1
1.21.4
Datapack
19h ago 1
1.21.4
Datapack
19h ago 1
## What's Changed

  • ✳️ Updated to Minecraft version 1.21.6
  • 🐛 Fixed Seeker advancement ("The Seeker") not triggering at all.
  • 🐛 Fixed players in Spectator mode triggering the Dummy Altar's activation event.

Note: This is mostly to update the mod version to 1.21.6; A proper content update is to be released at a later date.
## What's Changed

  • ✳️ Updated to Minecraft version 1.21.6
  • 🐛 Fixed Seeker advancement ("The Seeker") not triggering at all.
  • 🐛 Fixed players in Spectator mode triggering the Dummy Altar's activation event.

Note: This is mostly to update the mod version to 1.21.6; A proper content update is to be released at a later date.
## What's Changed

  • ✳️ Added new "overlay" folder for the 1.21.4-compatible version of the datapack.
  • This overlay will be automatically applied on versions 1.21.2-1.21.4, and ignored otherwise; Essentially, this means all compatible versions will now use the same file! :D
  • The newly-created 1.21.4 branch will be thus deprecated. Oh well.
  • 🐛 Fixed bug where the Seeker could not hurt any entities at all.
  • ⭐ Added a new naturally-generated structure: the *Dummy Altar*:
  • Generating throughout most of the Overworld, this mysterious structure features a strange block at its center, which activates when approached. When interacted with specific items, it has the ability to directly influence Dummy/Seeker entities around itself.
  • 🔺 Reduced the volume of the sound from the Dummy/Seeker's death event.
  • 🔺 Changed Seekers to no longer grant Purity scores when killed.
  • 🔧 Introduced a new entity tag to indicate an entity should be in a "paralysis" state: dummy_lib.dummy.paralysis
  • 🔧 Added failsafe to ensure DummyLib entities always have their own GUID.
  • 🔧 Increased Dummy/Seeker's "obstacle" avoidance threshold by one block.
  • This means they will now fall up to two blocks high, and climb obstacles up to two blocks tall when pursuing a target.
  • 🔧 Changed Dummy/Seeker's gravity to be half as effective while underwater.
  • 🔧 Changed Seeker's advancement to be only granted to the player who used its spawn egg.
  • And even more technical updates...


See the [full changelog](https://github.com/LumenfuchsStudios/Dummy/compare/v1.5.1...v1.6.0) on GitHub.
[1.6.0] v1.6.0 - Old Gods by Unknown on Oct 16, 2026
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## What's Changed

  • ✳️ Added new "overlay" folder for the 1.21.4-compatible version of the datapack.
  • This overlay will be automatically applied on versions 1.21.2-1.21.4, and ignored otherwise; Essentially, this means all compatible versions will now use the same file! :D
  • The newly-created 1.21.4 branch will be thus deprecated. Oh well.
  • 🐛 Fixed bug where the Seeker could not hurt any entities at all.
  • ⭐ Added a new naturally-generated structure: the *Dummy Altar*:
  • Generating throughout most of the Overworld, this mysterious structure features a strange block at its center, which activates when approached. When interacted with specific items, it has the ability to directly influence Dummy/Seeker entities around itself.
  • 🔺 Reduced the volume of the sound from the Dummy/Seeker's death event.
  • 🔺 Changed Seekers to no longer grant Purity scores when killed.
  • 🔧 Introduced a new entity tag to indicate an entity should be in a "paralysis" state: dummy_lib.dummy.paralysis
  • 🔧 Added failsafe to ensure DummyLib entities always have their own GUID.
  • 🔧 Increased Dummy/Seeker's "obstacle" avoidance threshold by one block.
  • This means they will now fall up to two blocks high, and climb obstacles up to two blocks tall when pursuing a target.
  • 🔧 Changed Dummy/Seeker's gravity to be half as effective while underwater.
  • 🔧 Changed Seeker's advancement to be only granted to the player who used its spawn egg.
  • And even more technical updates...


See the [full changelog](https://github.com/LumenfuchsStudios/Dummy/compare/v1.5.1...v1.6.0) on GitHub.
## What's Changed

  • ✳️ Created new branch for 1.21.2 to 1.21.4-compatible versions of the datapack (devel-1.21.4)
  • Releases will now come in two flavors: 1.21.4- (1.21.2 to 1.21.4) and 1.21.5+ (1.21.5 and above); Versions outside this range remain unsupported.
  • This effectively keeps *Lumenfuchs' Dummy* as a 1.21.2+ project as it's always been. Happy April y'all :)
  • 🐛 Fixed translation keys for the Void Shard item being absent in both translation files.
  • 🔺 Changed impact of Purity on both extremes:
  • High levels of Purity now prevent the Dummy from warping to the player; The player is also immune to the Dummy's "thorns" damage.
  • The Dummy may still pathfind towards high-Purity players, however.
  • The lowest levels of Purity now make the Void Shard even deadlier than before, but make the Dummy's attack *also* deadlier to the player!
  • 🔧 Fixed Seeker's unique tag prefixed with DummyLib's namespace rather than Lumenfuchs's. (i.e. dummy_lib.entity.seeker -> lumenfuchs.entity.seeker)


See the [full changelog](https://github.com/LumenfuchsStudios/Dummy/compare/v1.5.0...v1.5.1) on GitHub.
## What's Changed

  • ✳️ Created new branch for 1.21.2 to 1.21.4-compatible versions of the datapack (devel-1.21.4)
  • Releases will now come in two flavors: 1.21.4- (1.21.2 to 1.21.4) and 1.21.5+ (1.21.5 and above); Versions outside this range remain unsupported.
  • This effectively keeps *Lumenfuchs' Dummy* as a 1.21.2+ project as it's always been. Happy April y'all :)
  • 🐛 Fixed translation keys for the Void Shard item being absent in both translation files.
  • 🔺 Changed impact of Purity on both extremes:
  • High levels of Purity now prevent the Dummy from warping to the player; The player is also immune to the Dummy's "thorns" damage.
  • The Dummy may still pathfind towards high-Purity players, however.
  • The lowest levels of Purity now make the Void Shard even deadlier than before, but make the Dummy's attack *also* deadlier to the player!
  • 🔧 Fixed Seeker's unique tag prefixed with DummyLib's namespace rather than Lumenfuchs's. (i.e. dummy_lib.entity.seeker -> lumenfuchs.entity.seeker)


See the [full changelog](https://github.com/LumenfuchsStudios/Dummy/compare/v1.5.0...v1.5.1) on GitHub.
## What's Changed

  • ✳️ Created new branch for 1.21.2 to 1.21.4-compatible versions of the datapack (devel-1.21.4)
  • Releases will now come in two flavors: 1.21.4- (1.21.2 to 1.21.4) and 1.21.5+ (1.21.5 and above); Versions outside this range remain unsupported.
  • This effectively keeps *Lumenfuchs' Dummy* as a 1.21.2+ project as it's always been. Happy April y'all :)
  • 🐛 Fixed translation keys for the Void Shard item being absent in both translation files.
  • 🔺 Changed impact of Purity on both extremes:
  • High levels of Purity now prevent the Dummy from warping to the player; The player is also immune to the Dummy's "thorns" damage.
  • The Dummy may still pathfind towards high-Purity players, however.
  • The lowest levels of Purity now make the Void Shard even deadlier than before, but make the Dummy's attack *also* deadlier to the player!
  • 🔧 Fixed Seeker's unique tag prefixed with DummyLib's namespace rather than Lumenfuchs's. (i.e. dummy_lib.entity.seeker -> lumenfuchs.entity.seeker)


See the [full changelog](https://github.com/LumenfuchsStudios/Dummy/compare/v1.5.0...v1.5.1) on GitHub.
## What's Changed

  • ✳️ Created new branch for 1.21.2 to 1.21.4-compatible versions of the datapack (devel-1.21.4)
  • Releases will now come in two flavors: 1.21.4- (1.21.2 to 1.21.4) and 1.21.5+ (1.21.5 and above); Versions outside this range remain unsupported.
  • This effectively keeps *Lumenfuchs' Dummy* as a 1.21.2+ project as it's always been. Happy April y'all :)
  • 🐛 Fixed translation keys for the Void Shard item being absent in both translation files.
  • 🔺 Changed impact of Purity on both extremes:
  • High levels of Purity now prevent the Dummy from warping to the player; The player is also immune to the Dummy's "thorns" damage.
  • The Dummy may still pathfind towards high-Purity players, however.
  • The lowest levels of Purity now make the Void Shard even deadlier than before, but make the Dummy's attack *also* deadlier to the player!
  • 🔧 Fixed Seeker's unique tag prefixed with DummyLib's namespace rather than Lumenfuchs's. (i.e. dummy_lib.entity.seeker -> lumenfuchs.entity.seeker)


See the [full changelog](https://github.com/LumenfuchsStudios/Dummy/compare/v1.5.0...v1.5.1) on GitHub.
## What's Changed

  • ✳️ Updated icons for both the Datapack and Resource Pack.
  • ✳️ Upgraded minimum game version to 1.21.5; Support for 1.21.4 and below will be dropped.
  • 🐛 Fixed datapack's intro message not falling back to English when no translation was available.
  • ⭐ Added a new drop for the Dummy: the *Void Shard*.
  • By holding right-click, the player can "charge" a powerful blast of dark energy, akin to the Dummy's own attack.
  • Holding it in the offhand and using the item allows for an alternative attack, which targets multiple mobs at the cost of lessened damage.
  • Exclusively dropped by the Dummy; Drop chance is separate from other items (i.e. it has a separate pool).
  • ⭐ Added new *Purity* mechanic for the Dummy:
  • Killing a Dummy/Seeker increases Purity by 1;
  • Summoning a Dummy (via its Totem) decreases Purity by 1;
  • Using the Void Shard has a chance to decrease Purity based on how many targets were hit, if at all.
  • Purity* affects the following mechanics:
  • High Purity levels prevent the Dummy from naturally spawning near the player and grants the "Ascended Being" advancement;
  • Low Purity levels make the Dummy's natural spawning faster, and grants the "Rotten Within" advancement.
  • 🔧 Killing a DummyLib entity now keeps the minecraft:interaction's attack NBT.
  • 🔧 Introduced a WIP in-game book for relevant info on the datapack's functioning.
  • Can only be given with the /function lumenfuchs:items/dummy_book command.


See the [full changelog](https://github.com/LumenfuchsStudios/Dummy/compare/v1.4.0...v1.5.0) on GitHub.
[1.5.0] v1.5.0 - Ascension by Unknown on Oct 16, 2026
Download
## What's Changed

  • ✳️ Updated icons for both the Datapack and Resource Pack.
  • ✳️ Upgraded minimum game version to 1.21.5; Support for 1.21.4 and below will be dropped.
  • 🐛 Fixed datapack's intro message not falling back to English when no translation was available.
  • ⭐ Added a new drop for the Dummy: the *Void Shard*.
  • By holding right-click, the player can "charge" a powerful blast of dark energy, akin to the Dummy's own attack.
  • Holding it in the offhand and using the item allows for an alternative attack, which targets multiple mobs at the cost of lessened damage.
  • Exclusively dropped by the Dummy; Drop chance is separate from other items (i.e. it has a separate pool).
  • ⭐ Added new *Purity* mechanic for the Dummy:
  • Killing a Dummy/Seeker increases Purity by 1;
  • Summoning a Dummy (via its Totem) decreases Purity by 1;
  • Using the Void Shard has a chance to decrease Purity based on how many targets were hit, if at all.
  • Purity* affects the following mechanics:
  • High Purity levels prevent the Dummy from naturally spawning near the player and grants the "Ascended Being" advancement;
  • Low Purity levels make the Dummy's natural spawning faster, and grants the "Rotten Within" advancement.
  • 🔧 Killing a DummyLib entity now keeps the minecraft:interaction's attack NBT.
  • 🔧 Introduced a WIP in-game book for relevant info on the datapack's functioning.
  • Can only be given with the /function lumenfuchs:items/dummy_book command.


See the [full changelog](https://github.com/LumenfuchsStudios/Dummy/compare/v1.4.0...v1.5.0) on GitHub.
  • 🐛 Fixed "Dummy Drops Loot" setting triggering the wrong page in the settings panel.
  • 🐛 Fixed trailing punctuation in the English translation of the datapack.
  • 🐛 Fixed Dummy walking aimlessly in the wrong direction when too far away from the player.
  • ⭐ Overhauled the Dummy's attack ability!
  • Now charges up a powerful blast with tremendous reach, targeted towards the nearest player to the Dummy's position; If none is found, all creatures within a great radius shall suffice instead.
  • The Dummy's attack is powerful, but can be interrupted if the Dummy itself is hurt while charging its attack ability. With the right timing, you can even deal double damage to the Dummy instead.
  • ⭐ Added new "Warp" abilities for Dummy, for use when no players can be found in a large radius:
  • Dimensional Bore* drops the Dummy all the way to the Void, breaking (configurable) any non-indestructible blocks (such as Bedrock) in the way.
  • A random player is also set to immediately attempt a Dummy natural spawning, if conditions are appropriate.
  • This will only trigger if the Dummy is left alone in a dimension with no players at all.
  • Spatial Fold* causes the Dummy to teleport around its nearest player with the same algorithm used for spawning it.
  • This will trigger when the Dummy can't *stare* a nearby player; If it can still *walk towards them*, the Dummy might cancel this ability in favor of simply walking instead.
  • ⭐ Added new setting to control the Dummy's "destructive" abilities.
  • This new setting also defines whether the Dummy and Seeker are able to break light-emitting blocks in their feet, which previously had no means to be disabled.
  • 🔺 Dummy's natural spawning no longer ticks if the player is in open skylight.
  • 🔺 Dummy's natural spawning now summons a Dummy on light levels 0-7, for consistency with the levels it triggers for the player themselves.
  • 🔺 Dummy now only lasts in a world for up to 3600 ticks, after which it despawns in a similar fashion to the Seeker.
  • 🔺 The Dummy no longer targets players in Spectator mode for any of its behaviors.
  • 🔧 Introduced **DummyLib**, a library for creating Dummy-like entities, with basic behaviors and utility functions for a highly customizable experience.
  • Lumenfuchs' Dummy*'s both "dummy entities" (Dummy and Seeker) are run with DummyLib!
[1.4.0] v1.4.0 - DummyLib by Unknown on Oct 16, 2026
Download
  • 🐛 Fixed "Dummy Drops Loot" setting triggering the wrong page in the settings panel.
  • 🐛 Fixed trailing punctuation in the English translation of the datapack.
  • 🐛 Fixed Dummy walking aimlessly in the wrong direction when too far away from the player.
  • ⭐ Overhauled the Dummy's attack ability!
  • Now charges up a powerful blast with tremendous reach, targeted towards the nearest player to the Dummy's position; If none is found, all creatures within a great radius shall suffice instead.
  • The Dummy's attack is powerful, but can be interrupted if the Dummy itself is hurt while charging its attack ability. With the right timing, you can even deal double damage to the Dummy instead.
  • ⭐ Added new "Warp" abilities for Dummy, for use when no players can be found in a large radius:
  • Dimensional Bore* drops the Dummy all the way to the Void, breaking (configurable) any non-indestructible blocks (such as Bedrock) in the way.
  • A random player is also set to immediately attempt a Dummy natural spawning, if conditions are appropriate.
  • This will only trigger if the Dummy is left alone in a dimension with no players at all.
  • Spatial Fold* causes the Dummy to teleport around its nearest player with the same algorithm used for spawning it.
  • This will trigger when the Dummy can't *stare* a nearby player; If it can still *walk towards them*, the Dummy might cancel this ability in favor of simply walking instead.
  • ⭐ Added new setting to control the Dummy's "destructive" abilities.
  • This new setting also defines whether the Dummy and Seeker are able to break light-emitting blocks in their feet, which previously had no means to be disabled.
  • 🔺 Dummy's natural spawning no longer ticks if the player is in open skylight.
  • 🔺 Dummy's natural spawning now summons a Dummy on light levels 0-7, for consistency with the levels it triggers for the player themselves.
  • 🔺 Dummy now only lasts in a world for up to 3600 ticks, after which it despawns in a similar fashion to the Seeker.
  • 🔺 The Dummy no longer targets players in Spectator mode for any of its behaviors.
  • 🔧 Introduced **DummyLib**, a library for creating Dummy-like entities, with basic behaviors and utility functions for a highly customizable experience.
  • Lumenfuchs' Dummy*'s both "dummy entities" (Dummy and Seeker) are run with DummyLib!
[1.3.1] v1.3.1 - DummyLang by Unknown on Oct 16, 2026
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  • Fixed translations not being bundled with the mod in the latest release.
  • 🐛 Fixed Dummy/Seeker sinking on Dirt Path blocks.
  • ⭐ Added Brazilian Portuguese translation for the Dummy datapack.
  • 🔺 Tweaked Dummy natural spawning sound to be hopefully more noticeable.
  • 🔧 Added translation support for the datapack.
  • If a proper translation is not found (or no translation resource pack is present), the English version is used instead.
  • Debug-only messages are not included by this change.
  • 🐛 Fixed Dummy/Seeker sinking on Dirt Path blocks.
  • ⭐ Added Brazilian Portuguese translation for the Dummy datapack.
  • 🔺 Tweaked Dummy natural spawning sound to be hopefully more noticeable.
  • 🔧 Added translation support for the datapack.
  • If a proper translation is not found (or no translation resource pack is present), the English version is used instead.
  • Debug-only messages are not included by this change.
[1.3.0+mod] v1.3.0 by Unknown on Oct 16, 2026
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  • 🐛 Fixed Dummy and Seeker influencing each other's rotation on close range.
  • 🐛 Fixed welcoming message being triggered twice when first loading a world in v1.2.2.
  • 🐛 Fixed "dummy limbs" left in the world on certain rare bugs having no way of being removed with Survival-friendly methods.
  • ⭐ Dummy and Seeker now may randomly break light sources at their position, with the Dummy having a higher chance of doing so.
  • ⭐ Added "lock" mechanic to dummy entities when on "redstone source" blocks (Redstone Block and Torch), which prevent all behaviors from occurring while active.
  • 🔺 "Dummy Material" and "Dummy Hurt Material" have been expanded to allow customization of each individual limb of the Dummy.
  • Their respective pages on the settings panel have been updated accordingly, with a submenu for each setting now available on their usual locations.
  • 🔺 Dummy's forceloading behavior now sets an "anchor" on unloaded chunks, which keeps that chunk loaded until the Dummy leaves to the next, or after 60 seconds.
  • 🔺 Expanded dummy entities' acceleration mechanic, now momentum can be much stronger in both upwards and downwards directions.
  • The most notable effect of this is the Dummy having a noticeably stronger gravity.
  • 🔺 Greatly expanded dummy entities' range of sounds played when stepping on a variety of blocks.
  • 🔺 Added particle and audio effects for dummy entities when falling at high speeds.
  • 🔺 Reduced Dummy's "tolerance range" (i.e. the range until it starts ignoring obstacles such as gaps and redstone) from 64 to 32 blocks.
  • 🔺 Tweaked Dummy/Seeker's death animation.
  • 🔺 The Dummy and Seeker will now immediately play their death animation when falling into the Void.
  • 🔺 Changing a setting now instantly "refreshes" the settings panel with that change.
  • Does not (yet?) apply to edits via Settings Books.
  • 🔺 Moved "Dummy Drops Loot" setting to "Behavior" category on the settings panel.
  • 🔺 The Dummy and Seeker no longer walk on "redstone source" blocks above or below their target direction.
  • 🔧 Added a "compatibility fix" upon datapack upgrading to prevent breaking existing worlds when updating to v1.3.0.
  • Worlds with the previous "Dummy Material"/"Dummy Hurt Material" format will be automatically updated, with all limbs being set to the old value; This essentially makes this setting behave the same as in earlier versions.
  • 🔧 Changed versioning system to correctly set the latest datapack version on first load, and to only cause a reload if the world was already played before.
  • 🔧 Changed Dummy and Seeker's transformation property to use decomposed objects instead of matrixes.
  • 🔧 Changed dummy entities' damage simulation to occur on the first-phase update instead of the second.
  • 🔧 Added block tags for amethyst block variants, iron-related blocks, light-emitting objects, moss-type blocks, and redstone-source blocks.
  • 🔧 Added Lightning Bolt to "technical" entity tag.
[1.3.0] v1.3.0 by Unknown on Oct 16, 2026
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  • 🐛 Fixed Dummy and Seeker influencing each other's rotation on close range.
  • 🐛 Fixed welcoming message being triggered twice when first loading a world in v1.2.2.
  • 🐛 Fixed "dummy limbs" left in the world on certain rare bugs having no way of being removed with Survival-friendly methods.
  • ⭐ Dummy and Seeker now may randomly break light sources at their position, with the Dummy having a higher chance of doing so.
  • ⭐ Added "lock" mechanic to dummy entities when on "redstone source" blocks (Redstone Block and Torch), which prevent all behaviors from occurring while active.
  • 🔺 "Dummy Material" and "Dummy Hurt Material" have been expanded to allow customization of each individual limb of the Dummy.
  • Their respective pages on the settings panel have been updated accordingly, with a submenu for each setting now available on their usual locations.
  • 🔺 Dummy's forceloading behavior now sets an "anchor" on unloaded chunks, which keeps that chunk loaded until the Dummy leaves to the next, or after 60 seconds.
  • 🔺 Expanded dummy entities' acceleration mechanic, now momentum can be much stronger in both upwards and downwards directions.
  • The most notable effect of this is the Dummy having a noticeably stronger gravity.
  • 🔺 Greatly expanded dummy entities' range of sounds played when stepping on a variety of blocks.
  • 🔺 Added particle and audio effects for dummy entities when falling at high speeds.
  • 🔺 Reduced Dummy's "tolerance range" (i.e. the range until it starts ignoring obstacles such as gaps and redstone) from 64 to 32 blocks.
  • 🔺 Tweaked Dummy/Seeker's death animation.
  • 🔺 The Dummy and Seeker will now immediately play their death animation when falling into the Void.
  • 🔺 Changing a setting now instantly "refreshes" the settings panel with that change.
  • Does not (yet?) apply to edits via Settings Books.
  • 🔺 Moved "Dummy Drops Loot" setting to "Behavior" category on the settings panel.
  • 🔺 The Dummy and Seeker no longer walk on "redstone source" blocks above or below their target direction.
  • 🔧 Added a "compatibility fix" upon datapack upgrading to prevent breaking existing worlds when updating to v1.3.0.
  • Worlds with the previous "Dummy Material"/"Dummy Hurt Material" format will be automatically updated, with all limbs being set to the old value; This essentially makes this setting behave the same as in earlier versions.
  • 🔧 Changed versioning system to correctly set the latest datapack version on first load, and to only cause a reload if the world was already played before.
  • 🔧 Changed Dummy and Seeker's transformation property to use decomposed objects instead of matrixes.
  • 🔧 Changed dummy entities' damage simulation to occur on the first-phase update instead of the second.
  • 🔧 Added block tags for amethyst block variants, iron-related blocks, light-emitting objects, moss-type blocks, and redstone-source blocks.
  • 🔧 Added Lightning Bolt to "technical" entity tag.
[1.2.2+mod] v1.2.2 by Unknown on Oct 16, 2026
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  • Fixed Dummy stealing other Dummies' limbs when spawned
  • Fixed Seeker (and sometimes Dummy) bunny-hopping towards their targets at close ranges.
[1.2.2] v1.2.2 by Unknown on Oct 16, 2026
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  • Fixed Dummy stealing other Dummies' limbs when spawned
  • Fixed Seeker (and sometimes Dummy) bunny-hopping towards their targets at close ranges.
[1.2.1+mod] v1.2.1 by Unknown on Oct 16, 2026
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  • Fixed upgrading from previous versions breaking the Dummy's behavior.
  • Added versioning system to keep track of when the user upgrades their world's datapack from a previous version.
  • For the sake of fixing v1.2.0 and v1.1.1, this is set to a version behind to ensure a re-load of the datapack's settings.
[1.2.1] v1.2.1 by Unknown on Oct 16, 2026
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  • Fixed upgrading from previous versions breaking the Dummy's behavior.
  • Added versioning system to keep track of when the user upgrades their world's datapack from a previous version.
  • For the sake of fixing v1.2.0 and v1.1.1, this is set to a version behind to ensure a re-load of the datapack's settings.
[1.2.0+mod] v1.2.0 by Unknown on Oct 16, 2026
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  • Fixed revert option for settings not working in worlds without cheats enabled.
  • Added Seeker entity, which attacks mobs instead of players.
  • Added advancement for the Seeker entity.
  • Added Cleanser item, currently the only method deal over one damage to Dummies or Seekers.
  • Added Seeker spawn egg and made Dummy spawn egg obtainable in Survival mode.
  • Added loot table for the Dummy and Seeker entities.
  • Reduced spawn delay for the Dummy entity's natural spawning.
  • Removed chance for failure upon finding a valid block when attempting to spawn the Dummy.

See full changelog [here](https://github.com/LumenfuchsStudios/Dummy/blob/main/CHANGELOG.md).
[1.2.0] v1.2.0 by Unknown on Oct 16, 2026
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  • Fixed revert option for settings not working in worlds without cheats enabled.
  • Added Seeker entity, which attacks mobs instead of players.
  • Added advancement for the Seeker entity.
  • Added Cleanser item, currently the only method deal over one damage to Dummies or Seekers.
  • Added Seeker spawn egg and made Dummy spawn egg obtainable in Survival mode.
  • Added loot table for the Dummy and Seeker entities.
  • Reduced spawn delay for the Dummy entity's natural spawning.
  • Removed chance for failure upon finding a valid block when attempting to spawn the Dummy.

See full changelog [here](https://github.com/LumenfuchsStudios/Dummy/blob/main/CHANGELOG.md).
[1.1.1+mod] v1.1.1 by Unknown on Oct 16, 2026
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  • Fixed datapack incompatibility with versions prior to 1.21.4.
  • Fixed Dummy freezing its rotation after walking when "stare player" is disabled.
  • Fixed Dummy's delayed rotation when walking while "stare player" is disabled.
  • Fixed Dummy's legs out of sync with arms every now and then.
  • Fixed optional settings' reset button being wrongly linked to the wrong setting.
  • Added new optional setting for allowing the Dummy to spawn under skylight.
  • Added new "Settings Book" (in-game: "Write me!") for editing non-boolean (enabled/disabled) settings.
  • Changed Dummy spawning audio cue to only play to the nearest player.
  • Increased chance to check for a valid spawn location when within range for spawning a Dummy, Dummy spawns should be less rare now.
  • Reduced Y-axis range for Dummy's natural spawning to 32 blocks.
  • Reduced duration of Darkness effect when a Dummy spawns to 8 seconds.
  • Reduced light level requirement for triggering the Dummy's natural spawning mechanic to 5.
[1.1.1] v1.1.1 by Unknown on Oct 16, 2026
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  • Fixed datapack incompatibility with versions prior to 1.21.4.
  • Fixed Dummy freezing its rotation after walking when "stare player" is disabled.
  • Fixed Dummy's delayed rotation when walking while "stare player" is disabled.
  • Fixed Dummy's legs out of sync with arms every now and then.
  • Fixed optional settings' reset button being wrongly linked to the wrong setting.
  • Added new optional setting for allowing the Dummy to spawn under skylight.
  • Added new "Settings Book" (in-game: "Write me!") for editing non-boolean (enabled/disabled) settings.
  • Changed Dummy spawning audio cue to only play to the nearest player.
  • Increased chance to check for a valid spawn location when within range for spawning a Dummy, Dummy spawns should be less rare now.
  • Reduced Y-axis range for Dummy's natural spawning to 32 blocks.
  • Reduced duration of Darkness effect when a Dummy spawns to 8 seconds.
  • Reduced light level requirement for triggering the Dummy's natural spawning mechanic to 5.
[1.1.0] v1.1.0 by Unknown on Oct 16, 2026
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  • Added changelog and usage manual to GitHub repo.
  • Added datapack icon image.
  • Added Dummy spawn egg.
  • Added natural spawning mechanic, disabled by default.
  • Fixed Dummy's arms swinging out of sync.
  • Fixed forceload setting having no effect.
  • The Dummy now recovers health when attacking.
  • The Dummy now refuses to walk in strongly-powered redstone, or above holes deeper than two blocks.
  • The Dummy now always faces the player when walking towards them regardless of the world's settings.
  • Changed Dummy summoning audio feedback.
  • Changed Dummy's ambience, now sounds are based on the Dummy's position rather than the player's.
  • Added new advancement for summoning the Dummy for the first time.
  • Added kelp to "transparent" block tag.
  • Changed forceloading deactivation range from 1 to 17 blocks.
  • Removed certain non- pass-through blocks from "transparent" block tag.
[1.0.0] v1.0.0 by Unknown on Oct 16, 2026
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+ Added Dummy
+ Added Dummy Totem

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