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Luminol Republic - Shade Project

Luminol Republic - Shade Project

by Luminol • Downloads: 0 • Followers: 0
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Luminol Republic - Shade Project

A potato-friendly shader that looks high-end. It runs on weak hardware (built and tuned for an iPad on Amethyst) and still has clouds you can fly into, a rebuilt underwater world, a nebula End, a stormy Nether and real weather.

Requires: Iris + Sodium · Minecraft 26.2 · tested versions: Iris 1.11.4, Sodium 0.9.2


Seven profiles, color-coded

Potato · Extremely Low · Low · Balanced (default, recommended) · Medium · High · Ultra Every setting also shows a colored performance tag, so you can see what each one costs: Very Low (blue) · Low (green) · Medium (yellow) · High (red) · Ultra (pink)

Three cloud styles

  • Classic (Flat) - the lightest option, for Extremely Low and Low.
  • Boxy Clouds - thick, soft, rounded boxy clouds for Balanced and Medium. They have a Cloud Distance setting.
  • Volumetric - real 3D clouds with self-shadowing, for High and Ultra.

Cloud Mode: Drawn or Interactable. Interactable clouds hang at a real height (Y 192 by default), so you can fly up to them and into them. Mountain tops can poke through a cloud bank.

Underwater Overhaul

Light is absorbed by color: red fades first, then green, and the deep goes blue. You also get caustics, light shafts, and a bright window to the surface. How bright it is underwater depends on the depth and on whether you are under open sky.

Sky and night

Round, glowing sun · aurora borealis · shooting stars · a pulsing, colorful nebula sky in The End · a rose-pink haze Nether with warm glow.

Weather Overhaul

Wet surfaces and puddles, rain ripples on lakes and puddles, faint distant rain, lightning flashes and storm gloom.

Water, light and post-processing

Smooth waves and a natural teal-to-blue lake color · shadows · god rays · bloom · motion blur · depth of field · sharpening · warm color grade. All are optional.

Performance tools

  • Smart Culling skips work you can't see: far shadows, far puddles and caustics, empty-sky blur, and god rays that can't reach.
  • Leaves: Solid (Full Block) makes leaves solid cubes with no alpha test, like Fast graphics. It is on by default for Potato, Extremely Low and Low.
  • The HUD is never touched by post effects.

Compatibility

  • Bobby: works.
  • Distant Horizons: LODs get matching lighting, water and haze. This support is experimental and has had little testing.
  • Voxy: not supported yet.

Tips

  • Start on Balanced. If you're short on frames, go down a profile, or turn Shadows, Smart Culling and Leaves: Solid on first.
  • Not every setting has been tested on every device. If something looks wrong on yours, tell me which profile and device you used.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3 26.2
Iris
1d ago 1
26.3 26.2
Iris
1d ago 1
26.3 26.2
Iris
1d ago 1
26.3 26.2
Iris
1d ago 1
26.3 26.2
Iris
1d ago 1
26.3 26.2
Iris
1d ago 1
## v2.1.0

### New
  • Cloud styles:** Classic (Flat), **Boxy Clouds** and **Volumetric**. Classic is used on Extremely Low and Low, Boxy on Balanced and Medium, and Volumetric on High and Ultra.
  • Boxy Cloud Distance** setting.
  • Cloud Mode:** Drawn Clouds or Interactable Clouds. Interactable clouds sit at a real height (Cloud Altitude, Y 192 by default), so you can fly up to them and into them.
  • Underwater Overhaul:** color-based light absorption, caustics, light shafts, a bright window to the surface, and brightness that depends on depth and sky cover. It has options for density, caustics and rays.
  • Sharpening** with a strength slider.
  • Smart Culling:** skips work you can't see, such as far shadows, far puddles and caustics, grass shadows, and blur and god rays on empty sky.
  • Leaves: Solid (Full Block)** gives leaves no holes and no alpha test. It is on by default for Potato, Extremely Low and Low.
  • Performance impact tags** on every setting and on the cloud style and cloud mode values: Very Low (blue), Low (green), Medium (yellow), High (red), Ultra (pink).
  • Distant Horizons support (experimental):** LOD terrain and water use the pack's lighting, haze and water look. LODs fade out at the DH range instead of hitting a fog wall at the vanilla render distance, and the sun, aurora and god rays no longer draw over LODs.

### Changed
OVERHAUL UPDATE (v2.0.0)
THE END :
  • added nebula & nebula surge every 15 minutes (can be changed)
NETHER
  • added haze & glow (beta)
WEATHER OVERHAULED (beta)
  • better rain
  • better thunderstorm
Added Aurora Borealis (Legacy/In-Dev)
Added Meteor Rain/Starfall for every 5 minutes (can be changed from shaderpack settings)
Added Depth Of Field (Beta)
Fixed Motion Blur blurring arms (Punchy & Vanilla)
added motion blur
reworked water colour to make it looks more natural
This is the first ever release of the project. No changelog or patch fix yet
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