Luminol Republic - Shade Project
A potato-friendly shader that looks high-end. It runs on weak hardware (built and tuned for an iPad on Amethyst) and still has clouds you can fly into, a rebuilt underwater world, a nebula End, a stormy Nether and real weather.
Requires: Iris + Sodium · Minecraft 26.2 · tested versions: Iris 1.11.4, Sodium 0.9.2
Seven profiles, color-coded
Potato · Extremely Low · Low · Balanced (default, recommended) · Medium · High · Ultra Every setting also shows a colored performance tag, so you can see what each one costs: Very Low (blue) · Low (green) · Medium (yellow) · High (red) · Ultra (pink)
Three cloud styles
- Classic (Flat) - the lightest option, for Extremely Low and Low.
- Boxy Clouds - thick, soft, rounded boxy clouds for Balanced and Medium. They have a Cloud Distance setting.
- Volumetric - real 3D clouds with self-shadowing, for High and Ultra.
Cloud Mode: Drawn or Interactable. Interactable clouds hang at a real height (Y 192 by default), so you can fly up to them and into them. Mountain tops can poke through a cloud bank.
Underwater Overhaul
Light is absorbed by color: red fades first, then green, and the deep goes blue. You also get caustics, light shafts, and a bright window to the surface. How bright it is underwater depends on the depth and on whether you are under open sky.
Sky and night
Round, glowing sun · aurora borealis · shooting stars · a pulsing, colorful nebula sky in The End · a rose-pink haze Nether with warm glow.
Weather Overhaul
Wet surfaces and puddles, rain ripples on lakes and puddles, faint distant rain, lightning flashes and storm gloom.
Water, light and post-processing
Smooth waves and a natural teal-to-blue lake color · shadows · god rays · bloom · motion blur · depth of field · sharpening · warm color grade. All are optional.
Performance tools
- Smart Culling skips work you can't see: far shadows, far puddles and caustics, empty-sky blur, and god rays that can't reach.
- Leaves: Solid (Full Block) makes leaves solid cubes with no alpha test, like Fast graphics. It is on by default for Potato, Extremely Low and Low.
- The HUD is never touched by post effects.
Compatibility
- Bobby: works.
- Distant Horizons: LODs get matching lighting, water and haze. This support is experimental and has had little testing.
- Voxy: not supported yet.
Tips
- Start on Balanced. If you're short on frames, go down a profile, or turn Shadows, Smart Culling and Leaves: Solid on first.
- Not every setting has been tested on every device. If something looks wrong on yours, tell me which profile and device you used.
All Versions
+ Add Version### New
- Cloud styles:** Classic (Flat), **Boxy Clouds** and **Volumetric**. Classic is used on Extremely Low and Low, Boxy on Balanced and Medium, and Volumetric on High and Ultra.
- Boxy Cloud Distance** setting.
- Cloud Mode:** Drawn Clouds or Interactable Clouds. Interactable clouds sit at a real height (Cloud Altitude, Y 192 by default), so you can fly up to them and into them.
- Underwater Overhaul:** color-based light absorption, caustics, light shafts, a bright window to the surface, and brightness that depends on depth and sky cover. It has options for density, caustics and rays.
- Sharpening** with a strength slider.
- Smart Culling:** skips work you can't see, such as far shadows, far puddles and caustics, grass shadows, and blur and god rays on empty sky.
- Leaves: Solid (Full Block)** gives leaves no holes and no alpha test. It is on by default for Potato, Extremely Low and Low.
- Performance impact tags** on every setting and on the cloud style and cloud mode values: Very Low (blue), Low (green), Medium (yellow), High (red), Ultra (pink).
- Distant Horizons support (experimental):** LOD terrain and water use the pack's lighting, haze and water look. LODs fade out at the DH range instead of hitting a fog wall at the vanilla render distance, and the sun, aurora and god rays no longer draw over LODs.
### Changed
THE END :
- added nebula & nebula surge every 15 minutes (can be changed)
- added haze & glow (beta)
- better rain
- better thunderstorm
Added Meteor Rain/Starfall for every 5 minutes (can be changed from shaderpack settings)
Added Depth Of Field (Beta)
Fixed Motion Blur blurring arms (Punchy & Vanilla)
reworked water colour to make it looks more natural