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Magisterium

Magisterium

by Reoseah • Downloads: 0 • Followers: 0
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Magisterium

Construct your own spell book from the magical pages scattered around the world!

It's made as an entry to Modfest 1.21, although not particularly on theme, which is "Time, Technology & Throwbacks". It may not look like one to you, bit it is a throwback - a throwback to Modfest 1.17, when I had the idea for book centered magic mod, yet had abandoned it.

I didn't see how it all could fit together to make a fun experience, but now (= three years later), halfway through the current modfest, the idea finished cooking in my head, and I felt like working on it. So, let's cast some spells!

Overview

The mod is centered on using spell books, which double as a container for the spell pages and as an actual book you can read and use to cast the spells within.

Spell Pages are found in the world, currently as loot in dungeons, desert and jungle temples and strongholds.

Spell Page in a desert temple chest

They can be inserted into a spell book in the Arcane Table, alongside some utilities like Bookmarks.

Arcane table GUI

Then, use the spell book to read about the spell, fill ingredients and comply with the requirements, if any, and hold the chant button!

Reading a spell

A number of spells require Arcane Glyphs to be placed on the ground, which will define the area of effect of the spell. Simply right click with Lapis Lazuli on the ground to place them.

Placing glyphs

Woila! You've cast a spell!

The spell aftermath

How to Install Magisterium (Mod)

Magisterium by Reoseah is verified for Fabric across Minecraft versions 1.21.1, 1.21.2, 1.21.3 (latest release: 0.0.5.1, file size: 1,020 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21.1, 1.21.2, 1.21.3) and platform (Fabric).
  2. Make sure you have the compatible loader or environment installed for Fabric.
  3. Move the downloaded Magisterium file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
  • Use updated chanting sounds from the ongoing dev branch, which have their volume equalized to the same value for all files
  • Be a bit more stringent with taking books off of lecterns in adventure mode, though I doubt I was the one causing this issue on the Modfest server
[0.0.9] Magisterium 0.0.9 by Reoseah on Nov 22, 2024
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Hot-fix for an error made in 0.0.8 that made most spells unusable, and ones that are usable rendering incorrectly

  • Added **Lesser Arcanum** book with the non-elemental spells

From 0.0.8:
  • Add **Elements of Pyromancy**, an in-game in-universe tutorial book on the fire spells
  • contains 4 of fire spells currently in the mod that can be taken out at the Arcane Table as normal
  • to be expanded in future versions as more spells and mechanics are added
  • found as a loot in Strongholds, Desert and Jungle Temples
[0.0.7] Magisterium 0.0.7 by Reoseah on Nov 10, 2024
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Changed:
  • Normalized volume of the sounds for spell reading
  • Improved how spell effects are handled internally
  • All spells now spawn particle effects at targeted blocks (i.e., Dispel Magic, Glyphic Ignition, Conflagrate, Cold Snap now spawn particles, and so should all future spells)
  • Changed max_range in spell data files to just range

Added:
  • Magic Barrier**
New spell, creates an unbreakable wall that can only by removed by Dispel Magic spell.
  • Blaze and Wind Runes**
Items that can be used in fire and wind/cold spells (currently that's just Conflagrate and Cold Snap) and which recharge over 1 minute instead of being consumed like Blaze and Breeze Rods.
[0.0.6] Magisterium 0.0.6 by Reoseah on Nov 07, 2024
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Update the mod to 1.21.2
  • ModFest-specific features were removed (the enableMagisteriumPlaygrounds game rule, /magisterium playgrounds ... commands, and magisterium:data_driven_page item)
  • due to the recipe changes in 1.21.2, spells use custom data loader (once again) instead of being recipes, but they are still server-sided and sent to client on joining the server
  • now the synced data lives in data/<namespace>/magisterium/pages/ and the server-only in data/<namespace>/magisterium/effects/
  • many spell effect properties are now read from their json files

<small>Wasn't tested on Connector/NeoForge as it's not available yet</small>
[0.0.5] Magisterium 0.0.5 by Reoseah on Nov 04, 2024
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  • Added particles to the affected blocks on **Awaken/Quench the Flame**, **Illusory Wall**, **Glyphic Ignition** spells
  • fixed **Arcane Lift** particles velocity being biased to positive X/Z
[0.0.4] Magisterium 0.0.4 by Reoseah on Nov 03, 2024
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  • changed the chanting sounds
  • move some previously hard-coded constants to data files
  • added magisterium:data_driven_page which can show any text when added to the book with magisterium:elements and magisterium:effects components, like so: /give @p magisterium:data_driven_page[magisterium:elements=[{type:"magisterium:heading",text:"ɪ'ᴍ ᴀ ʜᴇᴀᴅɪɴɢ!"},{type:"magisterium:paragraph",text:"Quick brown fox jumps over the lazy dog"}]]
  • a new magisterium:command spell effect was added, which can be used for custom spells, e.g. using custom page: /give @p magisterium:data_driven_page[magisterium:elements=[{type:"magisterium:utterance",id:"example:id",duration:5,text:"I'm a dangerous little five second utterance!"}],magisterium:effects=[{type:"magisterium:command",utterance:"example:id",duration:5,command:"tp {player} 0 1000 0"}]]
[0.0.3] Magisterium 0.0.3 by Reoseah on Nov 03, 2024
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Spell data is now defined on server and sent to clients. Data pack files were heavily modified, but game play shouldn't be affected.

  • Changed **Arcane Lift** to use **Bottle o' Enchanting** as input
[0.0.2] Magisterium 0.0.2 by Reoseah on Nov 02, 2024
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Numerous fixes and improvements:
  • Cold Snap** and **Conflagrate** now take Breeze Rods/Wind Charge and Blaze Rods/Blaze Dust to increase their range, the default range was reduced
  • Arcane Table** now breaks faster with axes
  • Added sounds to the spell reading process
  • other miscelaneous fixes

Added spells:
  • Arcane Lift**
Creates an upwards stream of energy that lifts creatures inside
  • Dispel Magic**
Breaks the closest magical spell (currently, Illusory Wall or Arcane Lift)
[0.0.1] Magisterium 0.0.1 by Reoseah on Nov 01, 2024
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First public build!

Contains just 6 spells, a few of which are still work in progress:
  • Awaken the Flame**
Lights candles and campfires nearby, more blocks can be added through datapack
  • Quench the Flame**
Extinguishes candles and campfires nearby
  • Glyphic Ignition**
Sets all Arcane Glyphs in range on fire
  • Conflagrate**
Sets all blocks nearby on fire. **Consuming ingredients not yet implemented**.
  • Cold Snap**
Freezes blocks neaby and covers them with snow. **Consuming ingredients not yet implemented**.
  • Illusory Wall**
Creates illusory wall, shape specified with Arcane Glyphs and the block should be placed inside the spell book.

Requires Fabric API. Should work on NeoForge with Synitra Connector and Forgified Fabric API.

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