Magisterium
Construct your own spell book from the magical pages scattered around the world!
It's made as an entry to Modfest 1.21, although not particularly on theme, which is "Time, Technology & Throwbacks". It may not look like one to you, bit it is a throwback - a throwback to Modfest 1.17, when I had the idea for book centered magic mod, yet had abandoned it.
I didn't see how it all could fit together to make a fun experience, but now (= three years later), halfway through the current modfest, the idea finished cooking in my head, and I felt like working on it. So, let's cast some spells!
Overview
The mod is centered on using spell books, which double as a container for the spell pages and as an actual book you can read and use to cast the spells within.
Spell Pages are found in the world, currently as loot in dungeons, desert and jungle temples and strongholds.

They can be inserted into a spell book in the Arcane Table, alongside some utilities like Bookmarks.

Then, use the spell book to read about the spell, fill ingredients and comply with the requirements, if any, and hold the chant button!

A number of spells require Arcane Glyphs to be placed on the ground, which will define the area of effect of the spell. Simply right click with Lapis Lazuli on the ground to place them.

Woila! You've cast a spell!

How to Install Magisterium (Mod)
Magisterium by Reoseah is verified for Fabric across Minecraft versions 1.21.1, 1.21.2, 1.21.3 (latest release: 0.0.5.1, file size: 1,020 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21.1, 1.21.2, 1.21.3) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded Magisterium file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- Use updated chanting sounds from the ongoing dev branch, which have their volume equalized to the same value for all files
- Be a bit more stringent with taking books off of lecterns in adventure mode, though I doubt I was the one causing this issue on the Modfest server
- Added **Lesser Arcanum** book with the non-elemental spells
From 0.0.8:
- Add **Elements of Pyromancy**, an in-game in-universe tutorial book on the fire spells
- contains 4 of fire spells currently in the mod that can be taken out at the Arcane Table as normal
- to be expanded in future versions as more spells and mechanics are added
- found as a loot in Strongholds, Desert and Jungle Temples
- Normalized volume of the sounds for spell reading
- Improved how spell effects are handled internally
- All spells now spawn particle effects at targeted blocks (i.e., Dispel Magic, Glyphic Ignition, Conflagrate, Cold Snap now spawn particles, and so should all future spells)
- Changed
max_rangein spell data files to justrange
Added:
- Magic Barrier**
- Blaze and Wind Runes**
- ModFest-specific features were removed (the
enableMagisteriumPlaygroundsgame rule,/magisterium playgrounds ...commands, andmagisterium:data_driven_pageitem) - due to the recipe changes in 1.21.2, spells use custom data loader (once again) instead of being recipes, but they are still server-sided and sent to client on joining the server
- now the synced data lives in
data/<namespace>/magisterium/pages/and the server-only indata/<namespace>/magisterium/effects/ - many spell effect properties are now read from their json files
<small>Wasn't tested on Connector/NeoForge as it's not available yet</small>
- Added particles to the affected blocks on **Awaken/Quench the Flame**, **Illusory Wall**, **Glyphic Ignition** spells
- fixed **Arcane Lift** particles velocity being biased to positive X/Z
- changed the chanting sounds
- move some previously hard-coded constants to data files
- added
magisterium:data_driven_pagewhich can show any text when added to the book withmagisterium:elementsandmagisterium:effectscomponents, like so:/give @p magisterium:data_driven_page[magisterium:elements=[{type:"magisterium:heading",text:"ɪ'ᴍ ᴀ ʜᴇᴀᴅɪɴɢ!"},{type:"magisterium:paragraph",text:"Quick brown fox jumps over the lazy dog"}]] - a new
magisterium:commandspell effect was added, which can be used for custom spells, e.g. using custom page:/give @p magisterium:data_driven_page[magisterium:elements=[{type:"magisterium:utterance",id:"example:id",duration:5,text:"I'm a dangerous little five second utterance!"}],magisterium:effects=[{type:"magisterium:command",utterance:"example:id",duration:5,command:"tp {player} 0 1000 0"}]]
- Changed **Arcane Lift** to use **Bottle o' Enchanting** as input
- Cold Snap** and **Conflagrate** now take Breeze Rods/Wind Charge and Blaze Rods/Blaze Dust to increase their range, the default range was reduced
- Arcane Table** now breaks faster with axes
- Added sounds to the spell reading process
- other miscelaneous fixes
Added spells:
- Arcane Lift**
- Dispel Magic**
Contains just 6 spells, a few of which are still work in progress:
- Awaken the Flame**
- Quench the Flame**
- Glyphic Ignition**
- Conflagrate**
- Cold Snap**
- Illusory Wall**
Requires Fabric API. Should work on NeoForge with Synitra Connector and Forgified Fabric API.