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MC Chaos Datapack

MC Chaos Datapack

by shaaaaaaaaaron • Downloads: 0 • Followers: 0
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Every 60 seconds, you'll get a random chaotic effect applied! It can be effects such as spawning mobs, getting special items, generating structures... or more crazy effects, like making all mobs spin, an anvil apocalypse, or explode all mobs!

This datapack has quite a bunch of settings to customize your experience and have fun the way you would like to - all the details are found below.

Donate

If you like this datapack and what I do, you can consider donating so I can keep this updated with a bit more ease in the future with your support, as my finantial situation hasn't been the best recently. Only do so if you can aford it, anything is appreciated!

Please note that I'm being helped by someone to run this PayPal account, hence the name.

MC Chaos Datapack Thumbnail by [xnightcor3](https://twitter.com/xnightcor3)

How to use

In version 1.4 and above (Minecraft 1.21.6+)

Simply press the Quick Actions keybind (which is 'G' by default) or pause the game and select Minecraft Chaos in order to open the main menu.

In this menu, you'll be able start the chaos by selecting your settings, stop the chaos, read the credits, check my socials, and take a look at the Hall of Fame!

Minecraft Chaos Datapack Main Menu

In versions prior to 1.4 (Minecraft 1.21.4 and below)

Use /trigger chaos.info in order to open the settings menu in the chat. Use your mouse to click and select everything in the chat in order to start the chaos.

Modes

  • 60s Cooldown Mode: Every minute you will get a random effect with a duration of 3 minutes in most cases. Some can last 60, 30, or 10 seconds.
  • 30s Cooldown Mode: Every 30 seconds you will get a random effect with a duration of 1:30 in most cases. Some can last 45, 15, or 10 seconds.
  • 15s Cooldown Mode: Every 15 seconds you will get a random effect with the same duration times as 30s Cooldown Mode.
  • 60s Cooldown + Voting Mode: Every 30 seconds players in spectator mode will get a poll and have other 30 seconds to vote for an effect the runner will get. If there is a tie, a random effect from the poll will be selected. This mode is meant to be played in multiplayer.
  • 120s, 180s, and 300s Cooldown Modes: Same effect duration times as 60s Cooldown Mode, but with a longer cooldown between effects.

Minecraft Chaos Datapack Mode Menu

Modifiers

Modifiers are extra options you can enable and disable to the runs that you play

  • Rapid Fire: Every so often, a warning of the incoming rapid fire will appear. When the rapid fire happens, a large amount of effects with really short duration will activate in quick succession. Can be very, very chaotic. Yet fun, though. Give it a try before disabling it!
  • No Repeats: If enabled, effects cannot be selected again after being applied during the run. After all effects have been applied, everything will be able to be available to be selected again.
  • Keep Inventory: If enabled, the gamerule Keep Inventory will be set to true for the run. It's important you enable it this way instead of manually using the /gamerule command since an effect can disable it after it runs out! But don't worry, with this setting, not only it will remain on for the run, but the effect that can disable it cannot be selected either.

Minecraft Chaos Datapack Modifiers Menu

Credits

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Datapack
23h ago 1
26.3
Datapack
23h ago 1
26.3
Datapack
23h ago 1
26.3
Datapack
23h ago 1
26.3
Datapack
23h ago 1
26.3
Datapack
23h ago 1
26.3
Datapack
23h ago 1
26.3
Datapack
23h ago 1
1.21.11
Datapack
23h ago 1
1.21.11
Datapack
23h ago 1
1.21.x
Datapack
23h ago 1
1.21.6
Datapack
23h ago 1
1.21.6
Datapack
23h ago 1
[v1.6.7] v1.6.7 by shaaaaaaaaaron on Oct 16, 2026
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# Effect changes and fixes
  • Elder Guardian Curse: Reduced the Mining Fatigue time by half
  • Cake Day: Clears all negative potion effects
  • Fixed 'Circle of Protection' stacking multiple copies of itself into just one circle when there's multiple players in the world, causing performance issues the more players there are
  • Fixed 'Circle of Protection' not updating its colors when killing a mob or deflecting an arrow
  • Fixed 'juan' not granting Resistance
  • Fixed incorrect spawning positions for a few mob effects
  • Fixed some inconsistencies with effect modifiers like Positive/Negative effects
  • Fixed and updated Presets

This might be the last patch for v1.6 unless some major issue is found.
An update is planned after Minecraft 26.4 releases!
[v1.6.6] v1.6.6 by shaaaaaaaaaron on Oct 16, 2026
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## Fixes
  • Fixed 'Midas Touch' sometimes not turning mobs into Gold
  • Fixed 'Super Bouncy Gravity' not applying the proper amount of bounciness
  • Fixed the position of many structure-spawning effects to avoid damage
[v1.6.5] v1.6.5 by shaaaaaaaaaron on Oct 16, 2026
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## Performance upgrades
Many necessary changes have been made to drastically improve performance and fix the lag that Update v1.6 could cause. If the Datapack was any laggy for you, this should be way, WAY better!
[v1.6.4] v1.6.4 by shaaaaaaaaaron on Oct 16, 2026
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## Changes and fixes
  • Extra Health Bar: Can now stack up to 4 extra health bars if the effect gets applied again while it is still active
  • Improved performance issues for multiplayer
  • Fixed 'Start a Raid' spawning one Villager at the wrong position...
  • Fixed 'Players Spawn Mob When Hit' still spawning a mob for each player when one gets hit
[v1.6.3] v1.6.3 by shaaaaaaaaaron on Oct 16, 2026
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## Effect changes and fixes
  • Gain or Lose a Heart: Added particles and a title to each outcome
  • Anvil Apocalypse, Arrow Storm, & TNT Rain: Modified the way they spawn for slightly better functionality in the Nether (again) and spawn above water
  • Arrow Storm: Each Arrow has 33% to be a Tipped Arrow, increased the amount of Arrows spawned, Arrows despawn from the ground after 1 second, and effect time increased to 60 seconds
  • All Spawn Mob effects: Now the height at which mobs spawn is independent of where the player is looking
  • Fixed 'Spooky Vision' sometimes not removing the Cursed Pumpkin when the effect runs out
  • Fixed more effects still being displayed while 'Unknown Effects' is active
[v1.6.2] v1.6.2 by shaaaaaaaaaron on Oct 16, 2026
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## One effect reworked and a few fixes
  • Corrupt Item Textures: Reworked into 'Randomize Item Textures' - each item in your inventory has 25% chance to have its texture randomized
  • Fixed 'Circle of Protection' not granting Resistance and Regeneration
  • Fixed 'Players Spawn Mob When Hit' spawning a mob for every player upon taking damage (again)
  • Fixed some effects being displayed while 'Unknown Effects' is active
  • Fixed certain effects being applied during Rapid Fire
  • Fixed special messages for special cases being displayed infinitely...
[v1.6.1] v1.6.1 by shaaaaaaaaaron on Oct 16, 2026
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  • Fixed special messages for special cases...
[v1.6] v1.6 by shaaaaaaaaaron on Oct 16, 2026
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Here is update 1.6! Probably one of, if not the biggest update yet. Lots of changes you can read here.

The last update was almost a year ago, as it's difficult to keep up with the new drops releasing every few months. That being said, whenever possible, compatibility with upcoming drops will be made. Enjoy!

# GENERAL CHANGES
  • Every effect now has an information box you can hover over to see a description of the effect. Sometimes useful, sometimes not much...
  • Changed the color of many effect titles in the chat
  • Added more sounds to effects
  • Added subtle countdown sounds when an effect is about to be applied
  • Added the total time of the run to the bossbar
  • Added win detection upon exiting through the End Portal
  • Added 2 new modes
  • Added detection for important entities that the Datapack relies on for working in case a player deletes one with commands on accident
  • Fixed and updated the Enable and Disable effect functions
  • Fixed the datapack sometimes not starting properly

# ADDED 10 NEW EFFECTS
## The datapack has reached the milestone of 200 effects...
  • Super Bouncy Gravity
  • Spawn Landmines
  • No Attack Cooldown
  • Creepers Explode Instantly
  • Creeper Vision
  • Slippin' Stevie
  • Blizzard
  • Lava Shower
  • Steve Says...
  • Reapply the 3 Previous Effects

# NEW MODE: RAPID CHAOS
I heard this as a suggestion, and... as impossible as it might be, it sounds very chaotic... doesn't it? So... why not!

  • Added the new 2 modes: "60s Rapid Chaos" & "30s Rapid Chaos"

  • Every 60 or 30 seconds... Rapid Fire will happen. Absolute insanity. Do not expect to beat the game like this... it is not intended to be beatable.

# EFFECT CHANGES AND FIXES
  • Crooked Box: Not applicable during Rapid Fire. Nerfed the positive loot. Added more items. And, when opening the box and the outcome is bad... a negative effect will be applied!
  • Potion Effect Roulette: Reduced the time for Poison and Blindness when applied
  • High Gravity: Now increases your gravity the longer you are falling
  • Turn Around: Reworked into a 3 minute timed effect. Every second there's a chance to turn you around (guaranteed to turn around when effect gets applied)
  • Weapon Roulette, Golden Ender Pearl, & Ocean Man: Now saves and returns replaced items
  • Spooky Vision, Turtle Simulator, & Get a Nice Hat: Now saves and returns the replaced item on your head
  • Spawn Creeper: Now spawns behind the player
  • Spawn Creeper?: Now spawns behind the player as well and the question mark is no longer shown
  • Fake Creeper Noise!: Now has a fakeout with its announcement in chat
  • The Floor is Lava: Effect time reduced by half
  • Spawn ElRichMC: Made his size smaller and applied Netherite Rib Armor Trim to his armor. Oh, he also doesn't care about boats...
  • Corrupt Item Textures: Each slot now has 20% chance to have its texture corrupted
  • Circle of Protection: The divine protection grants Resistance I and Regeneration I to nearby players
  • Low Gravity & Lunar Gravity: Fall damage is disabled while the effect is active
  • Disable One Movement Key: Plays a sound when the disabled key is pressed and also displays a message indicating which key is disabled
  • Grow Up: When applied, unimportant blocks around the player will be destroyed to avoid suffocation damage
  • High Level Tool Kit: The tier of the kit is different for each player and the items spawn at your location if the inventory has not enough space
  • Teleport Random Mob to Player: The mob will be teleported in front of the player instead of inside
  • Teleport to Random Mob: You'll be teleported in front of the mob looking at it instead of inside
  • Spawn Villager: The Profession and Level are random
  • Summon an Eye of Ender: The chance for it to drop the Eye on kill was increased to 50%
  • Mineshaft: Spawns a Mineshaft at the surface now too
  • Igloo: Now has 50% chance to spawn with the basement
  • Stronghold: Added a little animation for deciding whether the Stronghold spawns or not
  • Fixed 'Herobrine' not spawning properly
  • Fixed 'Players Spawn Mob When Hit' spawning a mob for every player whenever one takes damage
  • Fixed 'War Pigs' teleporting players into the void when riding a Pig
  • Fixed teleporting effects being able to teleport the player to the Nether roof
  • Toned down 'Mounts of Mayhem'
  • Toned down 'Randomize Mob Stats'
[v1.5.1] v1.5.1 by shaaaaaaaaaron on Oct 16, 2026
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# Effect changes and fixes
  • One Hit Knockout: Fixed the effect also applying 'Extra Health Bar'
  • Weapon Roulette: Added a message letting know players that only the weapons given by Weapon Roulette can be used to attack. Also removed Bow and Crossbow from possible items
  • Spawn Ghast: Now has a 1 in 4 chance to spawn a Happy Ghast with Harness equipped
  • Spawn Skeleton: The type of Skeleton is now random
  • Spawn Zombie: The type of Zombie is now random
  • Spawn Strider: Now has a Saddle equipped and comes with a Warped Fungus on a Stick
  • Spawn Spider: Now has a 1 in 4 chance to spawn a Cave Spider
[v1.5] v1.5 by shaaaaaaaaaron on Oct 16, 2026
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Hey y'all! I'm back with another update, this time giving the datapack compatibility with the newest release version of Minecraft while also adding new effects and changes. Enjoy :)

# Added 10 new effects, for a total of 190 effects!
  • Spawn Phantom Riders
  • Gain or Lose a Heart
  • Crooked Box
  • Players Spawn a Mob When Hit
  • Mobs Float When Hit
  • Random Size When Hit
  • Infested
  • Mounts of Mayhem
  • Ice Walker
  • Randomize Mob Stats

# Effect changes and fixes
  • Wither Storm: increased the spawning speed and amount of skulls
  • Unknown Effects: added a new message that explains what the effect does
  • Ocean Man: fall damage is now disabled while the effect is active
  • Full Iron/Gold/Diamond Zombies: the chance for them to drop their held offhand item is now guaranteed
  • Portal Crossbow: fixed the item not working upon being enchanted by the effect 'Enchant Held Items'
  • Spawn Random Mob: now it spawns a different mob for each player
  • Teleport to 00 & Random Teleport: fixed the player not getting properly teleported to 00 and improved teleport locations in the Nether for both effects
  • Grow Up: now you can walk up 1 block while the effect is active
  • Poisonous Water: now poisons the player if touched by the rain
  • Clear Weather: Now clears certain related effects to "weather"
  • Added Spears as possible items to effects such as Randomize Mob Equipment & Weapon Roulette
  • Arrow Storm, Anvil Apocalypse, TNT Rain & Wither Storm: now work properly in the Nether dimension
[v1.4.2] v1.4.2 by shaaaaaaaaaron on Oct 16, 2026
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### Update 1.4.2
Small update for the recent Copper Age drop :)
  • Made the datapack functional for Minecraft 1.21.9 and 1.21.10
  • Added more items for some effects
  • Added copper armor and tools to effects that give random items to the player and mobs
[v1.4.1] v1.4.1 by shaaaaaaaaaron on Oct 16, 2026
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# Bug fixes
  • Fixed a bug where the timers for the effects 'Adventure Mode', 'All Zombies are babies' & 'Charged Creepers' would never run out and go into negative values
  • Fixed 'Adventure Mode' not changing the gamemode back to survival
[v1.4] v1.4 by shaaaaaaaaaron on Oct 16, 2026
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# New UI with Dialogs
Instead of selecting all your settings in the chat, now you can just use actual menus thanks to the new dialog system.

In order to open the datapack's main menu, press 'G' (as the default keybind) or pause the game and select Minecraft Chaos

Here you can start the datapack by selecting your timer settings and modifiers, stop the chaos (the command /trigger chaos.stop still works), take a look at the credits, and check my socials.

# Added 5 new effects, for a total of 180 effects!
I'm really struggling with each update to come up with new effect ideas... but here are some I could make!

  • Portal Crossbow (probably the most detailed effect I've ever made)
  • Disable One Movement Key
  • Enchant Held Items
  • Corrupt Item Textures
  • Blow Up All Mobs
# Effect Changes & Bug Fixes
  • Effects that spawn structures or replace blocks will now drop the contents of containers such as chests, furnaces, shulker boxes etc. if these blocks are replaced
  • Spawn Stronghold: Made it more obvious what the effect does
  • Corruption: Reduced the amount of corruption for better performance
  • Ghost Rider: The player will be set to riding the pig as the effect gets applied
  • Spawn Creeper?: Made it a little scarier
  • High Pitch Music: Lowered the volume even more
  • Teleport to the Nether: Fixed an oversight that could get players killed if the effect applied while being on a negative Y layer - improved safety measures too
  • Adventure Mode: Reduced effect length to 60 seconds
  • Flip: Fixed glowing colors on the armor stands and made them small
  • Move or Die: Improved movement detection
  • Summon an Eye of Ender: Entirely reworked due to the idea working poorly. Will now spawn an Enderman with increased health/speed/strength, has guaranteed chance to drop an Ender Pearl and a 1 in 4 chance to drop an Eye of Ender
  • juan: Buffed juan
  • Fixed the datapack duplicating all effects and messages upon rejoining the world
  • Added a death counter
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