Slayer background without logo is credited to THIS
Armors also done by Maver! (1.12/1.14)
New Armors for 1.15.2 done by MARCTR0N!
Doomicorn Armors done by ConfusedGryphon!
Mobs and Powerups by DenicioC!
Super Shotgun by MelonMaker!
Plasma Gun by TheGameGator!
Combat Shotgun, Heavy Rifle, Heavy Cannon, and Chainsaw Eternal from elidhan!
Mob and Armor textures also from SillyMakerArcade_89! (1.15.2/1.16.3)
Shotgun Guy Skin by ANormalGuy
New Crucible Sword/Axe, Chainsaw and Chainsaw 64, a few E1M1 block textures and the Revenant from UnnamedMarine!
Old Crucible Sword/Marauder Argent Axe Model and Textures done by ulnight!
New sprites are done by temhotaokeaha!
New Tyrant model based off the Tyrant model by Creeper2545!
New Classic sprites by Pixel!
New Revenant/Revenant model base by Rayze Sayle! Edit by wolverbyte and myself!
New Gladiator model base by Rayze Sayle! Edited by wolverbyte and myself!
New Dark Lord Armor by MorganFreeguy and Armor sprites by Raven!
New Doomed Weapons by Sibogy from their Doomed : Demons of the Nether map!
New Marauder by TugkanDeMan from their Dreadnought Boss Model for Engine/Mythic Mobs!
Need a server to play with friends? Don't know how to setup one? Just rent an already configured server from BisectHosting!
Click on the picture above, select plan(at least 4GB), and use my code azuredoom to get 25% off your first month and enjoy playing with your friends!
All rights belong to their respective owners
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- Moved to 1.21.1 for NeoForge/Fabric
- Adds Common Networking to required mods.
- Moved away from Curios/Trinkets to Accessories.
- KNOWN ISSUES**
- BFG ball doesn't always render. Still works however.
- Alt Firing mods like meathook, microwave beam, and such are disabled/not included. Due to vanilla changes, these must be reworked.
- Moved to 1.21.1 for NeoForge/Fabric
- Adds Common Networking to required mods.
- Moved away from Curios/Trinkets to Accessories.
- KNOWN ISSUES**
- BFG ball doesn't always render. Still works however.
- Alt Firing mods like meathook, microwave beam, and such are disabled/not included. Due to vanilla changes, these must be reworked.
- Moving to 1.21 NeoForge/Fabric from this update ***
- Fixes crash from latest azurelib changes.
- Moving to 1.21 NeoForge/Fabric from this update ***
- Fixes crash from latest azurelib changes.
- Moving to 1.21 NeoForge/Fabric from this update ***
- Fixes crash from cacodemon geo file.
- Moving to 1.21 NeoForge/Fabric from this update ***
- Fixes crash from cacodemon geo file.
- Moving to 1.20.4 NeoForge/Fabric from this update ***
- Fixes crash from Rev Rockets.
- Fixes enchantments not applying correctly.
- Moving to 1.20.4 NeoForge/Fabric from this update ***
- Fixes crash from Rev Rockets.
- Fixes enchantments not applying correctly.
- Moving to 1.20.4 NeoForge/Fabric from this update ***
- Fixes Fabric ID field.
- Fixes Fabric Author field
- Fixes Logger running outside of dev
- Makes the Microwave beam use Plasma gun ammo
- Linting of code done/updated to latest of all dependinces.
- Moving to 1.20.4 NeoForge/Fabric from this update ***
- Fixes Fabric ID field.
- Fixes Fabric Author field
- Fixes Logger running outside of dev
- Makes the Microwave beam use Plasma gun ammo
- Linting of code done/updated to latest of all dependinces.
- Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Network tweaking for crashing (Fabric).
- Fixes Cueball walking animation.
- Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Network tweaking for crashing (Fabric).
- Fixes Cueball walking animation.
- Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Rewrites Mob projectile damage logic to fix crashing.
- Update Fabric Argent Paxel to use vanilla checks for shovel/stripping maps
- Adds new MicrowaveBeam sound effect.
- Rewrote and redid how the Microwave looks.
- Microwave beam is able to stun lock doom mobs from attacking.
- Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Rewrites Mob projectile damage logic to fix crashing.
- Update Fabric Argent Paxel to use vanilla checks for shovel/stripping maps
- Adds new MicrowaveBeam sound effect.
- Rewrote and redid how the Microwave looks.
- Microwave beam is able to stun lock doom mobs from attacking.
- Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Fixes Floating caused when using Meathook.
- Fixes crash if demon projectiles hit another.
- Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Fixes Floating caused when using Meathook.
- Fixes crash if demon projectiles hit another.
- Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Fixes Rockets from Revenant crashing the game.
- Tweaks Archvile damage.
- Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Fixes Rockets from Revenant crashing the game.
- Tweaks Archvile damage.
- Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Fixes Death related crash due Death Phases.
- Fixes Nether Structures not generating.
- Moves Structures too full datapack Jigsaws.
- Removes lightblock placing on Lost Souls.
- Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Fixes Death related crash due Death Phases.
- Fixes Nether Structures not generating.
- Moves Structures too full datapack Jigsaws.
- Removes lightblock placing on Lost Souls.
- Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Fixes Death related crash due Soul Cube.
- Fixes Doomicorn/Nightmare/Purple Pony Armor Leg Textures.
- Fixes Demons giving double exp.
- Fixes Demons not properly playing death animations.
- Cleaned up the code source a ton.
- Weapons moved to gun system that supports custom fire buttons if enabled in AzureLib.
- Updated NeoForge REI plugin registering to proper method.
- Adds new keybind for change the Weapon Mode for the Doomed Shotgun, Heavy Cannon, and Plasma Guns.
- Adds Weapon Mod Sticky Bomb for Doomed Shotgun, applied via enchantment of the same name.
- Adds Weapon Mod Micro Missiles for Heavy Cannon, applied via enchantment of the same name.
- Adds Weapon Mod Microwave Beam for Doomed Plamsa Gun/Plasma Gun, applied via enchantment of the same name. (Beam texture still super WIP)
- Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Fixes Death related crash due Soul Cube.
- Fixes Doomicorn/Nightmare/Purple Pony Armor Leg Textures.
- Fixes Demons giving double exp.
- Fixes Demons not properly playing death animations.
- Cleaned up the code source a ton.
- Weapons moved to gun system that supports custom fire buttons if enabled in AzureLib.
- Updated NeoForge REI plugin registering to proper method.
- Adds new keybind for change the Weapon Mode for the Doomed Shotgun, Heavy Cannon, and Plasma Guns.
- Adds Weapon Mod Sticky Bomb for Doomed Shotgun, applied via enchantment of the same name.
- Adds Weapon Mod Micro Missiles for Heavy Cannon, applied via enchantment of the same name.
- Adds Weapon Mod Microwave Beam for Doomed Plamsa Gun/Plasma Gun, applied via enchantment of the same name. (Beam texture still super WIP)
- Tweaks demon damage.
- Fixes Incendiary Enchantment setting player on fire.
- Adds weapons to BackSlot tags.
- Tweaks demon damage.
- Fixes Incendiary Enchantment setting player on fire.
- Adds weapons to BackSlot tags.
- Fixes enchantment mixin
- Fixes projectiles not properly setting entities on fire with Incendiary Enchantment
- Fixes enchantment mixin
- Fixes projectiles not properly setting entities on fire with Incendiary Enchantment
- Give the guns support for the new Incendiary Enchantment
- Requires latest AzureLib
- Give the guns support for the new Incendiary Enchantment
- Requires latest AzureLib
- Moved project to MultiLoader for easier updating.
- Fixed Carcass spawning in Fabric.
- Fixed Unmaykr Bolts missing in the creative menu tab.
- Tweaked Archvile/Mancubus fire damage type.
- Chainsaw is now a swing attack item.
- Added Chainsaw integration with Better Combat.
- Fixed the Smoke Trail of Rockets being too low.
- Added Reload animations to all 3 Shotguns and Rocket Launcher.
- Moved project to MultiLoader for easier updating.
- Fixed Carcass spawning in Fabric.
- Fixed Unmaykr Bolts missing in the creative menu tab.
- Tweaked Archvile/Mancubus fire damage type.
- Chainsaw is now a swing attack item.
- Added Chainsaw integration with Better Combat.
- Fixed the Smoke Trail of Rockets being too low.
- Added Reload animations to all 3 Shotguns and Rocket Launcher.