
⚠️NOTE⚠️: For versions before 1.6.1: The fantasy dependency is not available on Modrinth/CurseForge, so you'll need to download the matching jar manually from https://github.com/NucleoidMC/fantasy/releases and add it to your mods folder.
About The Project
MCEndgame aims to make Minecraft's endgame more engaging through repeatable dungeon content, meaningful gear progression, and ARPG-inspired itemization.
Features
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Procedurally generated dungeons with difficulty scaling
Dungeons are entered through a Dungeon Device and generated using a room-based system, creating a different layout for each run. Difficulty scaling keeps the encounters challenging as players progress.
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Diverse enemies with special variants and unique mechanics
Dungeons are populated with custom enemies, including loot goblins guaranteed to drop equipment, elites that drop aspects, and bandits — player-like enemies with custom loadouts that drop synthesized crystals.
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Boss fights with unique AI, attack patterns, and animations
Each boss is designed around unique mechanics, requiring players to learn attack patterns and adapt their strategy rather than simply relying on gear progression.
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Custom armor sets, weapons, and attribute system
The mod includes a custom attribute system that allows items to have unique stats and effects beyond Minecraft's vanilla equipment system. This enables more complex itemization and allows gear to be built around different playstyles.
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Totem slots and dungeon-specific power progression
Totems provide additional bonuses while inside dungeons, allowing players to increase their power for endgame content without affecting the balance of the vanilla Minecraft experience outside of dungeons.
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Crystals and the Crystal Forge
Crystals are crafting items used to modify equipment, allowing players to change attribute rolls, upgrade existing attributes, or corrupt items for a chance at unique outcomes with different risks and rewards.
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Aspects
Aspects are items socketed into the Dungeon Device to modify a dungeon before you enter. They can introduce additional bosses, increase enemy strength and loot drops, raise special enemy spawn rates, and more, letting players customize risk and reward for each run.
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And more...
Useful Commands
/dungeonfilter– Configure which item types will not be picked up when in a dungeon/killer– See the equipment and status effects of your latest killer/totems– Manage your currently equipped totems/giveunique(Moderator) – Generate a unique item with custom rolls/dungeonlevel(Moderator) – Set the current dungeon level and progress of a player/givetotem(Moderator) – Generate a specific totem
Dependencies
- Fabric Loader
- Fabric API
- Fabric Language Kotlin
- Fantasy (not needed for 1.6.1+)
- Geckolib
License
This project is licensed under the GNU Lesser General Public License v3.0 (LGPLv3). See LICENSE and LICENSE.GPL for details.
Analytics
MCEndgame collects anonymous gameplay data to help improve the mod. No personal information is collected. See the Analytics Wiki Page for details on what is collected and how to opt out.
Contact
Should you have any questions or encounter any difficulties, please don't hesitate to open an issue or join the Discussions section on GitHub.
Acknowledgments
How to Install MCEndgame (Mod)
MCEndgame by Unknown is verified for Fabric across Minecraft versions 1.21.11, 26.1.2, 26.2, 26.3 (latest release: 1.8.1+26.3, file size: 18.1 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21.11, 26.1.2, 26.2, 26.3) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded MCEndgame file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Add compatibility for mod "Mielon's The Sift"
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.8.0+26.3...v1.8.1+26.3)
- Reworked the damage system: damage output is unchanged, but the new system is less invasive and compatible with more mods
- Added a flat projectile damage attribute
- Some other bug fixes
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.7.1+26.2...v1.8.0+26.2)
- Reworked the damage system: damage output is unchanged, but the new system is less invasive and compatible with more mods
- Leaving a dungeon now returns you to the position of the portal you entered through
- Added a flat projectile damage attribute
- Fixed Beastweaver shader issues on some client configurations
- Some other bug fixes
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.7.1+26.3...v1.8.0+26.3)
- Release for Minecraft 26.3
- Fixed a small client rendering bug
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.7.1+26.2...v1.7.1+26.3)
- Added new Beastweaver-related unique items
- The
/givecommand now correctly generates items with their attributes - Fixed a bug that caused bandits to appear in the Beastweaver fight
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.7.0+26.2...v1.7.1+26.2)
- Added new dungeon enemies: **Bandits** — player-like enemies with custom loadouts that drop new **Synthesized Crystals** on defeat
- Added new bandit- and elite-related aspects
- Updated uniques with new attributes and balance changes
- Increased elite spawn rate
- Added player totem loadout to analytics
- Removed non-English translations because they weren't "optimal" 💀
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.6.1+26.2...v1.7.0+26.2)
- Removed the fantasy dependency, the NucleoidMC/fantasy mod is no longer required
- Added sound and particles when dodging damage
- Added sound and particles when defeating a dungeon boss
- Fixed a client crash when opening the killer screen
- Added German, Spanish, Brazilian Portuguese, and Russian translations, please file a bug report for incorrect translations
- Added more analytics; see https://github.com/maucon/MCEndgame/wiki/Analytics
- Some more bug fixes
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v.1.6.0+26.2...v1.6.1+26.2)
- Added new pinnacle boss encounter: **Beastweaver**, accessed with the Aspect of the Grove
- Adjusted dungeon boss damage numbers
- Fixed a specific bug preventing players from rejoining the server after disconnecting
- Added compatibility with Pneumono's gravestone mod: gravestones can now be mined and accessed inside dungeons
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.5.4+26.2...v.1.6.0+26.2)
- Added new pinnacle boss encounter: **Beastweaver**, accessed with the Aspect of the Grove
- Adjusted dungeon boss damage numbers
- Fixed a specific bug preventing players from rejoining the server after disconnecting
- Added compatibility with Pneumono's gravestone mod: gravestones can now be mined and accessed inside dungeons
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.5.4+26.1.2...v1.6.0+26.1.2)
- Fixed a specific bug preventing players from rejoining the server after disconnecting
- Added compatibility with Pneumono's gravestone mod: gravestones can now be mined and accessed inside dungeons
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.4.6+1.21.11...v1.4.7+1.21.11)
- Fixed a broken mixin that prevented Goat spawning
- Fixed Creeper dealing almost no damage; now matches vanilla behavior
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.5.3+26.2...v1.5.4+26.2)
- Fixed Creeper dealing almost no damage; now matches vanilla behavior
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.5.3+26.1.2...v1.5.4+26.1.2)
- Fixed Creeper dealing almost no damage; now matches vanilla behavior
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.4.5+1.21.11...v1.4.6+1.21.11)
- Loosened version constraints for most dependencies. Fabric API
>=0.152.1+26.2is now supported.
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.5.2+26.2...v1.5.3+26.2)
- Loosened version constraints for most dependencies. Fabric API
>=0.145.4+26.1.2is now supported.
[Full Changelog](https://github.com/maucon/MCEndgame/compare/v1.5.2+26.1.2...v1.5.3+26.1.2)