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Metabolism

Metabolism

by lilypuree • Downloads: 0 • Followers: 0
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METABOLISM

Made for 2023 MMD Winterjam

My Discord Server : https://discord.gg/H4nvbNF

A total revamp of how Minecraft hunger works!

  • Exploration can make you Hot or Cold!

  • Being Hot makes you Thirsty!

  • Being Cold makes you Hungry!

  • Both will make it harder to regenerate Health

  • Build shelters and equipment to combat Heat!

  • Gain Food & Hydration from food items!

  • Metabolize food & hydration to gain Warmth!

  • Get Warmth to regenerate Health!

  • Create a Balanced Diet according to your Activities!

  • Exploration becomes more Challenging!

  • Food becomes more Rewarding and Complex!

  • Does not Punish you for playing the game (mining, moving, combat gives warmth, instead of hunger or thirst!)

COMPATIBILITY

  • Pagan's Blessing
  • Create

Notes

All effects, metabolite(food) data, and resistances are configurable using datapacks!

View the wiki!

Suggestions for mod compatibility / new features are welcome!

How to Install Metabolism (Mod)

Metabolism by lilypuree is verified for Fabric, Forge, Neoforge across Minecraft versions 1.20.1 (latest release: 2.1.3+fabric, file size: 340 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1) and platform (Fabric, Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
  3. Move the downloaded Metabolism file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
## 1.20.1 Changelog

### 2.1.3
  • Fabric mixin conflict fixed
  • Added Create metabolites

### 2.1.2
  • Fabric Configs mod menu screen fixed
  • Removed doTemperature gamerule
  • Added server configs to disable heat & conversion of resources

### 2.1.1
  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

### 2.0.0
  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

### 1.4.0
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

### 1.3.1
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

### 1.1.0
  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods

### 1.3.0
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

### [1.2.0]
  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

### [1.1.3]

### [1.1.2]

### [1.1.1]
  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes







## 1.20.1 Changelog

### 2.1.3
  • Fabric mixin conflict fixed
  • Added Create metabolites

### 2.1.2
  • Fabric Configs mod menu screen fixed
  • Removed doTemperature gamerule
  • Added server configs to disable heat & conversion of resources

### 2.1.1
  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

### 2.0.0
  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

### 1.4.0
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

### 1.3.1
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

### 1.1.0
  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods

### 1.3.0
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

### [1.2.0]
  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

### [1.1.3]

### [1.1.2]

### [1.1.1]
  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes







## 1.20.1 Changelog

### 2.1.2
  • Fabric Configs mod menu screen fixed
  • Removed doTemperature gamerule
  • Added server configs to disable heat & conversion of resources

### 2.1.1
  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

### 2.0.0
  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

### 1.4.0
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

### 1.3.1
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

### 1.1.0
  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods

### 1.3.0
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

### [1.2.0]
  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

### [1.1.3]

### [1.1.2]

### [1.1.1]
  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes







## 1.20.1 Changelog

### 2.1.2
  • Fabric Configs mod menu screen fixed
  • Removed doTemperature gamerule
  • Added server configs to disable heat & conversion of resources

### 2.1.1
  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

### 2.0.0
  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

### 1.4.0
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

### 1.3.1
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

### 1.1.0
  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods

### 1.3.0
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

### [1.2.0]
  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

### [1.1.3]

### [1.1.2]

### [1.1.1]
  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes







## 1.20.1 Changelog

### 2.1.1
  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

### 2.0.0
  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

### 1.4.0
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

### 1.3.1
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

### 1.1.0
  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods

### 1.3.0
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

### [1.2.0]
  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

### [1.1.3]

### [1.1.2]

### [1.1.1]
  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes







## 1.20.1 Changelog

### 2.1.1
  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

### 2.0.0
  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

### 1.4.0
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

### 1.3.1
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

### 1.1.0
  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods

### 1.3.0
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

### [1.2.0]
  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

### [1.1.3]

### [1.1.2]

### [1.1.1]
  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes







[2.1.0] Metabolism 2.1.0 by lilypuree on Jan 18, 2024
Download
### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)
[2.1.0] Metabolism 2.1.0 by lilypuree on Jan 18, 2024
Download
### 2.1.0
  • Appleskin compat & tooltips added
  • Fixed stews and water bottles
[2.0.0] Metabolism 2.0.0 by lilypuree on Jan 17, 2024
Download
Port to fabric (BETA)
[2.0.0] Metabolism 2.0.0 by lilypuree on Jan 17, 2024
Download
Port to fabric (refactored code)
### [1.4.0] (Minecraft 1.20.1)
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable
### [1.3.1] (Minecraft 1.20.1)
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating
### [1.3.0] (Minecraft 1.20.1)
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)
### [1.2.0] (Minecraft 1.20.1)

  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables
### [1.1.3] (Minecraft 1.20.1)

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