
Miniature is a natural take on Minecraft shaders. It offers blocky shadows and reflections in water, ice and other commonly reflective blocks, and a slight overhaul of emissive lighting; all in a very lightweight way. Its goal, above all else, is to keep with Minecraft's model-like appearance without compromising performance.
All Versions
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Improved water texture and settings.
Fixed 'highlight waxed blocks' highlighting unwaxed copper blocks instead, and added new copper blocks to the highlighting.
Fixed entity lighting on Iris.
Fixed day/night lighting transition.
Fixed fog and ambient light in other dimensions.
Fixed sky over pale garden.
Fixed light source shadows when flat lighting is disabled.
Fixed entities not having shadows when flat lighting was disabled.
Fixed fog in several scenarios.
Added cheat option to hand lighting.
Improved menus.
Fixed lines extending to infinity.
Fixed error when disabling fog.
Added block reflection opacity slider
Improved dynamic torch light.
Fixed translucent blocks not having ambient occlusion.
Improved menus.
Fixed several bugs.
Fixed reflections on Optifine.
Fixed artifacts on some mods.
Added cloud fade close to sunset.
Improved particles.
Improved indoor lighting.
Fixed opacity being black.
Fixed non-waxed copper trapdoors being highlighted while holding a honeycomb.
Improved lighting.
Improved reflections under water.
Improved sun light rules.
Improved clouds on sunset.
Fixed fire having a shadow.
Fixed end sky being weird.
Fixed (hopefully) some cards having a fog too strong.
Fixes end sky being way too bright.
Improved water on older versions.
Fixed water settings not appearing.
Fixed sky on older versions.
Adjusted default settings.