Project Status: Finished & Finalized
The developer of this project is retired and does not respond to private messages or GitHub issues.
The final version of Mo' Creatures for 1.7.10 was unfinished and was riddled with bugs. This project fixes that.
The main aim of Mo' Creatures Legacy is to provide a fully working legacy version of Mo' Creatures for 1.7.10.
DISCLAIMER:
This project is not endorsed by Dr Zhark or anyone from the original Mo' Creatures team.
This project does not backport features from newer versions of Mo' Creatures.
🌐 Language Support:
English (US)
Chinese (Simplified) - 简体中文(中国大陆)
Russian - Русский (Russkiy)
How to Install:
Mo' Creatures Legacy is a stand-alone mod and does NOT require any other mods as dependencies.
Assuming you have Java 8 installed on your computer and Forge installed for 1.7.10, just download the mod and put it into the mods folder.
Do NOT try to use this mod with the Custom Mob Spawner mod. If you need to adjust entity spawns, use the "MoC_Spawn_List" config file. Alternatively, if you want advanced control over entity spawns use the Just Another Mob Spawner mod instead.
Do NOT try to load this mod into a world that previously had the original Mo' Creatures mod.
Note about Performance:
Due to my limited ability in Java coding, I have not been able to significantly improve the performance of the Mo' Creatures mod.
To play Minecraft smoothly with this mod I highly recommend that you do some of the following:
General Performance Recommendations:
Allocate more than 4GB of memory for Minecraft.
Make Minecraft use the GPU of your computer instead of the CPU.
-
Read the "Rendering overhaul recommendations" section of the following page and apply the performance mod combination best suited for you:
https://gist.github.com/makamys/7cb74cd71d93a4332d2891db2624e17c#optimizationfix-mods
Use the Entity Culling mod:
https://www.curseforge.com/minecraft/mc-mods/entityculling/files/5351930
For Performance in Oceans:
Reduce render distance.
If needed, reduce the spawns for aquatic creatures using the "MoC_Spawn_List" config file.
Summary of Changes to Mo' Creatures:
Fixed 98% of all bugs
Finished implementing various unfinished features
Added multilingual support
Added integration with various mods
Improved and built on some existing features
Added Achievements
For a comprehensive list of all modifications to Mo' Creatures see the "Rozmirs modifications to Mo Creatures" text file inside the jar archive of the mod file.
Spawn Table:
Notes:
All entries in the "Spawning Biomes" column (except "Wyvern Dimension") refer to biome groups that Minecraft uses to categorize biomes. These biome group entries are also used for spawning entities in biomes from the mods listed in "Biome Spawning Integration".
"Desert" means the "Sandy" biome group
"Taiga" means the "Coniferous" biome group
"Anywhere in Overworld" means: Sandy, Forest, Snowy, Jungle, Hills, Mountain, Plains, Swamp, Wasteland
| Spawn Table | |
|---|---|
| Entity | Spawning Biomes |
| Insects | |
| Ant | Forest, Jungle, Plains, Swamp |
| Bee | Forest, Jungle |
| Crab | Beach |
| Cricket | Forest, Hills, Plains |
| Dragonfly | River, Swamp |
| Firefly | Forest, Swamp |
| Fly | Forest, Jungle, Swamp |
| Maggot | Forest, Jungle, Swamp |
| Snail | Forest, Jungle, Swamp |
| Roach |
Forest, Jungle, Swamp |
| Creatures | |
|
Bear |
Forest, Hills, Mountain |
|
Big Cat |
Cheetahs & Lions: Savanna |
| Bird |
Forest, Hills, Jungle, Mountain, Plains |
| Boar |
Forest, Jungle, Plains |
| Bunny | Forest |
| Crocodile | Swamp |
| Deer | Forest, Plains |
| Duck |
River |
|
Elephant |
African Elephants: Savanna |
| Fox | Forest, Snowy |
| Goat | Mountain |
| Kitty | Forest |
| Komodo Dragon | Swamp |
| Mole | Forest, Plains |
| Mouse | Forest, Hills, Plains |
| Ostrich | Savannah |
| Raccoon |
Forest |
|
Snake |
Rattlesnake & Dark Brown Snake: Desert |
| Turkey |
Plains |
| Turtle |
Swamp |
|
Horse |
Normal Horse: Plains |
| Wyvern |
Wyvern Dimension |
| Water Creatures | |
| Dolphin | Beach, Ocean, Swamp |
| Fishy | Beach, Ocean |
| Jellyfish | Ocean |
| Ray | Swamp, Ocean |
| Shark | Ocean |
| Medium Fish | Salmon: River, Ocean |
| Piranha | Jungle |
| Small Fish | Anchovies, Goldfish, & Angelfish: River, Swamp |
| Monsters | |
| Big Golem | Anywhere in Overworld |
| Flame Wraith | Nether & anywhere in Overworld |
| Hell Rat |
Nether |
|
Horse Mob |
Bat Horse Mob, Skeleton Horse Mob, & Zombie Horse Mob: Plains, Savannah |
| Mini Golem | Anywhere in Overworld |
| Ogre | Nether & anywhere in Overworld |
| Rat |
Anywhere in Overworld |
|
Scorpion |
Cave Scorpion: Desert (underground only) |
| Silver Skeleton | Anywhere in Overworld |
| Werewolf | Taiga |
| Wraith | Anywhere in Overworld |
| Dire Wolf | Taiga |
Tame and Feeding Table:
Integration with Other Mods:
Thaumcraft 4: Includes built-in aspects for all entities, blocks, and obtainable items
Biome Spawning Integration:
Biomes O' Plenty
Et Futurum Requiem
Netherlicious
Highlands
Realistic Terrain Generation (Original - by ted80)
Realistic Terrain Generation (GregTech New Horizons fork)
Extra Biomes
Item Integration for Taming and Feeding Creatures:
Biomes O' Plenty
Palm's Harvestcraft
Gregtech 6
Et Futurum Requiem
Tropicraft
Growthcraft: Bamboo (for panda only)
Mega Plant Pack: Bamboo (for panda only)
Universal Bamboo: bamboo for panda only
Wa (Japanese Style Mod): bamboo for panda only
Entity Item Drop Integration:
GregTech 6: GregTech 6 provides entity item drop integration for Mo' Creatures Legacy by default
Twilight Forest: Vension for deer
Food Expansion: Horse meat for horses
Improving Minecraft: Horse meat for horses
Lots Of Food: Horse meat for horses, and Chevron for goats
Novacraft: Chevron for goats
Et Futurum Requiem: Rabbit meat, rabbit hide, and rabbit foot for bunnies
Werewolf Weakness Item Integration:
Witchery: Silver Sword, and Silver Bolts (silver bolts only work if the player has no other types of bolts in their inventory)
Mine & Blade: Battlegear 2: All golden weapons
Biomes O' Plenty: Golden Scythe
Balkan's Weapons Mod: All golden weapons
Thermal Foundation: All gold, silver, and electrum weapons
Silver and gold weapon items from other mods may also work.
Witchery:
- Provides replacement of Witchery werewolves (this is configurable through the config files). Replacement of Witchery werewolf entities work both in single-player and on server; however, the player wolf and player werewolf form replacements only work in single-player.
Credits & Assets Used:
DrZhark, Bloodshot, BlockDaddy and remaining Original Mo' Creatures contributers - This project is a modified version of DrZhark's Mo' Creatures Mod v6.3.1 for Minecraft 1.7.10 and is licensed through the "GNU General Public License v3.0 and Further Conditions" custom license which satisfies the GNU General Public License v3.0 as per the conditions of the original project's license. DrZhark's Mo' Creatures Mod Original Forum Post: http://www.minecraftforum.net/viewtopic.php?f=25&t=86929
crazyspacekid - Entity textures were overhauled with the application of modified textures from the Mo' Creatures 16x texture pack. This asset was used with permission from the owner and proof of permission can be found inside the assets folder of the mod jar archive as an image file. All changes to original 16x textures have been documented in the "Rozmirs modifications to Mo Creature 16x Textures" text file inside the assets folder of the jar archive. Mo' Creatures 16x Curseforge Project Link: https://www.curseforge.com/minecraft/texture-packs/mo-creatures-16x
Azanor - Thaumcraft 4.2.2 API was used as a library under the MIT License to add Thaumcraft aspects to mod content.
WildBamaBoy - Horse achievement icon textures were directly based of the Cooconed Horse item texture from the Spider Queen mod. The code for creepers being scared of kitties, and entities ignoring players on undead mounts was also sourced from the Spider Queen mod. These assets were used under the Public Domain license through the condition of section 8 of the MCA Minecraft Mod License v1.1.1 ("In the event that no public declaration of the mod's end-of-life is made within 1 year after the previous update, announcement regarding status, or official statement from an author, the mod is released into the public domain."). Additionally, all the skins for the Minecraft Comes Alive Witchery werewolf villager forms were sourced from the Minecraft Comes Alive mod, the use of these assets are satisfied through the application of the "GNU General Public License v3.0 and Further Conditions" custom license which satisfies the GNU General Public License Version 3 of the Minecraft Comes Alive mod.
Thornack - Provided the code for replacing the Witchery player wolf and player werewolf models with the Mo Creatures dire wolf and werewolf models ( https://forums.minecraftforge.net/topic/28566-1710-how-to-change-player-model-and-texture/).
ganymedes01 - Code for proper damaging and item dropping for kitty litter box, kitty bed, and fish bowl was sourced from EntityArmourStand.class from the etfuturum mod. This asset was used under the Public Domain license.
TheAetherTeam - The AchievementsAether.class and Aether.class code from the 1.7.10 Aether Mod helped me understand how to add an achievements class that is separate to the main mod class file. This asset was used under the GNU Lesser General Public License v3.0 through the custom license condition of The Aether mod "The source code of The Aether mod for Minecraft 1.7+ is under the LGPL v3.0 license".TheAetherTeam - The AchievementsAether.class and Aether.class code from the 1.7.10 Aether Mod helped me understand how to add an achievements class that is separate to the main mod class file. This asset was used under the GNU Lesser General Public License v3.0 through the custom license condition of The Aether mod "The source code of The Aether mod for Minecraft 1.7+ is under the LGPL v3.0 license". The different custom license of this project is permitted under the GNU Lesser General Public License v3.0 from the following sections:
GNU Lesser General Public License v3.0 - Section 0:
"..."The Library" refers to a covered work governed by this License",
"A “Combined Work” is a work produced by combining or linking an Application with the Library"
GNU Lesser General Public License v3.0 - Section 4:
"You may convey a Combined Work under terms of your choice" provided that:
- Private modifications are allowed.
- Notice is given that the Library is used
- A copy of the GNU Lesser Public License is provided along with a copy of the GNU General Public License.
- Access is provided to the source code of the Library.
A copy of the GNU Lesser General Public License (1.7.10 Aether Source Code License) can be found in the "Negligible Licenses" folder inside the assets folder of the mod jar archive.
A copy of the GNU General Public License can be found inside the assets folder of the mod jar archive.
The source code for the 1.7.10 Aether mod can be found here: https://github.com/The-Aether-Team/The-Aether-Archived/tree/1.7.10
Code for Multilingual Pet Naming:
Andy Turner - Their answer in StackOverflow helped me understand that Chinese, Japanese, and Korean characters each require three bytes instead of one (https://stackoverflow.com/questions/59039660/how-many-bytes-of-english-and-chinese-characters-take-in-java).
Joop Eggen - Their answer in StackOverflow taught me how to categorize characters from a string in Java 8 based on which language they are from (https://stackoverflow.com/questions/26357938/detect-chinese-character-in-java).
Tino Didriksen - Their answer in StackOverflow taught me how many bytes a character requires based on the language that it is from (https://stackoverflow.com/questions/14485589/utf-8-how-many-bytes-are-used-by-languages-to-represent-a-visible-character).
Joshua Engel - Their post taught me how to encode a string of non-ASCII characters to UTF-8 so that they can be properly processed in the code (https://www.quora.com/How-do-I-convert-a-string-to-UTF-8-in-Java).
Code for Wolf Altar Replacement Mod Generation:
GOXR3PLUS - Their answer in StackOverflow taught me how to copy a file inside a jar archive to outside the archive (https://stackoverflow.com/a/44077426/865910).
UpcraftLP - Their answer in Minecraft Forums taught me how to get the directory of the mods folder (https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/modification-development/2700976-how-to-get-the-location-of-the-mods-directory).
Sounds Files:
Mike Koenig - Kitty using Litter box sound was sourced from: https://soundbible.com/313-Dig-In-A-Cat-Litter-Box.html. This was used under the CC BY 3.0 DEED Attribution 3.0 Unported license. A different license for this project as a whole is acceptable under section 4a "this does not require the Collection apart from the Work itself to be made subject to the terms of this License".
Fesliyan Studios - Rattle Snake Rattle sound effects were sourced from: https://www.fesliyanstudios.com/royalty-free-sound-effects-download/rattlesnake-281 This was used under the Fesliyan Studios Sound Effects Policy license (see "Negligable Licenses" folder inside the assets folder of the mod jar archive ).
The following assets were used under the Unlicense license:
Panda Cub Grunt:
- https://quicksounds.com/sound/2742/panda-bear-bark-1
- https://quicksounds.com/sound/2743/panda-bear-bark-2
Panda Cub Hurt & Death: https://www.youtube.com/watch?v=YRmGZIENeq4&ab_channel=audiofreeHD
Panda Cub Hurt: https://www.youtube.com/watch?v=AyY70jPsZcc&ab_channel=nosoundeffects
Panda Adult Grunt: https://www.youtube.com/watch?v=4TANecQTYPY&ab_channel=SFX-SoundEffectsForContentCreators
Panda Adult Hurt and Death: https://www.youtube.com/watch?v=i5Y_8s6qDdk&ab_channel=FreeSoundEffect
Language File Translations:
Omgise - for the Chinese (Simplified) (zh_CN.lang) language file.
Hudhand & RushanM - for the Russian (ru_RU.lang) language file.
huihiuhuai - for the minor correction of the name for turtles in the Chinese (Simplified) (zh_CN.lang) language file.
People who Significantly Contributed to the Development of this Project by Suggesting Ideas or by Helping Solve Major Bugs:
Omgise - For identifying the multilingual pet name bug.
quentin452 - For identifying the language file crash on servers.
brandyyn - For suggesting features to return to the original Mo' Creatures style and identifying the entity ID conflict crash.
yoruki_167 - For identifying the entity duplication glitch with the Mob Confinement mod and for identifying the turtle crash.
xronin01 - For suggesting the replacement of Witchery werewolves and the Witchery wolf altar.
===========================================================================
Original Mo'Creatures Contributor Credits
Kent C Jensen (BlockDaddy) for his amazing Ogres and fish textures. And for his incredible help with ostriches and fish bowls. He is the main force behind the horse overhaul and did all of the textures and art, as well as many of the ideas for the new horses. He has also been helping with the remodelling and retexturing. Most models and textures on this mod have been done by Kent.
blood (Bloodshot AKA bloodmc) for his invaluable help with updating to 1.8.1 and Mo'Creatures SMP, and maintaning the SMP code on MoCreatures 4.2.0.
ScottKillen for his help with the Extrabiomes XL.
AtomicStryker for the SMP port for Minecraft 1.2.5.
Cojomax for his help with adding the sounds without audiomod.
Freakstricth for his help with the Forge sprites.
Resuke for his sprites.
Vaprtek, for his awesome Horse Model.
Dorino1 quack sounds plus painterly pack's duck texture.
Macaque for his boar textures.
KodaichiZero for his Bunnies!
Rondaround: fox idea, AI, sounds and texture.
_303 and Risugami for their help with ModLoader and AudioMod.
Corosus for pointing some optimization changes in the code.
charle88 for shark's model inspiration.
cdrumer11 for his help with the pink and white dolphin skins.
===========================================================================
Special Thanks:
The Camping Rusher - If I hadn't watched his Mo' Creatures let's play as a kid, I never would have gotten into the Mo' Creatures mod, and I never would have known all the problems with the original Mo' Creatures mod for 1.7.10. Link to the playlist of his let's play: https://www.youtube.com/playlist?list=PLDzzbNR8UfN0cWzzCLucxJSII_86G9BuE.
Use of anatawa12's Fork of Forge Gradle 1.2 within Project:
The source code of this project uses anatawa12's fork of ForgeGradle 1.2 as a library under the GNU Lesser General Public License v2.1.
Compiled versions of this mod are permitted under section 5 of the original license, "A program that contains no derivative of any portion of the Library, but is designed to work with the Library by being compiled or linked with it, is called a "work that uses the Library". Such a work...is not a derivative work of the Library"; consequently the conditions of the original license do not apply to the work.
<p>The source code of this mod is permitted under section 6 of the original license, "you may also combine or link a "work that uses the Library" with the Library to produce a work containing portions of the Library, and distribute that work under terms of your choice" provided that:</p>
<ul>
<li><p>Private modifications are allowed.</p></li>
<li><p>Notice is given that the Library is used and acopy of it's original license is provided.</p></li>
<li><p>Access is provided to the source code of the Library.</p></li>
</ul>
<p>The source code foranatawa12's fork of ForgeGradle 1.2 can be found here: <a href="https://github.com/anatawa12/ForgeGradle-1.2">https://github.com/anatawa12/ForgeGradle-1.2</a></p>
Modpack Use:
Use in modpacks, no permission is required, although credit is appreciated.
Developer's Note:
Prologue:
This project first started in October 2022, which was also the time that I had started my first attempt to complete a playthrough for my modpack. But one-quarter the way into the playthrough, I realized that the content of the Mo'Creatures mod had very limited Thaumcraft aspects support. Soon I also found that the original entity textures were too detailed for vanilla Minecraft, none of the weapons had any attack damage, and that Kitty Beds weren't rendering properly. This led me to use the CraftTweaker mod to add aspects for Mo'Creatures through a script (which resulted in the Mo' Creatures Aspects project), to backport crazyspacekid's 16x Mo'Creatures resource pack and use it for private use, and to use a Java byte code editor on the Mo' Creatures Mod to solve the weapon and Kitty Bed problem. Later I realized that the Mo' Creatures mod had become open source and everything took off from there.
Epilogue:
To best describe it, this development process felt like converting a machine gun into a laser cannon.
It has certainly pushed my skills as a developer as I originally knew very little Java when first took on this project but the journey itself taught me a lot along the way.
Nevertheless, I need to be practical and I know that I can't sustain this project forever. I feel that I've achieved everything I set out to do, and it's time to bring it to a close.
A huge thank you to everyone who supported me throughout this development, whether through downloads, staring the repository, helping solve bugs, suggesting features, or through private messages. Your support made me feel that my work was truly meaningful.
How to Install Mo' Creatures Legacy (Mod)
Mo' Creatures Legacy by Rozmir_Rohi is verified for Forge across Minecraft versions 1.7.10 (latest release: 1.2, file size: 24.3 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.7.10) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded Mo' Creatures Legacy file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- WARNING: be careful if loading this version of the mod into an existing world. Some of the changes in this version could cause old versions of Mo' Creatures Legacy entities to bug out or be deleted.**
<br><br>
Changed the Following Entity Names:
- ButterFly --> Butterfly
- DragonFly --> Dragonfly
- WildHorse --> Horse
<br><br>
Fixed entity spawn list config file not working.
<br><br>
Fixed kitty bed items all sharing one texture. All kitty bed items now have their own textures. The original kitty bed texture is now only used for the kitty bed achievement.
<br><br>
Sharks will now try to break any boats that have players in them. Because of this the only safe ways to travel through oceans are now is to ride a dolphin or to fly.
<br><br>
The sound effect for elephant tusks breaking is now the vanilla Minecraft tool breaking sound.
<br><br>
Improved meaningfulness of kitty code.
<br><br>
Readded Ents as a config option.
<br><br>
Added config option to register vanilla extensions under vanilla Minecraft label. This is set to false by default since it is incompatible with many mods.
<br><br>
Sharks now only try to break boats on hard difficulty.
Also decreased the chance that sharks break the player's boat with each hit.
If not aggravate, sharks now only have a 40% chance to target player's in boats. But if attacked they will straight away try to break that players boat.
Boats broken by sharks now only drop sticks, this was done to improve compatibility with other mods that add boats.
<br><br>
Removed creeper extension. Vanilla MC creepers are now afraid of MoCreatures kitties.
<br><br>
Undead mobs no longer attack players if they are riding undead horses.
<br><br>
Fixed Mo'Creatures entities being attacked by mobs if there is a player riding them. Now mobs need to kill the player first to attack the mo creatures entity.
<br><br>
Pet scorpions now only accept crafted saddles and no longer use normal saddles.
<br><br>
Undead mobs will now ignore players riding an undead ostrich or scorpion.
<br><br>
Undead mobs are now neutral to the player if they are riding an undead mount.
<br><br>
Removed creeper extension from lang files.
<br><br>
Added ostriches and scorpions to /mocspawn command. Also fixed existing errors with the command.
<br><br>
Finished fixing Mo'Creatures mounts getting attacked by mobs when ridden.
<br><br>
All non-flying Mo'Creatures horses now use their jump animation when jumping like vanilla mc horses.
<br><br>
Added elephant to /mocspawn command.
<br><br>
Added vanilla mc sounds to horse jumping.
<br><br>
Undead mobs will now only ignore players if their max health is below 50 and the player is riding an undead mount.
<br><br>
Pet scorpions will now sting and apply their potion effect on mobs that the player attacks while riding them.
<br><br>
Fixed cave scorpions applying poison effect. They now apply nausea.
<br><br>
Fixed Jellyfish not poisoning any entity that touches it.
<br
...
Fixed entity ID conflict crash for good.
Tweaked texture: nightmare horse achievement icon.
Minor code edits: simplification in some areas, and renaming to match Java naming convention in others.
Fixed the replaceWitcheryWerewolfEntities config option being dependent on the replaceVanillaCreepers config.
Improved location accuracy for spawning fire particles when Witchery integration werewolf is right-clicked with wolfsbane. Also improved location accuracy for where golem blocks transform back to solid blocks.
Improved the meaningfulness of some identifiers in render classes.
Added feature to make Witchery integration werewolves use human model and Minecraft Comes Alive textures if both Witchery and Minecraft Comes Alive are installed.
Fixed werewolves taking too much damage if attacked by an entity that isn't a player. Also Witchery witch hunters now deal 5 damage to werewolves using their silver bolts. Silver Skeletons now deal 9 damage to werewolves if they end up fighting each other.
Improved werewolf detection of projectile damage (non-damaging projectiles, arrows, and Witchery silver bolts).
Fixed Witchery integration werewolves not taking damage in human form when hit by Witchery witch hunters.
<strong>NOTE:</strong> Witchery witch hunters can tell the difference between normal villagers, Minecraft Comes Alive villagers, and Witchery integration werewolves. Witchery witch hunters will find and kill Witchery integration werewolves even if they are in their human form.
Added config option to control whether the human form for Mo' Creatures werewolves use realistic human sounds. This is set to false by default.
Fixed Mo' Creatures werewolf not taking proper damage in human form.
Fixed crash when the player tries to hook a Werewolf using a fishing rod.
Fixed wolfsbane interaction with Witchery werewolf integration villagers and Witchery werewolf integration Minecraft Comes Alive villagers.
Simplified the code for the ostrich interact function.
Fixed elephant chest achievement description for all lang files.
Simplified the code for wyverns dropping armour.
Fixed white werewolf lips. Also removed unused texture.
The following creatures now have attack damages that scale with the difficulty:
- Scorpion
- Wraith
- Flame Wraith
- Golem Block
- Silver Skeleton <- also increased base attack damage
Tweaked Thaumcraft aspects for:
- Wyvern
- Silver Skeleton
The Songhua River mammoth can now carry 4 elephant chests just like the regular mammoth.
Improved meaningfulness of identifiers in the code for elephant.
Fixed elephants always destroying blocks without being whipped.
Fixed elephant tusks not taking damage when breaking blocks.
Fixed creature duplication glitch with mob confinement items from the Mob Confinement mod.
Fixed creeper extension not having a chance to mutate into a mutant creeper if the Mutant Creatures mod is installed and has been affected with chemical X.
Add
...
- NOTE:** worlds that previously had older versions of Mo' Creatures Legacy may experience issues if this version is loaded into that world, this is because a lot of changes were made to the code since the previous versions. It is safer to create a new world if using this version for the first time.
Fixed EnderIO tooltips not showing for MoC weapons. Also fixed MoC weapons not able to be enchanted through an enchanting table.
Fixed silver sword texture.
Added horse meat drop integration with the Food Expansion mod and Improving Minecraft mod. If GregTech6 is not installed and any of these mods are loaded, normal Mo' Creatures horses will drop horse meat from those mods. The priority for horse meat drops are 1 - Food Expansion. 2 - Improving Minecraft.
Fixed MoC weapons and armor not repairable with their materials in an anvil. Note: scorpion swords are repaired using diamonds.
Fixed bear spawning in desert.
Fixed naming GUI positioning with different GUI scales.
Improved food item detection code for creatures that eat dropped items.
Fixed naming GUI displaying when feeding a tamed fox or raccoon.
Added GregTech6, Palm's Harvest, and more Biomes O' Plenty Item Integration for Taming and Feeding items using Ore Dictionaries:
Ore Dictionaries with the "listAll" prefix apply to GregTech6, Biomes O' Plenty and Palms Harvest. They may also work with other mods as well. All other Ore Dictionaries here are from GregTech 6.
- Big Cat: listAllmeatraw, foodScrapmeat
- Bunny: listAllveggie
- Bird: foodRaisins, listAllseed
- Ostrich (feeding only): foodRaisins, listAllseed
- Horse (feeding only): listAllwheats, listAllgrain, itemGrass , itemGrassDry
- Elephant (feeding only): listAllfruit, listAllwheats, listAllgrain, itemGrass, itemGrassDry
- Fox (feeding only): foodScrapmeat
- Komodo Dragon (feeding only): listAllmeatraw, foodScrapmeat
- Wyvern (feeding only): foodScrapmeat
- Snake (feeding only) : foodScrapmeat
Deers now drop hide instead of fur. Also added Twilight Forest venison drops for deer.
Added new feeding items for fishy and small fish:
- Any vanilla MC seeds
- Et Futurum Requiem: Beetroot seeds
- Biomes O' Plenty: Kelp
- Palms Harvest: Seaweed
- Any item in GregTech 6 oredictionary: "foodRaisins"
Added more Tropicraft feeding item integration:
- Elephant: Coconut chunks, Pineapple chunks. OreDictionary: listAllFruit
Added more Palms Harvest item integration:
- Elephant (feeding only): Coconut
- Panda: Bamboo Shute
Fixed pet bird always flapping wings when on player's head. Pet birds now only flap their wings when they are making the player glide.
Fixed Dolphin speed.
The following creatures now defend their owner if their owner is attacked by an entity:
- Big Cats
- Pet Scorpions
- Snakes
- Wyverns
- Komodo Dragons
- Sharks
- Elephants
Added config option to control whether special pets defend their owners.
Fixed big cat speed and health.
Tweaked rider position on dolphins.
Fixed dolphins sinking
...
Fixed pet naming GUI not accepting non-English characters.
Readded dancing pet zebras. They now dance when any music disc is put in a jukebox nearby. This was the only way I could bring back dancing zebras as I couldn't make them detect when a jukebox nearby was specifically playing the zebra record.
Removed the ability of Wraiths and Flame Wraiths to go through walls. This was done to return them to their original behaviour from the Mo' Creatures mod.
Fixed skeleton and undead horse skull textures.
Fixed horse mob and wraith not chasing player if the player manages to get above them.
Crickets will now only use their yellow variant when spawning in savannahs or deserts. Also changed Cricket spawning, they now only spawn in forests, plains, and savannahs.
Big Cats, Zebras, and Elephants will no longer spawn in the Outback biome from Biomes O'Plenty. Normal Mo'Creatures horses will spawn in the Outback instead of Zebras to resemble Brumbies in real life.
Flies now spawn in Savannah type biomes.
Fixed the replaceVanillaCreepers event not being dependent on the config files.
Improved descriptions for some configuration options in the config files.
Turkeys now no longer spawn in savannah biomes. Deers now only spawn in forests and jungles.
Changed medium fish spawns to reflect where they live in real life:
- Salmon: Rivers and Ocean
- Bass: Rivers and Swamp
- Cod: Ocean
Added more weakness items for Werewolf:
- Witchery: Silver Sword
- Biomes O' Plenty: Golden Scythe
- Battle Gear 2:
- Golden Dagger
- Golden Battle Axe
- Golden Mace
- Golden Spear
Fixed turning player view to match wyvern view even if the player failed to mount the wyvern.
Fixed egg-hatching chat notification not being dependent on the language files.
Radded Mandarinfish and Anglerfish, they now only spawn in the ocean. Also added emissive textures for Anglerfish.
Fixed armor protection not working for wyverns. Also fixed a minor bug with armor protection for magic horses.
Reduced weakness damage to werewolf from golden sword and Witchery Silver Sword damage to be 9. Because of this, the Mo'Creatures Silver Sword is now the most powerful weapon against Mo' Creatures Werewolves.
Tweaked ostrich helmet protection values to follow a similar order to horse armor protection.
Fixed Skeleton shooting the horse mob that it is riding when trying to shoot the player.
Fixed bug where special horses try to wear regular horse armor, which caused that special horse to be invisible.
Renamed "Crystal Mount Armor" to "Crystal Horse Armor".
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Replaced entity textures with a backport of the textures from crazyspacekid's 16x Mo Creatures resource pack with further modifications.
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Made all text relating to the mod dependent on the language file. So even if this project doesn't get a lot of language file contributions before the development deadline you can still create a resource pack with translated language files for this mod. If you do so, you may distribute the language files you created under the GNU General Public License v3.0 as per the condition of this project's custom license.
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Added death messages for pets. These will only be visible to the owner of the pet.
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Added built-in Thaumcraft aspects.
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Predator-type creatures now actually hunt animals they are supposed to. You can disable predator creatures hunting other animals by setting the Minecraft difficulty to peaceful.
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Kitty Bed:
- Fixed Kitty Bed render and texture render bugs.
- Readjusted Kitty Bed fleece colours to better match Minecraft wool colours. Also fixed fleece for the black Kitty Bed being fully black without any texture
- Fixed Kitty Bed items of different types being stacked together.
- Fixed kitty bed items not having their colour as a prefix in their names.
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Weapons: Fixed weapons not dealing any damage. Fixed game crash on blocking with weapons. This was fixed by using the last update of the Mo' Creatures source code on GitHub.
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Readded ability to feed Pet Snakes with live Mice. Shift and right-click on a Pet Snake with a Mouse in your hand, it may be a bit hard to get the aiming right.
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Big Golem:
- Fixed Big Golem being invincible even in full form. This was fixed by using the last update of the Mo' Creatures source code on GitHub.
- Fixed Big Golem trying to pick up Bedrock.
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Fixed Werewolf taking too much damage when hit for the first time. This was fixed by using the last update of the Mo' Creatures source code on GitHub.
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Renamed some Items and Entities:
- WWolf --> Dire Wolf
- WildHorse --> Horse
- Pet Food --> Cat Food
- Komodo Egg --> Komodo Dragon Egg
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Removed all previous dependencies. This mod now works stand-alone.
Mo'Creatures now no longer tries to change entity despawning. Despawning of Mo' Creature entities is now handled by default Minecraft. Tamed creatures and item entities (e.g: kitty bed) will not despawn. Also removed the config option to force despawns.
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Removed Ent entity.
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Sharks:
- Sharks no longer attack dolphins, this makes it more realistic as in real life sharks are afraid of dolphins.
- Pet Shark can now be healed with raw fish or clownfish.
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Boars no longer hunt any animal, and only attack in self-defence.
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Readjusted spawning for some creatures. See the “Spawn Table” section.
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