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Mo-Variants

Mo-Variants

by Bowswa • Downloads: 0 • Followers: 0
Description
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Not enough mobs for your taste?

Introducing Mo-Variants!

This datapack by Rainy Realm Creations brings all new mobs and variants to the game.

There are multiple categories of variants:

  • Normal - These variants/mobs aren't really special in any way, but they are still unique and add to the game!
  • Ambient - These variants/mobs are to help with the ambiance of a world.
  • Bosses - These variants/mobs bring more challenge to the game, but are also a lot more rare to encounter.
  • Seasonal - These variants/mobs are designed to appear during specific times of the real life year. More info down below!
  • And more...

Support:

For questions, bug reports, suggestions, and any other support, check out our Discord Server! You might also get sneak peaks at upcoming updates!

Mo-Config!

Run the following command to customize your experience!

/function mo-var:config

You can enable/disable some integrations, toggle each variant's spawning, and even change their spawnrates!

Mo-Items!

Some custom mobs/variants will drop some unique items. The Forgotten miner drops a helmet that gives night vision, the Undead Barbarian dropping a unique battle axe, and a decent few more!

Some custom items will be split out of the pack in a future update to increase the ability for you to customize your experience!

Integrations:

Mo-Variants contains several integrations with other packs. Please bear in mind sometimes this list may be a little behind.

All integrations are always optional, and only exist to make your personal experience better.

  • Time Lib Integration for 1.20.3+
    • This integration will allow the automatic enabling and disabling of seasonal variants.
    • Can be toggled in the config in case you need this pack for something else, but don't want seasonal variants.
  • Horde Nights Integration for 1.20+
    • This integration reduces issues that cause some variants under the Horde Effects to become nearly impossible to outlast.

There may be more, however these are the only tested integrations. If you would like a proper integration with another pack, please reach out!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.x
Fabric Forge Neoforge Quilt
17h ago 1
26.1.x
Datapack
17h ago 1
26.1.x
Fabric Forge Neoforge Quilt
17h ago 1
26.1.x
Datapack
17h ago 1
1.21.11
Fabric Forge Neoforge Quilt
17h ago 1
1.21.11
Datapack
17h ago 1
1.21.10
Datapack
17h ago 1
1.21.x
Fabric Forge Neoforge Quilt
17h ago 1
1.21.x
Datapack
17h ago 1
1.21.x
Fabric Forge Neoforge Quilt
17h ago 1
1.21.x
Datapack
17h ago 1
1.20.x
Fabric Forge Neoforge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.21.x
Fabric Forge Neoforge Quilt
17h ago 1
1.21.x
Datapack
17h ago 1
1.20.x
Fabric Forge Neoforge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Fabric Forge Neoforge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
17h ago 1
1.21.x 1.20.x
Datapack
17h ago 1
1.20.x
Fabric Forge Neoforge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.21.x
Datapack
17h ago 1
1.20.x
Fabric Forge Neoforge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Fabric Forge Neoforge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Fabric Forge Neoforge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Fabric Forge Neoforge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.21 1.20.x
Fabric Forge Quilt
17h ago 1
1.21 1.20.x
Datapack
17h ago 1
1.21 1.20.x
Fabric Forge Quilt
17h ago 1
1.21 1.20.x
Datapack
17h ago 1
1.20.x
Fabric Forge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Fabric Forge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Fabric Forge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
24w06a 24w05b 24w05a +6
Fabric Forge Quilt
17h ago 1
24w06a 24w05b 24w05a +6
Datapack
17h ago 1
24w06a 24w05b 24w05a +6
Fabric Forge Quilt
17h ago 1
24w06a 24w05b 24w05a +6
Datapack
17h ago 1
24w06a 24w05b 24w05a +6
Fabric Forge Quilt
17h ago 1
24w06a 24w05b 24w05a +6
Datapack
17h ago 1
24w05b 24w05a 24w04a +5
Fabric Forge Quilt
17h ago 1
24w05b 24w05a 24w04a +5
Datapack
17h ago 1
24w05b 24w05a 24w04a +5
Fabric Forge Quilt
17h ago 1
24w05b 24w05a 24w04a +5
Datapack
17h ago 1
24w04a 24w03b 24w03a +3
Fabric Forge Quilt
17h ago 1
24w04a 24w03b 24w03a +3
Datapack
17h ago 1
1.20.x
Fabric Forge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Fabric Forge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Fabric Forge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Fabric Forge Quilt
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.x
Datapack
17h ago 1
1.20.2
Datapack
17h ago 1
1.20.2
Datapack
17h ago 1
[8.1+mod] Mo-Variants 8.1 by Bowswa on Oct 16, 2026
Download
# Bug Fixes
  • Fixed Miner helmet not giving Night Vision + Optimized it's code
  • Fixed Arch Demon's Trident not having Flame FX or setting mobs on Fire when thrown + Optimized it's code
[8.1] Mo-Variants 8.1 by Bowswa on Oct 16, 2026
Download
# Bug Fixes
  • Fixed Miner helmet not giving Night Vision + Optimized it's code
  • Fixed Arch Demon's Trident not having Flame FX or setting mobs on Fire when thrown + Optimized it's code
[8.0+mod] Mo-Variants 8.0 by Bowswa on Oct 16, 2026
Download
# Major Performance Optimizations
  • Most mob-specific commands/functions will ONLY run if said mob exists and as that mob.
  • Main Loop File size reduced
  • Numer of commands running per game tick reduced heavily
  • This optimization should be especially notable on SERVERS! (We heard your feedback)
  • If you are still experiencing issues, please let us know in our [Discord Server](https://discord.gg/zCjCU5qXDS)


## Updated to support 26.1.2

## NEW Variants!
  • Tarantula
  • Large, slow, tanky, and heavy-hitting variant of the spider
  • Baby Spider
  • Spawns in groups of 3 along with an adult spider
  • Very little health and damage

## Bug fixes
  • Fixed many config menus
  • Fixed many missing Manual Spawns
  • Misc. Fixes
### Other tweaks
  • Minor adjustments to many variants and their unique items with gameplay and balancing in mind
  • Adjustments to most Variant's spawnrates
[8.0] Mo-Variants 8.0 by Bowswa on Oct 16, 2026
Download
# Major Performance Optimizations
  • Most mob-specific commands/functions will ONLY run if said mob exists and as that mob.
  • Main Loop File size reduced
  • Numer of commands running per game tick reduced heavily
  • This optimization should be especially notable on SERVERS! (We heard your feedback)
  • If you are still experiencing issues, please let us know in our [Discord Server](https://discord.gg/zCjCU5qXDS)


## Updated to support 26.1.2

## NEW Variants!
  • Tarantula
  • Large, slow, tanky, and heavy-hitting variant of the spider
  • Baby Spider
  • Spawns in groups of 3 along with an adult spider
  • Very little health and damage

## Bug fixes
  • Fixed many config menus
  • Fixed many missing Manual Spawns
  • Misc. Fixes
### Other tweaks
  • Minor adjustments to many variants and their unique items with gameplay and balancing in mind
  • Adjustments to most Variant's spawnrates
This version is intended ONLY for versions 1.21.11+.

This version has not been extensively playtested and may have bugs. Please report any you encounter to the discord.
This version is intended ONLY for versions 1.21.11+.

This version has not been extensively playtested and may have bugs. Please report any you encounter to the discord.
  • Updated to new gamerule methods
  • Deleted lots of now unused code
  • Optimization

## WARNING:
This is a BETA RELEASE. We cannot guarantee stability or functionality and the use of this is intended only for latest snapshot (as of time writing, 25w45a)
# Changes
  • Made several player head based armors actually use durability and not be stackable, along with custom repair items and equip sounds. Also tweaked the stats of some head armors.
  • Tweaked several default spawn values (Especially the void sentinel. Pesky thing be pesky no more!)
  • Changed Toxic Skeleton to Mossy skeleton- Shoots Nausea+Infestation Arrows. Max HP Lowered to 16 (from 20)
  • Charred Skeleton size infinitesimallyy altered to match the normal skeleton
  • Charred Skeleton Max HP Lowered to 16 (from 20)

## This version of the datapack/mod only has support for 1.21.7/8/9. Functionality on any other versions is not guaranteed.
# Changes
  • Made several player head based armors actually use durability and not be stackable, along with custom repair items and equip sounds. Also tweaked the stats of some head armors.
  • Tweaked several default spawn values (Especially the void sentinel. Pesky thing be pesky no more!)
  • Changed Toxic Skeleton to Mossy skeleton- Shoots Nausea+Infestation Arrows. Max HP Lowered to 16 (from 20)
  • Charred Skeleton size infinitesimallyy altered to match the normal skeleton
  • Charred Skeleton Max HP Lowered to 16 (from 20)

## This version of the datapack/mod only has support for 1.21.7/8/9. Functionality on any other versions is not guaranteed.
This version is for 1.21.7/8/9 ONLY. Use on other versions is not supported
# Changes
  • Default spawn values of many variants changed; Overall Tougher ones are less common
  • Nerfed Spectre Boots (100 Safe Fall Distance -> 20)
  • Nerfed Demon's Trident (1.3 Attack speed -> 1.0)
  • Nerfed Demon's Head (+2 Attack speed -> 1)
  • Lowered chance to get the Arch Demon's items to drop

# Fixes
  • Fixed Demon Trident not setting entities on fire when thrown
  • Fixed particles for thrown Demon Trident not appearing
This version is for 1.21.7/8/9 ONLY. Use on other versions is not supported
# Changes
  • Default spawn values of many variants changed; Overall Tougher ones are less common
  • Nerfed Spectre Boots (100 Safe Fall Distance -> 20)
  • Nerfed Demon's Trident (1.3 Attack speed -> 1.0)
  • Nerfed Demon's Head (+2 Attack speed -> 1)
  • Lowered chance to get the Arch Demon's items to drop

# Fixes
  • Fixed Demon Trident not setting entities on fire when thrown
  • Fixed particles for thrown Demon Trident not appearing
# Mo-Variants 7.7.0 BETA 8

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 8 includes a port to 1.21.3/4, the re-introduction of TimeLib integration, and overhauled code for non-tick based timers.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Updates Since Beta 7:

  • Updated to 1.21.3/4

### Additions Since Beta 7:

  • Re-Added TimeLib Integration in 1.21.3/4
  • The integration is now more configurable than before.
  • Added spawning type configuration for normal variants.
  • The rest of the variants will come in the following betas, this is taking too long...
  • Someone take me out, i don't wanna do configs anymore, please, let me out of the basement...

### Changes Since Beta 7:

  • Reded code that relies on timers to make it cleaner and more optimized.

### Fixes Since Beta 7:

  • Fix Sentinel Bullets being summoned twice as often as intended.
# Mo-Variants 7.7.0 BETA 8

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 8 includes a port to 1.21.3/4, the re-introduction of TimeLib integration, and overhauled code for non-tick based timers.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Updates Since Beta 7:

  • Updated to 1.21.3/4

### Additions Since Beta 7:

  • Re-Added TimeLib Integration in 1.21.3/4
  • The integration is now more configurable than before.
  • Added spawning type configuration for normal variants.
  • The rest of the variants will come in the following betas, this is taking too long...
  • Someone take me out, i don't wanna do configs anymore, please, let me out of the basement...

### Changes Since Beta 7:

  • Reded code that relies on timers to make it cleaner and more optimized.

### Fixes Since Beta 7:

  • Fix Sentinel Bullets being summoned twice as often as intended.
  • Updated to support 1.21.6/7
  • Tweaked some spawns and stats of some variants
  • Lost soul deals less damage
  • Lost soul spawns less
  • Half-Zombie spawns less
  • Undead-Knight has less HP
  • Various fixes
This release has not been extensively tested, please report any bugs to our discord with the version 7.6.9.4J
  • Updated to support 1.21.6/7
  • Tweaked some spawns and stats of some variants
  • Lost soul deals less damage
  • Lost soul spawns less
  • Half-Zombie spawns less
  • Undead-Knight has less HP
  • Various fixes
This release has not been extensively tested, please report any bugs to our discord with the version 7.6.9.4J
# Mo-Variants 7.7.0 BETA 7

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 7 includes re-porting to 1.20.2, re-addition of the icologer, re-addition of true random spawning, and bug fixes!

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Updates Since Beta 6:

  • Started porting to 1.20.2

### Additions Since Beta 6:

  • Re-added the Iceologer Variant [1.20.2]

### Changes Since Beta 6:

  • Init v8 [1.20.2]
  • Re-added True Random variant spawning [1.20.2]
  • True Random spawning makes use of the /random command & Macros added in 1.20.2.
  • If you prefer the old functionality, you can configure it on a per variant basis upon release of Beta 8!

### Fixes Since Beta 6:

  • Fixed the illusioner mob cap not working [1.20-1.20.1]
  • Optimized Bossbar code(reduce lag by a multiplier of mobs in world)
  • Fixed Charred Skeletons spawning in two block tall spaces just to suffocate in a wall.
  • Fixed Bogged Backport not spawning in mangrove swamps.
  • Fixed a config section being incorrectly labeled as "advanced".
# Mo-Variants 7.7.0 BETA 7

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 7 includes re-porting to 1.20.2, re-addition of the icologer, re-addition of true random spawning, and bug fixes!

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Updates Since Beta 6:

  • Started porting to 1.20.2

### Additions Since Beta 6:

  • Re-added the Iceologer Variant [1.20.2]

### Changes Since Beta 6:

  • Init v8 [1.20.2]
  • Re-added True Random variant spawning [1.20.2]
  • True Random spawning makes use of the /random command & Macros added in 1.20.2.
  • If you prefer the old functionality, you can configure it on a per variant basis upon release of Beta 8!

### Fixes Since Beta 6:

  • Fixed the illusioner mob cap not working [1.20-1.20.1]
  • Optimized Bossbar code(reduce lag by a multiplier of mobs in world)
  • Fixed Charred Skeletons spawning in two block tall spaces just to suffocate in a wall.
  • Fixed Bogged Backport not spawning in mangrove swamps.
  • Fixed a config section being incorrectly labeled as "advanced".
# Mo-Variants 7.7.0 BETA 6

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 6 includes lots of QOL, fixes, & backend upgrades to help speed up development.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Additions Since Beta 5:

  • Spawn Rates correction

### Changes Since Beta 5:

  • Backend changes to the Init file(no init version upgrade)
  • Config improvements
  • Boss variants cannot have an increased spawn amount, and as such the config pages reflect this finalized decision.
  • Loot Changes
  • Arch Demon
  • Arch Demon Head is now a loot table
  • Demon's Trident is now a loot table
  • Possessed Blade
  • Possessed Blade Drop has been renamed to Tamed Blade & moved to a loot table.
  • The item was renamed as by killing the possessed blade, you are in essence, taming it.
  • Overhauled the drops from the forgotten miner. These drops will be further upgraded in a future update.
  • Undead Barbarian now uses a loot table
  • Battle axe is now a loot table
  • The azalea drop now uses a predicate to prevent dropping in [Endless City](https://modrinth.com/datapack/endless-city)
  • Lost Soul's "Ghost's Hood" is now a loot table
  • Overhaul Void Sentinel's Loot Table
  • Also fixed it.
  • Every Variant now has the "mo-var.variant" tag for developers to use.
  • Upgraded "Half Zombie" design(new custom made player head)

### Fixes Since Beta 5:

  • Config Style Fixes
  • Fix Identifier Advancement not working with the RRC Parent.
  • Fix some variants spawning all the time.
  • Fix Lost Soul Effects
  • Fix some armor drop chances not being set to 0 since their loot drops were replaced.
  • Also removed a lot of redundent code from variant files.
  • Fix some loot tables not rolling at all
  • Fix mossy spider console spam with "generic.scale" attribute
  • Fix Toxic Skeleton not being styled
  • Fix Pharaoh Boss Bar

### Removals Since Beta 5:

  • Split out "ambient" variants into a new pack called "Mo-Critters".(coming as soon as modrinth approves it)
# Mo-Variants 7.7.0 BETA 6

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 6 includes lots of QOL, fixes, & backend upgrades to help speed up development.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Additions Since Beta 5:

  • Spawn Rates correction

### Changes Since Beta 5:

  • Backend changes to the Init file(no init version upgrade)
  • Config improvements
  • Boss variants cannot have an increased spawn amount, and as such the config pages reflect this finalized decision.
  • Loot Changes
  • Arch Demon
  • Arch Demon Head is now a loot table
  • Demon's Trident is now a loot table
  • Possessed Blade
  • Possessed Blade Drop has been renamed to Tamed Blade & moved to a loot table.
  • The item was renamed as by killing the possessed blade, you are in essence, taming it.
  • Overhauled the drops from the forgotten miner. These drops will be further upgraded in a future update.
  • Undead Barbarian now uses a loot table
  • Battle axe is now a loot table
  • The azalea drop now uses a predicate to prevent dropping in [Endless City](https://modrinth.com/datapack/endless-city)
  • Lost Soul's "Ghost's Hood" is now a loot table
  • Overhaul Void Sentinel's Loot Table
  • Also fixed it.
  • Every Variant now has the "mo-var.variant" tag for developers to use.
  • Upgraded "Half Zombie" design(new custom made player head)

### Fixes Since Beta 5:

  • Config Style Fixes
  • Fix Identifier Advancement not working with the RRC Parent.
  • Fix some variants spawning all the time.
  • Fix Lost Soul Effects
  • Fix some armor drop chances not being set to 0 since their loot drops were replaced.
  • Also removed a lot of redundent code from variant files.
  • Fix some loot tables not rolling at all
  • Fix mossy spider console spam with "generic.scale" attribute
  • Fix Toxic Skeleton not being styled
  • Fix Pharaoh Boss Bar

### Removals Since Beta 5:

  • Split out "ambient" variants into a new pack called "Mo-Critters".(coming as soon as modrinth approves it)
[7.6.9.3+mod] 7.6.9.3J by Bowswa on Oct 16, 2026
Download
  • Many tweaks and bugfixes

Known issues:
  • Advancements not working
  • Iko, Ikorr, and Butterfly become invisible after spawning (their block displays detach as passengers), and thus have been temporarily disabled.
[7.6.9.3] 7.6.9.3J by Bowswa on Oct 16, 2026
Download
  • Many tweaks and bugfixes

Known issues:
  • Advancements not working
  • Iko, Ikorr, and Butterfly become invisible after spawning (their block displays detach as passengers), and thus have been temporarily disabled.
# Mo-Variants 7.7.0 BETA 5

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 5 includes many changes, improvements, and fixes.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Changes Since Beta 4:

  • Config Changes
  • Added info about each variant to Manual Spawning Pages.
  • Updated Spawn Rate config(it was left out of Beta 4).
  • This contains a new standard backend to help eliminate dev error when updating default values.
  • This standard will be given to the rest of the config in the next beta.
  • Init v7
  • Reverted Possessed Blades spawning as a pair
  • Added a new uninstall option:
  • You can now remove ALL data related to Mo-Variants, even if that data is used by other RRC packs/mods.
  • This option is only recommended if Mo-Variants is the only RRC pack you have installed. Otherwise simply choose "Just Mo-Variants".
  • Variant Loot
With every variant getting it's own loot table reference, we decided to improve our variant drops.
Bear in mind this is only a beta, and not all planned changes are possible in this MC version. More changes will come in Beta 6.
  • Babyper now drops anything a vanilla creeper would drop.
  • Bogged now has a backported vanilla loot table & fixed drop chances from variant spawning.
  • Void Sentinel now has normal phantom drops & void wings are now loot table based.
  • Festive Variants now drop the drops of their vanilla counterpart.
  • Krampus Boss loot has been overhauled.
  • Balancing
  • Babyper now has 8 health(balancing backport)
  • Void Sentinel now has 50 health (balancing backport)
  • Lost Soul now has 20 health (balancing backport)
  • Toxic Skeleton now uses nausea arrows(due to bogged).
  • Krampus Boss can now join raids.

### Fixes Since Beta 4:

  • Fixed Custom Spawn Rates being reset to default on version upgrade
  • This standard will be given to the rest of the config in the next beta(see config changes above).
  • Fix Babyper not being invisible.
  • Fix kill advancements not loading at all.
  • Fix Possessed Blade not being invisible.
  • Fix Bogged Backport not spawning at all.
  • Fix Pharaoh Bossbar.
  • Fix many config issues.

### KNOWN ISSUES IN BETA 5:

  • All config except spawn rates will reset to default values on version update.
  • This was fixed in an update prior to the betas, however with everything being remade from the ground up, this functionality was held off to be done in a better way.
# Mo-Variants 7.7.0 BETA 5

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 5 includes many changes, improvements, and fixes.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Changes Since Beta 4:

  • Config Changes
  • Added info about each variant to Manual Spawning Pages.
  • Updated Spawn Rate config(it was left out of Beta 4).
  • This contains a new standard backend to help eliminate dev error when updating default values.
  • This standard will be given to the rest of the config in the next beta.
  • Init v7
  • Reverted Possessed Blades spawning as a pair
  • Added a new uninstall option:
  • You can now remove ALL data related to Mo-Variants, even if that data is used by other RRC packs/mods.
  • This option is only recommended if Mo-Variants is the only RRC pack you have installed. Otherwise simply choose "Just Mo-Variants".
  • Variant Loot
With every variant getting it's own loot table reference, we decided to improve our variant drops.
Bear in mind this is only a beta, and not all planned changes are possible in this MC version. More changes will come in Beta 6.
  • Babyper now drops anything a vanilla creeper would drop.
  • Bogged now has a backported vanilla loot table & fixed drop chances from variant spawning.
  • Void Sentinel now has normal phantom drops & void wings are now loot table based.
  • Festive Variants now drop the drops of their vanilla counterpart.
  • Krampus Boss loot has been overhauled.
  • Balancing
  • Babyper now has 8 health(balancing backport)
  • Void Sentinel now has 50 health (balancing backport)
  • Lost Soul now has 20 health (balancing backport)
  • Toxic Skeleton now uses nausea arrows(due to bogged).
  • Krampus Boss can now join raids.

### Fixes Since Beta 4:

  • Fixed Custom Spawn Rates being reset to default on version upgrade
  • This standard will be given to the rest of the config in the next beta(see config changes above).
  • Fix Babyper not being invisible.
  • Fix kill advancements not loading at all.
  • Fix Possessed Blade not being invisible.
  • Fix Bogged Backport not spawning at all.
  • Fix Pharaoh Bossbar.
  • Fix many config issues.

### KNOWN ISSUES IN BETA 5:

  • All config except spawn rates will reset to default values on version update.
  • This was fixed in an update prior to the betas, however with everything being remade from the ground up, this functionality was held off to be done in a better way.
[7.6.2J] 7.6.2J - 1.21.4 by Bowswa on Oct 16, 2026
Download
  • Updated for 1.21.4
  • Various bug fixes

Known issues:
  • Advancements not working
# Mo-Variants 7.7.0 BETA 4

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 4 includes Holiday 2024 QOL, more config improvements, minor changes, and a few bug fixes.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Additions Since Beta 3:

  • Holiday 2024 QOL
  • Added 4 new holiday variants
  • Festive Drowned
  • Festive Husk
  • Festive Stray
  • Festive Zombie Villager
  • Modernized the holiday content to fit our latest standards.

### Changes Since Beta 3:

  • Config Changes
  • Add Ender Category
  • Additional Ender Variants coming sometime after v8.0.0.
  • Add Netherborne Category
  • Additional Netherborne Variants coming sometime after Ender Variants.
  • Added "Reset to Default" Buttons to each individual mob cap.
  • Updated Spawn Amount "Reset to Default" buttons to standard, and added one for each page.
  • Init V6
  • Possessed Blades now spawn as a pair.

### Fixes Since Beta 3:

  • Fixed a few bugs & typos when navigating the config.
  • Fix Bosses & Holiday Mobs not being pruned... because... they aren't rabbits... how did we do that?!
  • Fix mob cap score correction being broken due to invalid commands. I was tired okay?
  • Fix more old code causing issues

### KNOWN ISSUES IN BETA 4:

  • Spawn Rate config section is NOT up to date.
# Mo-Variants 7.7.0 BETA 4

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 4 includes Holiday 2024 QOL, more config improvements, minor changes, and a few bug fixes.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Additions Since Beta 3:

  • Holiday 2024 QOL
  • Added 4 new holiday variants
  • Festive Drowned
  • Festive Husk
  • Festive Stray
  • Festive Zombie Villager
  • Modernized the holiday content to fit our latest standards.

### Changes Since Beta 3:

  • Config Changes
  • Add Ender Category
  • Additional Ender Variants coming sometime after v8.0.0.
  • Add Netherborne Category
  • Additional Netherborne Variants coming sometime after Ender Variants.
  • Added "Reset to Default" Buttons to each individual mob cap.
  • Updated Spawn Amount "Reset to Default" buttons to standard, and added one for each page.
  • Init V6
  • Possessed Blades now spawn as a pair.

### Fixes Since Beta 3:

  • Fixed a few bugs & typos when navigating the config.
  • Fix Bosses & Holiday Mobs not being pruned... because... they aren't rabbits... how did we do that?!
  • Fix mob cap score correction being broken due to invalid commands. I was tired okay?
  • Fix more old code causing issues

### KNOWN ISSUES IN BETA 4:

  • Spawn Rate config section is NOT up to date.
# Mo-Variants 7.7.0 BETA 3

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 3 includes minor changes & fixes.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Changes Since Beta 2:

  • Updated the identifier advancements to latest form.
  • Init V5
  • More backend stuff.
  • Finished Mobcap Score Correction.
  • Changed the void sentinel to use a predicate for spawning in the end.
  • Demon and Arch Demon now use predicates to only spawn in the nether.
  • Config Changes:
  • Added the advanced menu to clear up the main page a little.

### Fixes Since Beta 2:

  • Fixed invisible variants.
  • Fix some old code not being updated.
# Mo-Variants 7.7.0 BETA 3

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 3 includes minor changes & fixes.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Changes Since Beta 2:

  • Updated the identifier advancements to latest form.
  • Init V5
  • More backend stuff.
  • Finished Mobcap Score Correction.
  • Changed the void sentinel to use a predicate for spawning in the end.
  • Demon and Arch Demon now use predicates to only spawn in the nether.
  • Config Changes:
  • Added the advanced menu to clear up the main page a little.

### Fixes Since Beta 2:

  • Fixed invisible variants.
  • Fix some old code not being updated.
# Mo-Variants 7.7.0 BETA 2

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 2 includes some further refinements & important fixes.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Additions Since Beta 1:

  • Added data correction to further idiot proof the pack.
  • Currently only includes scores for Mob Caps.

### Changes Since Beta 1:

  • Config Changes
  • Added [Reset To Default] buttons to Spawn Rates, Spawn Amounts, & Mob Caps.
  • Added "Advanced" warning for spawn amounts on Main Menu.
  • Clean up Tellraws to get rid of redundant info.

### Fixes Since Beta 1:

  • Fix most ticking commands not working(i love being idot).
  • Fixed an issue where Frozombies weren't getting the data they needed.
  • Fixed an isssue where firefly's default mob cap was too high.
  • Fix some cases of "Iceologer" still apearing as an active variant in config.
  • Fix a case of the illusioner being displayed "frozombie" in the toggle spawning config
  • Fix the bogged spawning everywhere.
  • Fix the new "kill" advancements(maybe).
  • Fix startup not working at all.
  • Fix typo in "Load" message.

### Removals Since Beta 1:

  • The giant is now planned to be removed in 1.20-1.20.4.
# Mo-Variants 7.7.0 BETA 2

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 2 includes some further refinements & important fixes.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

### Additions Since Beta 1:

  • Added data correction to further idiot proof the pack.
  • Currently only includes scores for Mob Caps.

### Changes Since Beta 1:

  • Config Changes
  • Added [Reset To Default] buttons to Spawn Rates, Spawn Amounts, & Mob Caps.
  • Added "Advanced" warning for spawn amounts on Main Menu.
  • Clean up Tellraws to get rid of redundant info.

### Fixes Since Beta 1:

  • Fix most ticking commands not working(i love being idot).
  • Fixed an issue where Frozombies weren't getting the data they needed.
  • Fixed an isssue where firefly's default mob cap was too high.
  • Fix some cases of "Iceologer" still apearing as an active variant in config.
  • Fix a case of the illusioner being displayed "frozombie" in the toggle spawning config
  • Fix the bogged spawning everywhere.
  • Fix the new "kill" advancements(maybe).
  • Fix startup not working at all.
  • Fix typo in "Load" message.

### Removals Since Beta 1:

  • The giant is now planned to be removed in 1.20-1.20.4.
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