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Moar Swords
The Swords datapack a bunch of new sword types to the game. The goal was to try and make unique items that are more than just statistical upgrades while also attempting to still fit in with the art style and general game design of Minecraft.
You can craft them in a vanilla Crafting Table. All recipes can all be found HERE, or in-game in the Recipe Guide.
The datapack REQUIRES this Library, as well as this Resource Pack.
Learn more from this video:
So, what do the swords do?
- Chorus Sword: It has the ability to randomly teleport mobs hit by it.
- End Crystal Sword: It deals damage exponentially with the equation being 2^x. This means that it starts at 1 damage, then 2, then 4, 8, 16, and so on.
- Cursed Sword: It deals 13 damage but has a fairly high chance to recoil back onto the user, making it fairly dangerous to use.
- Firework Sword: It causes a random firework explosion at the mob hit by the sword. Somewhat dangerous to use, as the explosion can hit the users as well.
- SwordFish: It mostly just exists for the pun. It gives a weak poison for a short time.
- Glass Sword: It causes the target to bleed. Damage taken from the bleeding is stronger the lower the glass swords durability was at the time of use.
- Glowstone Sword: The Glowstone sword causes targets to start glowing and be stunned for a short time.
- Honey Sword: The Honey Sword covers mobs in a thick layer of the sticky stuff, causing them to be quite slowed down for 10 seconds. The sword itself has low attack damage and slow attack speed.
- Magma Sword: This sword has the ability to sometimes set mobs on fire. Pretty similar to fire aspect, but it is an inherent trait of the material the sword is constructed of instead of an enchantment.
- Piston Sword: It can send mobs flying. Essentially just a weak sword with knockback III.
- Totem Sword: A Totem of Undying forged into a sword. It can be used as an okay weapon while also being capable of saving your life. It cannot be enchanted.
- Obsidian Sword: It starts off dealing high damage which decreases the lower the sword’s durability.
- Emerald Sword: Deals low damage to most mobs, but massive damage to raiders.
- Quartz Sword: Deals massive damage in the Nether, but none in the Overworld or End. It cannot be enchanted for more damage.
- Prismarine Sword: Deals high damage to mobs in water, but does nothing outside of water. It cannot be enchanted for more damage.
- Slime Sword: Launches mobs hit into the air. Does little damage and swings slowly.
- Paper Sword: Does very little damage, but can be swung very fast. It causes paper cuts, which incur bleeding damage on the foe.
- Ice Sword: Does a small amount of damage, but freezes foes in place for a short time. A useful utility sword.
- TNT Sword: Does no base damage, but causes small explosions on the target. It can deal a fair amount of damage, but also causes world damage.
- Sponge Sword: It is a floppy noodle of a weapon, but water around the target is drained. It could be used as a tool to remove water.
- Shulker Sword: Does some damage and also causes the target to levitate for a short time. The fall damage can make this fairly powerful.
- Ender Sword: Right-Click to teleport randomly. Also can be used as a decent sword, but can’t be enchanted. Unbreakable.
- Wither Skeleton Sword: An upgraded diamond sword. Deals extra wither damage. Which can hurt nearly all the mobs in the game.
- Sticky Piston Sword: Pulls foes towards you when hit. Useful? Uhh, sure.
- Nautilus Sword: Deals low damage, but has great durability. Deals extra damage while you are in water.
- Soil Sword: Deals very little damage, but blinds the target for a short time. Blindness doesn’t affect mobs in any way.
- Wet Sponge Sword: Does very little damage, but does massive damage to hydrophobic mobs.
- Notch Sword: Makes mobs drop apples.
- Nametag Sword: Gives the target a random name. Named mobs with this sword will still despawn.
- Egg Sword: Drop an egg on mob’s heads when you hit them.
- Lapis Sword: Gets randomly enchanted on craft.
- Stick Sword: Useful for training. Deals very little damage.
- Bread Sword: Can be right-clicked to take a bite out of it, restoring some hunger.
- Coal Sword: Places a torch if you hit a mob in darkness.
- Cactus Sword: Deals high damage, but some recoils onto the user.
- Redstone Sword: Causes a lightning strike when standing on powered redstone when attacking.
- Clay-More: Deals high damage, but is swung very slowly.
- Turtle Sword: Gives Resistance 3… and Slowness 3 when held.
- Dolphin Sword: Gives Dolphin’s Grace while in water when held.
- Copper Sword: Slowly oxidizes while held. Deals more poison damage the more oxidized it is.
- Tuff Sword: Has very high durability but deals fairly low damage.
- Deepslate Sword: Deals more damage while low in the world.
- Dripstone Sword: Drops a pointed dripstone on the targets head.
- Moss Sword: Randomly places moss carpet around the hit mob.
- Amethyst Sword: Creates an amethyst crystal that slowly grows, then explodes with some area damage.
- Sign Sword: Places a random sign with the name of the target on it.
- Bell Sword: Stuns the target due to the loud noise.
- Carrot Sword: Gives the user night vision for a bit when attacking.
- Melon Sword: Causes an explosion of melon that damages mobs in a small radius.
- Anvil Sword: Drops an anvil on the targets head.
- Hay Bale Sword: Sometimes makes mobs drop wheat.
- Beacon Sword: Gives the user a random beacon effect when you hit a mob.
- Flower Pot Sword: Makes the target get stuck in a flower pot for a bit.
- Golden Carrot Sword: Gives 20 seconds of night vision when you hit a mob.
- Ender Eye Sword: Tells you how far away the stronghold is when you hit a mob.
- Bookshelf Sword: Rarely makes the target drop a random enchanted book.
- Sapling Sword: Plants a random sapling on hit when on a plantable surface..
- Coral Sword: Heals you while held in water.
- Cobweb Sword: Slows the target in sticky cobwebs for a bit.
- Glass Pain Sword: Deals super high damage, but has 3 durability and cannot be repared or enchanted.
- Netherrack Sword: Makes the target rarely drop quartz or gold nuggets.
- Glow Berry Sword: Causes glowing for a short time.
- Chain Sword: Causes the target to get stuck in chains for a bit.
- Diorite Sword: The bests sword ever made.
- End Stone Sword: Can sometimes cause levitation, and sometimes randomly teleport.
- Conduit Sword: Deals damage to all nearby mobs that are in water.
- Pumpkin Sword: Places pumpkins on mobs heads.
- Brick Sword: Stuns mobs for a very short time.
- Potato Sword: Makes mobs drop random potatoes sometimes on hit.
- Sand Sword: Pulls mobs down into the sand.
- Bamboo Sword: Makes bamboo spikes shoot up from the ground.
- Blaze Rod Sword: Enchanted with Fire Aspect 3.
- Sea Pickle Sword: Places sea pickles on the sea floor.
- Noteblock Sword: Plays a random sound.
- Snow Sword: Causes short freezing to mobs.
- Mycelium Sword: Sometimes nausiates the target.
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[4.7.8] Moar Swords 4.7.8
by WASDBuildTeam on Oct 16, 2026
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- Updated to 26.3
- Updated all recipes to a mildly new format
- Updated all occurrences of block particles to new format
- Fixed the Sign Sword breaking due to changes to Sign formatting.
- Fix the Minecart Sword no longer bouncing off of blocks... They changed how rotation worked for entities so I needed to adjust the bounce math.
[4.7.7] Moar Swords 4.7.7
by WASDBuildTeam on Oct 16, 2026
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- Updated to 26.2
[4.7.6] Moar Swords 4.7.6
by WASDBuildTeam on Oct 16, 2026
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Updated to 26.1
[4.7.5] Moar Swords V4.7.5
by WASDBuildTeam on Oct 16, 2026
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Updated to 1.21.11
Fixed a few minor bugs in the datapack, and a load of broken models in the resource pack.
Fixed a few minor bugs in the datapack, and a load of broken models in the resource pack.
[4.7.4] Moar Swords V4.7.4
by WASDBuildTeam on Oct 16, 2026
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Updated to 1.21.9 and 1.21.10
Fixed a couple minor formatting things with changes to the pack.mcmeta.
Fixed a few things that broke due to the Flash Particle getting some changes
Changed the Copper Sword recipe to use Copper Blocks to not conflict with the vanilla Copper Sword.
Updated the Chain Sword to use Iron Chains
Fixed a couple minor formatting things with changes to the pack.mcmeta.
Fixed a few things that broke due to the Flash Particle getting some changes
Changed the Copper Sword recipe to use Copper Blocks to not conflict with the vanilla Copper Sword.
Updated the Chain Sword to use Iron Chains
[4.7.3] Moar Swords V4.7.3
by WASDBuildTeam on Oct 16, 2026
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Updated to 1.21.6
Fixed some stuff that broke due to changes to area effect cloud particles.
Updated the Nametag Sword to use function macros, massively improving the performance and reliability of it.
Fixed some stuff that broke due to changes to area effect cloud particles.
Updated the Nametag Sword to use function macros, massively improving the performance and reliability of it.
[4.7.1] Moar Swords V4.7.1
by WASDBuildTeam on Oct 16, 2026
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Added 46 new swords to the datapack!
[4.7.0] Moar Swords V4.7.0
by WASDBuildTeam on Oct 16, 2026
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Updated to 1.21.5
Fixed every item and recipe that broke due to universal text changes... and attribute changes.
Fixed a handful of swords that changed damaged based on conditions (deepslate, obsidian, etc) that broke due to a change to equipment.
Fixed swords that displayed text (sign and nametag) to have the updated text format.
Fixed all swords that use armor stands to display extra models (anvil, dripstone, amethyst, and a few others) to use the new equipment eNBT format.
Probably fixed some other things.
Fixed every item and recipe that broke due to universal text changes... and attribute changes.
Fixed a handful of swords that changed damaged based on conditions (deepslate, obsidian, etc) that broke due to a change to equipment.
Fixed swords that displayed text (sign and nametag) to have the updated text format.
Fixed all swords that use armor stands to display extra models (anvil, dripstone, amethyst, and a few others) to use the new equipment eNBT format.
Probably fixed some other things.
[4.5.0] Moar Swords V4.5.0
by WASDBuildTeam on Oct 16, 2026
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- Updated to 1.21.4
- Fixed every texture for every item, as they all needed Item Model Definitions as of 1.21.4
- Fixed the Copper and Amethyst Swords that broke due to changes to Custom Model Data
[4.4.0] Moar Swords V4.4.0
by WASDBuildTeam on Oct 16, 2026
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Updated with a bunch of new 1.21.2 features.
Changed all swords and related models to use the item_model component. This allows for far better compatibility with other datapack's content as you don't have to worry about overlapping base items.
Added relevant repair materials for each sword
Changed all swords and related models to use the item_model component. This allows for far better compatibility with other datapack's content as you don't have to worry about overlapping base items.
Added relevant repair materials for each sword
[4.3.0] Moar Swords V4.3.0
by WASDBuildTeam on Oct 16, 2026
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Updated to 1.21.2 and 1.21.3
Updated all recipes into the new format.
Fixed all the issues with the new attribute format.
Added repairable materials to all items.
Updated all recipes into the new format.
Fixed all the issues with the new attribute format.
Added repairable materials to all items.
[4.2.0] Moar Swords V4.2.0
by WASDBuildTeam on Oct 16, 2026
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Updated to 1.21.1 (technically)
Swapped all items to be stone based instead of netherite based... some players found that using item repair, they could remove the data and get free netherite items...
Swapped all items to be stone based instead of netherite based... some players found that using item repair, they could remove the data and get free netherite items...
[4.1.0] Moar Swords V4.1.0
by WASDBuildTeam on Oct 16, 2026
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Updated to 1.21
Fixed a bunch of stuff with all the folder name changes.
Fixed a ton of small bugs that popped up.
Fixed a bunch of stuff with all the folder name changes.
Fixed a ton of small bugs that popped up.
[4.0.1] Moar Swords V4.0.1
by WASDBuildTeam on Oct 16, 2026
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Updated with a ton of small bug fixes found after updating to 1.20.5. With how much needed updating, it wasn't too surprising that a load of small fixes were needed.
[4.0.0] Moar Swords V4.0.0
by WASDBuildTeam on Oct 16, 2026
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Updated to 1.20.5, which meant doing a TON of reworking to implement the new Components.
Added recipes for all the swords that use the new Component Crafting, so no need for the Sword Crafter any more.
Updated all items, abilities, and particles to actually work.
Many hours of work.
Added recipes for all the swords that use the new Component Crafting, so no need for the Sword Crafter any more.
Updated all items, abilities, and particles to actually work.
Many hours of work.
[3.4.5] Moar Swords V3.4.5
by WASDBuildTeam on Oct 16, 2026
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Updated a handful of times. Fixed a few bugs, and set up the whole pack to allow for translations. Someday there will be translations for languages other than English.
[3.4.4] Moar Swords V3.4.4
by WASDBuildTeam on Oct 16, 2026
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Updated all the text to use Translation Strings. This will allow for the pack to be translated into other languages. I will need help with that part.
[3.4.1] Moar Swords V3.4.1
by WASDBuildTeam on Oct 16, 2026
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Updated to 1.20.3 and 4
Fixed a few issues caused by the name change of grass to short grass D:
Fixed a few issues caused by the name change of grass to short grass D:
[3.3.8] Moar Swords V3.3.8
by WASDBuildTeam on Oct 16, 2026
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Updated to 1.20.2.
Fixed just a few minor issues.
Updated all RNG functions to use the new /random command for a small performance boost!
Fixed just a few minor issues.
Updated all RNG functions to use the new /random command for a small performance boost!
[3.6.6] Moar Swords V3.3.6
by WASDBuildTeam on Oct 16, 2026
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Had a critical bug with the new Crafter, which was making recipes from the two additional content datapacks Moar Crazy Swords and Moar Diamond Swords unable to be crafted.
[3.3.5] Moar Swords V3.3.5
by WASDBuildTeam on Oct 16, 2026
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Contains a critical bug, download V3.3.6 instead.