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mob_controller

mob_controller

by Mnibr • Downloads: 0 • Followers: 0
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Missing you, pet plugin. This mod adds multiple items for taming all mobs.

Main Features Allows players to use "Mixed Grains" or "Inexhaustible Golden Stew" to tame mobs with health not greater than 10 points, making them fight for the player. (Configurable allowed health in config.) Mixed Grains is consumed when used, while Inexhaustible Golden Stew is not. Their default crafting recipes have different costs. Configurable which item's recipe is enabled. Taming materials can be customized in config, e.g., using a diamond sword to tame zombies. (Configurable required current health, taming chance, and whether the item is consumed.) The higher the mob's health, the lower the taming chance, with a minimum of 20%. Mobs tamed with this item can switch between Follow, Stay, and Wander states.

Follow state: When the owner is more than 8 blocks away, the mob moves toward the owner. When the owner is more than 14 blocks away, the mob teleports to the owner (terrestrial mobs teleport only to air blocks, aquatic mobs only to water; configurable teleport types, including amphibious).

Stay state: Stays in place, does not move.

Wander state: Uses the mob's original pathfinding AI to wander aimlessly.

Other Features Mobs with health greater than 150 points can only be tamed one per player per type (configurable health threshold). Mobs that are already tamable by vanilla or other mods cannot be tamed by this item (including some mod pets that have pet tags but no taming method). Mobs tamed by this item gain very fast regeneration when out of combat or not taking void damage, healing 1 health point every 2 ticks (configurable out-of-combat delay). Out of combat means losing仇恨 and not being hit for 0.5 seconds. Most mobs tamed by this item lose their ability to break blocks. Ravagers, hoglins, zoglins, guardians, elder guardians, dolphins, goats, sniffers, polar bears, pandas, cows, and sheep are rideable after taming. Tamed wandering traders no longer disappear, and their trade lists restock infinitely (configurable). Tamed witches throw healing and instant health potions based on the health of the player and the player's pets. Tamed piglins, piglin brutes, and hoglins no longer zombify. Tamed piglins no longer pick up "gold items" but only "gold ingots". Tamed witches and piglins throw fire resistance potions at other tamed mobs and the owner that are on fire. Vexes summoned by tamed evokers are also tamed, but these vexes do not respawn or regenerate via mod features. Helmets on tamed zombies and skeletons no longer lose durability in daylight. All mobs tamed by this item become neutral to other mobs (e.g., tamed illagers do not attack iron golems). All mobs become neutral to mobs tamed by this item (e.g., iron golems do not attack tamed illagers). Mobs tamed by this item do not attack other tamed mobs of the same owner or pets of the same owner. All mobs tamed by this item cannot pick up equipment. Tamed illagers do not join raids. Added Jade integration to display current mode and owner. Mobs tamed by this item respawn after death and teleport to the owner's location (configurable respawn cooldown, default 30 seconds). Small slimes and small magma cubes split from tamed slimes and magma cubes are also tamed, but these small ones do not respawn. Configurable special mobs that are forced to stay in place when in Stay state (generally for aquatic or flying mobs that may have pathfinding issues; use with caution due to forceful method). Mobs tamed by this mod do not disappear in Peaceful mode. Honeycomb can be used on water-sensitive mobs (e.g., endermen). Waxed mobs take no damage from contact with water.

Armor Blueprint Allows editing the armor, main hand, and offhand items of mobs tamed by this mod.

Beast Tamer's Whistle Controls the state of all mobs tamed by this mod within a 32-block radius. Left-click switches to Follow, middle-click switches to Wander, right-click switches to Stay. Affected mobs glow for five seconds.

Dark Stew Untames a mob (only the owner can untame their mob).

Cavalry Flute Left-click to select mob A, then left-click mob B to make mob A ride mob B. Mob A must be a mob tamed by this mod or the player's pet (owner must be the player). Mob B must be a mob tamed by this mod, the player's pet (owner must be the player), or a horse (no need to tame).

War Horn Switches between Aggressive Mode and Protective Mode. Left-click or right-click to switch a single mob's mode. Sneak + left-click or right-click to switch the mode of all mobs within 32 blocks.

Protective Mode: Like wolves, attacks mobs that attack the owner or that the owner attacks, and反击 when attacked by other mobs.

Aggressive Mode: On top of Protective Mode behavior, actively attacks all nearby hostile mobs.

Legion Banner Left-click or right-click on air to cycle the player's team color. Left-click or right-click on a mob tamed by this mod to make them enter Legion Mode. Middle-click to make the player themselves enter Legion Mode.

Legion Mode: All mobs tamed by the same player can only be in the same team. Players and mobs in Legion Mode get an outline and Jade display matching their team color. Tamed mobs of different teams attack each other (Aggressive Mode is disabled in Legion Mode).

Come on, who doesn't want a Legion battle royale.

How to Install mob_controller (Mod)

mob_controller by Mnibr is verified for Forge across Minecraft versions 1.20.1 (latest release: 2.0.0, file size: 13.7 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded mob_controller file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
6mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Forge
7mo ago 1
Config Changes
Can now customize which item tames which mob, including configurable required health, taming chance, and whether the item is consumed (e.g., use rotten flesh to tame zombies). When configured, the mod's default taming items will not work on those mobs.
Can now customize rideable mobs.
Can now configure mob teleportation types: Aquatic, Terrestrial, Amphibious. Aquatic: allows teleportation into water. Terrestrial: allows teleportation onto land. Amphibious: allows teleportation into both water and land. If not configured, the teleport type is determined by whether the mob is a water mob.
Removed the slime respawn rule config. Slime respawn is now determined by the slime that was tamed (e.g., if you tame a medium slime, its offspring will not respawn; similarly, if you tame a large slime, the medium slimes it splits into will not respawn).
Can now configure whether to disable the respawn function.
Can configure whether to enable the crafting recipe for Mixed Grains or the crafting recipe for Inexhaustible Golden Stew.
Can now customize follow distance and teleport distance.
Can now configure whether snowballs will ignite targets when passing through fire like in Bedrock Edition.
Added a config for whether tamed mobs drop items when respawn is enabled.
Reset config positions, now categorized by function.

Art and Name Changes
All item icons and names have been reset to feel more like items existing in Minecraft, rather than a strange brainwashing mod stack.
Mob Controller -> Inexhaustible Golden Stew
Heart Contract -> Dark Stew
Control Command -> Beast Tamer's Whistle
Armor Editing Blueprint -> Armor Blueprint
To maintain compatibility with older versions, item registry names have not been changed, only localization names.

Function Changes
Added compatibility with the mod "Pet Connect", allowing Pet Connect to contain mobs controlled by this mod.
Added compatibility with Twilight Forest: when the drop option is disabled, tamed Twilight Forest bosses will not spawn chests.
Added compatibility with Alex's Mobs: tamed tusklin can be ridden.
Added compatibility with Aether: when mobs fall into the Aether void, they will teleport back to the Overworld.
Added compatibility with Cataclysm: tamed Cataclysm bosses will not spawn blocks when respawn is enabled, and will recover to their first phase after respawning.
Added Aggressive Mode and Protective Mode. Protective Mode behaves the same as the old tamed behavior. Aggressive Mode makes mobs actively attack nearby hostile mobs (hostile list same as iron golems).
Tamed mobs no longer disappear in Peaceful mode.
Added the ability to wax water-sensitive mobs to protect them from water damage. Additionally, phantoms can be waxed to prevent burning in daylight.
Removed the dedicated new entities for witches and pillagers, changed to modifying the behavior of vanilla witches and pillagers (function unchanged).
Added status display in Jade.
Modified respawn message display: now shows the cause of
...
Fixed an issue where some vanilla mobs were hostile to player entities other than the owner.
Fixed an issue where mobs did nothing when the owner commanded them to attack other players.
Fixed an issue where the server failed to run.
Fixed the issue where "Heart Contract" was ineffective against Pillager and Witch.
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