This mod lets you control mob spawning by setting per-chunk and world limits, helping to prevent overcrowded farms or excessive mob spawns.
Features
- Chunk Limits: Restrict mob counts per chunk to avoid overcrowding.
- World Limits: Set global caps for total mob populations.
- Targeted Limits: Apply restrictions to specific mobs, categories, or namespaces.
- Modded Mobs: Supports mobs registered in Forge.
- Excess Handling: Remove excess mobs via silent despawn or kill with loot and experience.
- Despawn Control: Choose vanilla rules, custom despawn ranges, or persistent mobs.
- Commands:
/moblimiter reload: Refresh config without server restart./moblimiter info: Display active settings.
- Priority System: Limits prioritize specific mobs, then categories, namespaces, and defaults.
- Optimized: Asynchronous processing ensures smooth server performance.
Configuration
Customize limits and despawn behavior in config/moblimiter.json5. Example:
{
// Vanilla despawn settings
// mode: "vanilla" (default rules), "custom" (set min/max distance), "disabled" (persistent mobs)
"vanilla_despawn": {
"mode": "custom",
"min_distance": 32.0, // Min distance (blocks) to despawn (for "custom" mode)
"max_distance": 128.0 // Max distance (blocks) to despawn (for "custom" mode)
},
// World-wide mob limits
// enabled: true/false to toggle world limits
// total: Max mobs in the world (-1 for unlimited)
// removal_type: "despawn" (silent) or "kill" (drops loot)
"world_limits": {
"enabled": true,
"total": 500, // Total mobs allowed in the world
"removal_type": "despawn",
"mobs": {
"minecraft:cow": 100, // Max 100 cows in the world
"minecraft:pig": 100, // Max 100 pigs in the world
"minecraft:zombie": 50 // Max 50 zombies in the world
}
},
// Per-chunk mob limits
// enabled: true/false to toggle chunk limits
// default.limit: Default mob cap per chunk (-1 for unlimited)
// removal_type: "despawn" (silent) or "kill" (drops loot)
"chunk_limits": {
"enabled": true,
"removal_type": "despawn",
"default": { "limit": 20 }, // Default limit for unspecified mobs
"mobs": {
"minecraft:cow": 10, // Max 10 cows per chunk
"minecraft:pig": 10, // Max 10 pigs per chunk
"minecraft:chicken": 10, // Max 10 chickens per chunk
"minecraft:creatures": 15, // Max 15 creatures (animals) per chunk
"minecraft:*": 8 // Max 8 of any other Minecraft mob per chunk
}
}
}
Usage
Follow these steps to set up and use Mob Limiter:
-
Install the Mod:
Add Mob Limiter to your server (client installation is optional). The mod is server-side and works without requiring clients to install it. -
Configure Limits:
After launching the server, findconfig/moblimiter.json5in the server directory. Edit the file to set your desired limits and despawn behavior (see the example above). Save the file after making changes. -
Apply Changes:
Run/moblimiter reloadin-game or via the server console to apply changes without restarting. -
Check Settings:
Use/moblimiter infoto view the current configuration, including despawn mode, world limits, and chunk limits.
How to Install Mob Limiter (Mod)
Mob Limiter by mss1r is verified for Forge across Minecraft versions 1.20.1 (latest release: 1.1.0, file size: 25 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded Mob Limiter file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- JSON5 Configuration**: Replaced TOML with a more flexible JSON5 format.
- World Limits**: Added global mob caps for world-wide restrictions.
- Vanilla Despawn Control**: Introduced
vanilla_despawnsettings (vanilla,custom,disabled) to manage mob persistence. - Removal Types**: Added
removal_type(despawnfor silent removal,killfor loot drops) for both world and chunk limits. - Priority System**: Chunk limits now follow a clear priority: specific mob → category → namespace → default.
- Asynchronous Processing**: Mob limit checks and cache updates now run asynchronously.
- Commands**:
- Added
/moblimiter infoto display current settings. - Removed
/moblimit debugand/moblimit statsfor a simpler command structure.
### Changed
- Config Structure**: Reworked into
world_limits,chunk_limits, andvanilla_despawnsections, with the ability to enable/disable each. - Default Removal**: Set to
despawn(previously removed silently) to avoid unintended loot drops. - Command Namespace**: Updated from
/moblimitto/moblimiterfor consistency.
### Fixed
- ConcurrentModificationException**: Resolved crash during mob removal in high-load scenarios.
- Config Parsing**: Improved error handling for invalid mob IDs and config formats.
- Config Duplication**: Fixed duplication of config file after reloading with
/moblimiter reload.
### Note
- Existing TOML configs (
moblimiter.toml) must be migrated to JSON5 (moblimiter.json5). Check the new config file for updated structure and examples.
- Support for individual mob limits via moblist.
- Support for embedded groups (peaceful, hostile, all) via groups.
- Support for user groups via custom_groups.
- Added the commands /moblimit reload, /moblimit debug, and /moblimit stats.
- Implemented basic spawn check and removal of unnecessary mobs via MobLimitChecker.