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Mob Player Animator

Mob Player Animator

by the_infamous_1 • Downloads: 0 • Followers: 0
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An add-on mod to Player Animator that allows it to work with humanoid mobs.

Like Player Animator, it is a library, it does not do anything on its own. It was developed primarily for Better Mob Combat.

It is compatible with Guard Villagers and Entity Model Features.

Existing incompatibilities between Player Animator and Entity Model Features are fixed by this mod through config options.

An Entity Model Features variable is included, called "is_playeranimator_animation_active", for use in CEM packs.

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
16h ago 1
1.20.1
Forge Neoforge
16h ago 1
1.20.1
Fabric
16h ago 1
1.20.1
Forge Neoforge
16h ago 1
1.20.1
Forge Neoforge
16h ago 1
1.20.1
Forge Neoforge
16h ago 1
1.20.1
Forge Neoforge
16h ago 1
1.20.1
Forge Neoforge
16h ago 1
1.20.1
Forge Neoforge
16h ago 1
1.20.1
Forge Neoforge
16h ago 1
1.20.1
Forge Neoforge
16h ago 1
1.20.1
Forge Neoforge
16h ago 1
[1.3.3] Mob Player Animator 1.3.3 by the_infamous_1 on Oct 14, 2026
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  • Increased general compatibility for most humanoid mobs, allowing non-specific compatibility.

  • Added a pre-made part modifier config entry for Pillagers (and It Takes a Pillage's Legioners).
[1.3.3] Mob Player Animator 1.3.3 by the_infamous_1 on Oct 14, 2026
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  • Added support for CustomNPCs and Modular Golems.

  • Increased general compatibility for most humanoid mobs, allowing non-specific compatibility for mods like Minecolonies, Roamers, Human Companions and Vampirism.

  • Added a pre-made part modifier config entry for Pillagers and It Takes a Pillage's Legioners.
[1.3.2] Mob Player Animator 1.3.2 by the_infamous_1 on Oct 14, 2026
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Initial Fabric release. This version is functionally identical to the 1.3.2 version for Forge.
[1.3.2] Mob Player Animator 1.3.2 by the_infamous_1 on Oct 14, 2026
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  • Fixed incompatibility with EMF 2.2.6. Minimum compatible EMF version is now 2.2.6.
[1.3.1] Mob Player Animator 1.3.1 by the_infamous_1 on Oct 14, 2026
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  • Fixed bug regarding mobs not having their model parts reset to default when a Player Animator animation was no longer animating them
[1.3.0] Mob Player Animator 1.3.0 by the_infamous_1 on Oct 14, 2026
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  • The EMF Animation Halt system now operates on a per-part basis, allowing EMF animations to run for specific humanoid body parts if they are not currently being animated by Player Animator.
  • Added optional "animated_group" field to part modifiers in an "emf_model_modifiers" entry. "animated_group" is a list of values representing the names of specific humanoid body parts used by Player Animator, any of which must be currently animated by it to allow this part modifier to be applied. Valid values are "body", "head", "torso", "leftArm", "leftItem", "rightArm", "rightItem", "leftLeg", and "rightLeg".
  • Added "guess_emf_part_modifier_animated_groups" config value (default is true) to allow the internal system to use a default animated group based on the name of the last part in a part path when no "animated_group" is specified for a part modifier in an "emf_model_modifiers" entry. If your config was not freshly generated with this new version, you can expect your "emf_model_modifiers" entries to still work. Default animated groups are ["head"] for "head", ["body"] for "body", ["leftArm"] for "left_arm", ["rightArm"] for "right_arm", ["leftLeg"] for "left_leg", ["rightLeg"] for "right_leg" and ["leftArm", "rightArm"] for "arms".
[1.2.2] Mob Player Animator 1.2.2 by the_infamous_1 on Oct 14, 2026
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  • Compiled against Entity Model Features (EMF) 2.2 and raised minimum EMF version requirement to 2.2
[1.2.1] Mob Player Animator 1.2.1 by the_infamous_1 on Oct 14, 2026
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  • Removed attempted resetting of mob model parts to default prior to animating, which caused model rendering issues with mods like All Bark, All Bite
  • Added compat for Minecraft Comes Alive Reborn
  • Removed default entry for "emf_force_vanilla_models" config
[1.2.0] Mob Player Animator 1.2.0 by the_infamous_1 on Oct 14, 2026
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  • Added new config option, "emf_model_modifiers", that allows adjustments to be made to EMF models while they are halted during an active Player Animator animation. The instructions for formatting this config are <a href="https://github.com/Thelnfamous1/Mob-Player-Animator/wiki/EMF-Model-Modifiers" target="_blank" rel="noreferrer noopener">here</a>.
  • "emf_model_modifiers", by default, contains a model modifier for Vindicators that fixes an undesirable appearance during an EMF animation halt using Fresh Animations. Remember to remove Vindicators from the "emf_force_vanilla_models" config option.
[1.1.0] Mob Player Animator 1.1.0 by the_infamous_1 on Oct 14, 2026
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  • Added a new config option, "emf_animation_halt_animation_blacklist", that allows specific Player Animator animations to be blacklisted and not trigger the EMF Animation Halt feature when they are the sole animations active. Fixes a reported compatibility issue with Serious Player Animations by including "seriousplayeranimations:blank_loop" in the blacklist by default.
[1.0.1] Mob Player Animator 1.0.1 by the_infamous_1 on Oct 14, 2026
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Fixed crash involving attempted Armor Stand animation retrieval
[1.0.0] Mob Player Animator 1.0.0 by the_infamous_1 on Oct 14, 2026
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Initial release
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