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Modular Drones

Modular Drones

by KesslerCascade • Downloads: 0 • Followers: 0
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Build your own personal drone out of regular Minecraft blocks, then shrink it down and carry it as a small item. Equip it, and your drone hovers alongside you — fighting off enemies, mining next to you, collecting dropped loot, lighting up dark caves, and more.

Player standing next to a drone on an assembly platform

The blocks you use determine what your drone can do. Rotors keep it in the air. A dispenser gives it ranged attacks. A beacon unleashes a powerful beam. A magnetic lodestone makes it a tireless loot collector. Stack abilities to build a companion that fits the way you play.

Your drone can always be re-materialized for editing later if you want to change things up and perfect your design.

Full documentation and getting-started guide →


This is a fork of rearth's Buddy Drones, which was created for the CurseForge "The Future" modjam. This project has since taken on its own direction with new features, balance changes, and improvements. See the documentation site for the full changelog.

How to Install Modular Drones (Mod)

Modular Drones by KesslerCascade is verified for Fabric, Neoforge across Minecraft versions 1.21.1, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2 (latest release: 26.2-neoforge-1.3.2, file size: 656 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21.1, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2) and platform (Fabric, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Fabric, Neoforge.
  3. Move the downloaded Modular Drones file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2
Neoforge
4mo ago 1
26.2
Fabric
4mo ago 1
26.1.x
Neoforge
4mo ago 1
26.1.x
Fabric
4mo ago 1
1.21.11
Neoforge
4mo ago 1
1.21.11
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Fabric
4mo ago 1
26.2
Neoforge
5mo ago 1
26.2
Fabric
5mo ago 1
26.1.x
Neoforge
5mo ago 1
1.21.11
Neoforge
5mo ago 1
26.1.x
Fabric
5mo ago 1
1.21.11
Fabric
5mo ago 1
26.1.x
Neoforge
5mo ago 1
1.21.11
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
26.1.x
Fabric
5mo ago 1
1.21.11
Fabric
5mo ago 1
1.21.1
Fabric
5mo ago 1
26.1.2
Neoforge
5mo ago 1
1.21.11
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
26.1.2
Fabric
5mo ago 1
1.21.11
Fabric
5mo ago 1
1.21.1
Fabric
5mo ago 1
26.1.x
Neoforge
5mo ago 1
26.1.x
Fabric
5mo ago 1
1.21.11
Neoforge
5mo ago 1
1.21.11
Fabric
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Fabric
5mo ago 1
  • Drones no longer attack piglins or zombie piglins that are currently passive. They will engage them once they become hostile, just like Endermen.
  • Drones no longer attack piglins or zombie piglins that are currently passive. They will engage them once they become hostile, just like Endermen.
  • Drones no longer attack piglins or zombie piglins that are currently passive. They will engage them once they become hostile, just like Endermen.
  • Drones no longer attack piglins or zombie piglins that are currently passive. They will engage them once they become hostile, just like Endermen.
  • Drones no longer attack piglins or zombie piglins that are currently passive. They will engage them once they become hostile, just like Endermen.
  • Drones no longer attack piglins or zombie piglins that are currently passive. They will engage them once they become hostile, just like Endermen.
  • Drones no longer attack piglins or zombie piglins that are currently passive. They will engage them once they become hostile, just like Endermen.
  • Drones no longer attack piglins or zombie piglins that are currently passive. They will engage them once they become hostile, just like Endermen.
  • Fixed arrows frequently glancing off or passing through the target's hitbox without registering a hit.
  • Fixed arrows sometimes launching in the wrong direction due to incorrect initial orientation when spawned.
  • Fixed arrows frequently glancing off or passing through the target's hitbox without registering a hit.
  • Fixed arrows sometimes launching in the wrong direction due to incorrect initial orientation when spawned.
  • Fixed arrows frequently glancing off or passing through the target's hitbox without registering a hit.
  • Fixed arrows sometimes launching in the wrong direction due to incorrect initial orientation when spawned.
  • Fixed arrows frequently glancing off or passing through the target's hitbox without registering a hit.
  • Fixed arrows sometimes launching in the wrong direction due to incorrect initial orientation when spawned.
### Ion Thruster visual rework

  • Ion Thrusters now spawn occasional ion trail particles while flying, more frequently the faster the drone moves.
  • A pulsing glow effect renders beneath each Ion Thruster while the drone is in flight.
  • Ion Thrusters display connector "arms" when placed next to solid blocks, so they look properly attached to the
drone's frame.

### Rotor placement flexibility

  • Wooden Rotors and Advanced Rotors can now be placed at the top or bottom of a block, like a slab. This gives more
flexibility in positioning rotors when constructing drones.

### Other fixes and improvements

  • The controller now remembers a drone's name when you place it back on the platform for re-editing.
  • Fixed a bug where tall drones could not be placed back on the platform for editing.
  • Fixed the drone spinning unexpectedly when its rotation was near the wraparound point (e.g. crossing from 359° to 0°).
### Ion Thruster visual rework

  • Ion Thrusters now spawn occasional ion trail particles while flying, more frequently the faster the drone moves.
  • A pulsing glow effect renders beneath each Ion Thruster while the drone is in flight.
  • Ion Thrusters display connector "arms" when placed next to solid blocks, so they look properly attached to the
drone's frame.

### Rotor placement flexibility

  • Wooden Rotors and Advanced Rotors can now be placed at the top or bottom of a block, like a slab. This gives more
flexibility in positioning rotors when constructing drones.

### Other fixes and improvements

  • The controller now remembers a drone's name when you place it back on the platform for re-editing.
  • Fixed a bug where tall drones could not be placed back on the platform for editing.
  • Fixed the drone spinning unexpectedly when its rotation was near the wraparound point (e.g. crossing from 359° to 0°).
### Ion Thruster visual rework

  • Ion Thrusters now spawn occasional ion trail particles while flying, more frequently the faster the drone moves.
  • A pulsing glow effect renders beneath each Ion Thruster while the drone is in flight.
  • Ion Thrusters display connector "arms" when placed next to solid blocks, so they look properly attached to the
drone's frame.

### Rotor placement flexibility

  • Wooden Rotors and Advanced Rotors can now be placed at the top or bottom of a block, like a slab. This gives more
flexibility in positioning rotors when constructing drones.

### Other fixes and improvements

  • The controller now remembers a drone's name when you place it back on the platform for re-editing.
  • Fixed a bug where tall drones could not be placed back on the platform for editing.
  • Fixed the drone spinning unexpectedly when its rotation was near the wraparound point (e.g. crossing from 359° to 0°).
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