Thid mod requires Mekanism and Modular Machinery Reborn to be installed to be operational
The mod includes tiered, configurable tiers of any type of chemical input/output hatches to allow for the creation of big multiblock machinery like Gregtech's Implosion Compressor, Vacuum Freezer, ... and whatever you might imagine.
This mod has an integration with the Modular Machinery Reborn recipe system in json and KubeJS.
Discord : For questions or support, join the Discord Server : https://discord.gg/2XCPCVa59h
You can see the Test Datapack for example machines and recipe json.
You can see the Test KubeJS server script for example machine and recipe using kubejs
How to Install Modular Machinery Reborn Mekanism (Mod)
Modular Machinery Reborn Mekanism by alec016 is verified for Neoforge across Minecraft versions 1.21, 1.21.1 (latest release: 1.21.1-3.0.3, file size: 309 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21, 1.21.1) and platform (Neoforge).
- Make sure you have the compatible loader or environment installed for Neoforge.
- Move the downloaded Modular Machinery Reborn Mekanism file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- fix: crash when emi is not loaded
- update to 3.0.9 MMR
- fix: ae2 not recognizing chemical stacks correctly for outputs/inputs
- update to 3.0.5 MMR
- update: config path (THIS IS A BREAKING CHANGE, KEEP IT IN MIND WHEN UPDATING)
- fix: screen hatches crash
- add: KubeJS function stuff
- add: heat requirement
- add: radiation requirement
- updated dependencies
- add: empty requirements for chemical and heat
- make: textureables heat and chemical hatches
- add: chemical hatch item slot to handle chemicals
- add: config to make radioactive chemicals emit its radioactive content on hatch break
- add: chemical perTick requirement
- add: heat perTick requirement
- add: radiation perTick requirement
- update to 3.0.5 MMR
- update: config path (THIS IS A BREAKING CHANGE, KEEP IT IN MIND WHEN UPDATING)
- fix: screen hatches crash
- add: KubeJS function stuff
- add: heat requirement
- add: radiation requirement
- updated dependencies
- add: empty requirements for chemical and heat
- make: textureables heat and chemical hatches
- add: chemical hatch item slot to handle chemicals
- add: config to make radioactive chemicals emit its radioactive content on hatch break
- add: chemical perTick requirement
- add: heat perTick requirement
- add: radiation perTick requirement
- fix: unsupported KubeJS version
- fix: emi/jei chemical rendering
- fix: crash with new version on mekanism
- update all dependencies
- fix: translations with creative tab group
- split Jei/Emi event listeners due to crash loading with only jei present
- fix: recipes with chemical input not working being processed
- fix: recipes with chemical input not working being processed
- Fix crafting processing from MMR 2.0.0
- Fix crafting processing from MMR 2.0.0
- Fix crafting processing
- Fix crafting processing
- Add EMI support
- Add EMI support