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More Mob Variants

More Mob Variants

by nyuppo • Downloads: 0 • Followers: 0
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More Mob Variants


📖 About

Recent mobs that have been added to the game all have plenty of fun variants to look at, but what about the old ones?

This mod adds new variants to the older mobs that all look the same, to make them a little more fresh.

Variants are added through NBT, meaning that they will be persistent across all players.

All variants and features are data-driven, allowing for full customization through datapacks.

💡 Installation

This mod is available for both Forge and Fabric! Make sure you download the correct version.

The fabric version of this mod requires Fabric API! Get it here.

This mod has to be installed server-side and client-side, although clients without the mod can still join servers with the mod.

📁 Features

In addition to the default texture, the mod currently features the following new variants:

  • Cat
    • Gray Tabby
    • Doug
    • Handsome
    • Tortoiseshell
  • Chicken
    • Amber
    • Bronzed
    • Gold Crested
    • Midnight
    • Skewbald
    • Stormy
    • Skeleton (if spawned in the nether)
    • Duck (rare)
  • Cow
    • Ashen
    • Cream
    • Cookie
    • Dairy
    • pinto
    • Sunset
    • Umbra
    • Wooly
    • Albino (rare, spawns in taigas)
  • Pig (all variants can be muddy)
    • Mottled
    • Piebald
    • Pink Footed
    • Sooty
    • Spotted
  • Sheep (all variants can have horns)
    • Fuzzy
    • Patched
    • Rocky
    • Inky
    • Long-nosed
  • Skeletons
    • Dungeons-style
    • Weathered
    • Sandy (more common in deserts)
    • Mossy (spawns in jungles, swamps, and lush caves)
  • Spiders
    • Brown
    • Tarantula
    • Black Widow
    • Bone (rare)
  • Wolf
    • All default variants from 1.20.5
    • Basenji (jupiter + golden retriever, or rusty + ashen)
    • French Bulldog (husky + golden retriever, or rusty + golden retriever)
    • German Shepherd (jupiter + husky, or woods + chestnut)
    • Golden Retriever (jupiter + pale (default), or rusty + pale (default))
    • Husky (black + ashen, or snowy + ashen)
    • Jupiter (rusty + woods, or striped + woods)
    • Skeleton (breeding in nether)
  • Zombie
    • Alex
    • Ari
    • Efe
    • Kai
    • Makena
    • Noor
    • Sunny
    • Zuri

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21
Fabric
2d ago 1
1.20.4
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.4
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.4
Forge
2d ago 1
1.20.1
Forge
2d ago 1
1.19.2
Forge
2d ago 1
1.20.4
Forge
2d ago 1
1.20.1
Forge
2d ago 1
1.19.2
Forge
2d ago 1
1.20.4
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.x
Forge
2d ago 1
1.20.x
Fabric
2d ago 1
1.19.4
Fabric
2d ago 1
1.20
Fabric
2d ago 1
1.20
Forge
2d ago 1
1.19.4
Fabric
2d ago 1
1.19.4
Forge
2d ago 1
1.19.2
Forge
2d ago 1
1.19.4
Forge
2d ago 1
1.19.4
Fabric
2d ago 1
1.19.3
Fabric
2d ago 1
1.19.3
Fabric
2d ago 1
1.19.x
Fabric
2d ago 1
1.19.x
Fabric
2d ago 1
[ 1.3.1.1 ]
  • Fixed a mixin-related crash

[ 1.3.1 ]
  • Added Anita Hart cat variant
  • Added Luna (white terrier) dog variant
  • Added wolf spawning for Regions Unexplored biomes
  • Fixed issue with C2ME
  • Added Anita Hart cat variant
  • Added Luna (white terrier) dog variant
  • Added wolf spawning for Regions Unexplored biomes
  • Fixed issue with C2ME
  • Added Anita Hart cat variant
  • Added Luna (white terrier) dog variant
  • Added wolf spawning for Regions Unexplored biomes
  • Fixed issue with C2ME
Fixed "Saving entity NBT" crash (thanks fzzyhmstrs!)
Fixed "Saving entity NBT" crash (thanks fzzyhmstrs!)
Fixed crash when breeding sheep.
Fixed crash when breeding sheep.
Fixed crash when breeding sheep.
## More Mob Variants 1.3.0
  • Re-wrote the mod from scratch to be more optimized and customizable
  • Clients without the mod can now join servers with the mod
  • Every feature in the mod can be customized with datapacks
  • Data-format has been reworked to allow for complete customization (none of the variants that come with the mod are hard-coded)
  • Sheep have their own wool textures
  • Sheep show their dye colour when sheared
  • Sheep can spawn with horns in cold biomes (with four horn variants!)
  • Pig mud can be specified to disappear after a set amount of time has passed
  • Cat variants are also now using the same data-driven format as the other mobs
  • New Variants**:
  • Rare "duck" chicken variant
  • Cows**
  • Cream
  • Albino (rare, spawns in taiga biomes)
  • Sheep**
  • Inky
  • Long-nosed
  • Skeletons**
  • Dungeons-style
  • Weathered
  • Sandy (more common in deserts)
  • Mossy (spawns in jungles, swamps, and lush caves)
  • Spiders**
  • Brown
  • Tarantula
  • Black Widow
  • Bone (rare)
  • Wolves**
  • Backported the new 1.20.5 wolf variants!**
  • This means that naturally spawning wolves are now biome-based, and the modded variants can be obtained through breeding:
  • Basenji (jupiter + golden retriever, or rusty + ashen)
  • French Bulldog (husky + golden retriever, or rusty + golden retriever)
  • German Shepherd (jupiter + husky, or woods + chestnut)
  • Golden Retriever (jupiter + pale (default), or rusty + pale (default))
  • Husky (black + ashen, or snowy + ashen)
  • Jupiter (rusty + woods, or striped + woods)
  • Skeleton (spawns in the nether)
  • Fixed a ton of bugs (and maybe introduced new ones, join the discord if you find any!)
## More Mob Variants 1.3.0
  • Re-wrote the mod from scratch to be more optimized and customizable
  • Clients without the mod can now join servers with the mod
  • Every feature in the mod can be customized with datapacks
  • Data-format has been reworked to allow for complete customization (none of the variants that come with the mod are hard-coded)
  • Sheep have their own wool textures
  • Sheep show their dye colour when sheared
  • Sheep can spawn with horns in cold biomes (with four horn variants!)
  • Pig mud can be specified to disappear after a set amount of time has passed
  • Cat variants are also now using the same data-driven format as the other mobs
  • New Variants**:
  • Rare "duck" chicken variant
  • Cows**
  • Cream
  • Albino (rare, spawns in taiga biomes)
  • Sheep**
  • Inky
  • Long-nosed
  • Skeletons**
  • Dungeons-style
  • Weathered
  • Sandy (more common in deserts)
  • Mossy (spawns in jungles, swamps, and lush caves)
  • Spiders**
  • Brown
  • Tarantula
  • Black Widow
  • Bone (rare)
  • Wolves**
  • Backported the new 1.20.5 wolf variants!**
  • This means that naturally spawning wolves are now biome-based, and the modded variants can be obtained through breeding:
  • Basenji (jupiter + golden retriever, or rusty + ashen)
  • French Bulldog (husky + golden retriever, or rusty + golden retriever)
  • German Shepherd (jupiter + husky, or woods + chestnut)
  • Golden Retriever (jupiter + pale (default), or rusty + pale (default))
  • Husky (black + ashen, or snowy + ashen)
  • Jupiter (rusty + woods, or striped + woods)
  • Skeleton (spawns in the nether)
  • Fixed a ton of bugs (and maybe introduced new ones, join the discord if you find any!)
## More Mob Variants 1.3.0
  • Re-wrote the mod from scratch to be more optimized and customizable
  • Clients without the mod can now join servers with the mod
  • Every feature in the mod can be customized with datapacks
  • Data-format has been reworked to allow for complete customization (none of the variants that come with the mod are hard-coded)
  • Sheep have their own wool textures
  • Sheep show their dye colour when sheared
  • Sheep can spawn with horns in cold biomes (with four horn variants!)
  • Pig mud can be specified to disappear after a set amount of time has passed
  • Cat variants are also now using the same data-driven format as the other mobs
  • New Variants**:
  • Rare "duck" chicken variant
  • Cows**
  • Cream
  • Albino (rare, spawns in taiga biomes)
  • Sheep**
  • Inky
  • Long-nosed
  • Skeletons**
  • Dungeons-style
  • Weathered
  • Sandy (more common in deserts)
  • Mossy (spawns in jungles, swamps, and lush caves)
  • Spiders**
  • Brown
  • Tarantula
  • Black Widow
  • Bone (rare)
  • Wolves**
  • Backported the new 1.20.5 wolf variants!**
  • This means that naturally spawning wolves are now biome-based, and the modded variants can be obtained through breeding:
  • Basenji (jupiter + golden retriever, or rusty + ashen)
  • French Bulldog (husky + golden retriever, or rusty + golden retriever)
  • German Shepherd (jupiter + husky, or woods + chestnut)
  • Golden Retriever (jupiter + pale (default), or rusty + pale (default))
  • Husky (black + ashen, or snowy + ashen)
  • Jupiter (rusty + woods, or striped + woods)
  • Skeleton (spawns in the nether)
  • Fixed a ton of bugs (and maybe introduced new ones, join the discord if you find any!)
## More Mob Variants 1.3.0
  • Re-wrote the mod from scratch to be more optimized and customizable
  • Clients without the mod can now join servers with the mod
  • Every feature in the mod can be customized with datapacks
  • Data-format has been reworked to allow for complete customization (none of the variants that come with the mod are hard-coded)
  • Sheep have their own wool textures
  • Sheep show their dye colour when sheared
  • Sheep can spawn with horns in cold biomes (with four horn variants!)
  • Pig mud can be specified to disappear after a set amount of time has passed
  • Cat variants are also now using the same data-driven format as the other mobs
  • New Variants**:
  • Rare "duck" chicken variant
  • Cows**
  • Cream
  • Albino (rare, spawns in taiga biomes)
  • Sheep**
  • Inky
  • Long-nosed
  • Skeletons**
  • Dungeons-style
  • Weathered
  • Sandy (more common in deserts)
  • Mossy (spawns in jungles, swamps, and lush caves)
  • Spiders**
  • Brown
  • Tarantula
  • Black Widow
  • Bone (rare)
  • Wolves**
  • Backported the new 1.20.5 wolf variants!**
  • This means that naturally spawning wolves are now biome-based, and the modded variants can be obtained through breeding:
  • Basenji (jupiter + golden retriever, or rusty + ashen)
  • French Bulldog (husky + golden retriever, or rusty + golden retriever)
  • German Shepherd (jupiter + husky, or woods + chestnut)
  • Golden Retriever (jupiter + pale (default), or rusty + pale (default))
  • Husky (black + ashen, or snowy + ashen)
  • Jupiter (rusty + woods, or striped + woods)
  • Skeleton (spawns in the nether)
  • Fixed a ton of bugs (and maybe introduced new ones, join the discord if you find any!)
## More Mob Variants 1.3.0
  • Re-wrote the mod from scratch to be more optimized and customizable
  • Clients without the mod can now join servers with the mod
  • Every feature in the mod can be customized with datapacks
  • Data-format has been reworked to allow for complete customization (none of the variants that come with the mod are hard-coded)
  • Sheep have their own wool textures
  • Sheep show their dye colour when sheared
  • Sheep can spawn with horns in cold biomes (with four horn variants!)
  • Pig mud can be specified to disappear after a set amount of time has passed
  • Cat variants are also now using the same data-driven format as the other mobs
  • New Variants**:
  • Rare "duck" chicken variant
  • Cows**
  • Cream
  • Albino (rare, spawns in taiga biomes)
  • Sheep**
  • Inky
  • Long-nosed
  • Skeletons**
  • Dungeons-style
  • Weathered
  • Sandy (more common in deserts)
  • Mossy (spawns in jungles, swamps, and lush caves)
  • Spiders**
  • Brown
  • Tarantula
  • Black Widow
  • Bone (rare)
  • Wolves**
  • Backported the new 1.20.5 wolf variants!**
  • This means that naturally spawning wolves are now biome-based, and the modded variants can be obtained through breeding:
  • Basenji (jupiter + golden retriever, or rusty + ashen)
  • French Bulldog (husky + golden retriever, or rusty + golden retriever)
  • German Shepherd (jupiter + husky, or woods + chestnut)
  • Golden Retriever (jupiter + pale (default), or rusty + pale (default))
  • Husky (black + ashen, or snowy + ashen)
  • Jupiter (rusty + woods, or striped + woods)
  • Skeleton (spawns in the nether)
  • Fixed a ton of bugs (and maybe introduced new ones, join the discord if you find any!)
  • Fixed a bug that prevented servers from starting
  • Fixed a bug that prevented servers from starting
  • Fixed a bug that prevented servers from starting
### More Mob Variants 1.2.1 - 1.20
  • Changed nbt storage method from ints to strings, allowing for users to add custom variants using a data pack + resource pack
### More Mob Variants 1.2.1 - 1.20
  • Changed nbt storage method from ints to strings, allowing for users to add custom variants using a data pack + resource pack
### More Mob Variants 1.2.0 - 1.19.4
  • Added the tortoiseshell cat
  • Added muddy pigs (pigs get muddy when stepping on mud, washes off in water/rain)
  • Increased chance of wolf breeding to 50%
  • Added a config system using datapacks
### More Mob Variants 1.2.0 - 1.19.4
  • Added the tortoiseshell cat
  • Added muddy pigs (pigs get muddy when stepping on mud, washes off in water/rain)
  • Increased chance of wolf breeding to 50%
  • Added a config system using datapacks
### More Mob Variants 1.2.0 - 1.19.2
  • Added the tortoiseshell cat
  • Added muddy pigs (pigs get muddy when stepping on mud, washes off in water/rain)
  • Increased chance of wolf breeding to 50%
  • Fixed bug with caused wolf breeding to only produce default variants
  • Added a config system using datapacks
  • __v1.1.0__**
  • Ported to forge!!** All features and functionality should be the same between both modloaders going forward
  • __v1.1.0__**
  • Updated to 1.19.4
  • Removed unused and unnecessary code/assets
  • Removed unnecessary parts of textures to fix issues with Fresh Animations
  • Updated to 1.19.3
  • Fixed cats only spawning as tuxedo cats
Initial release.
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