Due to the limited palette, the colourmap has been disabled. I recommend connected textures mods like OptiFine or Continuity to enable biome colours!

This pack was created in Microsoft Paint with a mouse (other programs were used for adding transparency to textures). Oh, and I only used Microsoft Paint's default colour palette of 20 different colours (aside from hard-coded colours, but even they have been changed using OptiFine.). This started as a joke, but has grown into a fully developed and compete resource pack :P
Gallery
© 2026 Stridey. All rights reserved.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 |
BLOCKS<br>
- <br>
+ added mirorred variants to all large bricks<br>
+ added mirrored variants for stone bricks, cracked stone bricks, mossy stone bricks, deepslate bricks, cracked deepslate bricks, polished blackstone bricks, cracked polished blackstone bricks, end stone bricks, quartz bricks, and prismarine bricks<br>
~ recoloured poplar door and trapdoor handles<br>
~ animated red shrub<br>
~ fixed vines shading<br>
– removed culling from bed (bugged out a lot)<br>
ITEMS<br>
- <br>
~ recoloured poplar door handle<br>
ENTITIES<br>
- <br>
~ added bottom face to leggings waist<br>
~ recoloured rusty wolf ears<br>
~ fixed armor trim palettes<br>
OTHER<br>
- <br>
+ textured all new map icons<br>
~ retextured recipe book inventory button<br>
~ tweaked pause menu graphic<br>
+ added clientsort inventory buttons
## **PLEASE NOTE:** You will need a connected textures mod such as [OptiFine](https://optifine.net/downloads) or [Continuinty](https://modrinth.com/mod/continuity) for biome colours!<br>
<br>
BLOCKS<br>
- <br>
~ retextured netherrack, quartz and nether gold ore, and warped and crimson nylium <br>
~ retextured respawn anchor<br>
~ retextured water<br>
~ retextured observer<br>
~ retextured tnt top/bottom<br>
+ added tuff variants<br>
~ recoloured and tweaked texture of soul sand and soul soil<br>
~ recoloured birch leaves to pink in flower forests (optifine/continuity)<br>
~ retextured torchflower<br>
~ retextured spore blossom<br>
~ retextured open & closed eyeblossom<br>
~ retextured end portal frame<br>
~ retextured light gray glazed terracotta<br>
~ retextured loom bottom/sides and recoloured front/top strings<br>
~ retextured barrier<br>
~ retextured veritcal dispenser and dropper<br>
~ recoloured all stained glass<br>
~ recoloured yellow and orange terracotta<br>
~ recoloured lime and green glazed terracotta<br>
~ tweaked sandstone top and red sandstone top<br>
~ tweaked campfire<br>
~ tweaked fletching table<br>
~ tweaked salmon bucket, cod bucket, & tropical fish bucket<br>
~ tweaked all concretes<br>
~ tweaked barrel bottom<br>
~ tweaked powered detector rail<br>
+ added random rotations to polished cinnabar<br>
+ added random rotations to polished sulfur<br>
+ added random rotations to infested stone and infested cobblestone<br>
+ added random rotations to honey block<br>
+ added random rotations to ancient debris<br>
+ added random rotations to fletching and smithing table<br>
~ remodelled candles<br>
~ remodelled candle cake<br>
~ recoloured potent sulfur<br>
+ added texture shifting animation to grindstone pivot<br>
+ added texture shifting animation to crimson and warped stem top<br>
+ added texture shifting to cake top when being eaten<br>
+ added texture shifting to cake when candle added<br>
+ added texture shifting animation to cake when candle lit<br>
+ added mirrored variant to hanging roots<br>
~ retextured hay bale top<br>
~ retextured deepslate top and bottom and tweaked side<br>
~ tweaked podzol top<br>
~ fixed copper chains<br>
~ fixed white and light gray concrete powder appearing as concrete<br>
~ fixed nether brick fence<br>
~ decreased flowering grass in flower forests (optifine/continuity)<br>
ITEMS<br>
- <br>
+ textured all new structure maps<br>
~ retextured popped chorus fruit<br>
~ retextured filled map<br>
~ retextured brush<br>
~ retextured and fixed compass<br>
~ retextured torchflower seeds<br>
~ retextured spore blossom<br>
~ retextured kelp<br>
~ retextured ink sac and glow ink sac<br>
~ retextured structure void<br>
~ tweaked all banner patterns<br>
~ recoloured cooked salmon<br>
~ recoloured and tweaked texture of wither painting<br>
ENTITIES<br>
- <br>
~ retextured shulker head<br>
~ recoloured and tweaked texture of wither painting<br>
+ added emissive properties to ghast [optifine/entity texture features]<br>
+ added emissive properties to bat [optifine/entity texture features]<br>
~ tweaked turtle helmet<br>
~ tweaked aggressive vex<br>
~ fixed xp orb optifine colourmap<br>
– removed unused armour trim files<br>
OTHER<br>
- <br>
+ textured poplar leaf particles<br>
+ textured poplar sign ui<br>
~ retextured campfire smoke<br>
~ retextured world border<br>
+ readded block outline shaders (credit to ioblackshaw - https://enchanted.games)<br>
~ retextured all advancement backgrounds<br>
~ recoloured advancement title box<br>
~ recoloured weapon cooldown crosshair<br>
~ retextured loom and stonecutter slots<br>
~ optimised all textures
BLOCKS<br>
- <br>
+ added block destroy textures<br>
+ added nether portal<br>
+ added cake<br>
+ added melon and pumpkin stems<br>
~ updated netherrack and nether quartz ore<br>
~ updated fletching table<br>
~ updated vertical dropper and dispenser<br>
~ updated orange and yellow hardened clay<br>
~ updated powered detector rail<br>
~ updated sandstone and red sandstone top<br>
~ updated prismarine<br>
~ updated tnt top and bottom<br>
+ added slime block blockstates<br>
+ added andesite wall blockstates<br>
+ added packed ice blockstates<br>
~ fixed potted fern<br>
~ fixed shading on comparator<br>
~ fixed grass break particles<br>
– removed lantern template models<br>
ITEMS<br>
- <br>
~ fixed shield blocking<br>
~ fixed iron trapdoor UI rotation<br>
~ fixed hopper stray green pixel<br>
+ added nothing.png<br>
ENTITIES<br>
- <br>
OTHER<br>
- <br>
BLOCKS<br>
- <br>
+ added nether portal <br>
+ added cake<br>
+ added pumpkin and melon stems<br>
~ fixed potted fern<br>
~ fixed shading on comparator<br>
~ updated netherrack/nether quartz ore<br>
~ updated powered detector rail<br>
~ updated sandstone/red sandstone top<br>
~ updated yellow and orange terracotta<br>
~ updated prismarine<br>
~ updated vertical dispenser and dropper<br>
~ updated tnt top and bottom<br>
+ added coarse dirt blockstates<br>
+ added slime block blockstates<br>
+ added packed ice blockstates<br>
ITEMS<br>
- <br>
~ fixed stray green pixel on hopper<br>
~ updated barrier<br>
~ updated structure void<br>
+ added nothing.png<br>
OTHER<br>
- <br>
~ updated claimed advancement title box
OTHER<br>
- <br>
+ textured streaming icons<br>
– removed shulker box UI
Updated to match v2.48-26.3.
- <br>
Updated to match v2.48-26.3.
Updated to match v2.48-26.3.
BLOCKS<br>
- <br>
~ fixed stripped logs<br>
~ fixed tripwire hook<br>
~ fixed shulker box break particles<br>
~ fixed missing jungle biomes in CTM dark colourmap<br>
~ fixed missing taiga/snowy biomes in CTM frosty/snowy colourmap<br>
~ fixed cobblestone slab rotation<br>
~ fixed smooth stone blockstates<br>
~ fixed note block blockstates<br>
~ fixed red sandstone slab blockstates<br>
~ fixed sandstone, red sandstone, prismarine stairs<br>
– removed unused textures<br>
– removed unused biomes from CTM colourmap<br>
ITEMS<br>
- <br>
~ fixed structure void<br>
~ fixed structure block<br>
ENTITIES<br>
- <br>
OTHER<br>
- <br>
BLOCKS<br>
- <br>
~ retextured chiseled nether bricks<br>
~ retextured blackstone quarters<br>
~ retextured deepslate tile quarters<br>
~ fixed purpur and quartz pillars in 26.2 pre1<br>
+ added cracked deepslate tiles random rotations<br>
+ added shifting texture to cake when eaten<br>
~ updated beetroots stage 0 to match all other crops<br>
~ tweaked stone<br>
~ tweaked deepslate side<br>
~ tweaked quartz bricks<br>
~ tweaked scaffolding top<br>
~ tweaked cut sandstone and cut red sandstone<br>
~ tweaked coarse dirt<br>
~ tweaked grass block top grayscale<br>
~ tweaked podzol top grayscale<br>
ITEMS<br>
- <br>
+ textured fern painting<br>
~ tweaked shulker shell<br>
ENTITIES<br>
- <br>
+ textured endboss painting<br>
+ textured fern painting<br>
OTHER<br>
- <br>
+ textured send friend request button<br>
~ tweaked gyser particles<br>
~ tweaked curly border and small stripes shield banner patterns<br>
~ retextured world error/warning exclamation mark icons<br>
BLOCKS<br>
- <br>
+ textured sulphur, potent sulphur, polished sulphur, chiseled sulphur, & sulphur bricks<br>
+ textured cinnabar, polished cinnabar, chiseled cinnabar, & cinnabar bricks<br>
+ textured sulphur spike<br>
~ updated all signs and sign UIs (26.2)<br>
~ retextured and remodelled fence and fence gates<br>
~ retextured cocoa beans<br>
~ remodelled redstone ore to be emissive<br>
~ retextured bed underside<br>
~ remodelled beds (26.2)<br>
~ retextured basalt top<br>
~ retextured wheat, potato and carrot stage 0<br>
~ tweaked all polished material walls<br>
~ tweaked stage 6 wheat<br>
+ added bamboo variants<br>
~ recoloured glass<br>
~ recoloured water<br>
~ reduced resolution of redstone wire<br>
– removed unused wip redstone wire textures<br>
~ fixed anti-aliasing on many blocks<br>
ITEMS<br>
- <br>
+ textured dennis painting (renamed to Good Boy)<br>
+ textured vanilla tweaks rotation wrench<br>
~ retextured magma cream<br>
~ retextured sea pickle<br>
~ retextured ruby<br>
~ tweaked mending enchanted book<br>
~ tweaked blaze spawn egg<br>
~ tweaked ocelot spawn egg<br>
~ tweaked flint<br>
~ recoloured strider spawn egg<br>
~ recoloured raw salmon<br>
– removed stray white pixel on mule spawn egg<br>
~ fixed shield position on shelf<br>
~ fixed beehive model when dropped<br>
ENTITIES<br>
- <br>
+ textured all baby humanoid armour<br>
+ textured sulphur cube<br>
+ added emissive properties to drowned and gurgle (optifine/entity texture features)<br>
~ tweaked leather helmet overlay<br>
~ tweaked zombie & zombie villager<br>
~ tweaked snow villager clothing<br>
~ tweaked baby trader llama harness<br>
~ tweaked husk<br>
~ tweaked zombie horse<br>
~ tweaked warm chicken<br>
~ tweaked dolphin<br>
~ tweaked fox<br>
~ tweaked cyan axolotl<br>
~ tweaked goat<br>
~ tweaked ocelot & all cats<br>
~ tweaked all wolves<br>
~ tweaked all pandas<br>
~ tweaked some horse patterns<br>
~ recoloured parched<br>
~ recoloured strider<br>
~ recoloured chestnut and rusty wolves<br>
~ recoloured swamp villager clothing<br>
~ tweaked savanna villager clothing<br>
~ tweaked jungle villager clothing<br>
~ updated inventory text shader (credit to ioblackshaw - https://vanillatweaks.net)<br>
~ updated leash shader (credit to ioblackshaw - https://enchanted.games)<br>
~ updated block outline shader (credit to ioblackshaw - https://enchanted.games)<br>
~ fixed all entities that broke in 26.1-snapshot-2<br>
~ fixed baby rabbit feet<br>
~ fixed arrows inconsistent rendering<br>
OTHER<br>
- <br>
+ textured gyser eruption particles<br>
~ retextured medatative painting<br>
~ retextured glint<br>
~ animated falling leaf<br>
~ tweaked enchantment glint<br>
~ tweaked creative inventory UI<br>
~ tweaked loom UI<br>
~ tweaked stonecutter UI<br>
~ recoloured dolphin's grace effect icon<br>
~ fixed bad omen effect icon<br>
~ fixed villager trade arrows
BLOCKS<br>
- <br>
+ added random rotation to tnt<br>
~ retextured all terracottas<br>
~ remodelled sea grass to cross model<br>
~ remodelled unlit redstone torch<br>
~ fixed iron chains<br>
~ tweaked snowy grass block side<br>
~ tweaked diorite<br>
~ retextured bell floor posts and break particles<br>
~ lowered beach sand spawn rate to 50% (optifine/continuity)<br>
~ tweaked anti-aliasing on short grass, tall grass, seagrass, and tall seagrass<br>
~ fixed short grass break particles<br>
ITEMS<br>
- <br>
+ textured all spears<br>
+ textured lunge enchanted books<br>
+ textured netherite horse armour<br>
+ textured all nautilus armours<br>
+ textured camel husk, parched, nautilus, and zombie nautilus spawn eggs<br>
~ retextured nautilus shell<br>
~ retextured all horse armours<br>
~ retextured brown dye<br>
~ recoloured clay ball<br>
~ recoloured husk spawn egg<br>
~ tweaked ender dragon egg<br>
~ fixed birch button<br>
~ fixed leather horse armour overlays (1.21.11)<br>
ENTITIES<br>
- <br>
+ textured camel husk<br>
+ textured parched<br>
+ textured all nautilus armours<br>
~ recoloured and tweaked husk<br>
~ tweaked zombie<br>
~ tweaked drowned<br>
~ recoloured white sheep<br>
OTHER<br>
- <br>
+ textured breath of the nautilus effect icon<br>
~ retextured status effect box<br>
~ fixed dark copper trim palette<br>
~ tweaked generic particle animation
BLOCKS<br>
- <br>
~ recoloured white palette<br>
ITEMS<br>
- <br>
OTHER<br>
- <br>
BLOCKS<br>
- <br>
+ textured copper lanterns<br>
+ textured copper bars<br>
+ textured copper chains<br>
~ tweaked chains<br>
~ tweaked iron bars<br>
ITEMS<br>
- <br>
+ textured waxed copper lanterns<br>
+ textured waxed copper bars<br>
+ textured waxed copper chains<br>
~ tweaked hopper minecart<br>
ENTITIES<br>
- <br>
BLOCKS<br>
- <br>
+ textured shelves<br>
+ added copper grate connected textures [optifine/continuity]<br>
~ remodelled and retextured lightning rod and lit lightning rod<br>
~ tweaked lever<br>
– removed ambient occlusion from lightning rod<br>
ITEMS<br>
- <br>
+ textured copper horse armour<br>
+ textured copper golem statues<br>
+ textured copper tools<br>
+ textured copper armour<br>
+ textured shelves<br>
~ retextured lightning rod<br>
~ retextured iron sword<br>
~ tweaked iron, gold, and diamond horse armour<br>
~ fixed item rendering in item frames and shelves<br>
~ fixed shield item frame position<br>
ENTITIES<br>
- <br>
+ textured copper chests<br>
+ textured copper armour and horse armour
ENTITIES<br>
- <br>
OTHER<br>
- <br>
– reverted 1.21.6 fog changes (credit to ioblackshaw)
BLOCKS<br>
- <br>
~ retextured all wooden buttons<br>
+ added rotated and flipped variants to ladder<br>
+ added windswept hills to 'dark' biome palette (optifine/continuity)<br>
~ made slime block translucent<br>
~ made honey block translucent<br>
~ retextured chiseled red sandstone<br>
~ retextured mushroom block inside<br>
~ retextured and animated grindstone<br>
+ added random rotation to basalt<br>
~ recoloured lit redstone lamp<br>
~ recoloured redstone block<br>
~ recoloured redstone ore<br>
~ recoloured peony<br>
~ tweaked chiseled sandstone<br>
~ tweaked purpur<br>
~ tweaked composter inner<br>
~ tweaked smooth quartz<br>
~ fixed flashing texture in mangrove leaves<br>
~ fixed daylight sensor culling<br>
~ retimed stonecutter animation<br>
– removed wind animation from short and tall grass in lush caves (optifine/continuity)<br>
– removed unused lectern side texture<br>
ITEMS<br>
- <br>
~ retextured all wooden buttons<br>
~ retextured repeater<br>
~ retextured comparator<br>
~ retextured flint and steel<br>
~ tweaked oak door<br>
~ recoloured pumpkin pie<br>
ENTITIES<br>
- <br>
~ updated cold pig tail<br>
~ recoloured lead knot<br>
~ tweaked piglin and piglin brute<br>
~ tweaked hoglin<br>
~ tweaked zombified piglin<br>
~ tweaked warped sign<br>
~ fixed pig saddle in 1.21-1.21.4<br>
OTHER<br>
- <br>
+ updated block outline shader (credit to ioblackshaw/enchanted.games)<br>
~ updated adventure advancement background<br>
~ recoloured gamemode switcher ui<br>
~ fixed empty armor slot icons in 1.21-1.21.3<br>
~ recoloured orange (§6) text (polytone)
BLOCKS<br>
- <br>
~ fixed red mushroom block missing textures<br>
~ tweaked lapis block<br>
ITEMS<br>
- <br>
~ flipped and fixed the 1x2_generated parent model<br>
ENTITIES<br>
- <br>
OTHER<br>
- <br>
BLOCKS<br>
- <br>
~ colourmap now supports Blooming Biosphere! (Blooming Biosphere + OptiFine/Continuity)<br>
~ colourmap now supports Blue Grove! (Blue Grove + OptiFine/Continuity)<br>
+ added 16 variants for each book in a chiseled bookshelf<br>
+ added 5 variants for bricks<br>
+ added 5 variants for mud bricks<br>
+ added 5 variants for andesite<br>
+ added random rotation to note blocks<br>
~ recoloured all warped wood stuff<br>
~ recoloured iron block, door, trapdoor, and heavy weighted pressure plate<br>
~ retextured lapis block and ores<br>
~ retextured deepslate top<br>
~ retextured all deepslate ore tops <br>
~ retextured deepslate redstone ore<br>
~ retextured all concrete powder<br>
~ retextured all candles<br>
~ retextured powder snow<br>
~ retextured emerald block<br>
~ retextured diamond block<br>
~ retextured netherite block<br>
~ retextured mushroom stem<br>
~ recoloured packed mud<br>
~ recoloured all quartz blocks<br>
~ recoloured all dead coral<br>
~ recoloured beach sand (OptiFine/Continuity)<br>
~ tweaked all door sides<br>
~ tweaked large pale oak sapling<br>
~ tweaked lightning rod<br>
~ tweaked lever model<br>
~ fixed dragon egg culling<br>
~ fixed nether sprouts stretched model<br>
~ fixed dark forest grass block and vines<br>
– removed cauldron water, lava, and powder snow (they use block textures instead)<br>
– removed culling from doors<br>
– removed ambient occlusion from seagrass<br>
ITEMS<br>
- <br>
~ recoloured all warped wood stuff<br>
~ retextured lapis<br>
~ retextured nether wart<br>
~ retextured honey bottle<br>
~ retextured experience bottle<br>
~ retextured dragon's breath<br>
~ retextured powder snow bucket<br>
~ retextured rabbit spawn egg<br>
~ retextured gray, lime, purple, magenta, and pink dye (based on Vanilla Tweaks' 'Unique Dyes' textures)<br>
~ retextured slimeball and slime spawn egg<br>
~ tweaked wandering trader, villager, zombie villager, pillager, vindicator, and evoker spawn eggs<br>
~ recoloured ghast tear<br>
~ recoloured crimson roots<br>
~ recoloured nether quartz<br>
~ resized piglin head in gui due to 25w19a bug<br>
– removed stray pixels on piglin spawn egg<br>
– removed item models for saplings<br>
ENTITIES<br>
- <br>
~ recoloured all lapis armour trims<br>
~ retextured rabbits<br>
~ retextured sheep undercoat<br>
~ recoloured sheep undercoat and correctly recoloured light blue sheep (OptiFine/Polytone)<br>
~ animated falling leaf particles<br>
~ retextured and animated generic particles<br>
~ retextured and animated lava particle<br>
~ retextured footprint particle<br>
~ recoloured quartz, redstone, and all dark armour trims<br>
~ recoloured black wolf eyes<br>
~ tweaked pigs<br>
~ tweaked horses<br>
~ tweaked salmon<br>
~ tweaked chickens<br>
~ fixed armour trims<br>
– removed baby chicken variant (OptiFine/Entity Model Features)<br>
– removed unused/outdated wolf variants (OptiFine/Entity Model Features)<br>
OTHER<br>
- <br>
~ recoloured unavailable recipe book background<br>
~ retextured shadow<br>
~ tweaked hotbar selector
ITEMS<br>
- <br>
– removed stray pixels on elytra<br>
ENTITIES<br>
- <br>
~ recoloured lead using shader (credit to ioblackshaw of https://enchanted.games)<br>
~ retextured lead knot<br>
~ retextured squid and glow squid<br>
OTHER<br>
- <br>
BLOCKS<br>
- <br>
+ added windy animation to short grass and tall grass<br>
+ added animations to all leaves<br>
+ added animation to bush<br>
+ added colourmaps to leaf litter (optifine/continity)<br>
~ reanimated water<br>
~ remodelled bamboo<br>
~ remodelled scaffolding<br>
~ retextured soul sand and added random rotations<br>
~ retextured all wooden fences<br>
~ fixed horizontal birch log<br>
ITEMS<br>
- <br>
+ textured all happy ghast harnesses<br>
+ textured happy ghast spawn egg<br>
+ textured bouquet painting<br>
~ retextured clock<br>
~ tweaked ghast spawn egg<br>
~ fixed chest, trapped chest, and ender chest rendering issues<br>
ENTITIES<br>
- <br>
~ retextured ghast<br>
– removed all baby mob variants besides villager (optifine/random entity features)<br>
OTHER<br>
- <br>
~ retextured all falling leaf particles<br>
~ updated to 1.21.5
ITEMS<br>
- <br>
ENTITIES<br>
- <br>
~ fixed sheep wool<br>
~ tweaked phantom
BLOCKS<br>
- <br>
ENTITIES<br>
- <br>
~ updated cold cow (mirrored horns) (25w07a+)<br>
OTHER<br>
- <br>
~ fixed map icons<br>
~ animated bubble particle
- <br>
~ tweaked clay<br>
ITEMS<br>
- <br>
~ retextured suspicious stew<br>
~ retextured beetroot soup<br>
~ fixed bowl<br>
OTHER<br>
- <br>
BLOCKS<br>
- <br>
+ textured short dry grass and tall dry grass (25w06a+)<br>
+ added animation variants to firefly bushes (25w05a+)<br>
+ added flowering oak leaves to flowering forests (optifine/continuity)<br>
~ tweaked sand and red sand<br>
ITEMS<br>
- <br>
~ changed orb painting credit to Stridey<br>
ENTITIES<br>
- <br>
~ fixed temperate chicken (25w06a+)
BLOCKS<br>
- <br>
+ textured firefly bush (25w05a+)<br>
~ animated fully grown amethyst cluster<br>
~ tweaked amethyst block<br>
– reverted diorite blockstates to v2.30<br>
ITEMS<br>
- <br>
~ fixed sweeping edge enchanted book texture (optifine/cit)<br>
~ tweaked pool painting<br>
+ textured orb painting and changed credit to Stridey<br>
ENTITIES<br>
- <br>
+ textured cold and warm cows (25w05a+) !!!NOTE: the cold cow's horns are not 2D as they are not currently mirrored on the model. PLEASE vote for [this bug to be fixed](https://bugs.mojang.com/browse/MC-279948)<br>
+ textured changing painting and renamed to 'Charging'<br>
+ textured orb painting<br>
~ retextured flame particle<br>
~ retextured flash particle<br>
~ retextured damage particle<br>
~ tweaked bubble particle<br>
~ tweaked pool painting<br>
~ fixed temperate cow, red mooshroom, and brown mooshroom<br>
~ fixed temperate pig<br>
OTHER<br>
- <br>
~ recoloured tree tutorial toast