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MS Painted

MS Painted

by Stridey • Downloads: 0 • Followers: 0
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Due to the limited palette, the colourmap has been disabled. I recommend connected textures mods like OptiFine or Continuity to enable biome colours!

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This pack was created in Microsoft Paint with a mouse (other programs were used for adding transparency to textures). Oh, and I only used Microsoft Paint's default colour palette of 20 different colours (aside from hard-coded colours, but even they have been changed using OptiFine.). This started as a joke, but has grown into a fully developed and compete resource pack :P

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© 2026 Stridey. All rights reserved.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3 26.2 26.1.x
Minecraft
19h ago 1
26.3 26.2 26.1.x
Minecraft
19h ago 1
1.14.x
Minecraft
19h ago 1
1.13.x
Minecraft
19h ago 1
1.8.x
Minecraft
19h ago 1
1.8.x
Minecraft
19h ago 1
1.17.x
Minecraft
19h ago 1
1.16.x
Minecraft
19h ago 1
1.16.x
Minecraft
19h ago 1
1.15.x
Minecraft
19h ago 1
1.14.x
Minecraft
19h ago 1
1.13.x
Minecraft
19h ago 1
1.13.x
Minecraft
19h ago 1
26.2 26.1
Minecraft
19h ago 1
26.2.x 26.1.x
Minecraft
19h ago 1
1.21.x
Minecraft
19h ago 1
25w32a 25w31a 1.21.x
Minecraft
19h ago 1
25w32a 25w31a 1.21.x
Minecraft
19h ago 1
25w31a 1.21.x
Minecraft
19h ago 1
1.21.x
Minecraft
19h ago 1
1.21.x
Minecraft
19h ago 1
25w21a 25w20a 1.21.x
Minecraft
19h ago 1
25w20a 25w19a 1.21.x
Minecraft
19h ago 1
25w18a 25w17a 25w16a +1
Minecraft
19h ago 1
25w16a 25w15a 1.21.5
Minecraft
19h ago 1
25w08a 25w07a 25w06a +4
Minecraft
19h ago 1
25w07a 25w06a 25w05a +1
Minecraft
19h ago 1
25w06a 25w05a 25w04a +1
Minecraft
19h ago 1
25w06a 25w05a 25w04a +3
Minecraft
19h ago 1
25w05a 25w04a 25w03a +2
Minecraft
19h ago 1
25w04a 25w03a 1.21.x
Minecraft
19h ago 1
25w02a 1.21.x
Minecraft
19h ago 1
1.21.x
Minecraft
19h ago 1
1.21.x
Minecraft
19h ago 1
1.21.x
Minecraft
19h ago 1
24w46a 1.21.x
Minecraft
19h ago 1
24w40a 24w39a 24w38a +2
Minecraft
19h ago 1
24w40a 24w39a 24w38a +1
Minecraft
19h ago 1
24w40a 24w39a 24w38a +1
Minecraft
19h ago 1
24w38a 24w37a 24w36a +4
Minecraft
19h ago 1
24w37a 24w36a 24w35a +3
Minecraft
19h ago 1
24w36a 24w35a 1.21.x
Minecraft
19h ago 1
1.8.x
Minecraft
19h ago 1
24w35a 24w34a 24w33a +1
Minecraft
19h ago 1
1.21.x
Minecraft
19h ago 1
1.20.x
Minecraft
19h ago 1
1.7.x
Minecraft
19h ago 1
24w13a
Minecraft
19h ago 1
24w10a 24w09a
Minecraft
19h ago 1
24w07a
Minecraft
19h ago 1
24w06a
Minecraft
19h ago 1
24w05b 24w05a
Minecraft
19h ago 1
24w03b 24w03a
Minecraft
19h ago 1
1.20.x
Minecraft
19h ago 1
1.20.x
Minecraft
19h ago 1
23w45a
Minecraft
19h ago 1
23w44a
Minecraft
19h ago 1
1.20.x
Minecraft
19h ago 1
23w43b 23w43a
Minecraft
19h ago 1
23w42a
Minecraft
19h ago 1
1.20.x
Minecraft
19h ago 1
1.20.x
Minecraft
19h ago 1
1.20.x
Minecraft
19h ago 1
1.20
Minecraft
19h ago 1
1.19.x
Minecraft
19h ago 1
1.19.x
Minecraft
19h ago 1
![Creepers of various colours with exploration maps in front of them.](https://i.imgur.com/Qm75aM8.png)

BLOCKS<br>
  • <br>
+ added blockstates to nether quartz ore<br>
+ added mirorred variants to all large bricks<br>
+ added mirrored variants for stone bricks, cracked stone bricks, mossy stone bricks, deepslate bricks, cracked deepslate bricks, polished blackstone bricks, cracked polished blackstone bricks, end stone bricks, quartz bricks, and prismarine bricks<br>
~ recoloured poplar door and trapdoor handles<br>
~ animated red shrub<br>
~ fixed vines shading<br>
– removed culling from bed (bugged out a lot)<br>

ITEMS<br>
  • <br>
+ textured all maps<br>
~ recoloured poplar door handle<br>

ENTITIES<br>
  • <br>
+ added camo creepers! creepers will change colour based on their biome (optifine/entity texture features)<br>
~ added bottom face to leggings waist<br>
~ recoloured rusty wolf ears<br>
~ fixed armor trim palettes<br>

OTHER<br>
  • <br>
+ textured purple realms button<br>
+ textured all new map icons<br>
~ retextured recipe book inventory button<br>
~ tweaked pause menu graphic<br>
+ added clientsort inventory buttons
![The dappled forest with and without CTM.](https://i.imgur.com/E6IEpAp.gif)

## **PLEASE NOTE:** You will need a connected textures mod such as [OptiFine](https://optifine.net/downloads) or [Continuinty](https://modrinth.com/mod/continuity) for biome colours!<br>
<br>
BLOCKS<br>
  • <br>
+ textured all poplar wood blocks<br>
~ retextured netherrack, quartz and nether gold ore, and warped and crimson nylium <br>
~ retextured respawn anchor<br>
~ retextured water<br>
~ retextured observer<br>
~ retextured tnt top/bottom<br>
+ added tuff variants<br>
~ recoloured and tweaked texture of soul sand and soul soil<br>
~ recoloured birch leaves to pink in flower forests (optifine/continuity)<br>
~ retextured torchflower<br>
~ retextured spore blossom<br>
~ retextured open & closed eyeblossom<br>
~ retextured end portal frame<br>
~ retextured light gray glazed terracotta<br>
~ retextured loom bottom/sides and recoloured front/top strings<br>
~ retextured barrier<br>
~ retextured veritcal dispenser and dropper<br>
~ recoloured all stained glass<br>
~ recoloured yellow and orange terracotta<br>
~ recoloured lime and green glazed terracotta<br>
~ tweaked sandstone top and red sandstone top<br>
~ tweaked campfire<br>
~ tweaked fletching table<br>
~ tweaked salmon bucket, cod bucket, & tropical fish bucket<br>
~ tweaked all concretes<br>
~ tweaked barrel bottom<br>
~ tweaked powered detector rail<br>
+ added random rotations to polished cinnabar<br>
+ added random rotations to polished sulfur<br>
+ added random rotations to infested stone and infested cobblestone<br>
+ added random rotations to honey block<br>
+ added random rotations to ancient debris<br>
+ added random rotations to fletching and smithing table<br>
~ remodelled candles<br>
~ remodelled candle cake<br>
~ recoloured potent sulfur<br>
+ added texture shifting animation to grindstone pivot<br>
+ added texture shifting animation to crimson and warped stem top<br>
+ added texture shifting to cake top when being eaten<br>
+ added texture shifting to cake when candle added<br>
+ added texture shifting animation to cake when candle lit<br>
+ added mirrored variant to hanging roots<br>
~ retextured hay bale top<br>
~ retextured deepslate top and bottom and tweaked side<br>
~ tweaked podzol top<br>
~ fixed copper chains<br>
~ fixed white and light gray concrete powder appearing as concrete<br>
~ fixed nether brick fence<br>
~ decreased flowering grass in flower forests (optifine/continuity)<br>

ITEMS<br>
  • <br>
+ textured all poplar wood items<br>
+ textured all new structure maps<br>
~ retextured popped chorus fruit<br>
~ retextured filled map<br>
~ retextured brush<br>
~ retextured and fixed compass<br>
~ retextured torchflower seeds<br>
~ retextured spore blossom<br>
~ retextured kelp<br>
~ retextured ink sac and glow ink sac<br>
~ retextured structure void<br>
~ tweaked all banner patterns<br>
~ recoloured cooked salmon<br>
~ recoloured and tweaked texture of wither painting<br>

ENTITIES<br>
  • <br>
+ textured poplar boat & chest boat<br>
~ retextured shulker head<br>
~ recoloured and tweaked texture of wither painting<br>
+ added emissive properties to ghast [optifine/entity texture features]<br>
+ added emissive properties to bat [optifine/entity texture features]<br>
~ tweaked turtle helmet<br>
~ tweaked aggressive vex<br>
~ fixed xp orb optifine colourmap<br>
– removed unused armour trim files<br>

OTHER<br>
  • <br>
+ retextured panorama (26.3 snapshots)<br>
+ textured poplar leaf particles<br>
+ textured poplar sign ui<br>
~ retextured campfire smoke<br>
~ retextured world border<br>
+ readded block outline shaders (credit to ioblackshaw - https://enchanted.games)<br>
~ retextured all advancement backgrounds<br>
~ recoloured advancement title box<br>
~ recoloured weapon cooldown crosshair<br>
~ retextured loom and stonecutter slots<br>
~ optimised all textures
![A flower forest at night.](https://i.imgur.com/Eri9kyp.jpeg)

BLOCKS<br>
  • <br>
+ added wooded badlands ctm colourmap (optifine)<br>
+ added block destroy textures<br>
+ added nether portal<br>
+ added cake<br>
+ added melon and pumpkin stems<br>
~ updated netherrack and nether quartz ore<br>
~ updated fletching table<br>
~ updated vertical dropper and dispenser<br>
~ updated orange and yellow hardened clay<br>
~ updated powered detector rail<br>
~ updated sandstone and red sandstone top<br>
~ updated prismarine<br>
~ updated tnt top and bottom<br>
+ added slime block blockstates<br>
+ added andesite wall blockstates<br>
+ added packed ice blockstates<br>
~ fixed potted fern<br>
~ fixed shading on comparator<br>
~ fixed grass break particles<br>
– removed lantern template models<br>

ITEMS<br>
  • <br>
~ updated barrier and structure void<br>
~ fixed shield blocking<br>
~ fixed iron trapdoor UI rotation<br>
~ fixed hopper stray green pixel<br>
+ added nothing.png<br>

ENTITIES<br>
  • <br>
~ updated claimed advancement title bar<br>

OTHER<br>
  • <br>
+ added optifine better grass, colourmaps, and custom skies
![The Nether with the new netherrack texture.](https://i.imgur.com/28QDU9G.png)

BLOCKS<br>
  • <br>
+ added block destroy stages<br>
+ added nether portal <br>
+ added cake<br>
+ added pumpkin and melon stems<br>
~ fixed potted fern<br>
~ fixed shading on comparator<br>
~ updated netherrack/nether quartz ore<br>
~ updated powered detector rail<br>
~ updated sandstone/red sandstone top<br>
~ updated yellow and orange terracotta<br>
~ updated prismarine<br>
~ updated vertical dispenser and dropper<br>
~ updated tnt top and bottom<br>
+ added coarse dirt blockstates<br>
+ added slime block blockstates<br>
+ added packed ice blockstates<br>

ITEMS<br>
  • <br>
~ fixed iron trapdoor GUI rotation<br>
~ fixed stray green pixel on hopper<br>
~ updated barrier<br>
~ updated structure void<br>
+ added nothing.png<br>

OTHER<br>
  • <br>
+ added optifine better grass, colourmaps, and custom skies<br>
~ updated claimed advancement title box
![The interior of an ocean monument.](https://i.imgur.com/13IfGlM.png)

OTHER<br>
  • <br>
+ textured achievements UI<br>
+ textured streaming icons<br>
– removed shulker box UI
![The interior of an ocean monument.](https://i.imgur.com/13IfGlM.png)

Updated to match v2.48-26.3.
![A cave with an amethyst geode and a pond of axolotls.](https://i.imgur.com/JY95UPq.png)

Updated to match v2.48-26.3.
BLOCKS<br>
  • <br>
~ fixed all walls<br>
![A warped and crimson forest in the Nether.](https://cdn.modrinth.com/data/cached_images/1f557d36bf58628e53cc751a0380600895a747dd_0.webp)

Updated to match v2.48-26.3.
![Screenshot of bees inside a large beehive.](https://i.imgur.com/XVaDaFw.png)

Updated to match v2.48-26.3.
![A plains village.](https://i.imgur.com/U1W9lQT.jpeg)

Updated to match v2.48-26.3.
![A snowy mountains biome with frosty spruce leaves.](https://i.imgur.com/85UAO9s.jpeg)

BLOCKS<br>
  • <br>
+ textured and remodelled turtle eggs<br>
~ fixed stripped logs<br>
~ fixed tripwire hook<br>
~ fixed shulker box break particles<br>
~ fixed missing jungle biomes in CTM dark colourmap<br>
~ fixed missing taiga/snowy biomes in CTM frosty/snowy colourmap<br>
~ fixed cobblestone slab rotation<br>
~ fixed smooth stone blockstates<br>
~ fixed note block blockstates<br>
~ fixed red sandstone slab blockstates<br>
~ fixed sandstone, red sandstone, prismarine stairs<br>
– removed unused textures<br>
– removed unused biomes from CTM colourmap<br>

ITEMS<br>
  • <br>
~ fixed barrier<br>
~ fixed structure void<br>
~ fixed structure block<br>

ENTITIES<br>
  • <br>
~ fixed endermite<br>

OTHER<br>
  • <br>
~ fixed pause menu logo<br>
![A screenshot of a coral reef.](https://i.imgur.com/6NiccbO.jpeg)

Updated to match v2.48-26.3.
![changelog](https://i.imgur.com/Qf6pr94.jpeg)

BLOCKS<br>
  • <br>
~ recoloured and tweaked granite<br>
~ retextured chiseled nether bricks<br>
~ retextured blackstone quarters<br>
~ retextured deepslate tile quarters<br>
~ fixed purpur and quartz pillars in 26.2 pre1<br>
+ added cracked deepslate tiles random rotations<br>
+ added shifting texture to cake when eaten<br>
~ updated beetroots stage 0 to match all other crops<br>
~ tweaked stone<br>
~ tweaked deepslate side<br>
~ tweaked quartz bricks<br>
~ tweaked scaffolding top<br>
~ tweaked cut sandstone and cut red sandstone<br>
~ tweaked coarse dirt<br>
~ tweaked grass block top grayscale<br>
~ tweaked podzol top grayscale<br>

ITEMS<br>
  • <br>
+ textured endboss painting<br>
+ textured fern painting<br>
~ tweaked shulker shell<br>

ENTITIES<br>
  • <br>
+ textured small sulphur cube<br>
+ textured endboss painting<br>
+ textured fern painting<br>

OTHER<br>
  • <br>
+ added Axiom support<br>
+ textured send friend request button<br>
~ tweaked gyser particles<br>
~ tweaked curly border and small stripes shield banner patterns<br>
~ retextured world error/warning exclamation mark icons<br>
![A Sulphur Spring erupting with many baby mobs and a Sulphur Cube surrounding it](https://i.imgur.com/xYxgu1Y.jpeg)

BLOCKS<br>
  • <br>
+ textured golden dandelion<br>
+ textured sulphur, potent sulphur, polished sulphur, chiseled sulphur, & sulphur bricks<br>
+ textured cinnabar, polished cinnabar, chiseled cinnabar, & cinnabar bricks<br>
+ textured sulphur spike<br>
~ updated all signs and sign UIs (26.2)<br>
~ retextured and remodelled fence and fence gates<br>
~ retextured cocoa beans<br>
~ remodelled redstone ore to be emissive<br>
~ retextured bed underside<br>
~ remodelled beds (26.2)<br>
~ retextured basalt top<br>
~ retextured wheat, potato and carrot stage 0<br>
~ tweaked all polished material walls<br>
~ tweaked stage 6 wheat<br>
+ added bamboo variants<br>
~ recoloured glass<br>
~ recoloured water<br>
~ reduced resolution of redstone wire<br>
– removed unused wip redstone wire textures<br>
~ fixed anti-aliasing on many blocks<br>

ITEMS<br>
  • <br>
+ textured bounce music disc<br>
+ textured dennis painting (renamed to Good Boy)<br>
+ textured vanilla tweaks rotation wrench<br>
~ retextured magma cream<br>
~ retextured sea pickle<br>
~ retextured ruby<br>
~ tweaked mending enchanted book<br>
~ tweaked blaze spawn egg<br>
~ tweaked ocelot spawn egg<br>
~ tweaked flint<br>
~ recoloured strider spawn egg<br>
~ recoloured raw salmon<br>
– removed stray white pixel on mule spawn egg<br>
~ fixed shield position on shelf<br>
~ fixed beehive model when dropped<br>

ENTITIES<br>
  • <br>
+ textured all baby mobs :3<br>
+ textured all baby humanoid armour<br>
+ textured sulphur cube<br>
+ added emissive properties to drowned and gurgle (optifine/entity texture features)<br>
~ tweaked leather helmet overlay<br>
~ tweaked zombie & zombie villager<br>
~ tweaked snow villager clothing<br>
~ tweaked baby trader llama harness<br>
~ tweaked husk<br>
~ tweaked zombie horse<br>
~ tweaked warm chicken<br>
~ tweaked dolphin<br>
~ tweaked fox<br>
~ tweaked cyan axolotl<br>
~ tweaked goat<br>
~ tweaked ocelot & all cats<br>
~ tweaked all wolves<br>
~ tweaked all pandas<br>
~ tweaked some horse patterns<br>
~ recoloured parched<br>
~ recoloured strider<br>
~ recoloured chestnut and rusty wolves<br>
~ recoloured swamp villager clothing<br>
~ tweaked savanna villager clothing<br>
~ tweaked jungle villager clothing<br>
~ updated inventory text shader (credit to ioblackshaw - https://vanillatweaks.net)<br>
~ updated leash shader (credit to ioblackshaw - https://enchanted.games)<br>
~ updated block outline shader (credit to ioblackshaw - https://enchanted.games)<br>
~ fixed all entities that broke in 26.1-snapshot-2<br>
~ fixed baby rabbit feet<br>
~ fixed arrows inconsistent rendering<br>

OTHER<br>
  • <br>
+ textured dennis painting (renamed to Good Boy)<br>
+ textured gyser eruption particles<br>
~ retextured medatative painting<br>
~ retextured glint<br>
~ animated falling leaf<br>
~ tweaked enchantment glint<br>
~ tweaked creative inventory UI<br>
~ tweaked loom UI<br>
~ tweaked stonecutter UI<br>
~ recoloured dolphin's grace effect icon<br>
~ fixed bad omen effect icon<br>
~ fixed villager trade arrows
![changelog](https://i.imgur.com/sWwo3GK.png)

BLOCKS<br>
  • <br>
+ added random rotation to snow layers<br>
+ added random rotation to tnt<br>
~ retextured all terracottas<br>
~ remodelled sea grass to cross model<br>
~ remodelled unlit redstone torch<br>
~ fixed iron chains<br>
~ tweaked snowy grass block side<br>
~ tweaked diorite<br>
~ retextured bell floor posts and break particles<br>
~ lowered beach sand spawn rate to 50% (optifine/continuity)<br>
~ tweaked anti-aliasing on short grass, tall grass, seagrass, and tall seagrass<br>
~ fixed short grass break particles<br>

ITEMS<br>
  • <br>
+ added oxidisation states to copper tools based on durability<br>
+ textured all spears<br>
+ textured lunge enchanted books<br>
+ textured netherite horse armour<br>
+ textured all nautilus armours<br>
+ textured camel husk, parched, nautilus, and zombie nautilus spawn eggs<br>
~ retextured nautilus shell<br>
~ retextured all horse armours<br>
~ retextured brown dye<br>
~ recoloured clay ball<br>
~ recoloured husk spawn egg<br>
~ tweaked ender dragon egg<br>
~ fixed birch button<br>
~ fixed leather horse armour overlays (1.21.11)<br>

ENTITIES<br>
  • <br>
+ textured nautilus, zombie nautilus, and coral nautilus<br>
+ textured camel husk<br>
+ textured parched<br>
+ textured all nautilus armours<br>
~ recoloured and tweaked husk<br>
~ tweaked zombie<br>
~ tweaked drowned<br>
~ recoloured white sheep<br>

OTHER<br>
  • <br>
+ textured nautilus inventory<br>
+ textured breath of the nautilus effect icon<br>
~ retextured status effect box<br>
~ fixed dark copper trim palette<br>
~ tweaked generic particle animation
![changelog](https://i.imgur.com/SQ2LHBk.png)

BLOCKS<br>
  • <br>
~ overhauled chorus flower<br>
~ recoloured white palette<br>

ITEMS<br>
  • <br>
~ retextured chorus flower<br>

OTHER<br>
  • <br>
+ textured end flash
![changelog](https://i.imgur.com/3bozRZX.png)

BLOCKS<br>
  • <br>
+ textured copper torch<br>
+ textured copper lanterns<br>
+ textured copper bars<br>
+ textured copper chains<br>
~ tweaked chains<br>
~ tweaked iron bars<br>

ITEMS<br>
  • <br>
+ textured copper torch<br>
+ textured waxed copper lanterns<br>
+ textured waxed copper bars<br>
+ textured waxed copper chains<br>
~ tweaked hopper minecart<br>

ENTITIES<br>
  • <br>
+ textured copper flame particle
![changelog](https://i.imgur.com/qaTrnt8.png)

BLOCKS<br>
  • <br>
+ textured exposed, weathered and oxidized lightning rods<br>
+ textured shelves<br>
+ added copper grate connected textures [optifine/continuity]<br>
~ remodelled and retextured lightning rod and lit lightning rod<br>
~ tweaked lever<br>
– removed ambient occlusion from lightning rod<br>

ITEMS<br>
  • <br>
+ textured exposed, weathered and oxidized lightning rods<br>
+ textured copper horse armour<br>
+ textured copper golem statues<br>
+ textured copper tools<br>
+ textured copper armour<br>
+ textured shelves<br>
~ retextured lightning rod<br>
~ retextured iron sword<br>
~ tweaked iron, gold, and diamond horse armour<br>
~ fixed item rendering in item frames and shelves<br>
~ fixed shield item frame position<br>

ENTITIES<br>
  • <br>
+ textured copper golems<br>
+ textured copper chests<br>
+ textured copper armour and horse armour
![changelog](https://i.imgur.com/0grgMHU.png)

ENTITIES<br>
  • <br>
~ retextured parrots<br>

OTHER<br>
  • <br>
~ updated pack format to 64<br>
– reverted 1.21.6 fog changes (credit to ioblackshaw)
![changelog](https://i.imgur.com/LOY3jLp.png)

BLOCKS<br>
  • <br>
~ reanimated flowing lava<br>
~ retextured all wooden buttons<br>
+ added rotated and flipped variants to ladder<br>
+ added windswept hills to 'dark' biome palette (optifine/continuity)<br>
~ made slime block translucent<br>
~ made honey block translucent<br>
~ retextured chiseled red sandstone<br>
~ retextured mushroom block inside<br>
~ retextured and animated grindstone<br>
+ added random rotation to basalt<br>
~ recoloured lit redstone lamp<br>
~ recoloured redstone block<br>
~ recoloured redstone ore<br>
~ recoloured peony<br>
~ tweaked chiseled sandstone<br>
~ tweaked purpur<br>
~ tweaked composter inner<br>
~ tweaked smooth quartz<br>
~ fixed flashing texture in mangrove leaves<br>
~ fixed daylight sensor culling<br>
~ retimed stonecutter animation<br>
– removed wind animation from short and tall grass in lush caves (optifine/continuity)<br>
– removed unused lectern side texture<br>

ITEMS<br>
  • <br>
~ updated all fish buckets<br>
~ retextured all wooden buttons<br>
~ retextured repeater<br>
~ retextured comparator<br>
~ retextured flint and steel<br>
~ tweaked oak door<br>
~ recoloured pumpkin pie<br>

ENTITIES<br>
  • <br>
~ made slime translucent<br>
~ updated cold pig tail<br>
~ recoloured lead knot<br>
~ tweaked piglin and piglin brute<br>
~ tweaked hoglin<br>
~ tweaked zombified piglin<br>
~ tweaked warped sign<br>
~ fixed pig saddle in 1.21-1.21.4<br>

OTHER<br>
  • <br>
+ updated leash shader (credit to ioblackshaw/enchanted.games)<br>
+ updated block outline shader (credit to ioblackshaw/enchanted.games)<br>
~ updated adventure advancement background<br>
~ recoloured gamemode switcher ui<br>
~ fixed empty armor slot icons in 1.21-1.21.3<br>
~ recoloured orange (§6) text (polytone)
![changelog](https://i.imgur.com/PXTwuJJ.png)

BLOCKS<br>
  • <br>
~ retextured fire and soul fire<br>
~ fixed red mushroom block missing textures<br>
~ tweaked lapis block<br>

ITEMS<br>
  • <br>
+ textured cavebird painting<br>
~ flipped and fixed the 1x2_generated parent model<br>

ENTITIES<br>
  • <br>
+ textured cavebird painting<br>

OTHER<br>
  • <br>
~ retextured soul flame particle
![changelog](https://i.imgur.com/wEKUGkW.png)

BLOCKS<br>
  • <br>
~ colourmap now supports Cascades/Hybrid Beta! (Cascades + OptiFine/Continuity)<br>
~ colourmap now supports Blooming Biosphere! (Blooming Biosphere + OptiFine/Continuity)<br>
~ colourmap now supports Blue Grove! (Blue Grove + OptiFine/Continuity)<br>
+ added 16 variants for each book in a chiseled bookshelf<br>
+ added 5 variants for bricks<br>
+ added 5 variants for mud bricks<br>
+ added 5 variants for andesite<br>
+ added random rotation to note blocks<br>
~ recoloured all warped wood stuff<br>
~ recoloured iron block, door, trapdoor, and heavy weighted pressure plate<br>
~ retextured lapis block and ores<br>
~ retextured deepslate top<br>
~ retextured all deepslate ore tops <br>
~ retextured deepslate redstone ore<br>
~ retextured all concrete powder<br>
~ retextured all candles<br>
~ retextured powder snow<br>
~ retextured emerald block<br>
~ retextured diamond block<br>
~ retextured netherite block<br>
~ retextured mushroom stem<br>
~ recoloured packed mud<br>
~ recoloured all quartz blocks<br>
~ recoloured all dead coral<br>
~ recoloured beach sand (OptiFine/Continuity)<br>
~ tweaked all door sides<br>
~ tweaked large pale oak sapling<br>
~ tweaked lightning rod<br>
~ tweaked lever model<br>
~ fixed dragon egg culling<br>
~ fixed nether sprouts stretched model<br>
~ fixed dark forest grass block and vines<br>
– removed cauldron water, lava, and powder snow (they use block textures instead)<br>
– removed culling from doors<br>
– removed ambient occlusion from seagrass<br>

ITEMS<br>
  • <br>
+ textured tears music disc<br>
~ recoloured all warped wood stuff<br>
~ retextured lapis<br>
~ retextured nether wart<br>
~ retextured honey bottle<br>
~ retextured experience bottle<br>
~ retextured dragon's breath<br>
~ retextured powder snow bucket<br>
~ retextured rabbit spawn egg<br>
~ retextured gray, lime, purple, magenta, and pink dye (based on Vanilla Tweaks' 'Unique Dyes' textures)<br>
~ retextured slimeball and slime spawn egg<br>
~ tweaked wandering trader, villager, zombie villager, pillager, vindicator, and evoker spawn eggs<br>
~ recoloured ghast tear<br>
~ recoloured crimson roots<br>
~ recoloured nether quartz<br>
~ resized piglin head in gui due to 25w19a bug<br>
– removed stray pixels on piglin spawn egg<br>
– removed item models for saplings<br>

ENTITIES<br>
  • <br>
+ added occupied model to beds<br>
~ recoloured all lapis armour trims<br>
~ retextured rabbits<br>
~ retextured sheep undercoat<br>
~ recoloured sheep undercoat and correctly recoloured light blue sheep (OptiFine/Polytone)<br>
~ animated falling leaf particles<br>
~ retextured and animated generic particles<br>
~ retextured and animated lava particle<br>
~ retextured footprint particle<br>
~ recoloured quartz, redstone, and all dark armour trims<br>
~ recoloured black wolf eyes<br>
~ tweaked pigs<br>
~ tweaked horses<br>
~ tweaked salmon<br>
~ tweaked chickens<br>
~ fixed armour trims<br>
– removed baby chicken variant (OptiFine/Entity Model Features)<br>
– removed unused/outdated wolf variants (OptiFine/Entity Model Features)<br>

OTHER<br>
  • <br>
+ textured dialog warning button<br>
~ recoloured unavailable recipe book background<br>
~ retextured shadow<br>
~ tweaked hotbar selector
![changelog](https://i.imgur.com/px6OzDv.png)

ITEMS<br>
  • <br>
~ retextured iron golem spawn egg<br>
– removed stray pixels on elytra<br>

ENTITIES<br>
  • <br>
~ retextured iron golem and cracked overlays<br>
~ recoloured lead using shader (credit to ioblackshaw of https://enchanted.games)<br>
~ retextured lead knot<br>
~ retextured squid and glow squid<br>

OTHER<br>
  • <br>
+ textured locator bar and styles, including bowtie
![changelog](https://i.imgur.com/z2Wp8y0.png)

BLOCKS<br>
  • <br>
+ textured all dried ghast stages<br>
+ added windy animation to short grass and tall grass<br>
+ added animations to all leaves<br>
+ added animation to bush<br>
+ added colourmaps to leaf litter (optifine/continity)<br>
~ reanimated water<br>
~ remodelled bamboo<br>
~ remodelled scaffolding<br>
~ retextured soul sand and added random rotations<br>
~ retextured all wooden fences<br>
~ fixed horizontal birch log<br>

ITEMS<br>
  • <br>
+ textured dried ghast<br>
+ textured all happy ghast harnesses<br>
+ textured happy ghast spawn egg<br>
+ textured bouquet painting<br>
~ retextured clock<br>
~ tweaked ghast spawn egg<br>
~ fixed chest, trapped chest, and ender chest rendering issues<br>

ENTITIES<br>
  • <br>
+ textured happy ghastling and happy ghast<br>
~ retextured ghast<br>
– removed all baby mob variants besides villager (optifine/random entity features)<br>

OTHER<br>
  • <br>
+ textured bouquet painting<br>
~ retextured all falling leaf particles<br>
~ updated to 1.21.5
![changelog](https://i.imgur.com/dtpuCy7.png)

ITEMS<br>
  • <br>
+ added wings to phantom spawn egg<br>

ENTITIES<br>
  • <br>
+ textured sheep wool undercoat<br>
~ fixed sheep wool<br>
~ tweaked phantom
![changelog](https://i.imgur.com/uTa5PP5.png)

BLOCKS<br>
  • <br>
~ recoloured rooted dirt<br>

ENTITIES<br>
  • <br>
~ retextured drowned<br>
~ updated cold cow (mirrored horns) (25w07a+)<br>

OTHER<br>
  • <br>
+ textured trial chambers and plains village map icons<br>
~ fixed map icons<br>
~ animated bubble particle
BLOCKS<br>
  • <br>
~ retextured cobbled deepslate<br>
~ tweaked clay<br>

ITEMS<br>
  • <br>
~ retextured rabbit stew<br>
~ retextured suspicious stew<br>
~ retextured beetroot soup<br>
~ fixed bowl<br>

OTHER<br>
  • <br>
+ added appleskin support
![changelog](https://i.imgur.com/8xq2Oqa.png)

BLOCKS<br>
  • <br>
+ textured cactus flower (25w06a+)<br>
+ textured short dry grass and tall dry grass (25w06a+)<br>
+ added animation variants to firefly bushes (25w05a+)<br>
+ added flowering oak leaves to flowering forests (optifine/continuity)<br>
~ tweaked sand and red sand<br>

ITEMS<br>
  • <br>
+ textured blue egg and brown egg (25w06a+)<br>
~ changed orb painting credit to Stridey<br>

ENTITIES<br>
  • <br>
+ textured cold chicken and warm chicken (25w06a+)<br>
~ fixed temperate chicken (25w06a+)
![changelog](https://i.imgur.com/fqWBJBZ.png)

BLOCKS<br>
  • <br>
+ textured bush (25w05a+)<br>
+ textured firefly bush (25w05a+)<br>
~ animated fully grown amethyst cluster<br>
~ tweaked amethyst block<br>
– reverted diorite blockstates to v2.30<br>

ITEMS<br>
  • <br>
~ made open eyeblossom emissive<br>
~ fixed sweeping edge enchanted book texture (optifine/cit)<br>
~ tweaked pool painting<br>
+ textured orb painting and changed credit to Stridey<br>

ENTITIES<br>
  • <br>
+ textured firefly particle (25w05a+)<br>
+ textured cold and warm cows (25w05a+) !!!NOTE: the cold cow's horns are not 2D as they are not currently mirrored on the model. PLEASE vote for [this bug to be fixed](https://bugs.mojang.com/browse/MC-279948)<br>
+ textured changing painting and renamed to 'Charging'<br>
+ textured orb painting<br>
~ retextured flame particle<br>
~ retextured flash particle<br>
~ retextured damage particle<br>
~ tweaked bubble particle<br>
~ tweaked pool painting<br>
~ fixed temperate cow, red mooshroom, and brown mooshroom<br>
~ fixed temperate pig<br>

OTHER<br>
  • <br>
~ tweaked recipe toast<br>
~ recoloured tree tutorial toast
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