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MultiGolem

MultiGolem

by TrinitrotolueneTnT • Downloads: 0 • Followers: 0
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MultiGolem

Features

  • Adds eight Iron Golem variants: Copper, Redstone, Gold, Lapis, Emerald, Diamond, Netherite, and Zombie.
  • Server-side functional: vanilla clients can connect to a server running MultiGolem with no mod installed.
  • Build variants with the vanilla iron-golem T-shape using copper, redstone, gold, lapis, emerald, diamond, netherite, or mossy cobblestone body blocks. Copper Iron Golems preserve fresh, exposed, weathered, oxidized, and waxed copper states with matching textures.
  • Marked vanilla iron golem spawn eggs for Copper, Redstone, Gold, Lapis, Emerald, Diamond, Netherite, and Zombie variants.
  • Each variant has its own default stats and role: Copper is lighter than vanilla, Redstone trades raw strength for emergency-control effects, Lapis is fragile anti-magic support, and Netherite is the durable endgame bruiser.
  • Heal each variant with its matching material.
  • Custom textures per variant on modded clients; vanilla clients still see regular iron golems.
  • Optional ModMenu screens show client/server MultiGolem version status, active server customization values, and a Golempedia reference for golem creation, stats, drops, village spawns, and abilities.

Special Abilities

  • Copper: lightning strikes heal instead of damage.
  • Redstone: overcharges at or below 25% health for attack and resistance without speed, then releases a Slowness X overload pulse on death.
  • Gold: +75% movement speed, sprint-dust particles while moving, and sunlight-shine particles while idle outdoors.
  • Lapis: protects nearby allied village entities from magic damage and configured harmful magical effects. Player protection is disabled by default and can be enabled by server config.
  • Emerald: heals passively while villagers or wandering traders are nearby.
  • Diamond: passive LOS lightning zap of nearby hostiles, on-attack lightning, and lightning immunity. Creepers are excluded by default.
  • Netherite: immune to fire and lava damage, and ignites hit mobs for 5 seconds.
  • Zombie: hostile corrupted golem that heals from Rotten Flesh, applies Hunger/Nausea/Poison to players, converts villagers and wandering traders into zombie villagers, fights village defenders, and stays allied with zombies and converted zombie villagers.

Cross-tier ignored_target_types lets server admins stop tiers from targeting categories such as creepers, players, endermen, or bosses. Copper, Redstone, Gold, Lapis, Emerald, Diamond, and Netherite ignore creepers by default to prevent collateral block damage.

Creation Recipes

Build a T-shape (1 base, 1 center, 2 arms) out of one of:

  • Copper Block, including fresh, exposed, weathered, oxidized, and waxed variants → Copper Iron Golem
  • Redstone Block → Redstone Golem
  • Gold Block → Gold Golem
  • Lapis Block → Lapis Golem
  • Emerald Block → Emerald Golem
  • Diamond Block → Diamond Golem
  • Netherite Block → Netherite Golem
  • Mossy Cobblestone → Zombie Golem

Place a carved pumpkin on top. Iron golem recipe is unchanged from vanilla. The vanilla single-copper-block Copper Golem recipe remains vanilla-owned.

Configuration

Edit config/multigolem.json, created on first server start. Server admins can tune:

  • Global ingot healing with allow_golem_healing
  • Per-tier max_health, attack_damage, and anger_on_hit
  • Per-tier ignored_target_types values: CREEPERS, ENDERMEN, PLAYERS, ALL_BOSSES
  • Ability settings for Copper lightning healing, Redstone overcharge/death pulse, Gold movement/particles, Lapis ward protection, Emerald healing aura, Diamond lightning targeting/cooldowns, Netherite fire immunity/ignite duration, and Zombie sickness/conversion/Rotten Flesh healing
  • Golem availability with golem_availability, so servers can disable specific golem types or whole golem families from manual spawning and village spawning
  • Zombie-villager village maintenance with zombie_village_spawning

Server owners can optionally control who may create, heal, use marked spawn eggs for, or configure spawners for each MultiGolem tier with LuckPerms-compatible permission nodes. The same creation permission nodes cover marked spawn egg use and marked spawn egg spawner configuration. Permissions are permissive by default, so existing servers keep their current behavior unless a permissions plugin denies a node.

See the README configuration reference for the full config key and permission node list.

Existing V1 config files migrate automatically to the V2 schema, and unknown fields are preserved where possible.

Modpacks

MultiGolem is allowed in modpacks.

Client ModMenu Tools

Players with ModMenu installed can open MultiGolem's client-side hub to check whether their client and server MultiGolem versions match. Server owners and players can also inspect the connected server's active customization values, including variant health, attack damage, healing, ability settings, and village-spawn behavior. When not connected to a server, Golempedia and customization screens show MultiGolem's default values.

Requirements

  • Minecraft 26.3
  • Fabric build: Fabric Loader 0.19.5+ and Fabric API 0.161.0+26.3
  • NeoForge build: NeoForge 26.3.0.8-beta or later compatible 26.3 runtime

Spawn Eggs

MultiGolem adds Copper, Redstone, Gold, Lapis, Emerald, Diamond, Netherite, and Zombie Golem Spawn Egg stacks as marked vanilla iron golem spawn eggs. Unmarked vanilla iron golem spawn eggs remain vanilla-owned.

How to Install MultiGolem (Mod)

MultiGolem by TrinitrotolueneTnT is verified for Fabric, Neoforge across Minecraft versions 26.1.2, 26.2, 26.3 (latest release: 0.8.2+mc26.3, file size: 423 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (26.1.2, 26.2, 26.3) and platform (Fabric, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Fabric, Neoforge.
  3. Move the downloaded MultiGolem file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Neoforge
2mo ago 1
26.3
Fabric
2mo ago 1
26.2
Neoforge
4mo ago 1
26.2
Fabric
4mo ago 1
26.2
Neoforge
4mo ago 1
26.2
Fabric
4mo ago 1
26.2
Neoforge
4mo ago 1
26.2
Fabric
4mo ago 1
26.2
Neoforge
5mo ago 1
26.2
Fabric
5mo ago 1
26.1.2
Neoforge
5mo ago 1
26.1.2
Fabric
5mo ago 1
26.1.2
Fabric
5mo ago 1
26.1.2
Fabric
5mo ago 1
26.1.2
Fabric
5mo ago 1
26.1.2
Fabric
6mo ago 1
26.1.2
Fabric
6mo ago 1
26.1.2
Fabric
6mo ago 1
26.1.2
Fabric
6mo ago 1
26.1.2
Fabric
6mo ago 1
  • Updated compatibility to Minecraft 26.3 for NeoForge.
  • Updated compatibility to Minecraft 26.3 for Fabric.
  • Added server config for disabling specific golem types or whole golem families so they cannot be spawned manually or by villages. If you disable a golem variant, any existing golems built or spawned naturally before this configuration option is changed will remain in world.
  • Added server config for disabling specific golem types or whole golem families so they cannot be spawned manually or by villages. If you disable a golem variant, any existing golems built or spawned naturally before this configuration option is changed will remain in world.
  • Added Lapis Golems, built from Lapis Blocks and healed with Lapis Lazuli. They are fragile anti-magic support defenders that protect nearby allied village entities from magic damage and configured harmful magical effects, while ordinary combat damage remains unchanged.
  • Added Lapis Golems, built from Lapis Blocks and healed with Lapis Lazuli. They are fragile anti-magic support defenders that protect nearby allied village entities from magic damage and configured harmful magical effects, while ordinary combat damage remains unchanged.
  • Added Redstone Golems, built from Redstone Blocks and healed with Redstone Dust. They have 90 health and 13 attack by default, overcharge when badly damaged, and release a Slowness X pulse when they die.
  • Added Redstone Golems, built from Redstone Blocks and healed with Redstone Dust. They have 90 health and 13 attack by default, overcharge when badly damaged, and release a Slowness X pulse when they die.
  • Updated the Fabric and NeoForge builds for Minecraft 26.2.
  • Updated the Fabric and NeoForge builds for Minecraft 26.2.
  • Added NeoForge support for Minecraft 26.1.2, including golem creation, variant stats, abilities, permissions, networking, marked spawn eggs, spawners, rendering, Mod Menu configuration, server customizations, and Golempedia parity with Fabric.
  • Changed release artifacts to use loader-first jar names such as multigolem-fabric-0.6.0+mc26.1.2.jar and multigolem-neoforge-0.6.0+mc26.1.2.jar.
  • Kept loader metadata version display focused on the MultiGolem version, while build metadata remains available for client/server mismatch diagnostics.
  • Added NeoForge support for Minecraft 26.1.2, including golem creation, variant stats, abilities, permissions, networking, marked spawn eggs, spawners, rendering, Mod Menu configuration, server customizations, and Golempedia parity with Fabric.
  • Changed release artifacts to use loader-first jar names such as multigolem-fabric-0.6.0+mc26.1.2.jar and multigolem-neoforge-0.6.0+mc26.1.2.jar.
  • Kept loader metadata version display focused on the MultiGolem version, while build metadata remains available for client/server mismatch diagnostics.
  • Added a ModMenu status indicator, powered by the open-source [ModStatusKit GitHub project](https://github.com/TnTBass/ModStatusKit), so players and server owners can quickly confirm they are running the same MultiGolem version, with client and server version/build details, build-only mismatch highlighting, and warning-level mismatch status that calls out possible differences without treating them as a connection break.
  • Added a ModMenu hub with quick access to server customizations and Golempedia when MultiGolem is installed on the client.
  • Added a server customizations screen that shows the connected server's active MultiGolem settings, including global healing, variant stats, ability settings, and village-spawn behavior. When disconnected, the client falls back to the mod's default values.
  • Added Golempedia, a client-side reference for each golem variant with creation blocks, healing items, drops, stats, spawn egg availability, village-spawn notes, and ability summaries.
  • Improved Copper Iron Golems so they keep the copper state they were built from and render matching fresh, exposed, weathered, oxidized, and waxed textures, with an updated default copper look.
  • Improved Emerald Golem textures so the body, arms, legs, and spawn egg read brighter and more clearly as emerald instead of oxidized copper.
  • Refactored golem variant code to make future golem types easier to add and to prepare for vanilla Copper Golem variants.
  • Added hostile Zombie Golems built from Mossy Cobblestone. They heal with Rotten Flesh, apply Hunger/Nausea/Poison to players, convert villagers and wandering traders into zombie villagers, fight village defenders, and stay allied with zombies, zombie villagers, and other Zombie Golems.
  • Added Zombie Golem spawn support through marked spawn eggs, marked spawners, and zombie-village maintenance spawning.
  • Added permissive-by-default multigolem.create.zombie and multigolem.heal.zombie permissions.
  • Added separate netherite_village_ignite_seconds config so server admins can opt Netherite village defenders into ignite-on-hit separately from player-built and other non-village Netherite golems.
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