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Multiplayer Bosses

Multiplayer Bosses

by perl • Downloads: 0 • Followers: 0
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A server-side mod that makes boss health and loot drops scales to player count.

Default behavior makes bosses drop Loot Bags per player

The current config option are as follows:

  • Should Scale Boss Health
  • Should Scale Boss Drops
  • Health Multiplier Per Player
  • Flat Health Multiplier - Overides Health Multiplier if not 0
  • Flat Drop Multiplier - Overides default player count scaling if not 0
  • Should Use Loader Tags
  • Should Drop Loot Bags
  • Boss Entities - List of bosses to use
  • Loot Bag Tints - Colors of dropped loot bags
  • Use Proximity Scaling - Only count players near boss spawns
  • Proximity Scaling Range - Block distance to count players in a boss fight

I am working on a Fabric and Forge version.

*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge
19h ago 1
Ported to NeoForge.
Fixed missing loot parameters
  • Fixed an issue where the Boss Entities and Loot Bag Tints config values would get reset on game start
  • Fixed an issue where boss health values were not being calculated properly
  • Loot bags now create loot when they are open as opposed to when they are dropped
  • Added a config option for setting the tint colors of boss loot bags
  • Added L_Ender's Cataclysm and Bosses Of Destruction bosses to the default boss list
  • Added L_Ender's Cataclysm and Bosses Of Destruction bosses to the default tint list
  • Added loot bags as the default behavior for loot drops
  • Added config option for disabling loot bags
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