A server-side mod that makes boss health and loot drops scales to player count.
Default behavior makes bosses drop Loot Bags per player
The current config option are as follows:
- Should Scale Boss Health
- Should Scale Boss Drops
- Health Multiplier Per Player
- Flat Health Multiplier - Overides Health Multiplier if not 0
- Flat Drop Multiplier - Overides default player count scaling if not 0
- Should Use Loader Tags
- Should Drop Loot Bags
- Boss Entities - List of bosses to use
- Loot Bag Tints - Colors of dropped loot bags
- Use Proximity Scaling - Only count players near boss spawns
- Proximity Scaling Range - Block distance to count players in a boss fight
I am working on a Fabric and Forge version.
*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix
All Versions
+ Add Version- Fixed an issue where the Boss Entities and Loot Bag Tints config values would get reset on game start
- Fixed an issue where boss health values were not being calculated properly
- Loot bags now create loot when they are open as opposed to when they are dropped
- Added a config option for setting the tint colors of boss loot bags
- Added L_Ender's Cataclysm and Bosses Of Destruction bosses to the default boss list
- Added L_Ender's Cataclysm and Bosses Of Destruction bosses to the default tint list
- Added loot bags as the default behavior for loot drops
- Added config option for disabling loot bags